14/15L wheatbeer (Axis) vs JuanSpain (Allies +23)

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                7 artilleries and 3 infantry moved from France to Normandy Bordeaux
                1 armour and 2 mech_infantrys moved from Northern Italy to Normandy Bordeaux

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 1 armour, 7 artilleries, 3 infantry and 2 mech_infantrys
                    British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 armour, 7 artilleries, 3 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 :  5/13 hits
                        British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 :  1/2 hits
                        1 infantry owned by the British, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from British with 1 armour, 7 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 aaGun moved from France to Normandy Bordeaux
                1 aaGun, 1 artillery and 3 infantry moved from Northern Italy to Western Germany

    Place Units - Italians
                1 artillery and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun and 5 infantry
                EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun and 5 infantry
                EDIT: Turning off Edit Mode

    Production/PUs Summary :

    Germans : 41 / 58
        Russians : 30 / 33
        Japanese : 68 / 96
        Americans : 52 / 72
        Chinese : 7 / 7
        British : 35 / 43
        UK_Pacific : 6 / 4
        Italians : 15 / 15
        ANZAC : 4 / 0
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - ANZAC
                1 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                4 fighters moved from 54 Sea Zone to 55 Sea Zone

    Combat - ANZAC
                Battle in New South Wales
                Battle in 55 Sea Zone
                    ANZAC attack with 4 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    ANZAC win, taking New South Wales from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                4 fighters moved from 55 Sea Zone to 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 6 PUs; end with 6 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 11 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - French

    Turn Complete - French

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 3 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
                1 artillery and 1 infantry moved from Eastern Poland to Baltic States
                1 tactical_bomber moved from Vyborg to Baltic States
                1 fighter moved from Yugoslavia to Bessarabia
                1 submarine moved from 110 Sea Zone to 125 Sea Zone
                1 submarine moved from 110 Sea Zone to 112 Sea Zone

    Combat - Germans
                Battle in Bessarabia
                    Germans attack with 1 artillery, 1 fighter and 1 infantry
                    British defend with 1 armour
                        Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Bessarabia, round 2 :  3/3 hits
                        Russians roll dice for 1 armour in Bessarabia, round 2 :  0/1 hits
                        1 armour owned by the British lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Baltic States
                    Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Baltic States, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                    Germans win, taking Baltic States from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Baltic States to Germany
                4 mech_infantrys moved from Yugoslavia to Greece
                1 mech_infantry moved from Yugoslavia to Bulgaria
                2 armour and 4 mech_infantrys moved from Romania to Bulgaria
                16 armour and 25 mech_infantrys moved from Eastern Poland to Bulgaria
                1 aaGun moved from Yugoslavia to Bulgaria
                1 aaGun moved from Eastern Poland to Bessarabia
                1 fighter moved from Bessarabia to Bulgaria
                4 armour and 6 mech_infantrys moved from Germany to Romania
                1 fighter moved from Vyborg to Western Germany
                4 infantry moved from Western Germany to Germany
                1 aaGun and 1 infantry moved from Norway to Finland
                1 infantry moved from Vyborg to Finland
                2 aaGuns, 13 artilleries and 18 infantry moved from Eastern Poland to Slovakia Hungary
                1 aaGun moved from Northern Italy to Western Germany

    Place Units - Germans
                4 armour and 6 mech_infantrys placed in Germany
                3 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
                Germans collect 40 PUs (2 lost to blockades); end with 41 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs

    Production/PUs Summary :

    Germans : 42 / 46
        Russians : 29 / 33
        Japanese : 66 / 96
        Americans : 52 / 72
        Chinese : 7 / 7
        British : 35 / 43
        UK_Pacific : 6 / 4
        Italians : 15 / 15
        ANZAC : 6 / 11
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Belarus to Baltic States
                1 tactical_bomber moved from Russia to Baltic States
                1 infantry moved from Belarus to Eastern Poland
                      Russians take Eastern Poland from Germans
                2 infantry moved from Ukraine to Bessarabia
                1 armour moved from Ukraine to Bessarabia

