Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 artilleries, 2 fighters, 5 infantry and 2 transports; Remaining resources: 4 PUs;
Combat Move - Germans
1 mech_infantry moved from Volgograd to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
2 artilleries and 5 infantry moved from France to Holland Belgium
2 mech_infantrys moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Norway
4 fighters moved from 112 Sea Zone to Norway
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 artilleries, 5 infantry and 2 mech_infantrys
Americans defend with 2 infantry and 3 mech_infantrys
Germans win, taking Holland Belgium from Americans with 2 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry and 3 mech_infantrys
Battle in Norway
Germans attack with 7 fighters
Americans defend with 1 factory_minor and 3 tactical_bombers
Germans win with 7 fighters remaining. Battle score for attacker is 33
Casualties for Americans: 3 tactical_bombers
Non Combat Move - Germans
2 submarines moved from 112 Sea Zone to 113 Sea Zone
2 carriers moved from 112 Sea Zone to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
4 fighters moved from Norway to 113 Sea Zone
3 fighters moved from Norway to Western Germany
1 bomber moved from Bryansk to Western Germany
3 armour moved from Ukraine to Bryansk
2 mech_infantrys moved from Volgograd to Bryansk
2 armour moved from Archangel to Bryansk
2 infantry moved from Smolensk to Bryansk
3 infantry moved from Archangel to Smolensk
Place Units - Germans
2 artilleries, 2 fighters and 2 infantry placed in Western Germany
2 transports placed in 113 Sea Zone
3 infantry placed in Novgorod
3 armour placed in Ukraine
3 armour placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 fighters
EDIT: Adding units owned by Germans to Novgorod: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 59 PUs; end with 63 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Place Units - Russians
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 3 PUs; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 6 infantry; Remaining resources: 1 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 tactical_bomber moved from Shantung to 6 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to Korea
1 fighter moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Manchuria to Korea
1 artillery moved from Manchuria to Korea
4 fighters moved from Shantung to Kiangsu
4 tactical_bombers moved from Shantung to Kiangsu
2 artilleries and 1 infantry moved from Shantung to Kiangsu
1 artillery moved from Timguska to Kansu
Japanese take Kansu from Chinese
2 armour moved from Chahar to Suiyuyan
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer, 2 submarines and 1 transport
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 6 Sea Zone from Americans with 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Americans: 1 destroyer, 2 submarines and 1 transport
Battle in Korea
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 armour and 1 infantry
Japanese win, taking Korea from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Suiyuyan
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Japanese attack with 2 artilleries, 4 fighters, 1 infantry and 4 tactical_bombers
British defend with 4 armour and 3 mech_infantrys
Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 4 armour and 3 mech_infantrys
Casualties for Japanese: 2 artilleries, 1 fighter and 1 infantry
Non Combat Move - Japanese
1 fighter moved from Korea to Japan
1 tactical_bomber moved from Kiangsu to Japan
3 fighters and 3 tactical_bombers moved from Kiangsu to Shantung
3 transports moved from 19 Sea Zone to 6 Sea Zone
5 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
3 infantry placed in Shantung
3 infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1
Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 2 armour, 1 carrier, 3 destroyers, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Algeria to Tunisia
1 bomber moved from Wake Island to Kwangtung
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone
Non Combat Move - Americans
3 fighters moved from Finland to Norway
3 cruisers, 3 destroyers, 1 submarine and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
Place Units - Americans
1 airfield placed in Norway
1 destroyer placed in 113 Sea Zone
1 carrier and 1 destroyer placed in 112 Sea Zone
1 destroyer placed in 115 Sea Zone
2 armour placed in Finland
2 submarines placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 5 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 airfield, 1 armour and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 tactical_bomber moved from Ethiopia to Alexandria
1 bomber moved from Union of South Africa to Alexandria
1 armour and 2 infantry moved from Iraq to Trans-Jordan
1 armour moved from Persia to Trans-Jordan
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
Combat - British
Battle in Egypt
Battle in Trans-Jordan
British attack with 2 armour and 2 infantry
Italians defend with 1 artillery
British win, taking Egypt from Italians, taking Trans-Jordan from Italians with 2 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Alexandria
British attack with 1 bomber and 1 tactical_bomber
Italians defend with 1 armour
British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - British
1 bomber moved from Alexandria to Tobruk
1 tactical_bomber moved from Alexandria to Tobruk
2 fighters and 1 tactical_bomber moved from Ethiopia to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 aaGun and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 2 destroyers and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from United Kingdom to 112 Sea Zone
3 artilleries and 5 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 armour moved from Kwangtung to Yunnan
Place Units - British
1 airfield placed in Anglo Egyptian Sudan
3 infantry placed in Persia
1 armour placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Place Units - UK_Pacific
2 armour and 1 mech_infantry placed in Kwangtung
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in Kwangtung change ownership: 2 armour and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 armour and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Northern Italy to 95 Sea Zone
7 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Western Germany to Tobruk
1 fighter moved from 95 Sea Zone to Tobruk
1 fighter moved from 95 Sea Zone to Egypt
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 cruiser moved from 95 Sea Zone to 98 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 infantry moved from Southern France to Normandy Bordeaux
Italians take Normandy Bordeaux from French
Combat - Italians
Battle in Tobruk
Italians attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 bomber and 1 tactical_bomber
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 17
Casualties for Italians: 2 infantry
Casualties for British: 1 bomber and 1 tactical_bomber
Battle in Egypt
Italians attack with 1 artillery, 1 fighter and 5 infantry
British defend with 1 harbour and 2 infantry
Italians win, taking Egypt from British with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Battle in 91 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 carrier moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Tobruk to 98 Sea Zone
1 bomber moved from Tobruk to Southern Italy
1 fighter moved from Egypt to 98 Sea Zone
5 infantry moved from Southern France to Northern Italy
Place Units - Italians
2 armour placed in Northern Italy
2 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 artilleries moved from Sumatra to 41 Sea Zone
2 artilleries and 2 transports moved from 41 Sea Zone to 42 Sea Zone
3 artilleries and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 20 Sea Zone to 35 Sea Zone
ANZAC take 20 Sea Zone from Japanese
ANZAC take 35 Sea Zone from Japanese
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in Java
ANZAC attack with 3 artilleries and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Java from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Celebes
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in Queensland
1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 23 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 1 artillery and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Germans
3 fighters moved from Western Germany to Norway
2 fighters moved from Novgorod to Norway
1 bomber moved from Western Germany to Norway
3 armour moved from Ukraine to Russia
3 armour moved from Volgograd to Russia
1 infantry moved from Tambov to Russia
10 armour, 11 artilleries, 11 infantry and 27 mech_infantrys moved from Bryansk to Russia
3 infantry moved from Smolensk to Russia
1 infantry moved from Vologda to Russia
1 artillery and 2 infantry moved from Samara to Russia
1 mech_infantry moved from Novosibirsk to Russia
Combat - Germans
Germans creates battle in territory 113 Sea Zone
Scramble in Norway?
No thanks
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 1 artillery and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Germans
3 fighters moved from Western Germany to Norway
2 fighters moved from Novgorod to Norway
1 bomber moved from Western Germany to Norway
3 armour moved from Ukraine to Russia
3 armour moved from Volgograd to Russia
1 infantry moved from Tambov to Russia
10 armour, 11 artilleries, 11 infantry and 27 mech_infantrys moved from Bryansk to Russia
3 infantry moved from Smolensk to Russia
1 infantry moved from Vologda to Russia
1 artillery and 2 infantry moved from Samara to Russia
1 mech_infantry moved from Novosibirsk to Russia
Combat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in 113 Sea Zone
Germans attack with 2 carriers, 1 destroyer, 4 fighters, 2 submarines and 2 transports
Americans defend with 1 destroyer
Units damaged: 1 carrier owned by the Germans
Germans win with 2 carriers, 1 destroyer, 4 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Norway
Germans attack with 1 bomber and 5 fighters
Americans defend with 1 airfield, 1 factory_minor and 3 fighters
Germans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 10
Casualties for Germans: 2 fighters
Casualties for Americans: 3 fighters
Battle in Russia
Germans attack with 16 armour, 12 artilleries, 18 infantry and 28 mech_infantrys
Russians defend with 1 aaGun, 1 airfield, 1 armour, 11 artilleries, 1 factory_major, 1 fighter, 50 infantry, 1 mech_infantry and 1 tactical_bomber
Germans captures 3PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 16 armour and 12 artilleries remaining. Battle score for attacker is 64
Casualties for Germans: 18 infantry and 28 mech_infantrys
Casualties for Russians: 1 aaGun, 1 armour, 11 artilleries, 1 fighter, 50 infantry, 1 mech_infantry and 1 tactical_bomber
Non Combat Move - Germans
3 aaGuns moved from Bryansk to Belarus
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
1 fighter moved from Norway to Novgorod
1 fighter moved from Norway to Novgorod
1 fighter moved from Norway to Western Germany
1 bomber moved from Norway to Western Germany
2 artilleries and 4 infantry moved from Holland Belgium to Western Germany
2 mech_infantrys moved from Holland Belgium to Germany
2 fighters moved from 113 Sea Zone to Western Germany
Place Units - Germans
1 artillery and 2 fighters placed in Western Germany
3 armour placed in Novgorod
3 armour placed in Volgograd
3 armour placed in Ukraine
Turn Complete - Germans
Germans collect 60 PUs; end with 63 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer and 12 infantry; Remaining resources: 1 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 units repaired.
3 infantry moved from Manchuria to Jehol
2 armour moved from Suiyuyan to Hopei
Japanese take Hopei from Chinese
2 armour moved from Hopei to Chahar
1 fighter and 1 tactical_bomber moved from Shantung to Chahar
1 fighter and 1 tactical_bomber moved from Shantung to Jehol
1 infantry moved from Shantung to Kiangsu
Japanese take Kiangsu from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
Combat - Japanese
Battle in Chahar
Japanese attack with 2 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in Jehol
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shantung to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 artillery moved from Korea to Manchuria
1 fighter and 1 tactical_bomber moved from Jehol to Shantung
1 fighter and 1 tactical_bomber moved from Chahar to Shantung
6 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
3 infantry placed in Shantung
3 infantry placed in Manchuria
6 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,1
Japanese collect 42 PUs (2 lost to blockades); end with 42 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 aaGuns, 1 bomber, 3 fighters and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry moved from Tunisia to Libya
Non Combat Move - Americans
1 bomber moved from Kwangtung to Eastern Persia
1 carrier, 3 cruisers, 3 destroyers, 1 submarine, 1 tactical_bomber and 3 transports moved from 112 Sea Zone to 125 Sea Zone
4 armour and 2 infantry moved from Finland to Norway
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone
3 artilleries and 3 infantry moved from 123 Sea Zone to Iceland
2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
Place Units - Americans
3 submarines placed in 10 Sea Zone
2 aaGuns placed in Norway
1 aaGun and 2 fighters placed in Finland
1 fighter placed in Norway
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
4 artilleries and 5 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 4 artilleries and 5 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 4 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Kwangtung
Place Units - Chinese
2 artilleries and 4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 bomber and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 armour and 1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Persia to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from Anglo Egyptian Sudan to 96 Sea Zone
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Persia to Northwest Persia
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from India to West India
1 armour and 1 mech_infantry moved from Kwangtung to Kiangsu
1 fighter moved from Kwangtung to Kiangsu
1 infantry moved from Kwangsi to Kwangtung
1 armour moved from Yunnan to Anhwe
1 carrier and 2 destroyers moved from 112 Sea Zone to 125 Sea Zone
British take 125 Sea Zone from Germans
1 tactical_bomber moved from 125 Sea Zone to Norway
2 fighters moved from 112 Sea Zone to Norway
Combat - British
Battle in 96 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Kiangsu
British attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Kiangsu from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Egypt
British attack with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 artillery, 1 harbour and 4 infantry
British win, taking Egypt from Italians with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 3 infantry
Casualties for Italians: 1 artillery and 4 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from 96 Sea Zone to Malta
1 fighter moved from Kiangsu to Anhwe
Place Units - British
3 infantry placed in Persia
1 armour, 1 bomber and 1 infantry placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,1,1,6,5
British collect 31 PUs (2 lost to blockades); end with 31 PUs total
Place Units - UK_Pacific
1 armour, 1 fighter and 1 infantry placed in Kwangtung
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Some Units in Kwangtung change ownership: 1 armour, 1 fighter and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour and 2 infantry moved from Northern Italy to 97 Sea Zone
2 armour, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 armour and 2 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from 98 Sea Zone to Egypt
3 transports moved from 98 Sea Zone to 97 Sea Zone
3 infantry moved from Northern Italy to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 bomber moved from Southern Italy to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 2 armour, 1 bomber, 2 fighters and 2 infantry
British defend with 2 armour and 1 harbour
Italians win, taking Egypt from British with 2 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for British: 2 armour
Non Combat Move - Italians
2 fighters moved from Egypt to 98 Sea Zone
1 bomber moved from Egypt to Greece
3 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Normandy Bordeaux to France
Place Units - Italians
3 armour and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 4 destroyers; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
3 artilleries and 1 infantry moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
2 artilleries, 1 infantry and 2 transports moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
3 artilleries and 2 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from New South Wales to Queensland
1 infantry moved from Northern Territory to Queensland
1 submarine moved from 62 Sea Zone to 46 Sea Zone
Combat - ANZAC
Battle in Borneo
ANZAC attack with 3 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Borneo from Japanese with 3 artilleries remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Philippines
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 airfield, 2 artilleries and 1 harbour
ANZAC win, taking Philippines from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 artilleries
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
3 destroyers placed in 54 Sea Zone
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 23 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs