Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 artillery moved from Yugoslavia to Northern Italy
3 infantry moved from Northern Italy to Southern France
3 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Northern Italy to Western Germany
Place Units - Italians
1 artillery and 1 infantry placed in Southern France
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,6,2,4,5,1,2
Italians collect 9 PUs (8 lost to blockades); end with 9 PUs total
For about 4 rounds now I was always telling myself that if you didn’t get the Pac win the next round you wouldn’t be able to, but you kept the pressure!
I think I should have been able to manage the Japan victory if I had played more carefully. As is, you’ve got a huge advantage, and I’m scrapping for a way to come up with a victory here. Ah well, whatever happens, this has been a fun game :-D
You probably could have managed to get higher odds, but it wouldn’t have been a sure thing I think.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Eastern Persia to West India
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 bomber moved from New South Wales to Sumatra
1 fighter moved from Queensland to Sumatra
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Non Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 fighter moved from Finland to United Kingdom
2 infantry moved from Tunisia to Libya
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Eastern Persia to West India
Turn Complete - French
You probably could have managed to get higher odds, but it wouldn’t have been a sure thing I think.
Totally right–nothing’s a sure thing in this game!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 bombers and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
1 armour and 2 mech_infantrys moved from Ukraine to Rostov
2 infantry moved from Western Germany to Holland Belgium
2 tactical_bombers moved from Western Germany to Holland Belgium
1 bomber moved from Novgorod to Holland Belgium
1 fighter moved from Bryansk to Volgograd
1 bomber moved from Novgorod to Volgograd
Combat - Germans
Battle in Rostov
Germans attack with 1 armour and 2 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Rostov, round 2 : 1/3 hits
British roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Rostov
Germans win, taking Rostov from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Volgograd
Germans attack with 1 armour, 1 bomber and 1 fighter
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 fighter in Volgograd, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 bomber, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Germans roll dice for 1 bomber, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/5 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 bomber, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Germans
2 tactical_bombers moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 bomber moved from Volgograd to Russia
1 fighter moved from Volgograd to Ukraine
1 aaGun moved from Bryansk to Rostov
1 mech_infantry moved from Novgorod to Bryansk
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Belarus to Novgorod
1 aaGun moved from Belarus to Novgorod
1 artillery and 6 infantry moved from Germany to Western Germany
1 infantry moved from Vyborg to Karelia
Place Units - Germans
6 bombers placed in Germany
1 armour and 2 mech_infantrys placed in Russia
2 armour and 1 mech_infantry placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,5,4,6,5,1
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 66 PUs
Production/PUs Summary :
Germans : 53 / 66
Russians : 25 / 0
Japanese : 42 / 47
Americans : 56 / 75
Chinese : 15 / 16
British : 31 / 41
UK_Pacific : 2 / 0
Italians : 17 / 9
ANZAC : 14 / 19
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Shensi to Kweichow
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Manchuria to Jehol
Combat - Russians
Non Combat Move - Russians
2 aaGuns and 9 infantry moved from Korea to Manchuria
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 armour, 2 artilleries, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
6 infantry moved from Anhwe to Kweichow
1 fighter moved from Anhwe to Kweichow
3 fighters and 2 tactical_bombers moved from India to Eastern Persia
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 fighter and 6 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 6 infantry in Kweichow, round 2 : 1/7 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter and 5 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Eastern Persia
Japanese attack with 3 fighters and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 3 fighters and 2 tactical_bombers in Eastern Persia, round 2 : 3/5 hits
British roll dice for 2 infantry in Eastern Persia, round 2 : 2/2 hits
2 fighters owned by the Japanese and 2 infantry owned by the British lost in Eastern Persia
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -14
Casualties for British: 2 infantry
Casualties for Japanese: 2 fighters
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 2 tactical_bombers moved from Eastern Persia to Volgograd
1 fighter moved from Kweichow to India
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 aaGun moved from Anhwe to Kweichow
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Volgograd: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Volgograd: 1 fighter
EDIT: Turning off Edit Mode
3 infantry placed in Japan
1 submarine placed in 6 Sea Zone
1 armour and 2 artilleries placed in India
3 armour placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
Japanese collect 38 PUs (4 lost to blockades); end with 38 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Production/PUs Summary :
Germans : 53 / 66
Russians : 25 / 0
Japanese : 42 / 43
Americans : 56 / 75
Chinese : 15 / 16
British : 31 / 41
UK_Pacific : 2 / 0
Italians : 17 / 9
ANZAC : 14 / 19
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 3 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 unit repaired.
