@trimlinger I’m glad you hung in there, e-mails are in order, proper module installed, thread set up, and Russians have made their move! Here come the jets
15L G40 Balladeer (axis) v MrRoboto (allies+16)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 fighters and 1 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 bomber, 5 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 submarine moved from 39 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from Shan State to 38 Sea Zone
1 artillery and 3 infantry moved from Burma to YunnanCombat - British
Battle in Borneo
British attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
British win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 38 Sea Zone
British attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Yunnan
British attack with 1 artillery and 3 infantry
Japanese defend with 2 mech_infantrys
British win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Trans-Jordan
British attack with 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber, 5 fighters and 1 tactical_bomber moved from Trans-Jordan to Persia
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour, 1 artillery, 4 infantry and 3 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from Persia to Iraq
1 armour, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship, 1 carrier, 2 cruisers, 4 destroyers and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
1 fighter moved from Shan State to Eastern Persia
2 mech_infantrys moved from India to Burma
2 aaGuns, 1 artillery, 4 infantry and 2 mech_infantrys moved from Burma to Shan StatePlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by Germans from 98 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 fighters placed in Persia
1 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4,1,1,6,3,4,1,2,5,1,1,5,2,3,1,2,4,1,5,4,4
UK_Pacific collect 15 PUs (2 lost to blockades); end with 16 PUs total
Units Change Ownership
Some Units in India change ownership: 1 artillery and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
What killed the German transport in Sz 98? All your fighters/bombers were occupied during the combat phase. Admittedly, rather many were attacking Trans-Jordan, but you did roll for them…
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Yeah well I planned to attack that transport with one of the planes…
I thought you would be okay with the edit, since I would have been. But you can edit the transport back, if you want. -
Yeah well I planned to attack that transport with one of the planes…
I thought you would be okay with the edit, since I would have been. But you can edit the transport back, if you want.Nah it’s allright, it just looks a bit strange, sending all your planes on Trans-Jordan and then editting the transport out. But the chance of 6 planes all missing 1 infantry is rather small :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 armour moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
1 artillery and 1 mech_infantry moved from Ukraine to Bryansk
2 armour moved from Ukraine to RostovCombat - Italians
Battle in Bryansk
Italians attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Rostov
Italians attack with 2 armour
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Italians attack with 2 fighters and 1 infantry
British defend with 1 infantry
Italians win, taking Trans-Jordan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from Trans-Jordan to Egypt
2 infantry moved from Albania to Yugoslavia
2 fighters moved from Egypt to Ukraine
1 fighter moved from Southern Italy to Ukraine
1 artillery and 10 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Smolensk to UkrainePlace Units - Italians
3 infantry placed in Egypt
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from ItaliansCombat - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 15 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
11 armour, 14 artilleries, 2 bombers, 3 fighters, 21 infantry, 21 mech_infantrys and 1 tactical_bomber moved from Smolensk to Russia
1 fighter and 2 tactical_bombers moved from Ukraine to Russia
5 bombers moved from Germany to Russia
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian SudanCombat - Germans
Battle in Anglo Egyptian Sudan
Germans attack with 1 artillery and 1 infantry
French defend with 1 infantry
Germans win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Russia
Germans attack with 11 armour, 14 artilleries, 7 bombers, 4 fighters, 21 infantry, 21 mech_infantrys and 3 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 14 artilleries, 1 factory_major, 2 fighters, 63 infantry and 1 tactical_bomber
Russians win with 3 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -173
Casualties for Germans: 11 armour, 14 artilleries, 7 bombers, 4 fighters, 21 infantry, 21 mech_infantrys and 3 tactical_bombers
Casualties for Russians: 4 aaGuns, 11 artilleries and 63 infantryNon Combat Move - Germans
Place Units - Germans
10 infantry placed in Western Germany
1 fighter, 5 infantry and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Germans collect 45 PUs (3 lost to blockades); end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
Congrats, not taking Moscow is end of game, 1/3rd of that happening, but not trying would make it too hard on me. Considered retreating after round 2, but so few units left that you could kill that from Russia.
I’ll post the result.
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Yeah I agree with your assessment.
I also think that you had to try it, since next round moscow would have been heavily fortified.
Nonetheless a great game of you, you had me at the brink of loss. -
Yea the increase of units for Moscow is too much, no choice but going now.
I’m actually quite happy with this game, we played like 3 months ago and those were easy wins for you. During the game the Asian theatre was a big worry for me, but the Japanese did better than I thought they would after losing the islands they still kept you a little busy, which is seemingly enough to give Ger/Ita time to go deep into Russia… Interesting game, learned some interesting things. Thanks for playing!
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Yeah I gave Egypt away too easily in this game. When that happens, I need to go for europe faster, with USA





