'14L souL (Allies +15) v. FuzzyKittens (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Germans
                Germans buy 1 artillery, 1 infantry, 10 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 infantry moved from Slovakia Hungary to Eastern Poland
                      Germans take Eastern Poland from Russians
                1 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians

    Combat - Germans

    Non Combat Move - Germans
                1 aaGun, 8 artilleries and 8 infantry moved from Poland to Baltic States
                9 mech_infantrys moved from Germany to Baltic States
                1 armour moved from Germany to Baltic States
                1 armour moved from Slovakia Hungary to Baltic States
                2 aaGuns, 9 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
                2 artilleries and 7 infantry moved from Romania to Eastern Poland
                1 armour moved from Yugoslavia to Eastern Poland
                6 artilleries moved from Germany to Poland
                3 mech_infantrys moved from Western Germany to Poland
                1 armour moved from Western Germany to Poland
                2 fighters and 2 tactical_bombers moved from Western Germany to Gibraltar
                1 submarine moved from 106 Sea Zone to 108 Sea Zone

    Place Units - Germans
                1 artillery and 1 infantry placed in Western Germany
                1 transport placed in 112 Sea Zone
                10 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
                Germans collect 46 PUs (1 lost to blockades); end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                5 infantry moved from Amur to Korea
                1 armour and 1 mech_infantry moved from Szechwan to Hopei
                1 mech_infantry moved from Sikang to Hopei
                1 infantry moved from Ukraine to Bessarabia
                1 fighter and 1 tactical_bomber moved from Novgorod to Karelia
                1 infantry moved from Novgorod to Karelia
                1 fighter moved from Novgorod to Bessarabia

    Combat - Russians
                Battle in Hopei
                    Russians attack with 1 armour and 2 mech_infantrys
                    Japanese defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 armour and 2 mech_infantrys in Hopei, round 2 :  2/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 mech_infantry owned by the Russians and 1 artillery owned by the Japanese lost in Hopei
                    Russians win, taking Hopei from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Korea
                    Russians attack with 5 infantry
                    Japanese defend with 2 infantry
                        Russians roll dice for 5 infantry in Korea, round 2 :  1/5 hits
                        Japanese roll dice for 2 infantry in Korea, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Korea
                        Russians roll dice for 5 infantry in Korea, round 3 :  2/5 hits
                        Japanese roll dice for 1 infantry in Korea, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Korea
                    Russians win, taking Korea from Japanese with 5 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in Bessarabia
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Karelia
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Karelia, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Karelia
                    Russians win, taking Karelia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Karelia to Russia
                2 aaGuns, 2 artilleries and 27 infantry moved from Novgorod to Archangel
                1 infantry moved from Rostov to Bryansk
                1 fighter moved from Bessarabia to Bryansk
                2 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                2 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
                1 mech_infantry moved from Volgograd to Northwest Persia
                2 mech_infantrys moved from Volgograd to Bryansk
                2 armour and 1 mech_infantry moved from Russia to Bryansk
                1 submarine moved from 111 Sea Zone to 109 Sea Zone

    Place Units - Russians
                8 infantry placed in Russia
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 armour and 1 mech_infantry placed in Volgograd
                1 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6
                Russians collect 38 PUs; end with 38 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs

    Territory Summary for Russians :

