@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
'14L souL (Allies +15) v. FuzzyKittens (Axis)
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
2 armour and 1 infantry moved from Romania to Bessarabia -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
2 armour and 1 infantry moved from Romania to BessarabiaCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Bessarabia
Italians attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Italians win, taking 97 Sea Zone from British, taking Bessarabia from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Romania to BessarabiaPlace Units - Italians
2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Solomon Islands to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 cruiser and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
2 aaGuns, 1 artillery, 3 fighters and 7 infantry moved from South Australia to Queensland
1 fighter and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 fighters and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 4 fighters, 1 harbour and 9 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 1 cruiser and 1 submarine
54 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 46 / 51
Russians : 35 / 43
Japanese : 53 / 60
Americans : 50 / 71
Chinese : 10 / 16
British : 33 / 33
UK_Pacific : 7 / 13
Italians : 11 / 16
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
3 infantry moved from Algeria to Tunisia
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Tunisia : 3 infantry
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 46 / 51
Russians : 35 / 43
Japanese : 53 / 60
Americans : 50 / 71
Chinese : 10 / 16
British : 33 / 33
UK_Pacific : 7 / 13
Italians : 11 / 16
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 armour, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
7 infantry moved from Finland to Karelia
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 armour, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
7 infantry moved from Finland to Karelia
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from RussiansCombat - Germans
Battle in Karelia
Germans attack with 7 infantry
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 108 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Western Germany to Gibraltar
2 aaGuns, 1 armour, 11 artilleries and 15 infantry moved from Eastern Poland to Belarus
1 aaGun, 2 armour, 8 artilleries, 7 infantry and 9 mech_infantrys moved from Baltic States to Belarus
1 armour and 3 mech_infantrys moved from Poland to Belarus
6 artilleries moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Western Germany to Eastern PolandPlace Units - Germans
1 airfield placed in Gibraltar
2 infantry placed in Southern France
1 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 armour, 2 infantry and 3 mech_infantrys moved from Northwest Persia to Iraq
1 infantry moved from Archangel to Novgorod
1 infantry moved from Archangel to Novgorod
1 fighter moved from Bryansk to Novgorod
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
2 armour and 3 mech_infantrys moved from Bryansk to BessarabiaCombat - Russians
Battle in Iraq
Russians attack with 2 armour, 2 infantry and 3 mech_infantrys
Neutral_Axis defend with 3 infantry
Russians roll dice for 2 armour, 2 infantry and 3 mech_infantrys in Iraq, round 2 : 2/7 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Neutral_Axis lost in Iraq
Russians roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Iraq, round 3 : 0/6 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
Russians roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Iraq, round 4 : 1/6 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 2 infantry
Battle in Bessarabia
Russians attack with 2 armour and 3 mech_infantrys
Italians defend with 2 aaGuns, 2 armour and 1 infantry
Russians roll dice for 2 armour and 3 mech_infantrys in Bessarabia, round 2 : 0/5 hits
Italians roll dice for 2 aaGuns, 2 armour and 1 infantry in Bessarabia, round 2 : 2/3 hits
2 mech_infantrys owned by the Russians lost in Bessarabia
Russians roll dice for 2 armour and 1 mech_infantry in Bessarabia, round 3 : 0/3 hits
Italians roll dice for 2 aaGuns, 2 armour and 1 infantry in Bessarabia, round 3 : 1/3 hits
1 mech_infantry owned by the Russians lost in Bessarabia
Russians roll dice for 2 armour in Bessarabia, round 4 : 0/2 hits
Italians roll dice for 2 aaGuns, 2 armour and 1 infantry in Bessarabia, round 4 : 2/3 hits
2 armour owned by the Russians lost in Bessarabia
Italians win with 2 aaGuns, 2 armour and 1 infantry remaining. Battle score for attacker is -24
Casualties for Russians: 2 armour and 3 mech_infantrys
Battle in Novgorod
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/5 hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns, 1 artillery and 20 infantry moved from Bryansk to Russia
2 fighters and 1 tactical_bomber moved from Novgorod to Vologda
2 aaGuns, 2 artilleries and 25 infantry moved from Archangel to Vologda
1 armour and 1 mech_infantry moved from Volgograd to RussiaPlace Units - Russians
3 mech_infantrys placed in Volgograd
