L15 TheMethuselah (axis) vs Adam514 (allies+17), no tech


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  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery and 3 infantry moved from Normandy Bordeaux to France
                1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
                1 infantry and 1 mech_infantry moved from 19 Sea Zone to Okinawa

    Combat - Americans
                Battle in Okinawa
                Battle in France
                    Americans attack with 1 armour, 1 artillery and 3 infantry
                    Germans defend with 1 airfield, 1 factory_minor and 1 infantry
                    Americans win, taking Okinawa from Japanese, taking France from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
                Trigger French 1 Liberation By Americans: French has 4 infantry placed in France

    Non Combat Move - Americans
                2 fighters moved from Eastern United States to Gibraltar
                1 carrier, 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                2 fighters moved from Eastern United States to 91 Sea Zone
                2 fighters moved from Wake Island to Western United States
                2 fighters moved from 17 Sea Zone to Hawaiian Islands
                1 battleship, 1 carrier and 1 destroyer moved from 17 Sea Zone to 19 Sea Zone
                1 destroyer moved from 7 Sea Zone to 19 Sea Zone
                2 fighters moved from Philippines to 19 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 transport moved from 110 Sea Zone to 102 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
                1 artillery, 1 bomber, 2 fighters and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                10 infantry moved from Yunnan to Burma

    Place Units - Chinese
                8 infantry placed in Burma
                Chinese undo move 1.
                6 infantry placed in Yunnan
                2 infantry placed in Burma

    Turn Complete - Chinese
                Chinese collect 24 PUs; end with 24 PUs total

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium
                9 infantry moved from Persia to Northwest Persia
                1 armour, 2 artilleries and 2 mech_infantrys moved from Iraq to Northwest Persia

    Combat - British
                Battle in Northwest Persia
                    British attack with 1 armour, 2 artilleries, 9 infantry and 2 mech_infantrys
                    Japanese defend with 3 fighters and 1 tactical_bomber; Germans defend with 1 armour
                    British win, taking Northwest Persia from Germans with 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 32
                    Casualties for Japanese: 3 fighters and 1 tactical_bomber
                    Casualties for Germans: 1 armour
                    Casualties for British: 5 infantry
                Battle in Holland Belgium
                    British attack with 3 fighters and 2 infantry
                    Germans defend with 2 infantry
                    British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 fighters moved from Holland Belgium to France
                1 fighter moved from Holland Belgium to 110 Sea Zone
                4 aaGuns, 3 artilleries, 12 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
                1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from Trans-Jordan to Iraq
                1 mech_infantry moved from Egypt to Iraq
                2 infantry moved from Egypt to Trans-Jordan
                1 aaGun moved from United Kingdom to 110 Sea Zone
                1 aaGun moved from 110 Sea Zone to Holland Belgium

    Place Units - British
                1 infantry and 2 mech_infantrys placed in Egypt
                6 infantry placed in United Kingdom
                1 fighter placed in 110 Sea Zone

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 12 infantry moved from Western Germany to France
                4 artilleries and 13 infantry moved from Southern France to France
                2 infantry moved from Northern Italy to France
                1 fighter moved from Southern Italy to France