    Korea : 1 flag, 5 infantry
        Hopei : 1 armour and 1 mech_infantry
        Amur : 2 aaGuns and 13 infantry
        Karelia : 1 infantry
        Bryansk : 2 aaGuns, 2 armour, 1 artillery, 1 fighter, 20 infantry and 3 mech_infantrys
        Archangel : 2 aaGuns, 2 artilleries and 27 infantry
        Bessarabia : 1 infantry
        Russia : 1 airfield, 1 factory_major, 1 fighter, 9 infantry and 1 tactical_bomber
        Ukraine : 1 factory_minor
        Volgograd : 1 armour, 1 factory_minor and 1 mech_infantry
        Novgorod : 1 airfield, 1 factory_minor and 1 harbour
        109 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser
        Northwest Persia : 1 flag, 2 armour, 2 infantry and 3 mech_infantrys
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 46 / 51
        Russians : 38 / 43
        Japanese : 48 / 58
        Americans : 52 / 77
        Chinese : 9 / 14
        British : 33 / 31
        UK_Pacific : 8 / 6
        Italians : 11 / 16
        ANZAC : 10 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 2 factory_minors, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                3 fighters, 8 infantry and 2 tactical_bombers moved from Manchuria to Korea
                2 fighters moved from Japan to Korea
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                2 infantry moved from Celebes to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
                2 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
                1 armour moved from Malaya to Siam
                      Japanese take Shan State from UK_Pacific
                      Japanese take Siam from UK_Pacific
                2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
                4 fighters and 2 tactical_bombers moved from 35 Sea Zone to Philippines
                1 submarine moved from 20 Sea Zone to 35 Sea Zone
                2 fighters moved from Hunan to Kweichow
                2 fighters moved from Hunan to Hopei
                3 tactical_bombers moved from Hunan to Hopei
                2 tactical_bombers moved from Hunan to Kweichow
                1 bomber moved from Hunan to Kweichow
                1 bomber moved from Hunan to Hopei
                1 submarine moved from 41 Sea Zone to 39 Sea Zone
                1 submarine moved from 38 Sea Zone to 39 Sea Zone
                1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                1 destroyer moved from 20 Sea Zone to 6 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 2 factory_minors, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                3 fighters, 8 infantry and 2 tactical_bombers moved from Manchuria to Korea
                2 fighters moved from Japan to Korea
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                2 infantry moved from Celebes to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
                2 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
                1 armour moved from Malaya to Siam
                      Japanese take Shan State from UK_Pacific
                      Japanese take Siam from UK_Pacific
                2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
                4 fighters and 2 tactical_bombers moved from 35 Sea Zone to Philippines
                1 submarine moved from 20 Sea Zone to 35 Sea Zone
                2 fighters moved from Hunan to Kweichow
                2 fighters moved from Hunan to Hopei
                3 tactical_bombers moved from Hunan to Hopei
                2 tactical_bombers moved from Hunan to Kweichow
                1 bomber moved from Hunan to Kweichow
                1 bomber moved from Hunan to Hopei
                1 submarine moved from 41 Sea Zone to 39 Sea Zone
                1 submarine moved from 38 Sea Zone to 39 Sea Zone
                1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                1 destroyer moved from 20 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 2 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 2 artilleries, 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Hopei
                    Japanese attack with 1 bomber, 2 fighters and 3 tactical_bombers
                    Russians defend with 1 armour and 1 mech_infantry
                    Japanese win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Russians: 1 armour and 1 mech_infantry
                Battle in Kweichow
                    Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 fighter
                    Casualties for Chinese: 2 infantry
                Battle in Korea
                    Japanese attack with 1 artillery, 5 fighters, 9 infantry and 2 tactical_bombers
                    Russians defend with 5 infantry
                    Japanese win, taking Korea from Russians with 1 artillery, 5 fighters, 8 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 5 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Manchuria to Korea
                5 fighters and 2 tactical_bombers moved from Korea to Japan
                1 bomber, 2 fighters and 3 tactical_bombers moved from Hopei to Anhwe
                1 bomber, 1 fighter and 2 tactical_bombers moved from Kweichow to Anhwe
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                4 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone

    Place Units - Japanese
                1 artillery and 3 infantry placed in Japan
                1 transport placed in 6 Sea Zone
                1 armour and 2 mech_infantrys placed in Kwangtung
                1 factory_minor placed in French Indo China
                1 factory_minor placed in Malaya

    Turn Complete - Japanese
                Japanese collect 55 PUs; end with 55 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                3 battleships and 2 cruisers moved from 26 Sea Zone to 33 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Hawaiian Islands to 16 Sea Zone

