Thanks, will hold for @Daaras decision on the scramble then.
15L G40 Balladeer (axis) v MrRoboto (allies+16)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 artilleries, 1 destroyer and 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Bessarabia to Bryansk
1 artillery moved from Western Ukraine to Bryansk
1 mech_infantry moved from Romania to Ukraine
1 armour moved from Bessarabia to Ukraine
1 armour and 1 artillery moved from Western Ukraine to Ukraine
1 bomber moved from Egypt to Bryansk
1 infantry moved from Egypt to Trans-Jordan
4 fighters moved from Egypt to Trans-JordanCombat - Italians
Battle in Bryansk
Italians attack with 1 artillery, 1 bomber and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
retreated to Bryansk
Russians win with 1 artillery remaining. Battle score for attacker is -5
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 1 mech_infantry
Battle in Ukraine
Italians attack with 2 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Italians win, taking Ukraine from Russians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Trans-Jordan
Italians attack with 4 fighters and 1 infantry
British defend with 1 infantry
Italians win, taking Trans-Jordan from British with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
4 fighters moved from Trans-Jordan to Egypt
1 battleship and 2 cruisers moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy
1 bomber moved from Bryansk to Smolensk
2 infantry moved from Greece to AlbaniaPlace Units - Italians
3 artilleries placed in Egypt
3 infantry placed in Southern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 22 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Algeria to Tunisia
French take Tunisia from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Belgian CongoTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 bombers and 1 infantry; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
1 bomber moved from Belarus to Vologda
1 infantry moved from Belarus to Bryansk
1 bomber moved from Belarus to BryanskCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Bryansk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 artillery
Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Vologda
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 armour moved from Novgorod to Smolensk
3 aaGuns, 9 artilleries and 7 infantry moved from Belarus to Smolensk
1 bomber moved from Bryansk to Smolensk
1 bomber moved from Vologda to Smolensk
10 mech_infantrys moved from Eastern Poland to Smolensk
1 artillery moved from Eastern Poland to Western Ukraine
5 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 2 tactical_bombers moved from Egypt to Ukraine
3 fighters and 1 tactical_bomber moved from Western Germany to Smolensk
2 infantry moved from Yugoslavia to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
3 infantry moved from Yugoslavia to Northern Italy
1 submarine moved from 111 Sea Zone to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea ZonePlace Units - Germans
1 infantry placed in Western Germany
5 bombers placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Germans collect 51 PUs; end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Tambov to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
2 infantry moved from Novosibirsk to Vologda
1 fighter moved from Russia to VologdaCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns and 10 infantry moved from Novosibirsk to Samara
5 infantry moved from Samara to Russia
1 fighter moved from Vologda to Russia
1 aaGun, 2 artilleries and 7 infantry moved from Tambov to Russia
1 infantry moved from Tambov to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to RussiaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
2 mech_infantrys moved from Kwangtung to Yunnan
1 infantry and 1 mech_infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 bomber moved from Kwangsi to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 mech_infantry moved from Kwangsi to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 mech_infantry moved from 43 Sea Zone to Borneo
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Borneo
1 armour moved from Siberia to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Siberia to Amur
Japanese take Amur from Russians
1 fighter moved from 35 Sea Zone to Borneo
1 bomber moved from Kwangsi to BorneoCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 2 transports
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 43 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer and 1 transport
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -1
Casualties for Japanese: 1 fighter and 1 submarine
Casualties for Americans: 1 destroyer and 1 transport
Battle in Borneo
Japanese attack with 1 bomber, 3 fighters, 1 mech_infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Borneo from UK_Pacific with 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 artillery and 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Szechwan
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 mech_infantrys moved from Anhwe to Kwangsi
1 mech_infantry moved from Kwangtung to Kwangsi
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
2 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi
1 battleship, 4 carriers, 2 cruisers and 3 destroyers moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 bomber moved from 41 Sea Zone to Kwangsi
1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Borneo to 36 Sea Zone
1 bomber moved from Borneo to Kwangsi
1 fighter moved from Philippines to Japan
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
2 mech_infantrys moved from Manchuria to Chahar
1 mech_infantry moved from Manchuria to Anhwe
2 fighters moved from Philippines to 36 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Manchuria
1 artillery, 1 fighter and 1 infantry placed in Japan