    Combat - Italians
                Battle in France
                    Italians attack with 6 artilleries, 1 fighter and 27 infantry
                    British defend with 4 aaGuns, 3 artilleries, 2 fighters, 12 infantry and 1 mech_infantry; French defend with 1 airfield, 1 factory_minor and 4 infantry; Americans defend with 1 armour, 1 artillery and 3 infantry
                        AA fire in France :  0/1 hits
                        Italians roll dice for 6 artilleries, 1 fighter and 27 infantry in France, round 2 :  11/34 hits
                        French roll dice for 4 aaGuns, 1 armour, 4 artilleries, 2 fighters, 19 infantry and 1 mech_infantry in France, round 2 :  6/27 hits
                        4 aaGuns owned by the British, 3 infantry owned by the Americans, 6 infantry owned by the Italians and 4 infantry owned by the French lost in France
                        Italians roll dice for 6 artilleries, 1 fighter and 21 infantry in France, round 3 :  6/28 hits
                        French roll dice for 1 armour, 4 artilleries, 2 fighters, 12 infantry and 1 mech_infantry in France, round 3 :  7/20 hits
                        7 infantry owned by the Italians and 6 infantry owned by the British lost in France
                        Italians roll dice for 6 artilleries, 1 fighter and 14 infantry in France, round 4 :  5/21 hits
                        French roll dice for 1 armour, 4 artilleries, 2 fighters, 6 infantry and 1 mech_infantry in France, round 4 :  6/14 hits
                        6 infantry owned by the Italians and 5 infantry owned by the British lost in France
                        Italians roll dice for 6 artilleries, 1 fighter and 8 infantry in France, round 5 :  5/15 hits
                        French roll dice for 1 armour, 4 artilleries, 2 fighters, 1 infantry and 1 mech_infantry in France, round 5 :  2/9 hits
                        1 mech_infantry owned by the British, 1 artillery owned by the Americans, 2 artilleries owned by the British, 2 infantry owned by the Italians and 1 infantry owned by the British lost in France
                        Italians roll dice for 6 artilleries, 1 fighter and 6 infantry in France, round 6 :  2/13 hits
                        French roll dice for 1 armour, 1 artillery and 2 fighters in France, round 6 :  2/4 hits
                        1 armour owned by the Americans, 1 artillery owned by the British and 2 infantry owned by the Italians lost in France
                        Italians roll dice for 6 artilleries, 1 fighter and 4 infantry in France, round 7 :  5/11 hits
                        French roll dice for 2 fighters in France, round 7 :  2/2 hits
                        2 fighters owned by the British and 2 infantry owned by the Italians lost in France
                    Italians captures 0PUs while taking French capital
                    Italians win, taking France from French with 6 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 48
                    Casualties for Italians: 25 infantry
                    Casualties for British: 4 aaGuns, 3 artilleries, 2 fighters, 12 infantry and 1 mech_infantry
                    Casualties for French: 4 infantry
                    Casualties for Americans: 1 armour, 1 artillery and 3 infantry

    Non Combat Move - Italians
                1 aaGun moved from Northern Italy to Southern Italy
                1 infantry moved from Albania to Yugoslavia
                1 fighter moved from France to Southern Italy

    Place Units - Italians
                2 infantry placed in Southern France
                1 artillery and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,2,1,4,6,3,1
                Italians collect 9 PUs (12 lost to blockades); end with 9 PUs total

    Production/PUs Summary :

    Germans : 52 / 79
        Russians : 19 / 0
        Japanese : 25 / 23
        Americans : 60 / 90
        Chinese : 24 / 24
        British : 34 / 39
        UK_Pacific : 0 / 0
        Italians : 21 / 9
        ANZAC : 20 / 26
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 fighter moved from Philippines to French Indo China
                1 bomber moved from Yunnan to French Indo China
                1 bomber moved from Queensland to French Indo China

    Combat - ANZAC
                Battle in Borneo
                Air Battle in French Indo China
                    ANZAC attacks with 3 units heading to French Indo China
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in French Indo China
                    Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: airfield
                    Bombing raid in French Indo China causes 12 damage total.  Damaged units is as follows: factory_minor = 6, airfield = 6
                Cleaning up after air battles

    Non Combat Move - ANZAC
                2 bombers and 1 fighter moved from French Indo China to Yunnan
                1 artillery and 1 infantry moved from Kwangtung to Kwangsi

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 factory_minor placed in Kwangtung
                1 artillery and 1 infantry placed in Queensland

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4
                ANZAC collect 24 PUs; end with 24 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French
                1 destroyer moved from 37 Sea Zone to 44 Sea Zone
                2 infantry moved from Persia to Northwest Persia
                2 infantry moved from Alexandria to Egypt