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 3 battleships and 2 cruisers in Caroline Islands, round 2 :  4/5 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  1/2 hits
                        2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 16 Sea Zone to Hawaiian Islands
                2 carriers, 4 destroyers, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
                3 fighters moved from Hawaiian Islands to Gilbert Islands
                1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                2 infantry placed in Eastern United States
                1 bomber and 2 fighters placed in Western United States
                1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
                Americans undo move 3.
                1 carrier placed in 101 Sea Zone
                2 destroyers and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
        Gilbert Islands : 3 fighters
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters and 1 harbour
        Hawaiian Islands : 1 airfield, 1 bomber, 1 harbour and 2 infantry
        Midway : 1 airfield
        33 Sea Zone : 3 battleships, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports
        26 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
        10 Sea Zone : 2 destroyers and 1 submarine
        16 Sea Zone : 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 3 mech_infantrys
        101 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 3 transports

    Production/PUs Summary :

    Germans : 46 / 51
        Russians : 35 / 43
        Japanese : 55 / 60
        Americans : 50 / 71
        Chinese : 9 / 14
        British : 33 / 31
        UK_Pacific : 6 / 6
        Italians : 11 / 16
        ANZAC : 10 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Suiyuyan to Hopei
                1 infantry moved from Szechwan to Kweichow

    Place Units - Chinese
                2 artilleries and 2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

    Territory Summary for Chinese :

    Kweichow : 1 infantry
        Hopei : 1 infantry
        Szechwan : 2 artilleries, 1 fighter and 5 infantry
        Chahar : 1 infantry

    Production/PUs Summary :

    Germans : 46 / 51
        Russians : 35 / 43
        Japanese : 54 / 60
        Americans : 50 / 71
        Chinese : 10 / 16
        British : 33 / 31
        UK_Pacific : 6 / 6
        Italians : 11 / 16
        ANZAC : 10 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 6 PUs;

    Combat Move - British

    Combat - British

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Changing ownership of Alexandria from Italians to British
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing ownership of Shan State from Japanese to UK_Pacific
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter moved from Algeria to Egypt
                1 fighter moved from Eastern United States to Brazil
                1 battleship and 1 transport moved from 87 Sea Zone to 82 Sea Zone
                2 infantry moved from French Central Africa to French Equatorial Africa
                2 infantry moved from French West Africa to French Central Africa
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 armour moved from Kenya to Egypt
                1 mech_infantry moved from Persia to West India
                2 infantry moved from Persia to Eastern Persia
                2 fighters and 1 tactical_bomber moved from India to Szechwan
                3 aaGuns, 1 artillery, 19 infantry and 2 mech_infantrys moved from India to Burma
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 submarine moved from 93 Sea Zone to 96 Sea Zone

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Burma: 1 mech_infantry
                EDIT: Adding units owned by UK_Pacific to Shan State: 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 artillery and 2 infantry placed in Egypt
                1 fighter and 1 tactical_bomber placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4,6,5
                UK_Pacific collect 7 PUs; end with 13 PUs total
                Some Units in Shan State change ownership: 1 mech_infantry

    Territory Summary for British and UK_Pacific :

    Szechwan : 2 fighters and 1 tactical_bomber
        Shan State : 1 mech_infantry
        Burma : 3 aaGuns, 1 artillery, 19 infantry and 1 mech_infantry
        India : 1 airfield, 1 factory_major and 1 harbour
        West India : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        New Brunswick Nova Scotia : 1 armour, 1 harbour and 1 infantry
        Egypt : 1 airfield, 2 armour, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour, 10 infantry, 1 mech_infantry and 1 tactical_bomber
        Anglo Egyptian Sudan : 1 infantry
        French Equatorial Africa : 2 infantry
        French Central Africa : 2 infantry
        Ethiopia : 1 flag
        96 Sea Zone : 1 submarine
        93 Sea Zone : 1 flag
        97 Sea Zone : 1 flag
        Eastern Persia : 1 flag, 2 infantry
        71 Sea Zone : 1 transport
        82 Sea Zone : 1 battleship and 1 transport
        Brazil : 1 flag, 1 fighter
        Persia : 1 flag
        98 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 46 / 51
        Russians : 35 / 43
        Japanese : 53 / 60
        Americans : 50 / 71
        Chinese : 10 / 16
        British : 33 / 33
        UK_Pacific : 7 / 13
        Italians : 11 / 16
        ANZAC : 10 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 armour moved from Alexandria to Tobruk
                2 armour and 1 infantry moved from Romania to Bessarabia


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 armour moved from Alexandria to Tobruk
                2 armour and 1 infantry moved from Romania to Bessarabia

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Battle in Bessarabia
                    Italians attack with 2 armour and 1 infantry
                    Russians defend with 1 infantry
                    Italians win, taking 97 Sea Zone from British, taking Bessarabia from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                2 aaGuns moved from Romania to Bessarabia

    Place Units - Italians
                2 destroyers placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Solomon Islands to 49 Sea Zone
                1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 cruiser and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
                2 aaGuns, 1 artillery, 3 fighters and 7 infantry moved from South Australia to Queensland
                1 fighter and 1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                2 fighters and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 4 fighters, 1 harbour and 9 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
        Dutch New Guinea : 1 flag
        33 Sea Zone : 1 cruiser and 1 submarine
        54 Sea Zone : 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 46 / 51
        Russians : 35 / 43
        Japanese : 53 / 60
        Americans : 50 / 71
        Chinese : 10 / 16
        British : 33 / 33
        UK_Pacific : 7 / 13
        Italians : 11 / 16
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                3 infantry moved from Algeria to Tunisia
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 2 infantry
        Tunisia : 3 infantry
        98 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 46 / 51
        Russians : 35 / 43
        Japanese : 53 / 60
        Americans : 50 / 71
        Chinese : 10 / 16
        British : 33 / 33
        UK_Pacific : 7 / 13
        Italians : 11 / 16
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 1 armour, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 infantry moved from Baltic States to Belarus
                      Germans take Belarus from Russians
                7 infantry moved from Finland to Karelia
                1 infantry moved from Baltic States to Novgorod
                      Germans take Novgorod from Russians


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 1 armour, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 infantry moved from Baltic States to Belarus
                      Germans take Belarus from Russians
                7 infantry moved from Finland to Karelia
                1 infantry moved from Baltic States to Novgorod
                      Germans take Novgorod from Russians

    Combat - Germans
                Battle in Karelia
                    Germans attack with 7 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Karelia from Russians with 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
                1 submarine moved from 108 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Western Germany to Gibraltar
                2 aaGuns, 1 armour, 11 artilleries and 15 infantry moved from Eastern Poland to Belarus
                1 aaGun, 2 armour, 8 artilleries, 7 infantry and 9 mech_infantrys moved from Baltic States to Belarus
                1 armour and 3 mech_infantrys moved from Poland to Belarus
                6 artilleries moved from Poland to Eastern Poland
                10 mech_infantrys moved from Germany to Eastern Poland
                2 bombers moved from Western Germany to Eastern Poland

    Place Units - Germans
                1 airfield placed in Gibraltar
                2 infantry placed in Southern France
                1 armour and 6 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 armour, 2 infantry and 3 mech_infantrys moved from Northwest Persia to Iraq
                1 infantry moved from Archangel to Novgorod
                1 infantry moved from Archangel to Novgorod
                1 fighter moved from Bryansk to Novgorod
                1 fighter and 1 tactical_bomber moved from Russia to Novgorod
                2 armour and 3 mech_infantrys moved from Bryansk to Bessarabia

