@crockett36 Hard to tell how much of our loss was based on the setup vs our opponents simply being better. I’ll consult with @oysteilo before we open the bidding.
L15 G40 Lebowsky (Axis) vs mrcunego (Allies +16)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 factory_minor, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 bomber moved from Tsinghai to UkraineCombat - British
Strategic bombing raid in Ukraine
AA fire in Ukraine : 1/1 hits
1 bomber killed by AA
Bombing raid in Ukraine causes 0 damage total.Non Combat Move - British
3 fighters moved from Eastern Persia to Russia
1 fighter moved from Northwest Persia to Russia
3 aaGuns, 1 artillery and 14 infantry moved from India to West India
1 cruiser and 1 submarine moved from 79 Sea Zone to 39 Sea Zone
1 fighter moved from Iraq to Egypt
1 armour and 3 mech_infantrys moved from Eastern Persia to Iraq
1 infantry moved from Iraq to Northwest Persia
1 fighter moved from United Kingdom to French West Africa
1 mech_infantry moved from Egypt to IraqPlace Units - British
1 factory_minor placed in Persia
2 fighters and 1 infantry placed in Egypt
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,2,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,1,5
British collect 25 PUs (6 lost to blockades); end with 26 PUs totalPlace Units - UK_Pacific
1 fighter placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from West India: 2 aaGuns and 2 infantry
EDIT: Adding units owned by British to India: 2 aaGuns and 2 infantry
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Bryansk to Tambov
Italians take Tambov from RussiansCombat - Italians
Non Combat Move - Italians
2 infantry moved from Rostov to Bryansk
1 armour moved from Tambov to Bryansk
1 artillery and 3 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from Libya to 96 Sea Zone
1 fighter moved from Tobruk to Southern Italy
2 artilleries, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
3 artilleries and 5 infantry moved from 98 Sea Zone to Alexandria
4 artilleries and 4 infantry moved from Tobruk to Alexandria
1 bomber moved from Tobruk to Southern ItalyPlace Units - Italians
1 destroyer and 2 transports placed in 95 Sea Zone
3 infantry placed in Southern Italy
Italians undo move 2.
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry and 1 transport; Remaining resources: 6 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 bomber and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 4 fighters, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
2 mech_infantrys moved from Bryansk to Samara
2 mech_infantrys moved from Bryansk to Volgograd
3 bombers and 5 fighters moved from Bryansk to Samara
2 bombers and 2 fighters moved from Bryansk to VolgogradCombat - Germans
Battle in Samara
Germans attack with 3 bombers, 5 fighters and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Samara from Russians with 3 bombers, 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Volgograd
Germans attack with 2 bombers, 2 fighters and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Volgograd from Russians with 2 bombers, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
2 bombers and 2 fighters moved from Volgograd to Bryansk
3 bombers and 5 fighters moved from Samara to Bryansk
1 infantry moved from Bryansk to Tambov
3 artilleries moved from Ukraine to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
5 fighters moved from Western Germany to Bryansk
3 armour and 3 mech_infantrys moved from Bryansk to RostovPlace Units - Germans
3 mech_infantrys placed in Novgorod
3 infantry placed in Ukraine
4 fighters placed in Western Germany
1 destroyer and 2 submarines placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Germans collect 63 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 25 PUs;
Russians buy 2 aaGuns and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Samara
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Russia to Tambov
4 fighters and 1 tactical_bomber moved from Russia to Tambov
4 fighters moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 4 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 4 fighters and 1 infantry in Samara, round 2 : 2/5 hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 4/6 hits
Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Italians with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Tambov to Russia
4 fighters moved from Samara to Russia
1 infantry moved from Timguska to NovosibirskPlace Units - Russians
2 aaGuns and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 carriers and 6 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Tsagaan Olom to Timguska
Japanese take Timguska from Russians
1 infantry moved from Olgiy to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 infantry moved from Yunnan to Burma
2 artilleries and 1 infantry moved from Shan State to Burma
2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
2 bombers moved from Kwangsi to Malaya
3 mech_infantrys moved from Shan State to MalayaCombat - Japanese
Battle in Burma
Japanese attack with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 2 bombers and 3 mech_infantrys
UK_Pacific defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
Japanese win, taking Malaya from UK_Pacific with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
2 bombers moved from Malaya to Kwangsi
1 mech_infantry moved from Yunnan to Shan State
2 mech_infantrys moved from Kweichow to Shan State
1 mech_infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from French Indo China to Shan State
3 infantry moved from Kwangsi to Yunnan
1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kwangtung to Kwangsi
3 mech_infantrys moved from Kiangsu to Hunan
1 mech_infantry moved from Hopei to Yunnan
1 mech_infantry moved from Manchuria to Anhwe
3 artilleries moved from Suiyuyan to Hopei
3 artilleries moved from Szechwan to Yunnan
2 fighters and 2 tactical_bombers moved from Burma to Shan State
1 fighter and 2 tactical_bombers moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Philippines
2 fighters moved from Japan to Philippines
2 destroyers moved from 19 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kwangtung
2 carriers placed in 19 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,4
Japanese collect 62 PUs (7 lost to blockades); end with 64 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 carriers, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 7 carriers, 2 cruisers, 3 destroyers, 7 fighters, 7 submarines and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
4 bombers moved from Queensland to 35 Sea Zone
3 fighters moved from Queensland to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo -
scramble and kami attacks?
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Scramble all, 3 suicides to battleship and 1 for each cruiser
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 carriers, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 7 carriers, 2 cruisers, 3 destroyers, 7 fighters, 7 submarines and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
4 bombers moved from Queensland to 35 Sea Zone
3 fighters moved from Queensland to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to BorneoCombat - Americans
Americans creates battle in territory 125 Sea Zone
Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 1,6,2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Battle in Borneo
Battle in 35 Sea Zone
Americans attack with 4 bombers, 7 carriers, 1 cruiser, 3 destroyers, 10 fighters, 10 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 7 carriers, 1 cruiser, 5 destroyers, 10 fighters, 7 tactical_bombers and 2 transports
Units damaged: 3 carriers owned by the Japanese -
I have seven hits. Could you state which ships to hit?
The kami attacks were effectfull and the american didn’t make all the hits they needed. this might be the final round of the game if it fails big time. -
Wow I can see, very bad luck this game for you.
First damage bships then Carriers. After that:
Destroyers (all but 1 if you still have submarines, if not all of them) < carriers < Cruiser < tac fighter < fighter < battleship
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The battle went terrible. Battleresult - 170 for the allies compared the aprox ± 20 the calc had.
I’m calling it. Can’t bounce back from that one.
Good game though and the way you played made me to make tough decision where to put the american focus . Pacific or atlantic.
Grats with the win and I’m writing it up in the result thread right away.
Best regards MrCunego -
Sorry for that, i got much better luck than you this game, thank you anyway.
Regards, hope we can play more games ;)
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it was a fun game.