    Combat - French
                Battle in 44 Sea Zone
                    French attack with 1 destroyer
                    Japanese defend with 1 submarine
                    French win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 8x factory_major; Remaining resources: 71 PUs;
                Germans buy 3 bombers, 1 fighter and 6 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 bomber, 1 fighter and 3 mech_infantrys moved from Caucasus to Northwest Persia
                3 armour moved from Volgograd to Northwest Persia
                3 mech_infantrys moved from Rostov to Northwest Persia
                1 bomber moved from Novgorod to Northwest Persia
                1 artillery and 2 infantry moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 2 infantry
                    British defend with 1 aaGun and 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 :  2/3 hits
                        British roll dice for 1 aaGun and 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 aaGun owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 aaGun and 1 infantry
                Battle in Northwest Persia
                    Germans attack with 3 armour, 2 bombers, 1 fighter and 6 mech_infantrys
                    British defend with 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys; French defend with 2 infantry
                        Germans roll dice for 3 armour, 2 bombers, 1 fighter and 6 mech_infantrys in Northwest Persia, round 2 :  4/12 hits
                        British roll dice for 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys in Northwest Persia, round 2 :  3/11 hits
                        3 mech_infantrys owned by the Germans, 2 infantry owned by the British and 2 infantry owned by the French lost in Northwest Persia
                        Germans roll dice for 3 armour, 2 bombers, 1 fighter and 3 mech_infantrys in Northwest Persia, round 3 :  4/9 hits
                        British roll dice for 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Northwest Persia, round 3 :  1/7 hits
                        1 mech_infantry owned by the Germans, 1 mech_infantry owned by the British, 1 artillery owned by the British and 2 infantry owned by the British lost in Northwest Persia
                        Germans roll dice for 3 armour, 2 bombers, 1 fighter and 2 mech_infantrys in Northwest Persia, round 4 :  2/8 hits
                        British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Northwest Persia, round 4 :  1/3 hits
                        1 mech_infantry owned by the Germans, 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Northwest Persia
                        Germans roll dice for 3 armour, 2 bombers, 1 fighter and 1 mech_infantry in Northwest Persia, round 5 :  3/7 hits
                        British roll dice for 1 armour in Northwest Persia, round 5 :  0/1 hits
                        1 armour owned by the British lost in Northwest Persia
                    Germans win, taking Northwest Persia from British with 3 armour, 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 20
                    Casualties for Germans: 5 mech_infantrys
                    Casualties for British: 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
                    Casualties for French: 2 infantry

    Non Combat Move - Germans
                1 aaGun moved from Caucasus to Northwest Persia
                3 mech_infantrys moved from Ukraine to Caucasus
                3 mech_infantrys moved from Russia to Rostov
                1 armour moved from Timguska to Kazakhstan
                1 fighter moved from Northwest Persia to Caucasus
                1 bomber moved from Northwest Persia to Southern Italy
                1 bomber moved from Northwest Persia to Caucasus
                5 bombers moved from Southern France to Southern Italy
                1 aaGun and 9 infantry moved from Germany to Western Germany

    Place Units - Germans
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 bombers and 1 fighter placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,1,5,5,3,2,6
                Germans collect 53 PUs (2 lost to blockades); end with 54 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 71 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs

    Production/PUs Summary :

    Germans : 55 / 76
        Russians : 19 / 0
        Japanese : 21 / 23
        Americans : 60 / 90
        Chinese : 24 / 24
        British : 31 / 39
        UK_Pacific : 0 / 0
        Italians : 21 / 9
        ANZAC : 24 / 29
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - Russians
                1 mech_infantry moved from Persia to Trans-Jordan
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Anhwe to Kweichow

    Non Combat Move - Russians
                2 aaGuns and 9 infantry moved from Buryatia to Yakut S.S.R.

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 2 tactical_bombers; Remaining resources: 3 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                3 fighters moved from India to Iraq
                1 infantry moved from Eastern Persia to Persia
                      Japanese take Persia from British

    Combat - Japanese
                Battle in Iraq
                    Japanese attack with 3 fighters
                    British defend with 1 infantry and 1 mech_infantry
                        Japanese roll dice for 3 fighters in Iraq, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry and 1 mech_infantry in Iraq, round 2 :  0/2 hits
                        1 infantry owned by the British lost in Iraq
                        Japanese roll dice for 3 fighters in Iraq, round 3 :  3/3 hits
                        Russians roll dice for 1 mech_infantry in Iraq, round 3 :  1/1 hits
                        1 mech_infantry owned by the British and 1 fighter owned by the Japanese lost in Iraq
                    Japanese win with 2 fighters remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry and 1 mech_infantry
                    Casualties for Japanese: 1 fighter