    Combat - Russians
                Battle in Iraq
                    Russians attack with 2 armour, 2 infantry and 3 mech_infantrys
                    Neutral_Axis defend with 3 infantry
                        Russians roll dice for 2 armour, 2 infantry and 3 mech_infantrys in Iraq, round 2 :  2/7 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  1/3 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Neutral_Axis lost in Iraq
                        Russians roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Iraq, round 3 :  0/6 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 3 :  0/1 hits
                        Russians roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Iraq, round 4 :  1/6 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Neutral_Axis lost in Iraq
                    Russians win, taking Iraq from Neutral_Axis with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for Russians: 2 infantry
                Battle in Bessarabia
                    Russians attack with 2 armour and 3 mech_infantrys
                    Italians defend with 2 aaGuns, 2 armour and 1 infantry
                        Russians roll dice for 2 armour and 3 mech_infantrys in Bessarabia, round 2 :  0/5 hits
                        Italians roll dice for 2 aaGuns, 2 armour and 1 infantry in Bessarabia, round 2 :  2/3 hits
                        2 mech_infantrys owned by the Russians lost in Bessarabia
                        Russians roll dice for 2 armour and 1 mech_infantry in Bessarabia, round 3 :  0/3 hits
                        Italians roll dice for 2 aaGuns, 2 armour and 1 infantry in Bessarabia, round 3 :  1/3 hits
                        1 mech_infantry owned by the Russians lost in Bessarabia
                        Russians roll dice for 2 armour in Bessarabia, round 4 :  0/2 hits
                        Italians roll dice for 2 aaGuns, 2 armour and 1 infantry in Bessarabia, round 4 :  2/3 hits
                        2 armour owned by the Russians lost in Bessarabia
                    Italians win with 2 aaGuns, 2 armour and 1 infantry remaining. Battle score for attacker is -24
                    Casualties for Russians: 2 armour and 3 mech_infantrys
                Battle in Novgorod
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 :  2/5 hits
                        Germans roll dice for 1 infantry in Novgorod, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 aaGuns, 1 artillery and 20 infantry moved from Bryansk to Russia
                2 fighters and 1 tactical_bomber moved from Novgorod to Vologda
                2 aaGuns, 2 artilleries and 25 infantry moved from Archangel to Vologda
                1 armour and 1 mech_infantry moved from Volgograd to Russia

    Place Units - Russians
                3 mech_infantrys placed in Volgograd
                1 artillery and 9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs

    Territory Summary for Russians :

    Amur : 2 aaGuns and 13 infantry
        Russia : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 38 infantry and 1 mech_infantry
        Ukraine : 1 factory_minor
        Vologda : 2 aaGuns, 2 artilleries, 2 fighters, 25 infantry and 1 tactical_bomber
        Volgograd : 1 factory_minor and 3 mech_infantrys
        Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        109 Sea Zone : 1 submarine
        Iraq : 1 flag, 2 armour and 3 mech_infantrys
        114 Sea Zone : 1 cruiser
        Northwest Persia : 1 flag
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 50 / 62
        Russians : 33 / 36
        Japanese : 53 / 60
        Americans : 50 / 71
        Chinese : 10 / 16
        British : 33 / 33
        UK_Pacific : 7 / 13
        Italians : 11 / 16
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 artilleries, 1 fighter, 1 harbour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 bombers moved from Anhwe to Shan State
                1 armour moved from Siam to Shan State
                1 infantry moved from Kwangsi to Yunnan
                      Japanese take Yunnan from Chinese
                1 fighter and 1 tactical_bomber moved from Anhwe to Chahar
                1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
                1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
                1 tactical_bomber moved from Anhwe to Chahar
                1 tactical_bomber moved from Anhwe to Hopei
                2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
                1 destroyer moved from 20 Sea Zone to 33 Sea Zone
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                4 fighters and 2 tactical_bombers moved from Japan to 33 Sea Zone


  • OOL for SZ 33?


  • Max defense.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 artilleries, 1 fighter, 1 harbour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 bombers moved from Anhwe to Shan State
                1 armour moved from Siam to Shan State
                1 infantry moved from Kwangsi to Yunnan
                      Japanese take Yunnan from Chinese
                1 fighter and 1 tactical_bomber moved from Anhwe to Chahar
                1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
                1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
                1 tactical_bomber moved from Anhwe to Chahar
                1 tactical_bomber moved from Anhwe to Hopei
                2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
                1 destroyer moved from 20 Sea Zone to 33 Sea Zone
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                4 fighters and 2 tactical_bombers moved from Japan to 33 Sea Zone

    Combat - Japanese
                Battle in 33 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 8 fighters, 1 submarine and 4 tactical_bombers
                    ANZAC defend with 1 cruiser and 1 submarine; Americans defend with 3 battleships, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports
                    Units damaged: 3 battleships owned by the Americans
                    Units damaged: 2 battleships owned by the Japanese
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 submarine and 3 tactical_bombers
                    Casualties for ANZAC: 1 cruiser and 1 submarine
                    Casualties for Americans: 3 battleships, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports
                Battle in Chahar
                    Japanese attack with 1 fighter and 2 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 fighter and 2 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 armour and 2 bombers
                    British defend with 1 mech_infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 armour and 2 bombers remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Japanese
                1 fighter and 2 tactical_bombers moved from Chahar to Anhwe
                1 fighter and 2 tactical_bombers moved from Hopei to Anhwe
                1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
                1 armour and 2 mech_infantrys moved from Kwangtung to Anhwe
                1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                2 artilleries and 3 infantry moved from Philippines to 35 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 35 Sea Zone to 36 Sea Zone
                1 submarine moved from 39 Sea Zone to 42 Sea Zone
                2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Marianas
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                3 artilleries and 7 infantry moved from 36 Sea Zone to French Indo China
                1 artillery moved from Kwangsi to French Indo China
                2 bombers moved from Shan State to French Indo China

    Place Units - Japanese
                1 artillery and 2 infantry placed in Malaya
                Japanese undo move 1.
                1 artillery and 2 infantry placed in Malaya
                2 artilleries and 1 infantry placed in French Indo China
                1 armour and 2 mech_infantrys placed in Kwangtung
                1 fighter placed in Japan
                1 harbour placed in Hainan

    Turn Complete - Japanese
                Japanese collect 55 PUs; end with 55 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 artilleries, 1 fighter, 1 harbour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 bombers moved from Anhwe to Shan State
                1 armour moved from Siam to Shan State
                1 infantry moved from Kwangsi to Yunnan
                      Japanese take Yunnan from Chinese
                1 fighter and 1 tactical_bomber moved from Anhwe to Chahar
                1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
                1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
                1 tactical_bomber moved from Anhwe to Chahar
                1 tactical_bomber moved from Anhwe to Hopei
                2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
                1 destroyer moved from 20 Sea Zone to 33 Sea Zone
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                4 fighters and 2 tactical_bombers moved from Japan to 33 Sea Zone

    Combat - Japanese
                Battle in 33 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 8 fighters, 1 submarine and 4 tactical_bombers
                    ANZAC defend with 1 cruiser and 1 submarine; Americans defend with 3 battleships, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports
                        Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 8 fighters and 4 tactical_bombers in 33 Sea Zone, round 2 :  12/19 hits
                    Units damaged: 3 battleships owned by the Americans
                        Americans roll dice for 2 submarines in 33 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 3 battleships, 2 carriers, 3 cruisers, 5 destroyers, 3 fighters, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 2 :  11/17 hits
                    Units damaged: 2 battleships owned by the Japanese
                        1 submarine owned by the Americans, 3 destroyers owned by the Americans, 2 carriers owned by the Americans, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese, 3 fighters owned by the Japanese, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
                        Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 5 fighters and 4 tactical_bombers in 33 Sea Zone, round 3 :  7/13 hits
                        Americans roll dice for 3 battleships, 3 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 3 :  7/12 hits
                        1 fighter owned by the Americans, 2 destroyers owned by the Americans, 1 cruiser owned by the ANZAC, 3 tactical_bombers owned by the Japanese, 2 cruisers owned by the Americans, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans and 2 fighters owned by the Japanese lost in 33 Sea Zone
                        Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 4 :  3/8 hits
                        Americans roll dice for 3 battleships, 2 fighters and 3 transports in 33 Sea Zone, round 4 :  5/5 hits
                        2 fighters owned by the Americans, 1 battleship owned by the Americans, 2 cruisers owned by the Japanese, 1 carrier owned by the Japanese and 1 battleship owned by the Japanese lost in 33 Sea Zone
                        Japanese roll dice for 1 battleship, 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 5 :  4/5 hits
                        Americans roll dice for 2 battleships and 3 transports in 33 Sea Zone, round 5 :  2/2 hits
                        2 battleships owned by the Americans, 2 transports owned by the Americans, 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 33 Sea Zone
                        1 transport owned by the Americans lost in 33 Sea Zone
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 submarine and 3 tactical_bombers
                    Casualties for ANZAC: 1 cruiser and 1 submarine
                    Casualties for Americans: 3 battleships, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports
                Battle in Chahar
                    Japanese attack with 1 fighter and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 2 tactical_bombers in Chahar, round 2 :  3/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 fighter and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 2 tactical_bombers in Hopei, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 armour and 2 bombers
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 armour and 2 bombers in Shan State, round 2 :  2/3 hits
                        UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 armour and 2 bombers remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Japanese
                1 fighter and 2 tactical_bombers moved from Chahar to Anhwe
                1 fighter and 2 tactical_bombers moved from Hopei to Anhwe
                1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
                1 armour and 2 mech_infantrys moved from Kwangtung to Anhwe
                1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                2 artilleries and 3 infantry moved from Philippines to 35 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 35 Sea Zone to 36 Sea Zone
                1 submarine moved from 39 Sea Zone to 42 Sea Zone
                2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Marianas
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                3 artilleries and 7 infantry moved from 36 Sea Zone to French Indo China
                1 artillery moved from Kwangsi to French Indo China
                2 bombers moved from Shan State to French Indo China

    Place Units - Japanese
                1 artillery and 2 infantry placed in Malaya
                Japanese undo move 1.
                1 artillery and 2 infantry placed in Malaya
                2 artilleries and 1 infantry placed in French Indo China
                1 armour and 2 mech_infantrys placed in Kwangtung
                1 fighter placed in Japan
                1 harbour placed in Hainan

    Turn Complete - Japanese
                Japanese collect 55 PUs; end with 55 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs

    Dice Statistics:

    Total
                1 was rolled 20 times
                2 was rolled 16 times
                3 was rolled 19 times
                4 was rolled 15 times
                5 was rolled 16 times
                6 was rolled 13 times
            Average roll : 3.303
            Median : 3.000
            Variance : 0.357
            Standard Deviation : 0.598
            Total rolls : 99

    Japanese Combat
                1 was rolled 15 times
                2 was rolled 8 times
                3 was rolled 8 times
                4 was rolled 6 times
                5 was rolled 11 times
                6 was rolled 9 times
            Average roll : 3.298
            Median : 3.000
            Variance : 0.911
            Standard Deviation : 0.954
            Total rolls : 57

    UK_Pacific Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 5 times
                2 was rolled 8 times
                3 was rolled 10 times
                4 was rolled 8 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.184
            Median : 3.000
            Variance : 1.027
            Standard Deviation : 1.013
            Total rolls : 38


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 3 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 bomber moved from Hawaiian Islands to Caroline Islands
                3 fighters moved from Gilbert Islands to Caroline Islands
                1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
                1 bomber moved from Western United States to Caroline Islands
                1 submarine moved from 16 Sea Zone to 19 Sea Zone
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 10 Sea Zone to 7 Sea Zone
                2 fighters moved from Western United States to 101 Sea Zone

    Place Units - Americans
                1 carrier, 2 destroyers and 3 transports placed in 10 Sea Zone
                3 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery, 2 bombers, 3 fighters, 1 harbour, 2 infantry and 1 mech_infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        33 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
        26 Sea Zone : 2 destroyers
        10 Sea Zone : 1 carrier, 2 destroyers and 3 transports
        19 Sea Zone : 1 submarine
        7 Sea Zone : 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 3 mech_infantrys
        101 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 3 transports

    Production/PUs Summary :

    Germans : 50 / 62
        Russians : 33 / 36
        Japanese : 55 / 60
        Americans : 50 / 70
        Chinese : 9 / 16
        British : 33 / 33
        UK_Pacific : 6 / 13
        Italians : 11 / 16
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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