I will spend a supply and fight in this battle.
You have spent one supply from Mersa Brega to move into Benghazi, right? So there should be two supply there at this point?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 fighters; Remaining resources: 24 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 3 artilleries, 6 infantry and 5 transports moved from 33 Sea Zone to 62 Sea Zone
1 armour, 3 artilleries and 6 infantry moved from 62 Sea Zone to New South Wales
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from 21 Sea Zone to Guam
1 infantry moved from Hopei to Kweichow
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kwangsi to French Indo China
2 fighters and 2 tactical_bombers moved from Kwangsi to French Indo China
2 bombers, 2 fighters and 1 tactical_bomber moved from Kwangsi to Kweichow
Combat - Japanese
Battle in New South Wales
Japanese converts factory_upgrade into different units
Battle in Guam
Battle in Kweichow
Japanese attack with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking New South Wales from UK_Pacific, taking Guam from Americans, taking Kweichow from Chinese with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in French Indo China
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking French Indo China from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 24 to 2
EDIT: Turning off Edit Mode
2 artilleries, 2 infantry and 1 mech_infantry moved from Kwangsi to Hunan
2 artilleries moved from Kiangsi to Hunan
5 infantry moved from Anhwe to Hunan
2 fighters and 2 tactical_bombers moved from French Indo China to Hunan
1 aaGun and 4 infantry moved from Jehol to Anhwe
1 battleship, 1 cruiser and 3 destroyers moved from 49 Sea Zone to 33 Sea Zone
3 submarines moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 33 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 49 Sea Zone to 62 Sea Zone
1 infantry moved from Anhwe to Hunan
2 bombers, 2 fighters and 1 tactical_bomber moved from Kweichow to Hunan
Place Units - Japanese
2 fighters placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kiangsu: 1 factory_major
EDIT: Changing unit bombing damage for these Japanese owned units to: factory_major = 5
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 43 PUs; end with 45 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Ack! I totally forgot I hadn’t actually built anything in Kwangtung. Ah well.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 infantry moved from Siam to French Indo China
2 fighters moved from Malaya to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 fighter moved from United Kingdom to 91 Sea Zone
1 carrier moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser and 2 destroyers moved from 81 Sea Zone to 95 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - British
Turning on Edit Mode
EDIT: Changing PUs for Americans from 146 to 73
EDIT: Changing PUs for Chinese from 26 to 13
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 1 artillery, 1 destroyer, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Siam to French Indo China
2 fighters moved from Malaya to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 fighter moved from United Kingdom to 91 Sea Zone
1 carrier moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser and 2 destroyers moved from 81 Sea Zone to 95 Sea Zone
Combat - British
Battle in 91 Sea Zone
British attack with 1 carrier, 1 fighter and 1 transport
Germans defend with 1 transport
British win with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Gibraltar
British attack with 1 armour and 1 infantry
Germans defend with 1 airfield, 1 harbour and 2 infantry
British win, taking Gibraltar from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in 95 Sea Zone
British attack with 1 cruiser and 2 destroyers
Italians defend with 3 submarines
British win with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 18
Casualties for Italians: 3 submarines
Battle in French Indo China
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Kweichow to Yunnan
1 fighter moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 infantry moved from Malaya to Shan State
2 aaGuns, 1 artillery and 5 infantry moved from South Australia to Northern Territory
1 destroyer and 1 transport moved from 40 Sea Zone to 39 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery and 2 transports moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 72 Sea Zone to 76 Sea Zone
1 artillery moved from Italian Somaliland to 76 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt
1 artillery and 1 infantry moved from Italian Somaliland to Ethiopia
1 infantry moved from French Central Africa to French Equatorial Africa
1 artillery moved from Burma to Yunnan
4 infantry moved from Burma to Yunnan
5 artilleries moved from India to Burma
Place Units - British
1 artillery and 2 infantry placed in Union of South Africa
1 tactical_bomber placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
Place Units - UK_Pacific
1 artillery, 2 infantry and 2 tactical_bombers placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,1,3,3,4,3,1,2
