thanks for the game GL HF
15L G40 - Rasmustb (+19) vs. Bold (axis) - no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With TrueNeutrals
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
2 artilleries and 2 infantry moved from Southern France to Spain
2 mech_infantrys moved from Northern Italy to Spain
1 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 bomber moved from Southern Italy to Caucasus
2 infantry moved from Greece to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 93 Sea Zone
4 infantry moved from 93 Sea Zone to Spain
1 battleship and 2 cruisers moved from 97 Sea Zone to 93 Sea ZoneCombat - Italians
Battle in Spain
Italians attack with 2 artilleries, 6 infantry and 2 mech_infantrys
Neutral_True defend with 6 infantry
Italians win, taking Spain from Neutral_True with 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Italians: 3 infantry
Casualties for Neutral_True: 6 infantry
Battle in Caucasus
Italians attack with 1 bomber
Russians defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Caucasus to Greece
2 aaGuns moved from Northern Italy to Southern France
1 aaGun moved from Southern France to Spain
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 fighter moved from Southern Italy to Alexandria
1 aaGun moved from Yugoslavia to AlbaniaPlace Units - Italians
1 carrier placed in 93 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total -
let’s have some fun - our inaugural match deserves some flair
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OMG
completely forgot to think about them damn neutrals… What does it even mean? Shouldn’t all the neutrals now be pro allied?
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yes the neutrals are now all functioning as pro-allied neutrals from here on out.
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Sweet but not so sweet for the american boats I take it…
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Sweet but not so sweet for the american boats I take it…
they may not survive. but it’s probably not as bad as you may have thought it was.
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and uk is gonna be earning BANK.
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Indeed! I’ll have ANZ/France out soon
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Sweet but not so sweet for the american boats I take it…
they may not survive. but it’s probably not as bad as you may have thought it was.
huh?
interesting comment…
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Sweet but not so sweet for the american boats I take it…
they may not survive. but it’s probably not as bad as you may have thought it was.
huh?
interesting comment…
what do you mean? i was just saying a couple things - it’s still to be determined if those boats even sink and at what cost. and second, the boon to the allies for the axis breaking neutrality is very significant.
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bottom line, i don’t consider it to be a great or even good move, just a FUN move. :wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 fighter moved from French West Africa to GibraltarTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 3 fighters and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Western Germany to 91 Sea Zone
2 bombers, 2 fighters and 1 tactical_bomber moved from Southern Italy to 91 Sea Zone
1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone -
scramblerooksie?
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taking one less aircraft actually hold on a sec.
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yes, one german ftr stays on the ground in rome
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 3 fighters, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers, 1 fighter and 1 tactical_bomber moved from Southern Italy to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 91 Sea Zone
1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone -
ok the answer is still: Noooo way!
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And let’s see if your lack of luck can screw this one up as well :evil:





