@crockett36 i mean great start for the Italians
Whackamatt (Allies +11) vs. souL (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Iraq: 5 infantry
EDIT: Removing units owned by British from Trans-Jordan: 3 infantry
EDIT: Removing units owned by Americans from Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Iraq: 1 infantry
EDIT: Removing units owned by Italians from Syria: 1 mech_infantry
EDIT: Turning off Edit ModeNon Combat Move - Italians
1 armour moved from Syria to Iraq
3 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Northwest Persia to Iraq
1 infantry moved from Caucasus to TurkeyPlace Units - Italians
2 artilleries and 1 infantry placed in IraqTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,6,2,6,2,6,1,6,5,6,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,1,6
Italians collect 7 PUs (9 lost to blockades); end with 7 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 11 PUsTerritory Summary for Italians :
Kazakhstan : 1 flag
Syria : 1 flag
Northern Italy : 1 factory_major and 3 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 8 infantry
Caucasus : 1 flag, 1 factory_minor
Turkey : 1 infantry
Iraq : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor and 3 infantry
Persia : 1 flagProduction/PUs Summary :
Germans : 67 / 99
Russians : 3 / 0
Japanese : 21 / 18
Americans : 79 / 105
Chinese : 18 / 26
British : 33 / 38
UK_Pacific : 22 / 22
Italians : 16 / 11
ANZAC : 14 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0 -
I’ll retreat with my armor.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 bomber and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
4 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 99 Sea Zone to 81 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to MarianasCombat - ANZAC
Battle in Kwangsi
Battle in MarianasNon Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from West India to 79 Sea Zone
1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 79 Sea Zone to 81 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from 81 Sea Zone to Trans-Jordan
1 carrier, 1 cruiser and 7 destroyers moved from 79 Sea Zone to 81 Sea Zone
2 transports moved from 79 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 42 Sea Zone to 39 Sea ZonePlace Units - ANZAC
1 artillery, 1 bomber and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Combat Move - French
Turn Complete - French
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I forgot the atlantic.
trn 111 -> 112 load inf nwy -> 111 unload scot
ftr 112 -> 119
ftr 112 -> 105
4 inf fra -> sfra
8 inf 3 mec fra -> nor/bornor/bor
a
Rolls: 11@1; Total Hits: 111@1: (2, 3, 6, 5, 2, 5, 3, 6, 2, 1, 4)
d
Rolls: 1@3; Total Hits: 01@3: (4) -
sfra
a
Rolls: 4@1; Total Hits: 04@1: (5, 5, 4, 4)
d
Rolls: 1@2; Total Hits: 11@2: (2) -
sfra
a
Rolls: 3@1; Total Hits: 03@1: (6, 3, 4)
d
Rolls: 1@2; Total Hits: 01@2: (4) -
sfra
a
Rolls: 3@1; Total Hits: 03@1: (2, 5, 6)
d
Rolls: 1@2; Total Hits: 01@2: (5) -
sfra
a
Rolls: 3@1; Total Hits: 03@1: (2, 4, 6)
d
Rolls: 1@2; Total Hits: 11@2: (1) -
sfra
a
Rolls: 2@1; Total Hits: 02@1: (5, 5)
d
Rolls: 1@2; Total Hits: 01@2: (5) -
sfra
a
Rolls: 2@1; Total Hits: 02@1: (5, 4)
d
Rolls: 1@2; Total Hits: 11@2: (2) -
next 10 rounds, if needed. they go in order
a
Rolls: 10@1; Total Hits: 110@1: (5, 3, 1, 4, 3, 4, 4, 6, 4, 6)
d
Rolls: 10@2; Total Hits: 310@2: (4, 5, 5, 3, 6, 3, 1, 1, 2, 6) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 bomber, 7 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
3 fighters moved from Western Germany to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
3 armour and 6 mech_infantrys moved from Turkey to Trans-Jordan
1 bomber moved from Western Germany to 98 Sea Zone
2 bombers moved from Caucasus to Trans-Jordan
4 bombers moved from Northwest Persia to Trans-Jordan
2 bombers moved from Northwest Persia to 98 Sea ZoneCombat - Germans
Battle in 98 Sea Zone
Germans attack with 3 bombers and 5 fighters
British defend with 1 carrier and 4 destroyers
Germans roll dice for 3 bombers and 5 fighters in 98 Sea Zone, round 2 : 3/8 hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier and 4 destroyers in 98 Sea Zone, round 2 : 1/5 hits
1 fighter owned by the Germans and 2 destroyers owned by the British lost in 98 Sea Zone
Germans roll dice for 3 bombers and 4 fighters in 98 Sea Zone, round 3 : 5/7 hits
British roll dice for 1 carrier and 2 destroyers in 98 Sea Zone, round 3 : 0/3 hits
1 carrier owned by the British and 2 destroyers owned by the British lost in 98 Sea Zone
Germans win with 3 bombers and 4 fighters remaining. Battle score for attacker is 38
Casualties for Germans: 1 fighter
Casualties for British: 1 carrier and 4 destroyers
Battle in Trans-Jordan
Germans attack with 3 armour, 6 bombers and 6 mech_infantrys
