14L Playoff: Hobo (Allies +15) vrs Zhukov (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Suiyuyan to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Chahar to Anhwe
                      Chinese take Anhwe from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                13 infantry moved from Suiyuyan to Chahar
                1 fighter moved from Suiyuyan to Chahar

    Place Units - Chinese
                1 infantry placed in Jehol
                1 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 11 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 airfield, 2 bombers and 1 destroyer; Remaining resources: 1 PUs;

    Combat Move - British
                1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 destroyer moved from 98 Sea Zone to 95 Sea Zone
                      British take 98 Sea Zone from Italians
                1 destroyer moved from 81 Sea Zone to 95 Sea Zone

    Combat - British
                Battle in 95 Sea Zone
                    British attack with 2 destroyers; Americans loiter and taunt with
                    Italians defend with 1 submarine
                    British win with 2 destroyers remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Battle in Holland Belgium
                    British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Holland Belgium to Southern Italy
                1 submarine moved from 81 Sea Zone to 79 Sea Zone
                1 artillery moved from Anglo Egyptian Sudan to Egypt
                1 armour and 3 mech_infantrys moved from Alexandria to Trans-Jordan
                2 artilleries and 4 infantry moved from Alexandria to Egypt
                1 mech_infantry moved from Belgian Congo to Egypt
                3 aaGuns, 1 bomber, 17 infantry and 1 mech_infantry moved from Eastern Persia to West India
                4 fighters and 1 tactical_bomber moved from Russia to West India
                2 fighters moved from Egypt to West India
                1 infantry moved from Finland to Norway

    Place Units - British
                1 airfield and 2 bombers placed in Union of South Africa
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                British collect 38 PUs; end with 39 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs

    Turn Complete - UK_Pacific

  • 16 15 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - Italians
                2 mech_infantrys moved from Ukraine to Rostov
                1 mech_infantry moved from Bryansk to Rostov
                1 mech_infantry moved from Caucasus to Samara
                      Italians take Samara from Russians
                1 armour moved from Caucasus to Northwest Persia
                      Italians take Northwest Persia from British
                1 armour moved from Northwest Persia to Iraq
                      Italians take Iraq from British
                1 mech_infantry moved from Caucasus to Rostov
                4 infantry and 4 mech_infantrys moved from Northern Italy to Southern Italy
                2 fighters moved from Western Germany to Southern Italy
                1 mech_infantry moved from Baltic States to Bryansk

    Combat - Italians
                Battle in Rostov
                    Italians attack with 4 mech_infantrys
                    Russians defend with 1 infantry
                    Italians win, taking Rostov from Russians with 3 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in Southern Italy
                    Italians attack with 2 fighters, 4 infantry and 4 mech_infantrys
                    British defend with 1 fighter and 1 tactical_bomber; Americans defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Italians win, taking Southern Italy from Americans with 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 21
                    Casualties for British: 1 fighter and 1 tactical_bomber
                    Casualties for Italians: 4 infantry and 1 mech_infantry
                    Casualties for Americans: 1 armour, 1 artillery and 2 infantry

    Non Combat Move - Italians
                2 aaGuns moved from Northern Italy to Western Germany
                2 fighters moved from Southern Italy to Western Germany
                1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tobruk
                2 infantry moved from Germany to Western Germany

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 26 PUs


  • sigh was hoping to get semi lucky there… I seem to lose 80% battles all the time but yet…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 aaGuns; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery moved from New South Wales to South Australia
                2 fighters moved from New South Wales to South Australia
                4 fighters moved from 6 Sea Zone to Kiangsi

    Combat - ANZAC
                Battle in Kiangsi
                    ANZAC attack with 4 fighters
                    Japanese defend with 3 tactical_bombers
                    ANZAC win with 3 fighters remaining. Battle score for attacker is 23
                    Casualties for ANZAC: 1 fighter
                    Casualties for Japanese: 3 tactical_bombers
                Battle in South Australia
                    ANZAC attack with 1 artillery and 2 fighters
                    Japanese defend with 1 infantry
                    ANZAC win, taking South Australia from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                2 fighters moved from South Australia to New South Wales
                3 fighters moved from Kiangsi to Anhwe
                2 submarines moved from 7 Sea Zone to 6 Sea Zone
                1 cruiser moved from 25 Sea Zone to 6 Sea Zone

    Place Units - ANZAC
                2 aaGuns placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 6 PUs; end with 6 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French
                1 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - French
                Battle in Holland Belgium

    Non Combat Move - French
                3 infantry moved from Morocco to Algeria

    Turn Complete - French

  • 16 15 10

    @hobo:

    sigh was hoping to get semi lucky there… I seem to lose 80% battles all the time but yet…

    I lost it on the practice run…

  • 16 15 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 artilleries and 10 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With TrueNeutrals
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 artillery moved from Normandy Bordeaux to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                1 tactical_bomber moved from Western Germany to Holland Belgium
                2 bombers moved from Bryansk to Tambov
                3 bombers moved from Novgorod to India
                1 mech_infantry moved from Caucasus to Persia
                      Germans take Persia from British
                1 armour and 1 mech_infantry moved from Caucasus to Novosibirsk
                1 armour and 1 mech_infantry moved from Caucasus to Volgograd
                1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
                2 infantry moved from Bryansk to Tambov
                3 artilleries moved from Ukraine to Bryansk
                1 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 mech_infantry moved from Novgorod to Vologda
                      Germans take Vologda from Russians
                2 armour, 3 artilleries and 1 infantry moved from Belarus to Bryansk
                3 artilleries and 1 infantry moved from Novgorod to Belarus
                1 armour and 1 mech_infantry moved from Novgorod to Bryansk
                9 mech_infantrys moved from Germany to Eastern Poland

    Combat - Germans
                Battle in Tambov
                    Germans attack with 2 bombers and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Tambov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    French defend with 1 infantry
                    Germans win, taking Holland Belgium from French with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Volgograd
                    Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 artillery and 1 factory_minor
                    Germans win, taking Volgograd from Russians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery

    Non Combat Move - Germans
                2 bombers moved from Tambov to India
                1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
                2 infantry moved from Germany to Western Germany
                1 aaGun moved from Germany to Western Germany
                1 tactical_bomber moved from Holland Belgium to Western Germany
                1 aaGun moved from Germany to Western Germany

    Place Units - Germans
                3 artilleries placed in Novgorod
                3 artilleries placed in Ukraine
                10 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 54 PUs; end with 54 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 7 infantry; Remaining resources: 2 PUs;

    Politics - Russians
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar

    Combat Move - Russians
                1 fighter and 1 infantry moved from Russia to Samara
                1 fighter and 1 infantry moved from Russia to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                    retreated to Vologda
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Russians attack with 1 fighter and 1 infantry
                    Italians defend with 1 mech_infantry
                    Russians win, taking Samara from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter moved from Vologda to Russia
                1 fighter moved from Samara to Russia

    Place Units - Russians
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 14 PUs; end with 16 PUs total

  • 16 15 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 6 fighters, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Northern Territory to South Australia
                1 artillery moved from Western Australia to South Australia
                2 artilleries and 4 infantry moved from Western Australia to 56 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 56 Sea Zone to 62 Sea Zone
                2 artilleries and 4 infantry moved from 62 Sea Zone to New South Wales
                2 infantry moved from New Zealand to 63 Sea Zone
                2 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                2 fighters moved from 63 Sea Zone to New South Wales
                2 infantry moved from 62 Sea Zone to New South Wales
                1 fighter moved from Western Australia to South Australia
                9 fighters and 4 tactical_bombers moved from Western Australia to New South Wales
                1 battleship moved from 63 Sea Zone to 62 Sea Zone
                1 armour moved from Novosibirsk to Urals
                      Japanese take Urals from Russians
                1 armour moved from Urals to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                4 artilleries, 8 infantry and 5 mech_infantrys moved from Hopei to Anhwe
                1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
                2 fighters moved from 19 Sea Zone to Anhwe
                1 armour and 5 mech_infantrys moved from Yunnan to India
                1 fighter moved from Kwangtung to India
                1 mech_infantry moved from French Indo China to Yunnan