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone
4 fighters moved from Korea to Chahar
Combat - Americans
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans win, taking 1 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Battle in Midway
Battle in Chahar
Americans attack with 4 fighters
Japanese defend with 1 infantry
Americans win, taking Midway from Japanese with 4 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
4 fighters moved from Chahar to Jehol
2 fighters moved from Korea to Guam
2 fighters moved from Korea to 25 Sea Zone
1 carrier, 1 destroyer and 4 submarines moved from 10 Sea Zone to 25 Sea Zone
1 battleship moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to Southeast Mexico
1 mech_infantry moved from Western United States to Central United States
1 fighter moved from Eastern United States to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
Place Units - Americans
1 submarine placed in 10 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
12 infantry moved from Hopei to Kweichow
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 14 infantry
Japanese defend with 1 aaGun and 5 infantry
Chinese win, taking Kweichow from Japanese with 7 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 aaGun and 5 infantry
Casualties for Chinese: 7 infantry
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Yunnan
Chinese undo move 1.
1 infantry placed in Hunan
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 17 PUs; end with 18 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Germans defend with 2 infantry
British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries moved from Egypt to Trans-Jordan
1 armour moved from Tobruk to Egypt
2 mech_infantrys moved from Trans-Jordan to Persia
1 mech_infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Iraq to Persia
1 mech_infantry moved from Northwest Persia to Persia
2 infantry moved from Persia to Northwest Persia
3 infantry moved from West India to Eastern Persia
1 bomber moved from West India to Persia
1 armour and 11 mech_infantrys moved from West India to Persia
1 transport moved from 80 Sea Zone to 72 Sea Zone
Place Units - British
6 infantry placed in United Kingdom
1 infantry and 2 mech_infantrys placed in Egypt
3 infantry placed in Persia
1 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Turn Complete - UK_Pacific
Test summary from TripleA, engine version: 1.8.0.5, time: 20:22:01
Oops^
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy nothing; Remaining resources: 9 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 artillery moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,3,6,5,6,5
Italians collect 9 PUs (8 lost to blockades); end with 18 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Sumatra to French Indo China
Combat - ANZAC
Battle in Philippines
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Non Combat Move - ANZAC
1 bomber moved from French Indo China to Hunan
1 fighter moved from Sumatra to Dutch New Guinea
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from New Guinea to Dutch New Guinea
1 infantry moved from West India to Eastern Persia
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
2 infantry moved from Libya to Tobruk
1 infantry moved from Iraq to Persia
1 infantry moved from West India to Eastern Persia
Non Combat Move - French
Turn Complete - French
I am in the midst of rolling dice for Germany and realized that I forgot to add in the two tacs to the holland belgium battle. I absolutely meant to include them and hope you don’t mind me rolling their first round dice here (our inf all missed first round–see Marti)
Rolls: 2@3; Total Hits: 12@3: (4, 3)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Russia to Persia
1 armour moved from Volgograd to Caucasus
1 armour and 2 mech_infantrys moved from Rostov to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Russia to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Russia to Urals
Germans take Urals from Russians
1 bomber moved from Germany to Finland
1 infantry moved from Karelia to Finland
Combat - Germans
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Battle in Finland
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Finland, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 infantry in Finland, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Finland, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Finland
retreated to Finland
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Holland Belgium
Germans attack with 2 infantry
British defend with 1 infantry
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
Germans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
2 infantry owned by the Germans retreated to Western Germany
Battle in Caucasus
Germans attack with 4 armour and 4 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 4 armour and 4 mech_infantrys in Caucasus, round 2 : 2/8 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Caucasus
Germans winBritish win with 1 infantry remaining, taking Caucasus from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from Holland Belgium: 1 infantry
EDIT: Changing ownership of Holland Belgium from British to Germans
EDIT: Adding units owned by Germans to Holland Belgium: 2 infantry
EDIT: Removing units owned by Germans from Western Germany: 3 infantry
EDIT: Turning off Edit Mode
1 aaGun moved from Rostov to Caucasus
1 mech_infantry moved from Russia to Volgograd
1 aaGun moved from Bryansk to Rostov
1 fighter moved from Ukraine to Southern Italy
1 bomber moved from Persia to India
5 bombers moved from Germany to Western Germany
1 bomber moved from Finland to Western Germany
1 infantry moved from Novgorod to Karelia
Place Units - Germans
4 submarines placed in 113 Sea Zone
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,6,6,2,1,5
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Production/PUs Summary :
Germans : 57 / 75
Russians : 21 / 0
Japanese : 38 / 43
Americans : 58 / 77
Chinese : 17 / 18
British : 31 / 39
UK_Pacific : 2 / 0
Italians : 17 / 18
ANZAC : 14 / 20
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
No problem, happens to everyone!