    Non Combat Move - Japanese
                2 aaGuns, 4 armour, 5 artilleries, 4 infantry and 5 mech_infantrys moved from Eastern Persia to Persia
                3 armour moved from India to Eastern Persia
                2 fighters moved from Iraq to Northwest Persia
                2 fighters moved from French Indo China to Kazakhstan

    Place Units - Japanese
                2 tactical_bombers placed in India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,6,4,6,5,6,1,6,3
                Japanese collect 16 PUs (7 lost to blockades); end with 17 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 22 PUs

    Production/PUs Summary :

    Germans : 55 / 76
        Russians : 19 / 0
        Japanese : 23 / 22
        Americans : 60 / 90
        Chinese : 24 / 24
        British : 29 / 39
        UK_Pacific : 0 / 0
        Italians : 21 / 9
        ANZAC : 24 / 29
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 carrier, 6 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Okinawa to 19 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 infantry and 1 mech_infantry moved from 20 Sea Zone to Formosa
                2 fighters moved from Gibraltar to 95 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Sicily
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Battle in Sicily
                Battle in Formosa

    Non Combat Move - Americans
                2 fighters moved from 95 Sea Zone to 92 Sea Zone
                1 mech_infantry moved from Morocco to Tunisia
                1 carrier moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                2 submarines moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 92 Sea Zone
                1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                2 fighters moved from Western United States to 91 Sea Zone
                2 fighters moved from 91 Sea Zone to Gibraltar
                2 fighters moved from Eastern United States to Gibraltar
                1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from Eastern United States to Gibraltar
                1 fighter moved from United Kingdom to Gibraltar
                2 fighters moved from 110 Sea Zone to Gibraltar
                1 transport moved from 102 Sea Zone to 101 Sea Zone
                2 fighters moved from Hawaiian Islands to Central America
                2 fighters moved from 19 Sea Zone to Midway
                1 battleship, 1 carrier and 2 destroyers moved from 19 Sea Zone to 36 Sea Zone
                2 fighters moved from Philippines to 36 Sea Zone

    Place Units - Americans
                1 infantry placed in Central United States
                6 fighters and 1 tactical_bomber placed in Eastern United States
                1 carrier placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                8 infantry placed in Burma

    Turn Complete - Chinese
                Chinese collect 24 PUs; end with 24 PUs total

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 13 infantry; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                2 infantry moved from Trans-Jordan to Egypt
                1 cruiser moved from 110 Sea Zone to 112 Sea Zone
                1 cruiser and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                2 fighters moved from 110 Sea Zone to 92 Sea Zone
                1 carrier moved from 110 Sea Zone to 92 Sea Zone
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                5 infantry moved from United Kingdom to 110 Sea Zone
                6 infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
                1 destroyer moved from 110 Sea Zone to 92 Sea Zone
                6 infantry moved from 92 Sea Zone to Gibraltar
                1 cruiser moved from 39 Sea Zone to 80 Sea Zone

    Place Units - British
                3 infantry placed in Egypt
                2 infantry placed in Union of South Africa
                8 infantry placed in United Kingdom
                Turning on Edit Mode
                EDIT: Removing units owned by British from 92 Sea Zone: 1 carrier
                EDIT: Adding units owned by British to 92 Sea Zone: 1 carrier
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs

    Turn Complete - UK_Pacific

  • '19 '17

    The 2 uk figs should be on a US carrier if ever it isn’t shown that way.

  • '19 '17

    Bump.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 infantry moved from Yugoslavia to Northern Italy
                2 infantry moved from Albania to Yugoslavia
                1 aaGun and 2 infantry moved from Southern France to Northern Italy
                6 artilleries and 2 infantry moved from France to Northern Italy
                2 aaGuns moved from Western Germany to Northern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1,4,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,5,6,6,1,6,3,1
                Italians collect 11 PUs (10 lost to blockades); end with 11 PUs total

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Kwangsi to French Indo China
                1 transport moved from 43 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                2 bombers and 1 fighter moved from Yunnan to India

