i am away for the weekend, so maybe sunday night
14L G40 Bold (allies +17) v Cow (axis) - game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 destroyers, 7 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 artillery and 5 infantry moved from Yunnan to Kweichow
1 artillery, 2 bombers, 3 fighters, 5 infantry and 7 tactical_bombers moved from Hunan to Kweichow
1 infantry moved from Anhwe to Kweichow
1 fighter moved from Shan State to Kweichow
2 fighters moved from 37 Sea Zone to Kweichow
6 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 artillery moved from Northern Territory to Western Australia
1 mech_infantry moved from Suiyuyan to Hopei
1 mech_infantry moved from Hopei to KweichowCombat - Japanese
Battle in Soviet Far East
Battle in Siberia
Battle in Kweichow
Japanese attack with 2 artilleries, 2 bombers, 6 fighters, 11 infantry, 1 mech_infantry and 7 tactical_bombers
Chinese defend with 1 fighter and 27 infantry
2 artilleries owned by the Japanese retreated to Hopei
Chinese win, taking Soviet Far East from Russians, taking Siberia from Russians with 1 fighter and 17 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 11 infantry and 1 mech_infantry
Casualties for Chinese: 10 infantryNon Combat Move - Japanese
3 fighters moved from Kweichow to Hopei
1 aaGun, 2 artilleries and 5 infantry moved from Chahar to Hopei
1 infantry moved from Burma to Yunnan
3 infantry moved from Malaya to Shan State
1 infantry moved from West India to India
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 43 Sea Zone to 55 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 37 Sea Zone to 39 Sea Zone
1 battleship and 1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 armour and 1 artillery moved from Borneo to 43 Sea Zone
1 armour, 1 artillery and 2 transports moved from 43 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 artillery, 3 infantry and 3 transports moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 carrier and 2 fighters moved from 43 Sea Zone to 35 Sea Zone
1 armour, 2 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
2 submarines moved from 6 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from Kweichow to Hopei
2 bombers moved from Kweichow to India
3 fighters and 4 tactical_bombers moved from Kweichow to KwangsiPlace Units - Japanese
4 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in India
3 mech_infantrys placed in French Indo China
1 infantry placed in Malaya
6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 2 bombers, 1 factory_minor, 1 fighter and 1 harbour; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Normandy Bordeaux to Western Germany
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 bomber moved from Hawaiian Islands to 5 Sea Zone
1 infantry moved from Queensland to Northern Territory
ANZAC take Northern Territory from Japanese
1 submarine moved from 30 Sea Zone to 46 Sea Zone
2 fighters moved from Queensland to 46 Sea ZoneCombat - Americans
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Battle in DenmarkNon Combat Move - Americans
1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to Norway
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
1 bomber moved from Western Germany to Norway
2 infantry moved from Western United States to 10 Sea Zone
8 infantry moved from Johnston Island to 30 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
2 fighters moved from 46 Sea Zone to Queensland
8 infantry and 4 transports moved from 30 Sea Zone to 26 Sea Zone
8 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from Hawaiian Islands to Midway
2 carriers, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 aaGuns moved from Queensland to 54 Sea Zone
1 bomber moved from 5 Sea Zone to Buryatia
4 fighters moved from Western United States to Eastern United States
2 fighters moved from Hawaiian Islands to Western United States
1 infantry moved from Queensland to 54 Sea Zone
1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
3 aaGuns, 2 infantry and 3 transports moved from 54 Sea Zone to 26 Sea Zone
3 aaGuns and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to Western United StatesPlace Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Norway
2 bombers and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 1 infantry moved from Kweichow to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
16 infantry moved from Kweichow to SzechwanPlace Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total -
accidentally hit done
commence desperation attacks!!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from France to Normandy Bordeaux
Italians take Normandy Bordeaux from Americans
1 artillery and 1 infantry moved from France to Holland Belgium
1 artillery and 1 infantry moved from France to Southern France
1 infantry moved from France to Southern France
1 artillery moved from France to Southern France
2 fighters moved from Southern Italy to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
1 infantry moved from Ukraine to Rostov
1 infantry moved from Eastern Poland to Belarus
2 infantry moved from Ukraine to Bryansk
1 bomber moved from Ukraine to RussiaCombat - Italians
Battle in Southern France
Italians attack with 2 artilleries and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Russia
Italians attack with 1 bomber
Russians defend with 1 aaGun, 1 airfield, 2 armour, 6 artilleries, 1 factory_major, 12 infantry and 9 mech_infantrys
Russians win with 1 aaGun, 2 armour, 6 artilleries, 11 infantry and 9 mech_infantrys remaining. Battle score for attacker is -9
Casualties for Russians: 1 infantry
Casualties for Italians: 1 bomber
Battle in Holland Belgium
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Caucasus
Italians attack with 2 fighters and 2 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Caucasus from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 mech_infantry moved from Iraq to Egypt
2 fighters moved from Caucasus to Northwest Persia
1 infantry moved from Northern Italy to Western Germany
4 aaGuns moved from France to Western Germany
3 infantry moved from France to Western Germany
3 infantry moved from France to Western GermanyPlace Units - Italians
3 infantry placed in Egypt
3 mech_infantrys placed in Iraq
3 infantry placed in Ukraine
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Italians collect 30 PUs (3 lost to blockades); end with 30 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs -
I would not consider a 45% crack at Russia “desperate”
That is a reasonable attack.
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I am not going to turn down an offer to win a game strait up right then and there.
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@Cow:
I am not going to turn down an offer to win a game strait up right then and there.
LOL win it? That’s a good one.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 fighter moved from 112 Sea Zone to NorwayTurn Complete - French
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ok let’s get this over with.
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@Cow:
I am not going to turn down an offer to win a game strait up right then and there.
i almost choked i laughed so hard when i read this. :lol:
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fun game. even if you get moscow there, you lose badly. pyrrhic victory in other words. only way it gets you back in the game is to roll WAYYYYYY up, maybe top 0.1%, and then also roll way up on the defense of russia.
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anyway, at least the dice gods didn’t give you two straight games of otherworldly dice.
good luck, hope you make the playoffs.
cheers,
bold
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If I get Russia there, I get Russia again. You even calculate your odds of defending after that?
Be a bit before I secure the VC win. It would come eventually just because of Egypt and Novgorod’s positioning.
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i wish you had taken it barely. would have been a very fun game from there. you would have lost but it may have kept you fighting for a lot longer. you would have quit before i took berlin with the french though. :wink:
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can you post the final map?
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i’d like to know what your buy and other combat moves were.
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Information like that is precious. I bought under the assumption that I win with just 1 tank surviving. So that I could reclaim and hold Russia.
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@Cow:
Information like that is precious. I bought under the assumption that I win with just 1 tank surviving. So that I could reclaim and hold Russia.
precious? as precious as your G1 buy?
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It is obvious what I bought and did.