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 49 PUs; end with 54 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 fighters and 1 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 bomber, 5 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 submarine moved from 39 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from Shan State to 38 Sea Zone
1 artillery and 3 infantry moved from Burma to YunnanCombat - British
Battle in Borneo
British attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
British win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 38 Sea Zone
British attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Yunnan
British attack with 1 artillery and 3 infantry
Japanese defend with 2 mech_infantrys
British win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Trans-Jordan
British attack with 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber, 5 fighters and 1 tactical_bomber moved from Trans-Jordan to Persia
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour, 1 artillery, 4 infantry and 3 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from Persia to Iraq
1 armour, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship, 1 carrier, 2 cruisers, 4 destroyers and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
1 fighter moved from Shan State to Eastern Persia
2 mech_infantrys moved from India to Burma
2 aaGuns, 1 artillery, 4 infantry and 2 mech_infantrys moved from Burma to Shan StatePlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by Germans from 98 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 fighters placed in Persia
1 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4,1,1,6,3,4,1,2,5,1,1,5,2,3,1,2,4,1,5,4,4
UK_Pacific collect 15 PUs (2 lost to blockades); end with 16 PUs total
Units Change Ownership
Some Units in India change ownership: 1 artillery and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
What killed the German transport in Sz 98? All your fighters/bombers were occupied during the combat phase. Admittedly, rather many were attacking Trans-Jordan, but you did roll for them…
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Yeah well I planned to attack that transport with one of the planes…
I thought you would be okay with the edit, since I would have been. But you can edit the transport back, if you want. -
Yeah well I planned to attack that transport with one of the planes…
I thought you would be okay with the edit, since I would have been. But you can edit the transport back, if you want.Nah it’s allright, it just looks a bit strange, sending all your planes on Trans-Jordan and then editting the transport out. But the chance of 6 planes all missing 1 infantry is rather small :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 armour moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
1 artillery and 1 mech_infantry moved from Ukraine to Bryansk
2 armour moved from Ukraine to RostovCombat - Italians
Battle in Bryansk
Italians attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Rostov
Italians attack with 2 armour
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Italians attack with 2 fighters and 1 infantry
British defend with 1 infantry
Italians win, taking Trans-Jordan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from Trans-Jordan to Egypt
2 infantry moved from Albania to Yugoslavia
2 fighters moved from Egypt to Ukraine
1 fighter moved from Southern Italy to Ukraine
1 artillery and 10 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Smolensk to UkrainePlace Units - Italians
3 infantry placed in Egypt
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from ItaliansCombat - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 15 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
11 armour, 14 artilleries, 2 bombers, 3 fighters, 21 infantry, 21 mech_infantrys and 1 tactical_bomber moved from Smolensk to Russia
1 fighter and 2 tactical_bombers moved from Ukraine to Russia
5 bombers moved from Germany to Russia
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian SudanCombat - Germans
Battle in Anglo Egyptian Sudan
Germans attack with 1 artillery and 1 infantry
French defend with 1 infantry
Germans win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Russia
Germans attack with 11 armour, 14 artilleries, 7 bombers, 4 fighters, 21 infantry, 21 mech_infantrys and 3 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 14 artilleries, 1 factory_major, 2 fighters, 63 infantry and 1 tactical_bomber
Russians win with 3 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -173
Casualties for Germans: 11 armour, 14 artilleries, 7 bombers, 4 fighters, 21 infantry, 21 mech_infantrys and 3 tactical_bombers
Casualties for Russians: 4 aaGuns, 11 artilleries and 63 infantryNon Combat Move - Germans
Place Units - Germans
10 infantry placed in Western Germany
1 fighter, 5 infantry and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Germans collect 45 PUs (3 lost to blockades); end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
Congrats, not taking Moscow is end of game, 1/3rd of that happening, but not trying would make it too hard on me. Considered retreating after round 2, but so few units left that you could kill that from Russia.
I’ll post the result.
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Yeah I agree with your assessment.
I also think that you had to try it, since next round moscow would have been heavily fortified.
Nonetheless a great game of you, you had me at the brink of loss. -
Yea the increase of units for Moscow is too much, no choice but going now.
I’m actually quite happy with this game, we played like 3 months ago and those were easy wins for you. During the game the Asian theatre was a big worry for me, but the Japanese did better than I thought they would after losing the islands they still kept you a little busy, which is seemingly enough to give Ger/Ita time to go deep into Russia… Interesting game, learned some interesting things. Thanks for playing!
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Yeah I gave Egypt away too easily in this game. When that happens, I need to go for europe faster, with USA