    Combat - ANZAC
                Battle in India
                    ANZAC attack with 2 bombers and 1 fighter
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 tactical_bombers
                    ANZAC win with 2 bombers remaining. Battle score for attacker is 12
                    Casualties for Japanese: 2 tactical_bombers
                    Casualties for ANZAC: 1 fighter
                Battle in French Indo China
                    ANZAC attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    ANZAC win, taking French Indo China from Japanese with 1 artillery remaining. Battle score for attacker is -1
                    Casualties for Japanese: 3 infantry
                    Casualties for ANZAC: 1 artillery and 2 infantry
                Battle in Malaya

    Non Combat Move - ANZAC
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 bomber moved from India to Iraq
                1 bomber moved from India to Burma

    Place Units - ANZAC
                1 armour and 2 mech_infantrys placed in Kwangtung
                1 bomber placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 29 PUs; end with 32 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 42 PUs

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French
                1 fighter moved from United Kingdom to Gibraltar

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 4 bombers and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 bombers moved from Western Germany to United Kingdom
                3 armour and 1 mech_infantry moved from Northwest Persia to Iraq
                3 mech_infantrys moved from Caucasus to Iraq
                2 submarines moved from 113 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from Western Germany to 95 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
                2 bombers moved from Southern Italy to 95 Sea Zone
                3 bombers moved from Southern Italy to 112 Sea Zone
                1 bomber moved from Southern Italy to Egypt
                1 bomber moved from Caucasus to 95 Sea Zone

    Combat - Germans
                Strategic bombing raid in Egypt
                        AA fire in Egypt :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid in Egypt causes 0 damage total.
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  1/3 hits
                    1 bomber killed by AA
                    Bombing raid in United Kingdom rolls: 4,3 and causes: 7 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 7 damage total.
                Battle in Iraq
                    Germans attack with 3 armour and 4 mech_infantrys
                    ANZAC defend with 1 bomber
                        Germans roll dice for 3 armour and 4 mech_infantrys in Iraq, round 2 :  3/7 hits
                        Russians roll dice for 1 bomber in Iraq, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 bomber owned by the ANZAC lost in Iraq
                    Germans win, taking Iraq from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 mech_infantry
                    Casualties for ANZAC: 1 bomber
                Battle in 112 Sea Zone
                    Germans attack with 3 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
                    British defend with 1 cruiser; Americans defend with 1 destroyer
                        Germans roll dice for 2 submarines in 112 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 :  3/5 hits
                        British roll dice for 1 cruiser and 1 destroyer in 112 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Germans, 1 destroyer owned by the Americans and 1 cruiser owned by the British lost in 112 Sea Zone
                    Germans win with 3 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 cruiser
                    Casualties for Americans: 1 destroyer
                Battle in 95 Sea Zone
                    Germans attack with 3 bombers and 1 tactical_bomber
                    Americans defend with 1 destroyer and 1 transport
                        Germans roll dice for 3 bombers and 1 tactical_bomber in 95 Sea Zone, round 2 :  2/4 hits
                        Americans roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 95 Sea Zone
                    Germans win with 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer and 1 transport

    Non Combat Move - Germans
                1 fighter moved from Caucasus to Southern Italy
                3 mech_infantrys moved from Volgograd to Northwest Persia
                1 aaGun moved from Northwest Persia to Iraq
                3 mech_infantrys moved from Rostov to Northwest Persia
                3 mech_infantrys moved from Ukraine to Caucasus
                2 bombers moved from United Kingdom to Western Germany
                3 bombers moved from 112 Sea Zone to Western Germany
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
                1 tactical_bomber moved from 95 Sea Zone to Southern Italy
                3 bombers moved from 95 Sea Zone to Western Germany
                1 armour moved from Kazakhstan to Northwest Persia

    Place Units - Germans
                4 bombers placed in Western Germany
                1 artillery placed in Germany
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Ukraine

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,6,6,4,5,3,2,1
                Germans collect 55 PUs (2 lost to blockades); end with 55 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 74 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - Russians
                1 mech_infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Kansu to Novosibirsk
                      Russians take Novosibirsk from Germans
                1 infantry moved from Kweichow to Shensi
                1 submarine moved from 110 Sea Zone to 91 Sea Zone

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns and 9 infantry moved from Yakut S.S.R. to Yenisey

    Turn Complete - Russians

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