ANZAC defend with 1 aaGun, 1 artillery and 4 infantry; British defend with 2 aaGuns and 3 fighters; Americans defend with 1 infantry
AA fire in Trans-Jordan : 2/6 hits
2 bombers owned by the Germans lost in Trans-Jordan
Germans roll dice for 3 armour, 4 bombers and 6 mech_infantrys in Trans-Jordan, round 2 : 7/13 hits
British roll dice for 3 aaGuns, 1 artillery, 3 fighters and 5 infantry in Trans-Jordan, round 2 : 3/9 hits
3 infantry owned by the ANZAC, 1 aaGun owned by the ANZAC, 1 infantry owned by the Americans, 3 mech_infantrys owned by the Germans and 2 aaGuns owned by the British lost in Trans-Jordan
Germans roll dice for 3 armour, 4 bombers and 3 mech_infantrys in Trans-Jordan, round 3 : 4/10 hits
British roll dice for 1 artillery, 3 fighters and 1 infantry in Trans-Jordan, round 3 : 3/5 hits
1 infantry owned by the ANZAC, 2 fighters owned by the British, 1 artillery owned by the ANZAC and 3 mech_infantrys owned by the Germans lost in Trans-Jordan
Germans roll dice for 3 armour and 4 bombers in Trans-Jordan, round 4 : 2/7 hits
British roll dice for 1 fighter in Trans-Jordan, round 4 : 1/1 hits
1 armour owned by the Germans and 1 fighter owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 2 armour and 4 bombers remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 aaGun, 1 artillery and 4 infantry
Casualties for Germans: 1 armour, 2 bombers and 6 mech_infantrys
Casualties for British: 2 aaGuns and 3 fighters
Casualties for Americans: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Norway: 1 infantry
EDIT: Adding units owned by Germans to Scotland: 1 infantry
EDIT: Changing ownership of Scotland from British to Germans
EDIT: Removing units owned by British from 119 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 105 Sea Zone: 2 transports
EDIT: Removing units owned by Germans from France: 3 infantry
EDIT: Removing units owned by Germans from France: 1 infantry
EDIT: Removing units owned by Americans from Southern France: 1 artillery
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 armour
EDIT: Adding units owned by Germans to Normandy Bordeaux: 8 infantry and 3 mech_infantrys
EDIT: Changing ownership of Normandy Bordeaux from Americans to Germans
EDIT: Changing ownership of Southern France from Americans to Germans
EDIT: Adding units owned by Germans to Southern France: 1 infantry
EDIT: Removing units owned by Germans from France: 8 infantry and 3 mech_infantrys
EDIT: Turning off Edit Mode
4 bombers moved from Trans-Jordan to Iraq
3 bombers and 2 fighters moved from 98 Sea Zone to Iraq
3 mech_infantrys moved from Caucasus to Iraq
3 armour moved from Volgograd to Turkey
2 armour and 1 mech_infantry moved from Rostov to Turkey
3 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Novosibirsk to Caucasus
6 infantry moved from Timguska to Yenisey
2 infantry moved from Novosibirsk to Timguska
2 infantry moved from Vologda to Novosibirsk
2 infantry moved from Samara to Novosibirsk
1 artillery and 2 infantry moved from Russia to Samara
1 infantry moved from Novgorod to Archangel
2 fighters moved from 98 Sea Zone to SyriaPlace Units - Germans
1 bomber placed in Western Germany
1 armour and 2 mech_infantrys placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 mech_infantrys
EDIT: Adding units owned by Germans to France: 3 mech_infantrys
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Rostov
2 armour and 1 mech_infantry placed in Volgograd
1 submarine placed in 112 Sea Zone
1 artillery and 5 infantry placed in Western Germany
2 infantry placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,6,1,2,4,3,4,5,6,6
Germans collect 73 PUs (2 lost to blockades); end with 73 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUsTerritory Summary for Germans :
Yenisey : 6 infantry
Timguska : 2 infantry
Olgiy : 1 flag
Tsagaan Olom : 1 flag
Trans-Jordan : 1 flag, 2 armour
Scotland : 1 flag, 1 airfield and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 8 infantry and 3 mech_infantrys
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Syria : 2 fighters
France : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 5 mech_infantrys
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 7 infantry
Romania : 1 airfield
Germany : 1 factory_major
Norway : 2 infantry
Southern Italy : 1 aaGun and 6 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 2 infantry
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag
Novosibirsk : 4 infantry
Vologda : 1 flag
Volgograd : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Turkmenistan : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 4 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag, 1 artillery and 2 infantry
112 Sea Zone : 2 carriers, 6 destroyers, 4 fighters, 1 submarine and 4 transports
125 Sea Zone : 1 flag
Turkey : 1 flag, 5 armour and 1 mech_infantry
Switzerland : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Iraq : 3 aaGuns, 7 bombers, 2 fighters and 3 mech_infantrys
Northwest Persia : 1 flag
Sweden : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
111 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 75 / 100
Russians : 3 / 0
Japanese : 20 / 18
Americans : 74 / 105
Chinese : 19 / 26
British : 30 / 38
UK_Pacific : 22 / 22
Italians : 16 / 11
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 artillery and 2 infantry; Remaining resources: 8 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kiangsu to Shantung
Japanese take Shantung from Chinese
1 fighter moved from Kwangtung to 36 Sea Zone
1 bomber moved from Caucasus to Egypt
14 fighters, 1 mech_infantry and 7 tactical_bombers moved from Kwangtung to KwangsiCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 36 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangsi
Japanese attack with 14 fighters, 1 mech_infantry and 7 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 14 fighters, 1 mech_infantry and 7 tactical_bombers in Kwangsi, round 2 : 9/22 hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits
2 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Kwangsi
Japanese win with 14 fighters and 7 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 2 infantry
Battle in Egypt
Japanese attack with 1 bomber
British defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Japanese roll dice for 1 bomber in Egypt, round 2 : 1/1 hits
British roll dice for 3 infantry in Egypt, round 2 : 1/3 hits
1 infantry owned by the British and 1 bomber owned by the Japanese lost in Egypt
British win with 2 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 bomber
Casualties for British: 1 infantryNon Combat Move - Japanese
14 fighters and 7 tactical_bombers moved from Kwangsi to Kwangtung
1 fighter moved from 36 Sea Zone to KwangtungPlace Units - Japanese
1 artillery and 2 infantry placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3,2,2,5,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,5,4,1,3,3,4,1,3,1,4,5,3,5,3,1,2,1,5
Japanese collect 10 PUs (12 lost to blockades); end with 18 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 17 infantry
Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 15 fighters, 1 harbour, 2 infantry and 7 tactical_bombers
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Timguska : 1 flag
Urals : 1 flag
Novosibirsk : 1 flagProduction/PUs Summary :
Germans : 75 / 100
Russians : 3 / 0
Japanese : 22 / 18
Americans : 74 / 105
Chinese : 17 / 26
British : 30 / 38
UK_Pacific : 22 / 22
Italians : 16 / 11
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 10 armour, 1 bomber, 2 destroyers and 4 infantry; Remaining resources: 5 PUs;Combat Move - Americans
3 artilleries and 5 infantry moved from Spain to 92 Sea Zone
2 fighters moved from Kweichow to West India
3 armour moved from Korea to Ulaanbaatar
2 armour moved from Jehol to Shantung
2 armour moved from Jehol to Ulaanbaatar
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
1 armour and 4 infantry moved from Argentina to Brazil
3 transports moved from 89 Sea Zone to 86 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 89 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from United Kingdom to 111 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Spain to Trans-Jordan
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Syria
2 carriers, 6 destroyers and 2 fighters moved from 92 Sea Zone to 98 Sea Zone
3 fighters moved from Gibraltar to EgyptCombat - Americans
Battle in 111 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Syria
Americans attack with 2 artilleries and 2 infantry
Germans defend with 2 fighters
Americans win, taking Syria from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 2 fighters
Casualties for Americans: 1 infantry
Battle in Trans-Jordan
Americans attack with 1 artillery, 1 bomber and 3 infantry
Germans defend with 2 armour
Americans win, taking Trans-Jordan from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for Americans: 1 infantry
Battle in Shantung
Americans attack with 2 armour
Japanese defend with 1 infantry
Americans win, taking Shantung from Japanese with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armourNon Combat Move - Americans
1 bomber moved from Trans-Jordan to Egypt
3 infantry moved from Spain to Gibraltar
1 fighter moved from Spain to Gibraltar
1 bomber moved from French Guiana to Gibraltar
1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 111 Sea Zone to United KingdomPlace Units - Americans
3 armour placed in Korea
7 armour, 1 bomber and 2 infantry placed in Eastern United States
2 infantry placed in Central United States
2 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 75 PUs; end with 80 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 artillery and 12 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 6 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - British
British buy 3 armour, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 44 infantry moved from Eastern Persia to Persia
British take Persia from Italians
6 artilleries moved from West India to Eastern Persia
2 transports moved from 81 Sea Zone to 79 Sea Zone
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
2 transports moved from 39 Sea Zone to 79 Sea Zone
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 battleship moved from 81 Sea Zone to 98 Sea Zone
1 transport moved from 82 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 fighters moved from Union of South Africa to Egypt
3 artilleries and 6 infantry moved from United Kingdom to ScotlandCombat - British
Battle in Scotland
British attack with 3 artilleries and 6 infantry
Germans defend with 1 airfield and 1 infantry
British win, taking Scotland from Germans with 3 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
2 aaGuns moved from Eastern Persia to Persia
1 aaGun moved from Eastern Persia to PersiaPlace Units - British
1 fighter and 2 infantry placed in Union of South Africa
3 armour placed in Egypt
1 artillery placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 fighter and 1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 23 PUs total
Some Units in India change ownership: 1 fighter and 1 tactical_bomber -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Iraq to Saudi Arabia
Italians take Saudi Arabia from Americans
1 armour moved from Saudi Arabia to Trans-Jordan
1 infantry moved from Turkey to Syria
1 artillery and 2 infantry moved from Iraq to Syria
1 artillery and 1 infantry moved from Iraq to Trans-JordanCombat - Italians
Battle in Syria
Italians attack with 1 artillery and 3 infantry
Americans defend with 2 artilleries and 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Syria, round 2 : 2/4 hits
Americans roll dice for 2 artilleries and 1 infantry in Syria, round 2 : 2/3 hits
1 artillery owned by the Americans, 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Syria
Italians roll dice for 1 artillery and 1 infantry in Syria, round 3 : 1/2 hits
Americans roll dice for 1 artillery in Syria, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Syria
Italians win, taking Syria from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 2 infantry
Casualties for Americans: 2 artilleries and 1 infantry
Battle in Trans-Jordan
Italians attack with 1 armour, 1 artillery and 1 infantry
Americans defend with 1 artillery and 2 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 2 : 2/3 hits
British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 0/3 hits
2 infantry owned by the Americans lost in Trans-Jordan
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 3 : 2/3 hits
British roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery and 2 infantryNon Combat Move - Italians
1 aaGun moved from Iraq to TurkeyPlace Units - Italians
3 infantry placed in CaucasusTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,1,2,2,2,6,1,4,3,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,4,2,3,6,3,4,6,4,1
Italians collect 7 PUs (10 lost to blockades); end with 9 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 11 PUsTerritory Summary for Italians :
Kazakhstan : 1 flag
Trans-Jordan : 1 flag, 1 armour, 1 artillery and 1 infantry
Syria : 1 flag, 1 artillery and 1 infantry
Northern Italy : 1 factory_major and 3 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 8 infantry
Caucasus : 1 flag, 1 factory_minor and 3 infantry
Turkey : 1 aaGun
Saudi Arabia : 1 flag
Iraq : 1 flag, 1 factory_minorProduction/PUs Summary :
Germans : 72 / 100
Russians : 3 / 0
Japanese : 16 / 18
Americans : 72 / 105
Chinese : 23 / 29
British : 34 / 40
UK_Pacific : 22 / 23
Italians : 17 / 11
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Marianas to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands
1 carrier, 1 cruiser, 7 destroyers and 4 transports moved from 81 Sea Zone to 79 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Java to 42 Sea Zone
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 transport moved from 42 Sea Zone to 62 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 79 Sea Zone
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
1 bomber moved from Queensland to West IndiaCombat - ANZAC
Battle in Marshall IslandsNon Combat Move - ANZAC
1 armour, 1 artillery and 2 infantry moved from 79 Sea Zone to West IndiaPlace Units - ANZAC
1 armour and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Combat Move - French
1 destroyer moved from 81 Sea Zone to 79 Sea ZoneNon Combat Move - French
Turn Complete - French





