i saw dice were rolled a while earlier, but i see no post yet. just double checking it wasn’t forgotten. thanks
14/15L wheatbeer (Axis) vs JuanSpain (Allies +23)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
7 artilleries and 3 infantry moved from France to Normandy Bordeaux
1 armour and 2 mech_infantrys moved from Northern Italy to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 armour, 7 artilleries, 3 infantry and 2 mech_infantrys
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 7 artilleries, 3 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 5/13 hits
British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the British, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 armour, 7 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 aaGun moved from France to Normandy Bordeaux
1 aaGun, 1 artillery and 3 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun and 5 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun and 5 infantry
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 41 / 58
Russians : 30 / 33
Japanese : 68 / 96
Americans : 52 / 72
Chinese : 7 / 7
British : 35 / 43
UK_Pacific : 6 / 4
Italians : 15 / 15
ANZAC : 4 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - ANZAC
1 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 submarine moved from 54 Sea Zone to 55 Sea Zone
4 fighters moved from 54 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in New South Wales
Battle in 55 Sea Zone
ANZAC attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win, taking New South Wales from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
4 fighters moved from 55 Sea Zone to 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 6 PUs; end with 6 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
1 artillery and 1 infantry moved from Eastern Poland to Baltic States
1 tactical_bomber moved from Vyborg to Baltic States
1 fighter moved from Yugoslavia to Bessarabia
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea ZoneCombat - Germans
Battle in Bessarabia
Germans attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 armour
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Bessarabia, round 2 : 3/3 hits
Russians roll dice for 1 armour in Bessarabia, round 2 : 0/1 hits
1 armour owned by the British lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Baltic States
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Baltic States to Germany
4 mech_infantrys moved from Yugoslavia to Greece
1 mech_infantry moved from Yugoslavia to Bulgaria
2 armour and 4 mech_infantrys moved from Romania to Bulgaria
16 armour and 25 mech_infantrys moved from Eastern Poland to Bulgaria
1 aaGun moved from Yugoslavia to Bulgaria
1 aaGun moved from Eastern Poland to Bessarabia
1 fighter moved from Bessarabia to Bulgaria
4 armour and 6 mech_infantrys moved from Germany to Romania
1 fighter moved from Vyborg to Western Germany
4 infantry moved from Western Germany to Germany
1 aaGun and 1 infantry moved from Norway to Finland
1 infantry moved from Vyborg to Finland
2 aaGuns, 13 artilleries and 18 infantry moved from Eastern Poland to Slovakia Hungary
1 aaGun moved from Northern Italy to Western GermanyPlace Units - Germans
4 armour and 6 mech_infantrys placed in Germany
3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Germans collect 40 PUs (2 lost to blockades); end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUsProduction/PUs Summary :
Germans : 42 / 46
Russians : 29 / 33
Japanese : 66 / 96
Americans : 52 / 72
Chinese : 7 / 7
British : 35 / 43
UK_Pacific : 6 / 4
Italians : 15 / 15
ANZAC : 6 / 11
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Baltic States
1 tactical_bomber moved from Russia to Baltic States
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
2 infantry moved from Ukraine to Bessarabia
1 armour moved from Ukraine to BessarabiaCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Baltic States
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 1 armour and 2 infantry
Germans defend with 1 aaGun, 1 artillery and 1 infantry
Russians win, taking Bessarabia from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 aaGun, 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 infantry moved from Western Ukraine to Eastern Poland
4 aaGuns, 6 artilleries, 77 infantry and 4 mech_infantrys moved from Belarus to Eastern Poland
4 mech_infantrys moved from Novgorod to Eastern Poland
1 tactical_bomber moved from Baltic States to Belarus
3 infantry moved from Smolensk to Belarus
6 infantry moved from Bryansk to Western Ukraine
2 artilleries and 8 infantry moved from Russia to Bryansk
4 infantry moved from Samara to Russia
1 aaGun moved from Timguska to Novosibirsk
5 infantry moved from Timguska to Yenisey
2 infantry moved from Shensi to Suiyuyan
1 armour moved from Anglo Egyptian Sudan to Trans-JordanPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 carrier, 1 destroyer, 4 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Western Australia to Victoria
Japanese take South Australia from ANZAC
Japanese take Victoria from ANZAC
1 infantry moved from Queensland to New South Wales
1 fighter moved from Queensland to 62 Sea Zone
1 infantry moved from Kweichow to Shensi
2 bombers moved from French Indo China to Shensi
2 armour and 3 mech_infantrys moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from Queensland to New South Wales
1 fighter and 1 tactical_bomber moved from Queensland to New South Wales
1 fighter and 1 tactical_bomber moved from Queensland to New South Wales
1 fighter and 1 tactical_bomber moved from Queensland to New South Wales
7 fighters moved from Queensland to New South WalesCombat - Japanese
Battle in Shensi
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Shensi, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in New South Wales
Japanese attack with 11 fighters, 1 infantry and 4 tactical_bombers
ANZAC defend with 1 factory_minor, 1 harbour and 1 infantry
Japanese roll dice for 11 fighters, 1 infantry and 4 tactical_bombers in New South Wales, round 2 : 9/16 hits
ANZAC roll dice for 1 infantry in New South Wales, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in New South Wales
Japanese captures 11PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 11 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 62 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 62 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Szechwan
Japanese attack with 2 armour and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 3 mech_infantrys in Szechwan, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
11 fighters and 4 tactical_bombers moved from New South Wales to Queensland
1 fighter moved from 62 Sea Zone to Queensland
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to Queensland
1 aaGun, 11 artilleries and 18 infantry moved from Kweichow to Yunnan
3 mech_infantrys moved from Anhwe to Szechwan
2 bombers moved from Shensi to Yunnan
3 artilleries moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Shan State to Yunnan
1 infantry moved from Malaya to Shan State
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from Anhwe to Hunan
2 fighters moved from Japan to Philippines
1 infantry moved from Java to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 54 Sea Zone
4 submarines moved from 42 Sea Zone to 54 Sea Zone
2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from Queensland to 19 Sea Zone
1 fighter moved from 19 Sea Zone to PhilippinesPlace Units - Japanese
3 infantry placed in Queensland
2 artilleries and 1 infantry placed in Malaya
2 artilleries placed in Manchuria
1 artillery placed in French Indo China
1 carrier and 1 destroyer placed in 36 Sea Zone
4 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,3,2,5,5,1,5,1,6,1,5,5,2,6,4,5,3,2,5,4,6,5,2,4,1,1,3,3,1,4,2,3,3,3,2,4,3,4,5,2,4,3,6,1,3,5,1,3,4,6,6
Japanese collect 70 PUs (2 lost to blockades); end with 81 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUsProduction/PUs Summary :
Germans : 41 / 46
Russians : 30 / 33
Japanese : 72 / 91
Americans : 52 / 72
Chinese : 5 / 7
British : 35 / 43
UK_Pacific : 6 / 4
Italians : 15 / 15
ANZAC : 2 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 battleship, 9 carriers, 2 cruisers, 17 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from 92 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 mech_infantry moved from 126 Sea Zone to Norway
1 infantry moved from 126 Sea Zone to Norway
1 armour moved from 110 Sea Zone to Normandy Bordeaux
3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
5 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in Norway
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 artillery, 1 bomber, 5 fighters, 5 infantry and 3 mech_infantrys
Italians defend with 1 aaGun, 1 armour, 7 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
Americans win, taking Norway from Germans, taking Normandy Bordeaux from Italians with 1 armour, 1 bomber and 5 fighters remaining. Battle score for attacker is 22
Casualties for Italians: 1 aaGun, 1 armour, 7 artilleries, 2 infantry and 2 mech_infantrys
Casualties for Americans: 1 artillery, 5 infantry and 3 mech_infantrysNon Combat Move - Americans
2 carriers moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
5 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
2 carriers and 4 fighters moved from 26 Sea Zone to 33 Sea Zone
2 carriers and 4 fighters moved from 10 Sea Zone to 26 Sea Zone
2 carriers and 4 fighters moved from 26 Sea Zone to 31 Sea ZonePlace Units - Americans
2 carriers placed in 10 Sea Zone
4 fighters placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Americans collect 55 PUs (2 lost to blockades); end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 3 armour and 6 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;Combat Move - British