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Baltic States
                    Russians attack with 1 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery
                    Russians win with 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Russians attack with 1 armour and 2 infantry
                    Germans defend with 1 aaGun, 1 artillery and 1 infantry
                    Russians win, taking Bessarabia from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 aaGun, 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 infantry moved from Western Ukraine to Eastern Poland
                4 aaGuns, 6 artilleries, 77 infantry and 4 mech_infantrys moved from Belarus to Eastern Poland
                4 mech_infantrys moved from Novgorod to Eastern Poland
                1 tactical_bomber moved from Baltic States to Belarus
                3 infantry moved from Smolensk to Belarus
                6 infantry moved from Bryansk to Western Ukraine
                2 artilleries and 8 infantry moved from Russia to Bryansk
                4 infantry moved from Samara to Russia
                1 aaGun moved from Timguska to Novosibirsk
                5 infantry moved from Timguska to Yenisey
                2 infantry moved from Shensi to Suiyuyan
                1 armour moved from Anglo Egyptian Sudan to Trans-Jordan

    Place Units - Russians
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 5 artilleries, 1 carrier, 1 destroyer, 4 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Western Australia to Victoria
                      Japanese take South Australia from ANZAC
                      Japanese take Victoria from ANZAC
                1 infantry moved from Queensland to New South Wales
                1 fighter moved from Queensland to 62 Sea Zone
                1 infantry moved from Kweichow to Shensi
                2 bombers moved from French Indo China to Shensi
                2 armour and 3 mech_infantrys moved from Kweichow to Szechwan
                1 fighter and 1 tactical_bomber moved from Queensland to New South Wales
                1 fighter and 1 tactical_bomber moved from Queensland to New South Wales
                1 fighter and 1 tactical_bomber moved from Queensland to New South Wales
                1 fighter and 1 tactical_bomber moved from Queensland to New South Wales
                7 fighters moved from Queensland to New South Wales

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 2 bombers and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 bombers and 1 infantry in Shensi, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in New South Wales
                    Japanese attack with 11 fighters, 1 infantry and 4 tactical_bombers
                    ANZAC defend with 1 factory_minor, 1 harbour and 1 infantry
                        Japanese roll dice for 11 fighters, 1 infantry and 4 tactical_bombers in New South Wales, round 2 :  9/16 hits
                        ANZAC roll dice for 1 infantry in New South Wales, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in New South Wales
                    Japanese captures 11PUs while taking ANZAC capital
                    Japanese win, taking New South Wales from ANZAC with 11 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in 62 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 62 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Szechwan
                    Japanese attack with 2 armour and 3 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 armour and 3 mech_infantrys in Szechwan, round 2 :  1/5 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                11 fighters and 4 tactical_bombers moved from New South Wales to Queensland
                1 fighter moved from 62 Sea Zone to Queensland
                3 fighters and 3 tactical_bombers moved from 42 Sea Zone to Queensland
                1 aaGun, 11 artilleries and 18 infantry moved from Kweichow to Yunnan
                3 mech_infantrys moved from Anhwe to Szechwan
                2 bombers moved from Shensi to Yunnan
                3 artilleries moved from French Indo China to Yunnan
                1 artillery and 1 infantry moved from Shan State to Yunnan
                1 infantry moved from Malaya to Shan State
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
                1 artillery and 1 infantry moved from Anhwe to Hunan
                2 fighters moved from Japan to Philippines
                1 infantry moved from Java to 42 Sea Zone
                1 submarine moved from 37 Sea Zone to 54 Sea Zone
                4 submarines moved from 42 Sea Zone to 54 Sea Zone
                2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to French Indo China
                1 tactical_bomber moved from Queensland to 19 Sea Zone
                1 fighter moved from 19 Sea Zone to Philippines

    Place Units - Japanese
                3 infantry placed in Queensland
                2 artilleries and 1 infantry placed in Malaya
                2 artilleries placed in Manchuria
                1 artillery placed in French Indo China
                1 carrier and 1 destroyer placed in 36 Sea Zone
                4 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,3,2,5,5,1,5,1,6,1,5,5,2,6,4,5,3,2,5,4,6,5,2,4,1,1,3,3,1,4,2,3,3,3,2,4,3,4,5,2,4,3,6,1,3,5,1,3,4,6,6
                Japanese collect 70 PUs (2 lost to blockades); end with 81 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs

    Production/PUs Summary :