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUsTerritory Summary for Russians :
Amur : 2 aaGuns and 13 infantry
Russia : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 38 infantry and 1 mech_infantry
Ukraine : 1 factory_minor
Vologda : 2 aaGuns, 2 artilleries, 2 fighters, 25 infantry and 1 tactical_bomber
Volgograd : 1 factory_minor and 3 mech_infantrys
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
109 Sea Zone : 1 submarine
Iraq : 1 flag, 2 armour and 3 mech_infantrys
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 50 / 62
Russians : 33 / 36
Japanese : 53 / 60
Americans : 50 / 71
Chinese : 10 / 16
British : 33 / 33
UK_Pacific : 7 / 13
Italians : 11 / 16
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 fighter, 1 harbour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 bombers moved from Anhwe to Shan State
1 armour moved from Siam to Shan State
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 fighter and 1 tactical_bomber moved from Anhwe to Chahar
1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
1 tactical_bomber moved from Anhwe to Chahar
1 tactical_bomber moved from Anhwe to Hopei
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 20 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
4 fighters and 2 tactical_bombers moved from Japan to 33 Sea Zone -
OOL for SZ 33?
-
Max defense.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 fighter, 1 harbour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 bombers moved from Anhwe to Shan State
1 armour moved from Siam to Shan State
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 fighter and 1 tactical_bomber moved from Anhwe to Chahar
1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
1 tactical_bomber moved from Anhwe to Chahar
1 tactical_bomber moved from Anhwe to Hopei
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 20 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
4 fighters and 2 tactical_bombers moved from Japan to 33 Sea ZoneCombat - Japanese
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 8 fighters, 1 submarine and 4 tactical_bombers
ANZAC defend with 1 cruiser and 1 submarine; Americans defend with 3 battleships, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports
Units damaged: 3 battleships owned by the Americans
Units damaged: 2 battleships owned by the Japanese
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 submarine and 3 tactical_bombers
Casualties for ANZAC: 1 cruiser and 1 submarine
Casualties for Americans: 3 battleships, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports
Battle in Chahar
Japanese attack with 1 fighter and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 armour and 2 bombers
British defend with 1 mech_infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour and 2 bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Chahar to Anhwe
1 fighter and 2 tactical_bombers moved from Hopei to Anhwe
1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
1 armour and 2 mech_infantrys moved from Kwangtung to Anhwe
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
2 artilleries and 3 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Marianas
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
3 artilleries and 7 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from Kwangsi to French Indo China
2 bombers moved from Shan State to French Indo ChinaPlace Units - Japanese
1 artillery and 2 infantry placed in Malaya
Japanese undo move 1.
1 artillery and 2 infantry placed in Malaya
2 artilleries and 1 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Kwangtung
1 fighter placed in Japan
1 harbour placed in HainanTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 fighter, 1 harbour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 bombers moved from Anhwe to Shan State
1 armour moved from Siam to Shan State
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 fighter and 1 tactical_bomber moved from Anhwe to Chahar
1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
1 tactical_bomber moved from Anhwe to Chahar
1 tactical_bomber moved from Anhwe to Hopei
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 20 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
4 fighters and 2 tactical_bombers moved from Japan to 33 Sea ZoneCombat - Japanese
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 8 fighters, 1 submarine and 4 tactical_bombers
ANZAC defend with 1 cruiser and 1 submarine; Americans defend with 3 battleships, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 8 fighters and 4 tactical_bombers in 33 Sea Zone, round 2 : 12/19 hits
Units damaged: 3 battleships owned by the Americans
Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 3 battleships, 2 carriers, 3 cruisers, 5 destroyers, 3 fighters, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 2 : 11/17 hits
Units damaged: 2 battleships owned by the Japanese
1 submarine owned by the Americans, 3 destroyers owned by the Americans, 2 carriers owned by the Americans, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese, 3 fighters owned by the Japanese, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 5 fighters and 4 tactical_bombers in 33 Sea Zone, round 3 : 7/13 hits
Americans roll dice for 3 battleships, 3 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 3 : 7/12 hits
1 fighter owned by the Americans, 2 destroyers owned by the Americans, 1 cruiser owned by the ANZAC, 3 tactical_bombers owned by the Japanese, 2 cruisers owned by the Americans, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans and 2 fighters owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 4 : 3/8 hits
Americans roll dice for 3 battleships, 2 fighters and 3 transports in 33 Sea Zone, round 4 : 5/5 hits
2 fighters owned by the Americans, 1 battleship owned by the Americans, 2 cruisers owned by the Japanese, 1 carrier owned by the Japanese and 1 battleship owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 5 : 4/5 hits
Americans roll dice for 2 battleships and 3 transports in 33 Sea Zone, round 5 : 2/2 hits
2 battleships owned by the Americans, 2 transports owned by the Americans, 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 33 Sea Zone
1 transport owned by the Americans lost in 33 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 submarine and 3 tactical_bombers
Casualties for ANZAC: 1 cruiser and 1 submarine
Casualties for Americans: 3 battleships, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports
Battle in Chahar
Japanese attack with 1 fighter and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 tactical_bombers in Chahar, round 2 : 3/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 tactical_bombers in Hopei, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 armour and 2 bombers
British defend with 1 mech_infantry
Japanese roll dice for 1 armour and 2 bombers in Shan State, round 2 : 2/3 hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour and 2 bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Chahar to Anhwe
1 fighter and 2 tactical_bombers moved from Hopei to Anhwe
1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
1 armour and 2 mech_infantrys moved from Kwangtung to Anhwe
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
2 artilleries and 3 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Marianas
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
3 artilleries and 7 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from Kwangsi to French Indo China
2 bombers moved from Shan State to French Indo ChinaPlace Units - Japanese
1 artillery and 2 infantry placed in Malaya
Japanese undo move 1.
1 artillery and 2 infantry placed in Malaya
2 artilleries and 1 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Kwangtung
1 fighter placed in Japan
1 harbour placed in HainanTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUsDice Statistics:
Total
1 was rolled 20 times
2 was rolled 16 times
3 was rolled 19 times
4 was rolled 15 times
5 was rolled 16 times
6 was rolled 13 times
Average roll : 3.303
Median : 3.000
Variance : 0.357
Standard Deviation : 0.598
Total rolls : 99Japanese Combat
1 was rolled 15 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.298
Median : 3.000
Variance : 0.911
Standard Deviation : 0.954
Total rolls : 57UK_Pacific Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 10 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.184
Median : 3.000
Variance : 1.027
Standard Deviation : 1.013
Total rolls : 38 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 bomber moved from Hawaiian Islands to Caroline Islands
3 fighters moved from Gilbert Islands to Caroline Islands
1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Western United States to Caroline Islands
1 submarine moved from 16 Sea Zone to 19 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
2 fighters moved from Western United States to 101 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers and 3 transports placed in 10 Sea Zone
3 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery, 2 bombers, 3 fighters, 1 harbour, 2 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
33 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
26 Sea Zone : 2 destroyers
10 Sea Zone : 1 carrier, 2 destroyers and 3 transports
19 Sea Zone : 1 submarine
7 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 3 mech_infantrys
101 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 3 transportsProduction/PUs Summary :
Germans : 50 / 62
Russians : 33 / 36
Japanese : 55 / 60
Americans : 50 / 70
Chinese : 9 / 16
British : 33 / 33
UK_Pacific : 6 / 13
Italians : 11 / 16
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Kweichow
2 infantry placed in Shensi
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsTerritory Summary for Chinese :
Shensi : 2 infantry
Yunnan : 2 infantry
Kweichow : 1 infantry
Hopei : 1 infantry
Szechwan : 2 artilleries, 1 fighter and 4 infantryProduction/PUs Summary :
Germans : 50 / 62
Russians : 33 / 36
Japanese : 54 / 60
Americans : 50 / 70
Chinese : 10 / 17
British : 33 / 33
UK_Pacific : 6 / 13
Italians : 11 / 16
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 2 destroyers, 1 factory_minor and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
2 fighters and 1 tactical_bomber moved from Szechwan to Shan State
2 infantry moved from Burma to Shan StateCombat - British
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits
Japanese roll dice for 1 armour in Shan State, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to India
3 aaGuns, 1 artillery, 17 infantry and 1 mech_infantry moved from Burma to India
1 mech_infantry moved from West India to India
2 infantry moved from Eastern Persia to West India
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from French Central Africa to French Equatorial Africa
1 battleship and 1 transport moved from 82 Sea Zone to 71 Sea Zone
1 fighter moved from Brazil to French Central AfricaPlace Units - British
1 factory_minor placed in Persia
2 destroyers placed in 98 Sea Zone
1 mech_infantry placed in Egypt
Turning on Edit Mode
EDIT: Changing ownership of Alexandria from Italians to British
EDIT: Turning off Edit ModeTurn Complete - British
British collect 33 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
UK_Pacific collect 4 PUs (3 lost to blockades); end with 5 PUs total
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 destroyerTerritory Summary for British and UK_Pacific :
Shan State : 1 infantry
India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 17 infantry, 3 mech_infantrys and 1 tactical_bomber
39 Sea Zone : 1 destroyer
West India : 2 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 armour, 1 harbour and 1 infantry
Egypt : 1 airfield, 2 armour, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 6 infantry, 4 mech_infantrys and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour, 10 infantry, 1 mech_infantry and 1 tactical_bomber
Anglo Egyptian Sudan : 2 infantry
French Equatorial Africa : 2 infantry
French Central Africa : 1 fighter
Ethiopia : 1 flag
96 Sea Zone : 1 submarine
93 Sea Zone : 1 flag
Eastern Persia : 1 flag
71 Sea Zone : 1 battleship and 2 transports
Brazil : 1 flag
Persia : 1 flag, 1 factory_minor
98 Sea Zone : 3 destroyersProduction/PUs Summary :
Germans : 50 / 62
Russians : 33 / 36
Japanese : 53 / 60
Americans : 50 / 70
Chinese : 10 / 17
British : 33 / 34
UK_Pacific : 7 / 5
Italians : 11 / 16
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 submarines; Remaining resources: 4 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to Algeria
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
4 fighters moved from Southern Italy to 96 Sea Zone
2 armour moved from Bessarabia to Bryansk
Italians take Bryansk from Russians -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 submarines; Remaining resources: 4 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to Algeria
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
4 fighters moved from Southern Italy to 96 Sea Zone
2 armour moved from Bessarabia to Bryansk
Italians take Bryansk from RussiansCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 destroyer and 4 fighters
British defend with 1 submarine
Italians win with 4 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Battle in AlgeriaNon Combat Move - Italians
4 fighters moved from 96 Sea Zone to Southern Italy
2 aaGuns and 1 infantry moved from Bessarabia to Western UkrainePlace Units - Italians
2 submarines placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 2 destroyers
EDIT: Adding units owned by Italians to 95 Sea Zone: 2 destroyers
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 13 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 5 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in SumatraNon Combat Move - ANZAC
2 fighters moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 artillery and 6 infantry moved from Queensland to South AustraliaPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 6 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 artillery and 6 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 50 / 62
Russians : 32 / 36
Japanese : 49 / 60
Americans : 50 / 70
Chinese : 10 / 17
British : 33 / 34
UK_Pacific : 7 / 5
Italians : 13 / 22
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Combat Move - French
3 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
2 infantry moved from Egypt to AlexandriaTurn Complete - French
Territory Summary for French :
Alexandria : 2 infantry
United Kingdom : 2 infantry
Libya : 1 flag, 3 infantry
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 50 / 62
Russians : 32 / 36
Japanese : 49 / 60
Americans : 50 / 70
Chinese : 10 / 17
British : 33 / 34
UK_Pacific : 7 / 5
Italians : 12 / 22
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 factory_minor, 1 fighter, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
7 infantry moved from Karelia to Novgorod
2 bombers moved from Eastern Poland to Russia
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 mech_infantry moved from Belarus to Rostov
Germans take Rostov from Russians
1 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 tactical_bomber moved from Western Germany to Novgorod