UK_Pacific collect 20 PUs (1 lost to blockades); end with 20 PUs total
Some Units in India change ownership: 1 artillery, 2 infantry and 2 tactical_bombers
Turning on Edit Mode
EDIT: Changing PUs for UK_Pacific from 20 to 18
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for UK_Pacific from 18 to 15
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 2 PUs;
Combat Move - Italians
Turning on Edit Mode
EDIT: Changing PUs for Italians from 2 to 0
EDIT: Turning off Edit Mode
1 artillery and 3 infantry moved from Tobruk to Alexandria
1 armour moved from Romania to Baltic States
1 armour moved from Eastern Poland to Baltic States
1 fighter moved from Western Germany to Alexandria
Combat - Italians
Battle in Baltic States
Italians attack with 2 armour
Russians defend with 1 infantry
Italians win, taking Baltic States from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Italians
Place Units - Italians
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 1 to 0
EDIT: Turning off Edit Mode
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
Combat - Americans
Non Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Eastern United States to Central United States
4 mech_infantrys moved from Eastern United States to Western United States
1 destroyer and 1 submarine moved from 123 Sea Zone to 109 Sea Zone
1 fighter moved from Iceland to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Iceland: 1 fighter
EDIT: Adding units owned by Americans to United Kingdom: 2 fighters
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 artillery moved from Szechwan to Yunnan
Place Units - Chinese
2 artilleries placed in Yunnan
1 artillery placed in Shensi
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 18 to 17
EDIT: Turning off Edit Mode
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Slight problem - I forgot that taking NSW took half of UK Pacific’s IPCs on hand - 16 in this case.
So I can add that to Japan no problem, but how would you like to modify your UK Pacific buy?
Sorry for forgetting!
That gives me problems with my current troop displacement :/. Replace all units build with 5 infantry.
Delete 1 Art, 2 Tac, and give you 1 more PU in the bank. Got it.
But it also kinda ruins my Pacific/Chinese/US turn.
I’m sorry. Want to rewind to that point then?
@Shin:
I’m sorry. Want to rewind to that point then?
Best to continue. You had some set backs as well anyways. And we are just testing. Tho I am becoming more positive about one aspect of the current setup being wrong. But we can discuss that point after we are done with this game.
I think the Japanese VCs need a serious rethink - was that what you had in mind?
@Shin:
I think the Japanese VCs need a serious rethink - was that what you had in mind?
I was thinking about those. Al tho I haven’t played in a while and forgot about the VC change till UK pacific this turn and that probably hasn’t helped much either. Still Japan can easily capture 7 VC´s by turn 3, which seems wrong. It takes any Axis power a lot longer then that to capture that many VC´s. Then again Pacific works slightly different.
In my opinion. Gamerman needs to ask Wheatbeer about the suggested VC change in pacific. He might be able to give a proper alternative. He is a really skilled axis player after all.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 50 to 66
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 artillery and 2 tactical_bombers
EDIT: Adding units owned by British to India: 3 infantry
EDIT: Turning off Edit Mode
Purchase Units - Germans
Germans buy 3 bombers and 2 mech_infantrys; Remaining resources: 3 PUs;
Politics - Germans
Turning on Edit Mode
EDIT: Changing PUs for Germans from 3 to 0
EDIT: Turning off Edit Mode
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Novgorod
Germans take Novgorod from Russians
1 fighter moved from Alexandria to 81 Sea Zone
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 fighters and 1 tactical_bomber moved from Alexandria to 95 Sea Zone
1 bomber moved from Alexandria to 95 Sea Zone
1 fighter moved from Alexandria to 95 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Finland to Karelia
Germans take Karelia from Russians
Combat - Germans
Battle in 81 Sea Zone
Germans attack with 1 fighter
British defend with 2 transports
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in 95 Sea Zone
Germans attack with 1 bomber, 3 fighters and 1 tactical_bomber
British defend with 1 cruiser and 2 destroyers
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 fighters
Casualties for British: 1 cruiser and 2 destroyers
Non Combat Move - Germans
1 fighter moved from 95 Sea Zone to Southern Italy
1 tactical_bomber moved from 95 Sea Zone to Southern Italy
1 bomber moved from 95 Sea Zone to Western Germany
1 fighter moved from 81 Sea Zone to Alexandria
2 aaGuns, 14 armour, 5 artilleries, 19 infantry and 6 mech_infantrys moved from Eastern Poland to Western Ukraine
1 aaGun and 5 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Western Germany
4 armour and 5 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
3 bombers and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs