i am away for the weekend, so maybe sunday night
14L Playoff Soulblighter (Axis) vs Shin Ji (Allies +17)
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I am to late. I wanted to warn you that you aren’t allowed to move back your fleet into Z6. I am willing to let you replay your allied turns, but as it stands that move is illegal.
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I figured you would know this, but then I started thinking that you might not have attacked shantung had you known this.
The fact is that the only units that can move during both the combat phase and the non combat phase are air crafts.
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I am to late. I wanted to warn you that you aren’t allowed to move back your fleet into Z6. I am willing to let you replay your allied turns, but as it stands that move is illegal.
If you want to keep the current results, then the fleet needs to be moved back to Z18 and it needs to stay there. It can not be moved during both CM and NCM. If not, then we can discuss what other alternatives there are to resolve this situation.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 bombers and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 98 Sea Zone: 5 submarines
EDIT: Adding units owned by Americans to 97 Sea Zone: 5 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 98 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 infantry moved from Malaya to Shan State
1 mech_infantry moved from Yunnan to Kwangtung
10 mech_infantrys moved from Yunnan to Kwangtung
1 tactical_bomber moved from Yunnan to Kwangtung
2 fighters moved from Yunnan to Kwangtung
1 mech_infantry moved from Szechwan to Hopei
1 armour and 1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Kweichow to Shantung
Chinese take Shantung from Japanese
1 armour and 1 mech_infantry moved from Kweichow to ShensiCombat - British
Battle in Shensi
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery
British win, taking Shensi from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Sikang
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery
British win, taking Sikang from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Hopei
British attack with 1 mech_infantry
Japanese defend with 1 aaGun
British win, taking Hopei from Japanese with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Kwangtung
British attack with 2 fighters, 11 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 factory_minor, 1 harbour and 9 infantry
British win, taking Kwangtung from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for British: 9 mech_infantrys
Casualties for Japanese: 1 aaGun and 9 infantry
Trigger Chinese Destroy Factories Shantung British: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Kwangtung to Kwangsi
3 aaGuns, 1 artillery and 6 infantry moved from Yunnan to Kwangsi
2 infantry moved from Burma to Yunnan
1 infantry moved from India to Burma
3 armour moved from Egypt to Trans-Jordan
3 armour moved from Belgian Congo to Egypt
3 armour moved from Union of South Africa to Belgian Congo
1 armour and 1 mech_infantry moved from Libya to Alexandria
1 fighter moved from Gibraltar to United Kingdom
1 destroyer moved from 99 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
3 mech_infantrys placed in Union of South Africa
2 bombers placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
1 infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
I am not sure if you read my earlier posts, but you can’t move naval units during both CM and NCM. Which means the fleet needs to be moved back to Z18. If you dislike this as it influences your other choices, then we can discuss how else to resolve the situation.
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No, I missed all that stuff - I was trying to quickly get my turns in before I had to go get my daughter from school.
Hrm - let me think then. That does cause a problem.
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OK, I’ve considered it, and I’m OK with leaving them in z18. It’s the simplest way to deal with it.
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@Shin:
OK, I’ve considered it, and I’m OK with leaving them in z18. It’s the simplest way to deal with it.
It is the simplest way to solve things, but had you attacked shantung if you had known this. A simple yes or no will suffice.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 bombers and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 98 Sea Zone: 5 submarines
EDIT: Adding units owned by Americans to 97 Sea Zone: 5 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 98 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 infantry moved from Malaya to Shan State
1 mech_infantry moved from Yunnan to Kwangtung
10 mech_infantrys moved from Yunnan to Kwangtung
1 tactical_bomber moved from Yunnan to Kwangtung
2 fighters moved from Yunnan to Kwangtung
1 mech_infantry moved from Szechwan to Hopei
1 armour and 1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Kweichow to Shantung
Chinese take Shantung from Japanese
1 armour and 1 mech_infantry moved from Kweichow to ShensiCombat - British
Battle in Shensi
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery
British win, taking Shensi from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Sikang
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery
British win, taking Sikang from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Hopei
British attack with 1 mech_infantry
Japanese defend with 1 aaGun
British win, taking Hopei from Japanese with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Kwangtung
British attack with 2 fighters, 11 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 factory_minor, 1 harbour and 9 infantry
British win, taking Kwangtung from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for British: 9 mech_infantrys
Casualties for Japanese: 1 aaGun and 9 infantry
Trigger Chinese Destroy Factories Shantung British: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Kwangtung to Kwangsi
3 aaGuns, 1 artillery and 6 infantry moved from Yunnan to Kwangsi
2 infantry moved from Burma to Yunnan
1 infantry moved from India to Burma
3 armour moved from Egypt to Trans-Jordan
3 armour moved from Belgian Congo to Egypt
3 armour moved from Union of South Africa to Belgian Congo
1 armour and 1 mech_infantry moved from Libya to Alexandria
1 fighter moved from Gibraltar to United Kingdom
1 destroyer moved from 99 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
3 mech_infantrys placed in Union of South Africa
2 bombers placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
1 infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 battleship, 3 cruisers and 1 submarine
EDIT: Adding units owned by Americans to 18 Sea Zone: 1 battleship and 3 cruisers
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 6 Sea Zone: 8 carriers and 8 destroyers
EDIT: Adding units owned by Americans to 18 Sea Zone: 8 carriers and 8 destroyers
EDIT: Removing units owned by Americans from 6 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 15 Sea Zone: 3 transports
EDIT: Removing units owned by Americans from 6 Sea Zone: 10 fighters and 5 tactical_bombers
EDIT: Adding units owned by Americans to 18 Sea Zone: 10 fighters and 5 tactical_bombers
EDIT: Turning off Edit Mode -
Oh, and yes, I would have attacked Shantung regardless.
Didn’t mean to dodge the question - just typing quickly as I duck in and out making bacon. :D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Tambov
1 artillery moved from Tambov to Bryansk
1 artillery and 1 infantry moved from Ukraine to Bryansk
1 armour moved from Tambov to Caucasus
2 armour moved from Bryansk to Caucasus
1 bomber moved from Bryansk to Southern Italy
1 fighter moved from Southern Italy to IraqPlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
3 artilleries placed in IraqTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,2,1,5,2,2,3,4,1
Italians collect 12 PUs (10 lost to blockades); end with 12 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 5 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 bomber moved from Queensland to Java
1 submarine moved from 54 Sea Zone to 44 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Egypt to Trans-JordanCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Java from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 bomber moved from Java to Shan State
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 fighter moved from 54 Sea Zone to Queensland
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 49 Sea Zone
1 carrier moved from 54 Sea Zone to 61 Sea ZonePlace Units - ANZAC
3 infantry placed in Queensland
2 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Libya: 4 infantry
EDIT: Adding units owned by ANZAC to Tobruk: 4 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 91 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 64 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 bombers and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Iraq to 39 Sea ZoneCombat - Germans
Battle in 39 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Germans
1 bomber moved from 39 Sea Zone to Iraq
2 mech_infantrys moved from Samara to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
3 armour moved from Volgograd to Bryansk
1 infantry moved from Vologda to Samara
1 infantry moved from Smolensk to Vologda
1 infantry moved from Nenetsia to Urals
5 bombers moved from Bryansk to Western GermanyPlace Units - Germans
4 bombers placed in Western Germany
3 mech_infantrys placed in Novgorod
3 armour placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,3,4,2,3,6,5,2
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
5 armour, 10 artilleries, 1 bomber, 2 fighters, 54 infantry, 17 mech_infantrys and 1 tactical_bomber moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 5 armour, 10 artilleries, 1 bomber, 2 fighters, 54 infantry, 17 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 5 armour, 10 artilleries, 1 bomber, 2 fighters, 54 infantry, 17 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
4 aaGuns moved from Russia to Samara
2 fighters and 1 tactical_bomber moved from Samara to Yunnan
1 bomber moved from Samara to IndiaPlace Units - Russians
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 4 PUs; end with 4 PUs total -
Frenchies be like
“Guys?”
“Uhhh, guys”
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The french were watching the “Home Alone” movies. Hence they were forgotten.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 7 infantry and 3 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
7 fighters moved from Japan to 15 Sea Zone
6 artilleries and 6 infantry moved from Caroline Islands to 33 Sea Zone
6 artilleries, 2 battleships, 2 cruisers, 6 infantry and 6 transports moved from 33 Sea Zone to 26 Sea Zone
6 artilleries and 6 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters, 1 submarine and 2 tactical_bombers moved from 33 Sea Zone to 49 Sea Zone
2 fighters, 1 submarine and 2 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 7 infantry and 3 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
7 fighters moved from Japan to 15 Sea Zone
6 artilleries and 6 infantry moved from Caroline Islands to 33 Sea Zone
6 artilleries, 2 battleships, 2 cruisers, 6 infantry and 6 transports moved from 33 Sea Zone to 26 Sea Zone
6 artilleries and 6 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters, 1 submarine and 2 tactical_bombers moved from 33 Sea Zone to 49 Sea Zone
2 fighters, 1 submarine and 2 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Hawaiian Islands
Japanese attack with 6 artilleries and 6 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Hawaiian Islands, round 2 : 3/4 hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 6 artilleries and 6 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 15 Sea Zone
Japanese attack with 7 fighters
Americans defend with 2 carriers, 1 destroyer, 4 infantry, 4 mech_infantrys and 7 transports
Japanese roll dice for 7 fighters in 15 Sea Zone, round 2 : 4/7 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 carriers, 1 destroyer and 7 transports in 15 Sea Zone, round 2 : 0/3 hits
1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 15 Sea Zone
Japanese roll dice for 7 fighters in 15 Sea Zone, round 3 : 5/7 hits
Americans roll dice for 1 carrier and 7 transports in 15 Sea Zone, round 3 : 0/1 hits
1 mech_infantry owned by the Americans, 1 carrier owned by the Americans, 4 transports owned by the Americans and 1 infantry owned by the Americans lost in 15 Sea Zone
3 mech_infantrys owned by the Americans, 3 transports owned by the Americans and 3 infantry owned by the Americans lost in 15 Sea Zone
Japanese win with 7 fighters remaining. Battle score for attacker is 117
Casualties for Americans: 2 carriers, 1 destroyer, 4 infantry, 4 mech_infantrys and 7 transports
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 46 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 49 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 49 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 49 Sea Zone to 26 Sea Zone
8 carriers, 3 destroyers and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
7 fighters moved from 15 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 26 Sea Zone
1 infantry moved from Korea to Amur
1 infantry moved from Timguska to Kansu
1 infantry moved from Novosibirsk to Tsinghai
1 destroyer moved from 19 Sea Zone to 35 Sea ZonePlace Units - Japanese
7 infantry and 3 tactical_bombers placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1
Japanese collect 44 PUs (4 lost to blockades); end with 48 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs -
Did not see that coming. Should have, but didn’t.