    Germans : 41 / 46
        Russians : 30 / 33
        Japanese : 72 / 91
        Americans : 52 / 72
        Chinese : 5 / 7
        British : 35 / 43
        UK_Pacific : 6 / 4
        Italians : 15 / 15
        ANZAC : 2 / 0
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 carriers and 4 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 battleship, 9 carriers, 2 cruisers, 17 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                2 fighters moved from 92 Sea Zone to Normandy Bordeaux
                1 bomber moved from United Kingdom to Normandy Bordeaux
                2 fighters moved from United Kingdom to Normandy Bordeaux
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
                1 mech_infantry moved from 126 Sea Zone to Norway
                1 infantry moved from 126 Sea Zone to Norway
                1 armour moved from 110 Sea Zone to Normandy Bordeaux
                3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                5 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Combat - Americans
                Battle in Norway
                Battle in Normandy Bordeaux
                    Americans attack with 1 armour, 1 artillery, 1 bomber, 5 fighters, 5 infantry and 3 mech_infantrys
                    Italians defend with 1 aaGun, 1 armour, 7 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
                    Americans win, taking Norway from Germans, taking Normandy Bordeaux from Italians with 1 armour, 1 bomber and 5 fighters remaining. Battle score for attacker is 22
                    Casualties for Italians: 1 aaGun, 1 armour, 7 artilleries, 2 infantry and 2 mech_infantrys
                    Casualties for Americans: 1 artillery, 5 infantry and 3 mech_infantrys

    Non Combat Move - Americans
                2 carriers moved from 92 Sea Zone to 110 Sea Zone
                2 infantry moved from Gibraltar to 92 Sea Zone
                5 fighters moved from Normandy Bordeaux to 110 Sea Zone
                1 bomber moved from Normandy Bordeaux to United Kingdom
                2 carriers and 4 fighters moved from 26 Sea Zone to 33 Sea Zone
                2 carriers and 4 fighters moved from 10 Sea Zone to 26 Sea Zone
                2 carriers and 4 fighters moved from 26 Sea Zone to 31 Sea Zone

    Place Units - Americans
                2 carriers placed in 10 Sea Zone
                4 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
                Americans collect 55 PUs (2 lost to blockades); end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - British
                British buy 3 armour and 6 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 mech_infantry moved from United Kingdom to 110 Sea Zone
                9 infantry moved from United Kingdom to 110 Sea Zone

    Combat - British
                British creates battle in territory 54 Sea Zone
                Battle in Holland Belgium

    Non Combat Move - British
                1 battleship moved from 54 Sea Zone to 33 Sea Zone
                9 armour, 2 artilleries, 12 infantry and 3 mech_infantrys moved from Burma to India
                2 armour moved from West India to India
                1 mech_infantry moved from West India to India
                5 mech_infantrys moved from Eastern Persia to India
                2 armour moved from Persia to Eastern Persia
                1 mech_infantry moved from Persia to Eastern Persia
                1 armour moved from Iraq to Eastern Persia
                6 mech_infantrys moved from Iraq to Eastern Persia
                3 mech_infantrys moved from Egypt to Iraq
                1 infantry moved from Caucasus to Northwest Persia
                2 fighters moved from United Kingdom to Norway
                1 mech_infantry moved from Morocco to Tunisia
                1 infantry moved from Morocco to Algeria
                1 infantry moved from Iraq to Persia

    Place Units - British
                3 armour placed in Persia
                3 mech_infantrys placed in Iraq
                3 mech_infantrys placed in Egypt

    Turn Complete - British
                British collect 38 PUs; end with 39 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs

    Place Units - UK_Pacific
                1 artillery placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
                Some Units in India change ownership: 1 artillery

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Western Germany to Holland Belgium
                2 infantry moved from Western Germany to Holland Belgium

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 artillery and 3 infantry
                    British defend with 2 infantry
                        Italians roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 :  2/4 hits
                        British roll dice for 2 infantry in Holland Belgium, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Holland Belgium
                    Italians win, taking Holland Belgium from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Italians
                1 aaGun moved from Western Germany to Holland Belgium
                1 artillery and 8 infantry moved from Northern Italy to Western Germany

    Place Units - Italians
                5 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs

    Production/PUs Summary :

    Germans : 38 / 46
        Russians : 30 / 33
        Japanese : 69 / 91
        Americans : 57 / 75
        Chinese : 8 / 9
        British : 35 / 44
        UK_Pacific : 6 / 3
        Italians : 13 / 18
        ANZAC : 2 / 0
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - French