2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from United Kingdom to 110 Sea Zone
9 infantry moved from United Kingdom to 110 Sea ZoneCombat - British
British creates battle in territory 54 Sea Zone
Battle in Holland BelgiumNon Combat Move - British
1 battleship moved from 54 Sea Zone to 33 Sea Zone
9 armour, 2 artilleries, 12 infantry and 3 mech_infantrys moved from Burma to India
2 armour moved from West India to India
1 mech_infantry moved from West India to India
5 mech_infantrys moved from Eastern Persia to India
2 armour moved from Persia to Eastern Persia
1 mech_infantry moved from Persia to Eastern Persia
1 armour moved from Iraq to Eastern Persia
6 mech_infantrys moved from Iraq to Eastern Persia
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Caucasus to Northwest Persia
2 fighters moved from United Kingdom to Norway
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
1 infantry moved from Iraq to PersiaPlace Units - British
3 armour placed in Persia
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in EgyptTurn Complete - British
British collect 38 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery and 3 infantry
British defend with 2 infantry
Italians roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 2/4 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
2 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Italians
1 aaGun moved from Western Germany to Holland Belgium
1 artillery and 8 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsProduction/PUs Summary :
Germans : 38 / 46
Russians : 30 / 33
Japanese : 69 / 91
Americans : 57 / 75
Chinese : 8 / 9
British : 35 / 44
UK_Pacific : 6 / 3
Italians : 13 / 18
ANZAC : 2 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to WarPurchase Units - Germans
Germans buy 15 infantry; Remaining resources: 1 PUs;Combat Move - Germans
18 armour and 30 mech_infantrys moved from Bulgaria to Turkey
4 mech_infantrys moved from Greece to Turkey
1 fighter moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Germany to Normandy Bordeaux
1 submarine moved from 125 Sea Zone to 126 Sea ZoneCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/2 hits
Americans roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits
1 armour owned by the Americans lost in Normandy Bordeaux
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Turkey
Germans attack with 18 armour and 34 mech_infantrys
Neutral_True defend with 8 infantry
Germans roll dice for 18 armour and 34 mech_infantrys in Turkey, round 2 : 12/52 hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits
2 mech_infantrys owned by the Germans and 8 infantry owned by the Neutral_True lost in Turkey
Germans win, taking Turkey from Neutral_True with 18 armour and 32 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Germans: 2 mech_infantrys
Casualties for Neutral_True: 8 infantry
Battle in 126 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 126 Sea Zone
Germans roll dice for 1 submarine in 126 Sea Zone, round 2 : 0/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Germans
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to France
1 aaGun moved from Bulgaria to Greece
4 armour and 6 mech_infantrys moved from Romania to Greece
1 infantry moved from Slovakia Hungary to Romania
2 aaGuns, 13 artilleries and 17 infantry moved from Slovakia Hungary to Germany
1 aaGun and 2 infantry moved from Finland to Vyborg
4 armour and 6 mech_infantrys moved from Germany to Yugoslavia
1 fighter moved from Bulgaria to Western Germany
1 aaGun moved from Western Germany to FrancePlace Units - Germans
10 infantry placed in Western Germany
5 infantry placed in GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 41 PUs totalProduction/PUs Summary :
Germans : 40 / 41
Russians : 30 / 33
Japanese : 69 / 91
Americans : 57 / 75
Chinese : 8 / 9
British : 35 / 44
UK_Pacific : 6 / 3
Italians : 13 / 18
ANZAC : 2 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_NeutralPurchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
2 infantry moved from Novgorod to Vyborg
1 tactical_bomber moved from Belarus to Vyborg
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Eastern Poland to Poland
Russians take Poland from Germans
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
1 artillery moved from Eastern Poland to RomaniaCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Romania
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Vyborg
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 aaGun and 2 infantry
Russians win, taking Vyborg from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 armour moved from Trans-Jordan to Saudi Arabia
Russians take Saudi Arabia from Neutral_True
5 infantry moved from Yenisey to Yakut S.S.R.
1 aaGun moved from Novosibirsk to Samara
8 infantry moved from Bryansk to Tambov
2 artilleries moved from Bryansk to Tambov
9 infantry moved from Russia to Tambov
8 mech_infantrys moved from Eastern Poland to Bryansk
6 infantry moved from Western Ukraine to Bryansk
1 armour moved from Bessarabia to Bryansk
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Belarus to Bryansk
1 tactical_bomber moved from Vyborg to Novgorod
5 artilleries moved from Eastern Poland to Slovakia Hungary
20 infantry moved from Eastern Poland to Slovakia Hungary
20 infantry moved from Eastern Poland to Slovakia Hungary
2 aaGuns moved from Eastern Poland to Slovakia Hungary
6 infantry moved from Eastern Poland to Slovakia Hungary
2 aaGuns moved from Eastern Poland to Western Ukraine
10 infantry moved from Eastern Poland to Western Ukraine
5 infantry moved from Eastern Poland to Western UkrainePlace Units - Russians
3 infantry placed in Ukraine
1 infantry placed in Volgograd
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 42 PUs; end with 42 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 destroyers, 7 infantry, 6 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Hunan to Anhwe
2 bombers moved from Yunnan to Anhwe
5 submarines moved from 54 Sea Zone to 31 Sea Zone
1 armour moved from Szechwan to Kazakhstan
Japanese take Sikang from Chinese
Japanese take Kazakhstan from RussiansCombat - Japanese
Battle in Anhwe
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Anhwe, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 31 Sea Zone
Japanese attack with 5 submarines
Americans defend with 2 carriers and 4 fighters
Japanese roll dice for 5 submarines in 31 Sea Zone, round 2 : 0/5 hits
Americans roll dice for 2 carriers in 31 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 5 submarines in 31 Sea Zone, round 3 : 2/5 hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 2 carriers in 31 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 5 submarines in 31 Sea Zone, round 4 : 1/5 hits
1 carrier owned by the Americans lost in 31 Sea Zone
Americans roll dice for 1 carrier in 31 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Japanese lost in 31 Sea Zone
Japanese roll dice for 4 submarines in 31 Sea Zone, round 5 : 2/4 hits
1 carrier owned by the Americans lost in 31 Sea Zone
4 submarines owned by the Japanese Submerged
Americans win with 4 fighters remaining. Battle score for attacker is 26
Casualties for Japanese: 1 submarine
Casualties for Americans: 2 carriers
4 fighters owned by the Americans forced to land in Wake IslandNon Combat Move - Japanese
1 aaGun, 18 artilleries and 20 infantry moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
2 artilleries and 2 infantry moved from Malaya to Shan State
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 19 Sea Zone to 22 Sea Zone
1 armour and 1 mech_infantry moved from Buryatia to Manchuria
1 infantry moved from Buryatia to Amur
1 artillery and 1 infantry moved from French Indo China to Shan State
1 artillery moved from Hunan to Kiangsi
1 armour and 5 mech_infantrys moved from Szechwan to Burma
1 armour moved from Victoria to New South Wales
5 infantry moved from Queensland to New South Wales
1 fighter and 7 tactical_bombers moved from Queensland to Shan State
4 fighters moved from Queensland to Shan State
2 bombers moved from Anhwe to Shan State
2 bombers moved from Queensland to Shan State
1 tactical_bomber moved from 19 Sea Zone to Shan State
2 battleships, 6 carriers, 1 cruiser and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 carrier and 1 transport moved from 19 Sea Zone to 35 Sea Zone
10 fighters moved from Queensland to 35 Sea Zone
4 fighters moved from Japan to 35 Sea Zone
2 fighters moved from Philippines to Shan StatePlace Units - Japanese
3 mech_infantrys placed in French Indo China
2 destroyers placed in 37 Sea Zone
3 infantry placed in Queensland
3 infantry placed in New South Wales
1 mech_infantry placed in Malaya
1 infantry and 2 mech_infantrys placed in Manchuria
5 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUsProduction/PUs Summary :
Germans : 30 / 41
Russians : 41 / 54
Japanese : 73 / 83
Americans : 57 / 75
Chinese : 6 / 9
British : 35 / 44
UK_Pacific : 5 / 3
Italians : 13 / 18
ANZAC : 2 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_NeutralPurchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 5 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
4 fighters moved from 33 Sea Zone to 34 Sea Zone
10 fighters moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea ZoneCombat - Americans
Battle in 22 Sea Zone
Americans attack with 12 fighters
Japanese defend with 1 destroyer
Americans win with 11 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 34 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
11 fighters moved from 22 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 21 Sea Zone
7 fighters moved from 34 Sea Zone to 21 Sea Zone
11 carriers and 2 fighters moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from Wake Island to 21 Sea Zone
3 fighters moved from Wake Island to Guam
1 battleship, 2 cruisers, 2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
4 fighters moved from 10 Sea Zone to Wake Island
1 mech_infantry moved from Norway to Sweden
Americans take Sweden from Neutral_True
5 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
4 carriers, 1 cruiser, 9 infantry, 1 mech_infantry and 5 transports moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
1 carrier, 3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
3 infantry placed in Normandy BordeauxTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Americans collect 59 PUs (1 lost to blockades); end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
22 infantry moved from Chahar to Anhwe
1 infantry moved from Shensi to Sikang
Chinese take Sikang from JapaneseCombat - Chinese
Battle in Anhwe
Chinese attack with 22 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 22 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to AngolaPurchase Units - British
British buy 6 armour and 2 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 battleship moved from 33 Sea Zone to 21 Sea Zone
2 aaGuns, 13 armour, 3 artilleries, 14 infantry and 14 mech_infantrys moved from India to West India
3 armour moved from Eastern Persia to West India
7 mech_infantrys moved from Eastern Persia to West India
3 armour moved from Persia to West India
6 mech_infantrys moved from Iraq to Eastern Persia
2 infantry moved from United Kingdom to 110 Sea Zone
1 battleship, 1 cruiser, 4 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Portugal
British take Portugal from Neutral_True
1 mech_infantry moved from 91 Sea Zone to Spain
British take Spain from Neutral_True
9 infantry moved from 91 Sea Zone to Spain
2 fighters moved from Norway to Normandy Bordeaux
1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Egypt to Syria
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Persia to Northwest PersiaPlace Units - British
3 armour placed in Persia
3 armour placed in Egypt
1 infantry placed in Iraq
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 38 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 mech_infantry
EDIT: Adding units owned by British to Egypt: 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 aaGun and 5 infantry moved from Northern Italy to Southern Italy
1 aaGun, 1 artillery and 3 infantry moved from Holland Belgium to France
1 artillery and 2 infantry moved from Western Germany to France
2 infantry moved from Western Germany to France
4 infantry moved from Western Germany to GermanyPlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsProduction/PUs Summary :
Germans : 30 / 41
Russians : 41 / 54
Japanese : 70 / 83
Americans : 60 / 80
Chinese : 9 / 9
British : 38 / 45
UK_Pacific : 5 / 5
Italians : 13 / 18
ANZAC : 2 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to AngolaCombat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 13 infantry; Remaining resources: 2 PUs;Combat Move - Germans
4 armour and 6 mech_infantrys moved from Greece to Caucasus
1 armour and 1 mech_infantry moved from Turkey to Iraq
2 infantry moved from Germany to Poland
2 fighters moved from Western Germany to Poland
1 tactical_bomber moved from France to PolandCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Poland
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Poland, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 4 armour and 6 mech_infantrys
British defend with 1 infantry
Germans roll dice for 4 armour and 6 mech_infantrys in Caucasus, round 2 : 2/10 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 4 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Iraq
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 1/2 hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
17 armour and 31 mech_infantrys moved from Turkey to Kazakhstan
4 armour and 6 mech_infantrys moved from Yugoslavia to Greece
2 fighters and 1 tactical_bomber moved from Poland to Germany
16 infantry moved from Western Germany to Germany
2 infantry moved from Western Germany to France
1 submarine moved from 126 Sea Zone to 127 Sea ZonePlace Units - Germans
3 infantry placed in France
5 infantry placed in Germany
Germans undo move 1.
8 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 36 PUs; end with 38 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 40 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 45 PUsProduction/PUs Summary :
Germans : 36 / 45
Russians : 37 / 54
Japanese : 70 / 83
Americans : 60 / 80
Chinese : 9 / 9
British : 36 / 45
UK_Pacific : 5 / 5
Italians : 13 / 18
ANZAC : 2 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Russians
Russians buy 9 armour; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Saudi Arabia to Iraq
1 armour moved from Saudi Arabia to Iraq
1 artillery moved from Romania to Bulgaria
Russians take Bulgaria from Italians
1 infantry moved from Slovakia Hungary to Yugoslavia
Russians take Yugoslavia from Italians
1 infantry moved from Slovakia Hungary to Greater Southern Germany
Russians take Greater Southern Germany from Germans
2 infantry moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Vyborg to Finland
Russians take Finland from Germans
1 tactical_bomber moved from Novgorod to Poland
2 fighters moved from 21 Sea Zone to Kiangsu
8 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from JapaneseCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Poland
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Poland from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Kiangsu
Russians attack with 2 fighters
Japanese defend with 1 artillery and 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 1 fighter
Battle in Iraq
Russians attack with 1 armour and 2 infantry
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Russians: 1 armour and 2 infantryNon Combat Move - Russians
1 fighter moved from Kiangsu to Anhwe
1 aaGun moved from Yakut S.S.R. to Buryatia
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 tactical_bomber moved from Poland to Bryansk
5 infantry moved from Russia to Samara
2 infantry moved from Russia to Samara
11 infantry moved from Bryansk to Tambov
8 mech_infantrys moved from Bryansk to Tambov
1 armour moved from Bryansk to Tambov
2 aaGuns moved from Western Ukraine to Bryansk
16 infantry moved from Western Ukraine to Bryansk
12 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Karelia to Novgorod
1 infantry moved from Tambov to SamaraPlace Units - Russians
9 armour placed in RussiaTurn Complete - Russians
Russians collect 49 PUs; end with 49 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 70 PUs





