TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Kansu to Shensi
1 fighter and 14 infantry moved from Sikang to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total
sorry pressed done by accident, wasn’t much and I somehow couldn’t take egypt :|
I’m willing to give you a low luck reroll (which would guarantee UK captures Egypt) in exchange for a future low luck reroll for the Axis.
Let me know if you’re interested.
nah if we do LL it should be from the start and for all rolls, maybe next game
ok doke
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Italians
Purchase Units - Italians
Italians buy 1 factory_minor and 2 infantry; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 unit repaired.
2 artilleries and 3 infantry moved from Bulgaria to Greece
1 armour moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to Baltic States
1 bomber moved from Tobruk to Greece
Combat - Italians
Battle in Greece
Italians attack with 2 artilleries, 1 bomber and 3 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 2 artilleries, 1 bomber and 3 infantry in Greece, round 2 : 0/6 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits
Italians roll dice for 2 artilleries, 1 bomber and 3 infantry in Greece, round 3 : 3/6 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 3 : 0/4 hits
3 infantry owned by the Neutral_Allies lost in Greece
Italians roll dice for 2 artilleries, 1 bomber and 3 infantry in Greece, round 4 : 3/6 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 1/1 hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in Baltic States
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Baltic States, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
Italians roll dice for 1 armour in Baltic States, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Italians win, taking Baltic States from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Bulgaria to Greece
1 bomber moved from Greece to Southern Italy
1 aaGun and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Tobruk to Alexandria
3 fighters moved from Alexandria to Egypt
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
2 aaGuns, 1 artillery and 4 infantry moved from Northern Italy to Southern Italy
1 battleship moved from 98 Sea Zone to 97 Sea Zone
Place Units - Italians
2 infantry placed in Southern Italy
1 factory_minor placed in Egypt
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Production/PUs Summary :
Germans : 42 / 53
Russians : 32 / 34
Japanese : 53 / 54
Americans : 50 / 70
Chinese : 6 / 8
British : 31 / 33
UK_Pacific : 7 / 7
Italians : 17 / 28
ANZAC : 14 / 18
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Queensland to Caroline Islands
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 aaGun, 1 artillery and 3 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,2
ANZAC collect 10 PUs (4 lost to blockades); end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
2 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
2 bombers moved from Southern France to 115 Sea Zone
1 carrier and 1 destroyer moved from 112 Sea Zone to 115 Sea Zone
1 mech_infantry moved from Poland to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
Combat - Germans
Battle in 115 Sea Zone
Germans attack with 2 bombers, 1 carrier and 1 destroyer
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 2 bombers, 1 carrier and 1 destroyer in 115 Sea Zone, round 2 : 2/3 hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Russians and 1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 2 bombers, 1 carrier and 1 destroyer remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Non Combat Move - Germans
2 bombers moved from 115 Sea Zone to Baltic States
2 aaGuns, 9 artilleries and 22 infantry moved from Poland to Baltic States
1 infantry moved from Romania to Eastern Poland
1 carrier, 1 destroyer and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Alexandria to Egypt
2 fighters moved from 98 Sea Zone to Egypt
1 cruiser moved from 112 Sea Zone to 125 Sea Zone
1 transport moved from 112 Sea Zone to 115 Sea Zone
2 infantry moved from Finland to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Baltic States
1 artillery and 1 infantry moved from Norway to Finland
1 aaGun and 1 artillery moved from Southern France to France
2 infantry moved from Yugoslavia to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 aaGun and 2 infantry moved from Romania to Yugoslavia
10 armour and 2 mech_infantrys moved from Poland to Baltic States
2 armour moved from Germany to Baltic States
1 aaGun moved from Poland to Germany
1 armour and 1 mech_infantry moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Egypt
1 mech_infantry moved from Germany to Western Germany
1 armour moved from Germany to Western Germany
2 mech_infantrys moved from Germany to Baltic States
1 armour moved from Germany to Western Germany
1 armour moved from Germany to Baltic States
Place Units - Germans
1 artillery and 2 infantry placed in France
1 artillery and 3 infantry placed in Western Germany
5 armour placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Production/PUs Summary :
Germans : 45 / 60
Russians : 29 / 34
Japanese : 53 / 54
Americans : 50 / 70
Chinese : 6 / 8
British : 31 / 33
UK_Pacific : 7 / 7
Italians : 17 / 28
ANZAC : 14 / 17
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Eastern Poland
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
1 fighter moved from Russia to Eastern Poland
1 submarine moved from 109 Sea Zone to 125 Sea Zone
Combat - Russians
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser
Germans win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Novgorod
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians win, taking Novgorod from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus
1 fighter moved from Eastern Poland to Belarus
9 infantry moved from Bryansk to Belarus
3 infantry moved from Ukraine to Bryansk
9 infantry moved from Russia to Bryansk
2 aaGuns and 18 infantry moved from Yenisey to Timguska
1 armour and 1 mech_infantry moved from Caucasus to Iraq
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 armour moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Suiyuyan to Chahar
1 cruiser moved from 42 Sea Zone to 41 Sea Zone
1 cruiser and 1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
Combat - Japanese
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 cruisers in Sumatra, round 2 : 2/2 hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Celebes
Non Combat Move - Japanese
2 battleships, 1 carrier, 1 destroyer and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 37 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from Kiangsi to 6 Sea Zone
1 fighter moved from Kiangsi to 6 Sea Zone
2 fighters moved from Kiangsi to 6 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
2 tactical_bombers moved from Kiangsi to 35 Sea Zone
4 tactical_bombers moved from Kiangsi to Philippines
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from French Indo China to Yunnan
1 armour moved from Hopei to Yunnan
2 infantry moved from Hopei to Chahar
2 infantry moved from Anhwe to Kiangsu
1 armour moved from Kwangtung to Kiangsu
1 artillery moved from Kwangtung to Kwangsi
2 bombers moved from Kiangsi to Philippines
1 tactical_bomber moved from Japan to Philippines
1 carrier and 2 destroyers moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
2 carriers and 2 destroyers placed in 6 Sea Zone
2 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Production/PUs Summary :
Germans : 43 / 60
Russians : 32 / 32
Japanese : 62 / 67
Americans : 50 / 70
Chinese : 5 / 8
British : 31 / 33
UK_Pacific : 6 / 7
Italians : 16 / 28
ANZAC : 10 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 bomber moved from Gibraltar to 98 Sea Zone
scramble/kamikaze orders for japan
scramble 3 fighters
I’ll use 1 kamikaze on each cruiser, and 1 kamikaze on each destroyer
I really need to play with low luck from now on :lol:
but still a toss up with this many dice, need ool, got 4 hits on what you have left
lose 1 dd, 2 carrier, 1 fighter
wow I cannot believe my luck sometimes :?
I got a final hit and you killed off everything I attacked with. do you want to keep your carrier or lose another fighter (you have 8 fighters and a tipped carrier)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 bomber moved from Gibraltar to 98 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 3 carriers, 3 destroyers, 9 fighters, 1 submarine and 1 transport
Units damaged: 1 carrier owned by the Japanese
Units damaged: 2 carriers owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Japanese win with 1 carrier, 7 fighters and 1 transport remaining. Battle score for attacker is -71
Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber
Casualties for Japanese: 2 carriers, 3 destroyers, 2 fighters and 1 submarine
Battle in 98 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
4 fighters owned by the Japanese forced to land in Japan
Non Combat Move - Americans
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 mech_infantry moved from Gibraltar to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Central United States to Western United States
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery moved from Caroline Islands to 33 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery and 2 transports moved from 33 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 33 Sea Zone to 26 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Gibraltar to Algeria
1 bomber moved from 98 Sea Zone to Trans-Jordan
Place Units - Americans
3 fighters placed in Western United States
1 carrier and 3 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Non Combat Move - Chinese
15 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kansu
Place Units - Chinese
2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 fighter, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
Combat - British
Battle in Egypt
British attack with 1 artillery and 1 infantry
Germans defend with 1 artillery, 3 fighters and 1 infantry; Italians defend with 1 aaGun, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
Italians win with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 aaGun
Non Combat Move - British
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 fighters and 1 tactical_bomber moved from Persia to Trans-Jordan
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from Iraq to Trans-Jordan
1 fighter moved from 92 Sea Zone to Trans-Jordan
1 tactical_bomber moved from 92 Sea Zone to Trans-Jordan
1 fighter moved from Gibraltar to 92 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
1 artillery moved from 109 Sea Zone to United Kingdom
2 aaGuns, 2 artilleries and 22 infantry moved from India to Burma
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
Place Units - British
3 mech_infantrys placed in Union of South Africa
1 fighter and 1 tactical_bomber placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry