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sz93: keep dd or cruiser?
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 factory_minor, 1 fighter, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
7 infantry moved from Karelia to Novgorod
2 bombers moved from Eastern Poland to Russia
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 mech_infantry moved from Belarus to Rostov
Germans take Rostov from Russians
1 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 tactical_bomber moved from Western Germany to Novgorod
Combat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4,5 and causes: 9 damage to unit: factory_major
Bombing raid in Russia causes 9 damage total.
Battle in Novgorod
Germans attack with 7 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns, 3 armour, 19 artilleries, 22 infantry and 11 mech_infantrys moved from Belarus to Bryansk
2 bombers moved from Russia to Eastern Poland
9 mech_infantrys moved from Eastern Poland to Bryansk
6 artilleries moved from Eastern Poland to Western Ukraine
1 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Novgorod to Baltic States
1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 aaGun moved from Western Germany to Northern Italy
Place Units - Germans
3 infantry placed in Southern France
1 infantry placed in Western Germany
7 mech_infantrys placed in Germany
1 factory_minor placed in Western Ukraine
1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians repair 3 damage on 1 factory_major; Remaining resources: 30 PUs;
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
2 fighters and 1 tactical_bomber moved from Vologda to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Russia
2 aaGuns, 2 artilleries and 24 infantry moved from Vologda to Russia
3 mech_infantrys moved from Volgograd to Russia
2 armour and 3 mech_infantrys moved from Iraq to Eastern Persia
Place Units - Russians
3 infantry placed in Volgograd
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Territory Summary for Russians :
Amur : 2 aaGuns and 13 infantry
Russia : 4 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 2 fighters, 69 infantry, 4 mech_infantrys and 1 tactical_bomber
Volgograd : 1 factory_minor and 3 infantry
109 Sea Zone : 1 submarine
Iraq : 1 flag
Eastern Persia : 2 armour and 3 mech_infantrys
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 58 / 68
Russians : 24 / 27
Japanese : 49 / 60
Americans : 50 / 70
Chinese : 10 / 17
British : 33 / 34
UK_Pacific : 7 / 5
Italians : 12 / 22
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Malaya to Shan State
6 artilleries and 6 infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from Kwangtung to Yunnan
1 armour moved from Kwangtung to Yunnan
1 armour moved from Anhwe to Suiyuyan
Japanese take Chahar from Chinese
Japanese take Suiyuyan from Chinese
2 mech_infantrys moved from Anhwe to Hopei
2 bombers moved from French Indo China to Shan State
2 fighters and 4 tactical_bombers moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
1 infantry moved from 45 Sea Zone to Dutch New Guinea
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Malaya to Shan State
6 artilleries and 6 infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from Kwangtung to Yunnan
1 armour moved from Kwangtung to Yunnan
1 armour moved from Anhwe to Suiyuyan
Japanese take Chahar from Chinese
Japanese take Suiyuyan from Chinese
2 mech_infantrys moved from Anhwe to Hopei
2 bombers moved from French Indo China to Shan State
2 fighters and 4 tactical_bombers moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Sumatra from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Hopei
Japanese attack with 3 fighters, 2 mech_infantrys and 5 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 3 fighters, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 6 artilleries, 6 infantry and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 6 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Dutch New Guinea
Battle in Shan State
Japanese attack with 2 bombers and 1 infantry
British defend with 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC, taking Shan State from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Shan State to French Indo China
3 fighters and 5 tactical_bombers moved from Hopei to Anhwe
1 fighter and 1 tactical_bomber moved from Marianas to 6 Sea Zone
1 fighter moved from Marianas to Japan
1 transport moved from 36 Sea Zone to 37 Sea Zone
4 transports moved from 36 Sea Zone to 6 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 destroyer placed in 37 Sea Zone
1 artillery and 1 infantry placed in Malaya
3 infantry placed in French Indo China
2 infantry placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1
Japanese collect 56 PUs (2 lost to blockades); end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Caroline Islands to 45 Sea Zone
1 bomber moved from Caroline Islands to 37 Sea Zone
1 bomber moved from Caroline Islands to 41 Sea Zone
Combat - Americans
Americans creates battle in territory 19 Sea Zone
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber in 37 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 37 Sea Zone
Japanese win with 1 transport remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 bomber
Non Combat Move - Americans
1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
2 fighters moved from Caroline Islands to 26 Sea Zone
2 aaGuns moved from Western United States to 10 Sea Zone
2 aaGuns, 1 carrier, 2 destroyers and 3 transports moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 108 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to New Guinea
1 bomber moved from 41 Sea Zone to India
1 submarine moved from 101 Sea Zone to 103 Sea Zone
1 submarine moved from 7 Sea Zone to 1 Sea Zone
Place Units - Americans
1 carrier, 1 cruiser, 1 fighter and 2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
India : 1 bomber
New Guinea : 1 fighter
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
35 Sea Zone : 1 submarine
26 Sea Zone : 2 carriers, 4 destroyers, 3 fighters, 1 tactical_bomber and 3 transports
10 Sea Zone : 1 destroyer
19 Sea Zone : 1 flag
1 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 5 infantry and 3 mech_infantrys
108 Sea Zone : 1 submarine
104 Sea Zone : 1 submarine
101 Sea Zone : 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 5 transports
103 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 58 / 68
Russians : 24 / 27
Japanese : 58 / 61
Americans : 50 / 70
Chinese : 6 / 17
British : 33 / 34
UK_Pacific : 6 / 5
Italians : 12 / 22
ANZAC : 10 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Szechwan to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 2/3 hits
Japanese roll dice for 1 armour in Suiyuyan, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Shensi
1 infantry moved from Kweichow to Shensi
2 artilleries and 4 infantry moved from Szechwan to Shensi
Place Units - Chinese
5 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total
Territory Summary for Chinese :
Shensi : 2 artilleries, 1 fighter and 10 infantry
Suiyuyan : 2 infantry
Production/PUs Summary :
Germans : 58 / 68
Russians : 24 / 27
Japanese : 57 / 61
Americans : 50 / 70
Chinese : 7 / 9
British : 33 / 34
UK_Pacific : 6 / 5
Italians : 12 / 22
ANZAC : 10 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
2 armour and 4 mech_infantrys moved from Egypt to Tobruk
3 fighters and 1 tactical_bomber moved from Egypt to Tobruk
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from India to Shan State
1 mech_infantry moved from India to Shan State
Combat - British
Battle in 37 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine and 1 transport
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 37 Sea Zone
1 transport owned by the Japanese lost in 37 Sea Zone
British win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Tobruk
British attack with 2 armour, 3 fighters, 4 mech_infantrys and 1 tactical_bomber
Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British roll dice for 2 armour, 3 fighters, 4 mech_infantrys and 1 tactical_bomber in Tobruk, round 2 : 2/10 hits
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Tobruk, round 2 : 4/8 hits
4 mech_infantrys owned by the British and 2 infantry owned by the Italians lost in Tobruk
2 armour owned by the British retreated to Alexandria
Italians win with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for British: 4 mech_infantrys
Casualties for Italians: 2 infantry
Battle in Shan State
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to India
2 infantry moved from West India to India
2 artilleries and 6 infantry moved from Egypt to Alexandria
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from French Central Africa to 98 Sea Zone
1 battleship and 2 transports moved from 71 Sea Zone to 81 Sea Zone
1 fighter moved from Tobruk to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from Tobruk to Egypt
Place Units - British
1 carrier and 1 transport placed in 98 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Persia
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 9 PUs total
Some Units in India change ownership: 1 infantry
Territory Summary for British and UK_Pacific :
Shan State : 1 mech_infantry
India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 20 infantry, 2 mech_infantrys and 1 tactical_bomber
37 Sea Zone : 1 flag, 1 destroyer
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Alexandria : 2 armour, 2 artilleries and 6 infantry
New Brunswick Nova Scotia : 1 armour, 1 harbour and 1 infantry
Egypt : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour, 10 infantry, 1 mech_infantry and 1 tactical_bomber
Anglo Egyptian Sudan : 2 infantry
Ethiopia : 1 flag
93 Sea Zone : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 battleship and 2 transports
Brazil : 1 flag
Persia : 1 flag, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
98 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 1 transport
Production/PUs Summary :
Germans : 58 / 68
Russians : 24 / 27
Japanese : 56 / 61
Americans : 50 / 70
Chinese : 7 / 9
British : 33 / 33
UK_Pacific : 7 / 9
Italians : 12 / 22
ANZAC : 10 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 submarines; Remaining resources: 4 PUs;
Combat Move - Italians
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Tobruk to Libya
1 fighter moved from Southern Italy to Libya
1 infantry moved from Algeria to Morocco
Italians take Morocco from French
1 artillery moved from Algeria to Tunisia
Italians take Tunisia from French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 submarines; Remaining resources: 4 PUs;
Combat Move - Italians
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Tobruk to Libya
1 fighter moved from Southern Italy to Libya
1 infantry moved from Algeria to Morocco
Italians take Morocco from French
1 artillery moved from Algeria to Tunisia
Italians take Tunisia from French
Combat - Italians
Battle in Libya
Italians attack with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry
French defend with 3 infantry
Italians win, taking Libya from French with 1 armour, 2 artilleries and 1 fighter remaining. Battle score for attacker is -1
Casualties for French: 3 infantry
Casualties for Italians: 2 infantry and 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Libya to Algeria
2 aaGuns and 1 infantry moved from Western Ukraine to Eastern Poland
1 armour moved from Bryansk to Eastern Poland
1 transport moved from 92 Sea Zone to 95 Sea Zone
Place Units - Italians
3 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 6 infantry moved from South Australia to New South Wales
Place Units - ANZAC
1 destroyer and 2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 6 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 artilleries, 1 factory_minor, 1 harbour and 8 infantry
62 Sea Zone : 1 destroyer and 2 transports
Alexandria : 2 infantry
Production/PUs Summary :
Germans : 58 / 68
Russians : 24 / 27
Japanese : 56 / 61
Americans : 50 / 70
Chinese : 7 / 9
British : 33 / 33
UK_Pacific : 7 / 9
Italians : 15 / 24
ANZAC : 10 / 12
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Combat Move - French
Turn Complete - French
Territory Summary for French :
Alexandria : 2 infantry
United Kingdom : 2 infantry
98 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 58 / 68
Russians : 24 / 27
Japanese : 56 / 61
Americans : 50 / 70
Chinese : 7 / 9
British : 33 / 33
UK_Pacific : 7 / 9
Italians : 15 / 24
ANZAC : 10 / 12
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 destroyer, 6 infantry and 2 submarines; Remaining resources: 6 PUs;
Combat Move - Germans
1 mech_infantry moved from Rostov to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
3 armour and 3 mech_infantrys moved from Bryansk to Volgograd
Germans take Tambov from Russians
1 infantry moved from Bryansk to Tambov
1 armour moved from Bryansk to Samara
Germans take Samara from Russians
2 bombers moved from Eastern Poland to Russia
Intercept in Russia?
yes.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 destroyer, 6 infantry and 2 submarines; Remaining resources: 6 PUs;
Combat Move - Germans
1 mech_infantry moved from Rostov to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
3 armour and 3 mech_infantrys moved from Bryansk to Volgograd
Germans take Tambov from Russians
1 infantry moved from Bryansk to Tambov
1 armour moved from Bryansk to Samara
Germans take Samara from Russians
2 bombers moved from Eastern Poland to Russia
Combat - Germans
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Russians launches 2 interceptors out of Russia
1 fighter owned by the Russians lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 7,6 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Battle in Volgograd
Germans attack with 3 armour and 5 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Volgograd from Russians with 3 armour and 5 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 infantry moved from Novgorod to Archangel
6 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Baltic States to Bryansk
6 artilleries moved from Western Ukraine to Bryansk
1 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
7 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Russia to Eastern Poland
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 battleship, 1 cruiser and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
Place Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Western Ukraine
2 bombers placed in Western Germany
1 destroyer and 2 submarines placed in 93 Sea Zone
Turn Complete - Germans
Germans collect 64 PUs; end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians repair 5 damage on 1 factory_major; Remaining resources: 16 PUs;
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
1 tactical_bomber moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Tambov
retreated to Tambov
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 1/2 hits
Germans roll dice for 1 armour in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
Russians win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Samara to Russia
1 tactical_bomber moved from Tambov to Russia
2 armour and 3 mech_infantrys moved from Eastern Persia to Northwest Persia
Place Units - Russians
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 21 PUs
Territory Summary for Russians :
Amur : 2 aaGuns and 13 infantry
Russia : 4 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 1 fighter, 71 infantry, 4 mech_infantrys and 1 tactical_bomber
109 Sea Zone : 1 submarine
Iraq : 1 flag
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag, 2 armour and 3 mech_infantrys
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 64 / 90
Russians : 18 / 21
Japanese : 56 / 61
Americans : 50 / 70
Chinese : 7 / 9
British : 33 / 33
UK_Pacific : 7 / 9
Italians : 15 / 24
ANZAC : 10 / 12
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 destroyers, 1 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
2 mech_infantrys moved from Hopei to Suiyuyan
2 fighters moved from Anhwe to Suiyuyan
2 tactical_bombers moved from Anhwe to Suiyuyan
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Malaya to Shan State
2 bombers moved from French Indo China to 37 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
Japanese take 19 Sea Zone from Americans
1 infantry moved from French Indo China to Shan State
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 destroyers, 1 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
2 mech_infantrys moved from Hopei to Suiyuyan
2 fighters moved from Anhwe to Suiyuyan
2 tactical_bombers moved from Anhwe to Suiyuyan
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Malaya to Shan State
2 bombers moved from French Indo China to 37 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
Japanese take 19 Sea Zone from Americans
1 infantry moved from French Indo China to Shan State
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 2 bombers and 1 submarine
British defend with 1 destroyer
Japanese win, taking 37 Sea Zone from UK_Pacific with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Suiyuyan
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Suiyuyan from Chinese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 1 artillery and 3 infantry
British defend with 1 mech_infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 artillery moved from Yunnan to French Indo China
2 bombers moved from 37 Sea Zone to French Indo China
2 infantry moved from Kwangtung to Kiangsi
1 fighter and 3 tactical_bombers moved from Anhwe to Kiangsi
2 fighters and 2 tactical_bombers moved from Suiyuyan to Anhwe
1 transport moved from 6 Sea Zone to 20 Sea Zone
1 transport moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 infantry placed in Japan
4 destroyers and 3 submarines placed in 6 Sea Zone
2 mech_infantrys placed in Kwangtung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from Kiangsi: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Philippines: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 3 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from India to Volgograd
Combat - Americans
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Volgograd causes 4 damage total.
Non Combat Move - Americans
1 bomber moved from Volgograd to Northwest Persia
1 fighter moved from New Guinea to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
2 aaGuns, 2 artilleries, 5 infantry and 3 mech_infantrys moved from Eastern United States to New Brunswick Nova Scotia
2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 5 transports moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 105 Sea Zone
1 submarine moved from 104 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 109 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries, 1 bomber and 2 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 2 aaGuns, 1 airfield, 2 fighters, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 2 carriers, 5 destroyers, 2 fighters, 1 tactical_bomber and 3 transports
10 Sea Zone : 1 destroyer and 1 submarine
1 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 2 aaGuns, 2 artilleries, 5 infantry and 3 mech_infantrys
106 Sea Zone : 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 5 transports
109 Sea Zone : 1 submarine
101 Sea Zone : 2 destroyers and 2 transports
Northwest Persia : 1 bomber
110 Sea Zone : 1 submarine
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 64 / 90
Russians : 18 / 21
Japanese : 61 / 66
Americans : 50 / 70
Chinese : 4 / 9
British : 33 / 33
UK_Pacific : 5 / 9
Italians : 15 / 24
ANZAC : 10 / 12
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 2 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Szechwan
1 fighter and 2 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Szechwan, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
Chinese roll dice for 3 infantry in Szechwan, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 2 artilleries and 2 infantry in Suiyuyan, round 2 : 1/4 hits
Japanese roll dice for 2 mech_infantrys in Suiyuyan, round 2 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Suiyuyan
Chinese roll dice for 2 artilleries and 1 infantry in Suiyuyan, round 3 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Territory Summary for Chinese :
Shensi : 1 fighter and 5 infantry
Suiyuyan : 2 artilleries and 1 infantry
Kweichow : 1 infantry
Hopei : 1 infantry
Szechwan : 2 infantry
Production/PUs Summary :
Germans : 64 / 90
Russians : 18 / 21
Japanese : 57 / 66
Americans : 50 / 70
Chinese : 8 / 8
British : 33 / 33
UK_Pacific : 5 / 9
Italians : 15 / 24
ANZAC : 10 / 12
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0