like you said, let’s change it up!
14L Playoff: Hobo (Allies +15) vrs Zhukov (Axis)
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mine
Rolls: 1@3; Total Hits: 11@3: (2)yours
Rolls: 1@4; Total Hits: 01@4: (6) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 factory_minor, 5 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from 95 Sea Zone to Southern Italy
3 submarines moved from 7 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 bomber, 5 fighters and 4 tactical_bombers moved from Amur to 19 Sea Zone
1 fighter moved from 25 Sea Zone to 19 Sea Zone
1 fighter moved from Hawaiian Islands to 19 Sea Zone
1 mech_infantry moved from Amur to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Siberia to Sakha
Russians take Sakha from JapaneseCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 2 fighters and 3 submarines
Japanese defend with 1 destroyer and 3 fighters
retreated to 6 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 3 submarines
Casualties for Japanese: 1 destroyer and 1 fighter
Battle in 19 Sea Zone
Americans attack with 1 bomber, 7 fighters and 4 tactical_bombers
Japanese defend with 4 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines and 4 tactical_bombers
2 submarines owned by the Japanese Submerged
retreated to 19 Sea Zone
Japanese win with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -25
Casualties for Americans: 1 bomber, 6 fighters and 4 tactical_bombers
Casualties for Japanese: 3 carriers, 1 fighter and 3 tactical_bombers
Battle in Southern Italy
Americans captures 20PUs while taking Italians capital
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese forced to land in KiangsuNon Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 1 mech_infantry moved from Amur to Manchuria
1 infantry moved from Siberia to Amur
1 battleship, 5 carriers, 2 cruisers, 8 destroyers, 4 fighters, 1 submarine and 2 transports moved from 25 Sea Zone to 6 Sea Zone
1 transport moved from 25 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 carrier and 1 destroyer moved from 9 Sea Zone to 25 Sea Zone
2 transports moved from 1 Sea Zone to 10 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 fighter moved from 91 Sea Zone to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Southern Italy
1 infantry moved from 95 Sea Zone to Southern Italy
1 fighter moved from 110 Sea Zone to 95 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea ZonePlace Units - Americans
1 artillery, 5 fighters and 3 infantry placed in Western United States
1 factory_minor placed in KoreaTurn Complete - Americans
Americans collect 58 PUs; end with 78 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 fighters
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
13 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to ChaharPlace Units - Chinese
1 infantry placed in Jehol
1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 airfield, 2 bombers and 1 destroyer; Remaining resources: 1 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
British take 98 Sea Zone from Italians
1 destroyer moved from 81 Sea Zone to 95 Sea ZoneCombat - British
Battle in 95 Sea Zone
British attack with 2 destroyers; Americans loiter and taunt with
Italians defend with 1 submarine
British win with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Holland Belgium
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Holland Belgium to Southern Italy
1 submarine moved from 81 Sea Zone to 79 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 armour and 3 mech_infantrys moved from Alexandria to Trans-Jordan
2 artilleries and 4 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
3 aaGuns, 1 bomber, 17 infantry and 1 mech_infantry moved from Eastern Persia to West India
4 fighters and 1 tactical_bomber moved from Russia to West India
2 fighters moved from Egypt to West India
1 infantry moved from Finland to NorwayPlace Units - British
1 airfield and 2 bombers placed in Union of South Africa
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 38 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Italians
2 mech_infantrys moved from Ukraine to Rostov
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Caucasus to Samara
Italians take Samara from Russians
1 armour moved from Caucasus to Northwest Persia
Italians take Northwest Persia from British
1 armour moved from Northwest Persia to Iraq
Italians take Iraq from British
1 mech_infantry moved from Caucasus to Rostov
4 infantry and 4 mech_infantrys moved from Northern Italy to Southern Italy
2 fighters moved from Western Germany to Southern Italy
1 mech_infantry moved from Baltic States to BryanskCombat - Italians
Battle in Rostov
Italians attack with 4 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Southern Italy
Italians attack with 2 fighters, 4 infantry and 4 mech_infantrys
British defend with 1 fighter and 1 tactical_bomber; Americans defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Southern Italy from Americans with 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 21
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for Italians: 4 infantry and 1 mech_infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantryNon Combat Move - Italians
2 aaGuns moved from Northern Italy to Western Germany
2 fighters moved from Southern Italy to Western Germany
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tobruk
2 infantry moved from Germany to Western GermanyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 26 PUs -
sigh was hoping to get semi lucky there… I seem to lose 80% battles all the time but yet…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 aaGuns; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from New South Wales to South Australia
2 fighters moved from New South Wales to South Australia
4 fighters moved from 6 Sea Zone to KiangsiCombat - ANZAC
Battle in Kiangsi
ANZAC attack with 4 fighters
Japanese defend with 3 tactical_bombers
ANZAC win with 3 fighters remaining. Battle score for attacker is 23
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 3 tactical_bombers
Battle in South Australia
ANZAC attack with 1 artillery and 2 fighters
Japanese defend with 1 infantry
ANZAC win, taking South Australia from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 fighters moved from South Australia to New South Wales
3 fighters moved from Kiangsi to Anhwe
2 submarines moved from 7 Sea Zone to 6 Sea Zone
1 cruiser moved from 25 Sea Zone to 6 Sea ZonePlace Units - ANZAC
2 aaGuns placed in New South WalesTurn Complete - ANZAC
ANZAC collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - French
Battle in Holland BelgiumNon Combat Move - French
3 infantry moved from Morocco to AlgeriaTurn Complete - French
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sigh was hoping to get semi lucky there… I seem to lose 80% battles all the time but yet…
I lost it on the practice run…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries and 10 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
2 bombers moved from Bryansk to Tambov
3 bombers moved from Novgorod to India
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from British
1 armour and 1 mech_infantry moved from Caucasus to Novosibirsk
1 armour and 1 mech_infantry moved from Caucasus to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
2 infantry moved from Bryansk to Tambov
3 artilleries moved from Ukraine to Bryansk
1 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
2 armour, 3 artilleries and 1 infantry moved from Belarus to Bryansk
3 artilleries and 1 infantry moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
9 mech_infantrys moved from Germany to Eastern PolandCombat - Germans
Battle in Tambov
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
French defend with 1 infantry
Germans win, taking Holland Belgium from French with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Volgograd
Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 factory_minor
Germans win, taking Volgograd from Russians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
2 bombers moved from Tambov to India
1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
2 infantry moved from Germany to Western Germany
1 aaGun moved from Germany to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 aaGun moved from Germany to Western GermanyPlace Units - Germans
3 artilleries placed in Novgorod
3 artilleries placed in Ukraine
10 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 2 PUs;Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to UlaanbaatarCombat Move - Russians
1 fighter and 1 infantry moved from Russia to Samara
1 fighter and 1 infantry moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
retreated to Vologda
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 mech_infantry
Russians win, taking Samara from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter moved from Samara to RussiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 destroyer, 6 fighters, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Northern Territory to South Australia
1 artillery moved from Western Australia to South Australia
2 artilleries and 4 infantry moved from Western Australia to 56 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 56 Sea Zone to 62 Sea Zone
2 artilleries and 4 infantry moved from 62 Sea Zone to New South Wales
2 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
2 fighters moved from 63 Sea Zone to New South Wales
2 infantry moved from 62 Sea Zone to New South Wales
1 fighter moved from Western Australia to South Australia
9 fighters and 4 tactical_bombers moved from Western Australia to New South Wales
1 battleship moved from 63 Sea Zone to 62 Sea Zone
1 armour moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
4 artilleries, 8 infantry and 5 mech_infantrys moved from Hopei to Anhwe
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
2 fighters moved from 19 Sea Zone to Anhwe
1 armour and 5 mech_infantrys moved from Yunnan to India
1 fighter moved from Kwangtung to India
1 mech_infantry moved from French Indo China to YunnanCombat - Japanese
Japanese creates battle in territory 19 Sea Zone
Battle in South Australia
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 artillery
Japanese win, taking 19 Sea Zone from Americans, taking South Australia from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in Anhwe
Japanese attack with 4 artilleries, 3 fighters, 8 infantry, 5 mech_infantrys and 1 tactical_bomber
ANZAC defend with 3 fighters; Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 4 artilleries, 3 fighters, 8 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for ANZAC: 3 fighters
Casualties for Chinese: 1 infantry
Battle in New South Wales
Japanese attack with 2 artilleries, 11 fighters, 6 infantry and 4 tactical_bombers
ANZAC defend with 4 aaGuns, 1 factory_minor, 2 fighters, 1 harbour and 11 infantry
Japanese captures 6PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 artillery, 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 1 artillery, 3 fighters and 6 infantry
Casualties for ANZAC: 4 aaGuns, 2 fighters and 11 infantryNon Combat Move - Japanese
8 fighters and 4 tactical_bombers moved from New South Wales to Northern Territory
1 battleship moved from 37 Sea Zone to 34 Sea Zone
1 carrier, 1 cruiser and 2 submarines moved from 19 Sea Zone to 34 Sea Zone
1 aaGun moved from Hopei to Anhwe
2 infantry moved from French Indo China to Shan State
2 infantry moved from Kwangtung to Kwangsi
1 transport moved from 37 Sea Zone to 34 Sea Zone
1 transport moved from 56 Sea Zone to 37 Sea Zone
2 bombers moved from Western Australia to India
1 infantry and 1 mech_infantry moved from Novosibirsk to Tsinghai
1 fighter moved from Anhwe to Tsinghai
2 fighters and 1 tactical_bomber moved from Anhwe to Yunnan
1 fighter moved from South Australia to Northern Territory
1 destroyer moved from 63 Sea Zone to 62 Sea Zone
1 carrier and 2 destroyers moved from 63 Sea Zone to 34 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
3 fighters placed in India
1 mech_infantry placed in French Indo China
1 submarine placed in 20 Sea Zone
3 fighters placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 battleship
EDIT: Removing units owned by Japanese from 62 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 battleship
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,1,2,5,5,3,3,4,2,5,4,1,5,4,6,2,5,5,2,6,4,2,1,2,5
Japanese collect 60 PUs (8 lost to blockades); end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs -
Ool for India is weakest units (bombers) first.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 5 fighters, 1 harbour and 3 tactical_bombers; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 battleship, 3 carriers, 2 cruisers, 8 destroyers and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 fighters moved from Western United States to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone -
scramble/kamikaze orders
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no scramble. For kamikazee, use all 6. 1 each on 2 cru and 4 dd in sz 19.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter and 13 infantry moved from Chahar to JeholPlace Units - Chinese
1 infantry placed in Shensi
2 infantry placed in JeholTurn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs total -
ok you win, the dice has been consistent this game :lol:
you got 15 out of 22 hits @2 the first round and got 5 hits total :lol:
good game though, thanks
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GG Hobo you played an outstanding game. I get the impression that almost everyone in the playoff is deserving of being champion, which means my odds of winning are only 1/4.