    Turn Complete - French

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With TrueNeutrals
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War

    Purchase Units - Germans
                Germans buy 15 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                18 armour and 30 mech_infantrys moved from Bulgaria to Turkey
                4 mech_infantrys moved from Greece to Turkey
                1 fighter moved from Western Germany to Normandy Bordeaux
                1 tactical_bomber moved from Germany to Normandy Bordeaux
                1 submarine moved from 125 Sea Zone to 126 Sea Zone

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 1 armour, 1 factory_minor and 1 harbour
                        Germans roll dice for 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 2 :  2/2 hits
                        Americans roll dice for 1 armour in Normandy Bordeaux, round 2 :  0/1 hits
                        1 armour owned by the Americans lost in Normandy Bordeaux
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour
                Battle in Turkey
                    Germans attack with 18 armour and 34 mech_infantrys
                    Neutral_True defend with 8 infantry
                        Germans roll dice for 18 armour and 34 mech_infantrys in Turkey, round 2 :  12/52 hits
                        Neutral_True roll dice for 8 infantry in Turkey, round 2 :  2/8 hits
                        2 mech_infantrys owned by the Germans and 8 infantry owned by the Neutral_True lost in Turkey
                    Germans win, taking Turkey from Neutral_True with 18 armour and 32 mech_infantrys remaining. Battle score for attacker is 16
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Neutral_True: 8 infantry
                Battle in 126 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 126 Sea Zone
                        Germans roll dice for 1 submarine in 126 Sea Zone, round 2 :  0/1 hits
                    Germans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 fighter moved from Normandy Bordeaux to Western Germany
                1 tactical_bomber moved from Normandy Bordeaux to France
                1 aaGun moved from Bulgaria to Greece
                4 armour and 6 mech_infantrys moved from Romania to Greece
                1 infantry moved from Slovakia Hungary to Romania
                2 aaGuns, 13 artilleries and 17 infantry moved from Slovakia Hungary to Germany
                1 aaGun and 2 infantry moved from Finland to Vyborg
                4 armour and 6 mech_infantrys moved from Germany to Yugoslavia
                1 fighter moved from Bulgaria to Western Germany
                1 aaGun moved from Western Germany to France

    Place Units - Germans
                10 infantry placed in Western Germany
                5 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 40 PUs; end with 41 PUs total

    Production/PUs Summary :

    Germans : 40 / 41
        Russians : 30 / 33
        Japanese : 69 / 91
        Americans : 57 / 75
        Chinese : 8 / 9
        British : 35 / 44
        UK_Pacific : 6 / 3
        Italians : 13 / 18
        ANZAC : 2 / 0
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 16 / 0

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Russians
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral

    Purchase Units - Russians
                Russians buy 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novgorod to Karelia
                      Russians take Karelia from Germans
                2 infantry moved from Novgorod to Vyborg
                1 tactical_bomber moved from Belarus to Vyborg
                1 infantry moved from Belarus to Baltic States
                      Russians take Baltic States from Germans
                1 infantry moved from Eastern Poland to Poland
                      Russians take Poland from Germans
                1 infantry moved from Eastern Poland to Slovakia Hungary
                      Russians take Slovakia Hungary from Germans
                1 infantry moved from Eastern Poland to Romania
                1 infantry moved from Eastern Poland to Romania
                1 artillery moved from Eastern Poland to Romania

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Romania
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Romania from Germans with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Vyborg
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 aaGun and 2 infantry
                    Russians win, taking Vyborg from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 aaGun and 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 armour moved from Trans-Jordan to Saudi Arabia
                      Russians take Saudi Arabia from Neutral_True
                5 infantry moved from Yenisey to Yakut S.S.R.
                1 aaGun moved from Novosibirsk to Samara
                8 infantry moved from Bryansk to Tambov
                2 artilleries moved from Bryansk to Tambov
                9 infantry moved from Russia to Tambov
                8 mech_infantrys moved from Eastern Poland to Bryansk
                6 infantry moved from Western Ukraine to Bryansk
                1 armour moved from Bessarabia to Bryansk
                3 infantry moved from Ukraine to Bryansk
                1 infantry moved from Bessarabia to Western Ukraine
                2 infantry moved from Belarus to Bryansk
                1 tactical_bomber moved from Vyborg to Novgorod
                5 artilleries moved from Eastern Poland to Slovakia Hungary
                20 infantry moved from Eastern Poland to Slovakia Hungary
                20 infantry moved from Eastern Poland to Slovakia Hungary
                2 aaGuns moved from Eastern Poland to Slovakia Hungary
                6 infantry moved from Eastern Poland to Slovakia Hungary
                2 aaGuns moved from Eastern Poland to Western Ukraine
                10 infantry moved from Eastern Poland to Western Ukraine
                5 infantry moved from Eastern Poland to Western Ukraine

    Place Units - Russians
                3 infantry placed in Ukraine
                1 infantry placed in Volgograd
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 42 PUs; end with 42 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 54 PUs

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 7 infantry, 6 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 infantry moved from Hunan to Anhwe
                2 bombers moved from Yunnan to Anhwe
                5 submarines moved from 54 Sea Zone to 31 Sea Zone
                1 armour moved from Szechwan to Kazakhstan
                      Japanese take Sikang from Chinese
                      Japanese take Kazakhstan from Russians

    Combat - Japanese
                Battle in Anhwe
                    Japanese attack with 2 bombers and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 bombers and 1 infantry in Anhwe, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 31 Sea Zone
                    Japanese attack with 5 submarines
                    Americans defend with 2 carriers and 4 fighters
                        Japanese roll dice for 5 submarines in 31 Sea Zone, round 2 :  0/5 hits
                        Americans roll dice for 2 carriers in 31 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 5 submarines in 31 Sea Zone, round 3 :  2/5 hits
                    Units damaged: 2 carriers owned by the Americans
                        Americans roll dice for 2 carriers in 31 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 5 submarines in 31 Sea Zone, round 4 :  1/5 hits
                        1 carrier owned by the Americans lost in 31 Sea Zone
                        Americans roll dice for 1 carrier in 31 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Japanese lost in 31 Sea Zone
                        Japanese roll dice for 4 submarines in 31 Sea Zone, round 5 :  2/4 hits
                        1 carrier owned by the Americans lost in 31 Sea Zone
                    4 submarines owned by the Japanese Submerged
                    Americans win with 4 fighters remaining. Battle score for attacker is 26
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 2 carriers
                    4 fighters owned by the Americans forced to land in Wake Island

    Non Combat Move - Japanese
                1 aaGun, 18 artilleries and 20 infantry moved from Yunnan to Burma
                1 infantry moved from Shan State to Burma
                2 artilleries and 2 infantry moved from Malaya to Shan State
                1 destroyer moved from 36 Sea Zone to 45 Sea Zone
                1 destroyer moved from 36 Sea Zone to 34 Sea Zone
                1 destroyer moved from 19 Sea Zone to 22 Sea Zone
                1 armour and 1 mech_infantry moved from Buryatia to Manchuria
                1 infantry moved from Buryatia to Amur
                1 artillery and 1 infantry moved from French Indo China to Shan State
                1 artillery moved from Hunan to Kiangsi
                1 armour and 5 mech_infantrys moved from Szechwan to Burma
                1 armour moved from Victoria to New South Wales
                5 infantry moved from Queensland to New South Wales
                1 fighter and 7 tactical_bombers moved from Queensland to Shan State
                4 fighters moved from Queensland to Shan State
                2 bombers moved from Anhwe to Shan State
                2 bombers moved from Queensland to Shan State
                1 tactical_bomber moved from 19 Sea Zone to Shan State
                2 battleships, 6 carriers, 1 cruiser and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 carrier and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                10 fighters moved from Queensland to 35 Sea Zone
                4 fighters moved from Japan to 35 Sea Zone
                2 fighters moved from Philippines to Shan State

    Place Units - Japanese
                3 mech_infantrys placed in French Indo China
                2 destroyers placed in 37 Sea Zone
                3 infantry placed in Queensland
                3 infantry placed in New South Wales
                1 mech_infantry placed in Malaya
                1 infantry and 2 mech_infantrys placed in Manchuria
                5 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 73 PUs; end with 73 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs

    Production/PUs Summary :

    Germans : 30 / 41
        Russians : 41 / 54
        Japanese : 73 / 83
        Americans : 57 / 75
        Chinese : 6 / 9
        British : 35 / 44
        UK_Pacific : 5 / 3
        Italians : 13 / 18
        ANZAC : 2 / 0
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 14 / 0

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Americans
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 5 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 33 Sea Zone to 34 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
                4 fighters moved from 33 Sea Zone to 34 Sea Zone
                10 fighters moved from 33 Sea Zone to 22 Sea Zone
                2 fighters moved from 33 Sea Zone to 34 Sea Zone
                1 fighter moved from 33 Sea Zone to 34 Sea Zone
                2 fighters moved from 33 Sea Zone to 22 Sea Zone

    Combat - Americans
                Battle in 22 Sea Zone
                    Americans attack with 12 fighters
                    Japanese defend with 1 destroyer
                    Americans win with 11 fighters remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 fighter
                Battle in 34 Sea Zone
                    Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                11 fighters moved from 22 Sea Zone to 21 Sea Zone
                1 tactical_bomber moved from 34 Sea Zone to 21 Sea Zone
                7 fighters moved from 34 Sea Zone to 21 Sea Zone
                11 carriers and 2 fighters moved from 33 Sea Zone to 21 Sea Zone
                1 fighter moved from Wake Island to 21 Sea Zone
                3 fighters moved from Wake Island to Guam
                1 battleship, 2 cruisers, 2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
                4 fighters moved from 10 Sea Zone to Wake Island
                1 mech_infantry moved from Norway to Sweden
                      Americans take Sweden from Neutral_True
                5 fighters moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber moved from United Kingdom to Normandy Bordeaux
                4 carriers, 1 cruiser, 9 infantry, 1 mech_infantry and 5 transports moved from 110 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 carrier, 3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                2 infantry placed in Western United States
                3 infantry placed in Normandy Bordeaux

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
                Americans collect 59 PUs (1 lost to blockades); end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                22 infantry moved from Chahar to Anhwe
                1 infantry moved from Shensi to Sikang
                      Chinese take Sikang from Japanese

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 22 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Anhwe from Japanese with 22 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - British
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola

    Purchase Units - British
                British buy 6 armour and 2 infantry; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                1 battleship moved from 33 Sea Zone to 21 Sea Zone
                2 aaGuns, 13 armour, 3 artilleries, 14 infantry and 14 mech_infantrys moved from India to West India
                3 armour moved from Eastern Persia to West India
                7 mech_infantrys moved from Eastern Persia to West India
                3 armour moved from Persia to West India
                6 mech_infantrys moved from Iraq to Eastern Persia
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 battleship, 1 cruiser, 4 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Portugal
                      British take Portugal from Neutral_True
                1 mech_infantry moved from 91 Sea Zone to Spain
                      British take Spain from Neutral_True
                9 infantry moved from 91 Sea Zone to Spain
                2 fighters moved from Norway to Normandy Bordeaux
                1 mech_infantry moved from Tunisia to Tobruk
                1 infantry moved from Algeria to Tunisia
                1 mech_infantry moved from Egypt to Syria
                1 mech_infantry moved from Egypt to Iraq
                1 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Persia to Northwest Persia

    Place Units - British
                3 armour placed in Persia
                3 armour placed in Egypt
                1 infantry placed in Iraq
                1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 38 PUs; end with 40 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 1 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from Iraq: 1 mech_infantry
                EDIT: Adding units owned by British to Egypt: 1 mech_infantry
                EDIT: Turning off Edit Mode

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 aaGun and 5 infantry moved from Northern Italy to Southern Italy
                1 aaGun, 1 artillery and 3 infantry moved from Holland Belgium to France
                1 artillery and 2 infantry moved from Western Germany to France
                2 infantry moved from Western Germany to France
                4 infantry moved from Western Germany to Germany

    Place Units - Italians
                3 infantry placed in Southern Italy
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs

    Production/PUs Summary :

    Germans : 30 / 41
        Russians : 41 / 54
        Japanese : 70 / 83
        Americans : 60 / 80
        Chinese : 9 / 9
        British : 38 / 45
        UK_Pacific : 5 / 5
        Italians : 13 / 18
        ANZAC : 2 / 0
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 8 / 0

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - French
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola

    Combat Move - French

    Turn Complete - French

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - Germans

    Purchase Units - Germans
                Germans buy 13 infantry; Remaining resources: 2 PUs;

    Combat Move - Germans
                4 armour and 6 mech_infantrys moved from Greece to Caucasus
                1 armour and 1 mech_infantry moved from Turkey to Iraq
                2 infantry moved from Germany to Poland
                2 fighters moved from Western Germany to Poland
                1 tactical_bomber moved from France to Poland

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Poland
                    Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Poland, round 2 :  1/5 hits
                        Russians roll dice for 1 infantry in Poland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Poland
                    Germans win, taking Poland from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Germans attack with 4 armour and 6 mech_infantrys
                    British defend with 1 infantry
                        Germans roll dice for 4 armour and 6 mech_infantrys in Caucasus, round 2 :  2/10 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Caucasus
                    Germans win, taking Caucasus from Russians with 4 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Iraq
                    Germans attack with 1 armour and 1 mech_infantry
                    British defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 :  1/2 hits
                        British roll dice for 1 infantry in Iraq, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Iraq
                    Germans win, taking Iraq from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                17 armour and 31 mech_infantrys moved from Turkey to Kazakhstan
                4 armour and 6 mech_infantrys moved from Yugoslavia to Greece
                2 fighters and 1 tactical_bomber moved from Poland to Germany
                16 infantry moved from Western Germany to Germany
                2 infantry moved from Western Germany to France
                1 submarine moved from 126 Sea Zone to 127 Sea Zone

    Place Units - Germans
                3 infantry placed in France
                5 infantry placed in Germany
                Germans undo move 1.
                8 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 36 PUs; end with 38 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 40 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 45 PUs

    Production/PUs Summary :

    Germans : 36 / 45
        Russians : 37 / 54
        Japanese : 70 / 83
        Americans : 60 / 80
        Chinese : 9 / 9
        British : 36 / 45
        UK_Pacific : 5 / 5
        Italians : 13 / 18
        ANZAC : 2 / 0
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 8 / 0

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 9 armour; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Saudi Arabia to Iraq
                1 armour moved from Saudi Arabia to Iraq
                1 artillery moved from Romania to Bulgaria
                      Russians take Bulgaria from Italians
                1 infantry moved from Slovakia Hungary to Yugoslavia
                      Russians take Yugoslavia from Italians
                1 infantry moved from Slovakia Hungary to Greater Southern Germany
                      Russians take Greater Southern Germany from Germans
                2 infantry moved from Eastern Poland to Poland
                1 infantry moved from Eastern Poland to Poland
                1 infantry moved from Vyborg to Finland
                      Russians take Finland from Germans
                1 tactical_bomber moved from Novgorod to Poland
                2 fighters moved from 21 Sea Zone to Kiangsu
                8 infantry moved from Yakut S.S.R. to Buryatia
                      Russians take Buryatia from Japanese

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Poland
                    Russians attack with 3 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                    Russians win, taking Poland from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Kiangsu
                    Russians attack with 2 fighters
                    Japanese defend with 1 artillery and 1 infantry
                    Russians win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Russians: 1 fighter
                Battle in Iraq
                    Russians attack with 1 armour and 2 infantry
                    Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -12
                    Casualties for Russians: 1 armour and 2 infantry

    Non Combat Move - Russians
                1 fighter moved from Kiangsu to Anhwe
                1 aaGun moved from Yakut S.S.R. to Buryatia
                1 infantry moved from Ukraine to Rostov
                1 infantry moved from Ukraine to Rostov
                1 tactical_bomber moved from Poland to Bryansk
                5 infantry moved from Russia to Samara
                2 infantry moved from Russia to Samara
                11 infantry moved from Bryansk to Tambov
                8 mech_infantrys moved from Bryansk to Tambov
                1 armour moved from Bryansk to Tambov
                2 aaGuns moved from Western Ukraine to Bryansk
                16 infantry moved from Western Ukraine to Bryansk
                12 infantry moved from Eastern Poland to Slovakia Hungary
                1 infantry moved from Karelia to Novgorod
                1 infantry moved from Tambov to Samara

    Place Units - Russians
                9 armour placed in Russia

    Turn Complete - Russians
                Russians collect 49 PUs; end with 49 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 70 PUs

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