    Combat - Japanese
                Japanese creates battle in territory 19 Sea Zone
                Battle in South Australia
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    ANZAC defend with 1 artillery
                    Japanese win, taking 19 Sea Zone from Americans, taking South Australia from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery
                Battle in Anhwe
                    Japanese attack with 4 artilleries, 3 fighters, 8 infantry, 5 mech_infantrys and 1 tactical_bomber
                    ANZAC defend with 3 fighters; Chinese defend with 1 infantry
                    Japanese win, taking Anhwe from Chinese with 4 artilleries, 3 fighters, 8 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 33
                    Casualties for ANZAC: 3 fighters
                    Casualties for Chinese: 1 infantry
                Battle in New South Wales
                    Japanese attack with 2 artilleries, 11 fighters, 6 infantry and 4 tactical_bombers
                    ANZAC defend with 4 aaGuns, 1 factory_minor, 2 fighters, 1 harbour and 11 infantry
                    Japanese captures 6PUs while taking ANZAC capital
                    Japanese win, taking New South Wales from ANZAC with 1 artillery, 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 21
                    Casualties for Japanese: 1 artillery, 3 fighters and 6 infantry
                    Casualties for ANZAC: 4 aaGuns, 2 fighters and 11 infantry

    Non Combat Move - Japanese
                8 fighters and 4 tactical_bombers moved from New South Wales to Northern Territory
                1 battleship moved from 37 Sea Zone to 34 Sea Zone
                1 carrier, 1 cruiser and 2 submarines moved from 19 Sea Zone to 34 Sea Zone
                1 aaGun moved from Hopei to Anhwe
                2 infantry moved from French Indo China to Shan State
                2 infantry moved from Kwangtung to Kwangsi
                1 transport moved from 37 Sea Zone to 34 Sea Zone
                1 transport moved from 56 Sea Zone to 37 Sea Zone
                2 bombers moved from Western Australia to India
                1 infantry and 1 mech_infantry moved from Novosibirsk to Tsinghai
                1 fighter moved from Anhwe to Tsinghai
                2 fighters and 1 tactical_bomber moved from Anhwe to Yunnan
                1 fighter moved from South Australia to Northern Territory
                1 destroyer moved from 63 Sea Zone to 62 Sea Zone
                1 carrier and 2 destroyers moved from 63 Sea Zone to 34 Sea Zone

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                3 fighters placed in India
                1 mech_infantry placed in French Indo China
                1 submarine placed in 20 Sea Zone
                3 fighters placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
                EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 battleship
                EDIT: Removing units owned by Japanese from 62 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,1,2,5,5,3,3,4,2,5,4,1,5,4,6,2,5,5,2,6,4,2,1,2,5
                Japanese collect 60 PUs (8 lost to blockades); end with 66 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 76 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs

  • 16 15 10

    Ool for India is weakest units (bombers) first.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 5 fighters, 1 harbour and 3 tactical_bombers; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 battleship, 3 carriers, 2 cruisers, 8 destroyers and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                4 fighters moved from Western United States to 6 Sea Zone
                1 submarine moved from 25 Sea Zone to 6 Sea Zone


  • scramble/kamikaze orders

  • 16 15 10

    no scramble.  For kamikazee, use all 6. 1 each on 2 cru and 4 dd in sz 19.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Jehol to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter and 13 infantry moved from Chahar to Jehol

    Place Units - Chinese
                1 infantry placed in Shensi
                2 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 14 PUs total


  • ok you win, the dice has been consistent this game  :lol:

    you got 15 out of 22 hits @2 the first round and got 5 hits total  :lol:

    good game though, thanks

  • 16 15 10

    GG Hobo you played an outstanding game.  I get the impression that almost everyone in the playoff is deserving of being champion, which means my odds of winning are only 1/4.

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