@fasthard nevermind – had a file open from another game ;-) my mistake.
G40 League Cow (Allies + 13) vs JuanSpain (Axis) GAME II
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Intercept?
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none
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I am hoping for some good AA gun hits.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 1 factory_minor and 6 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 fighter moved from Bryansk to Kazakhstan
1 tactical_bomber moved from Bryansk to Kazakhstan
1 fighter moved from Bryansk to Kazakhstan
1 tactical_bomber moved from Bryansk to Kazakhstan
3 bombers moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
1 bomber moved from Western Germany to United Kingdom
1 armour moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
1 armour moved from Karelia to Novgorod
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Bryansk to Tambov
Germans take Tambov from RussiansCombat - Germans
Germans creates battle in territory 125 Sea Zone
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 7,6,8 and causes: 17 damage to unit: factory_major
Bombing raid in Russia causes 17 damage total.
Battle in Kazakhstan
Germans attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 fighter
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 fighter
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.
Cleaning up after air battlesNon Combat Move - Germans
2 fighters moved from Kazakhstan to Volgograd
2 tactical_bombers moved from Kazakhstan to Volgograd
1 aaGun moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to Rostov
1 fighter moved from Russia to Bryansk
3 bombers moved from Russia to Yugoslavia
2 armour moved from Novgorod to Bryansk
3 aaGuns, 9 artilleries and 1 mech_infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
3 artilleries moved from Eastern Poland to Belarus
4 infantry moved from Eastern Poland to Belarus
3 bombers moved from Germany to Western Germany
2 infantry moved from Western Germany to France
2 mech_infantrys moved from Western Germany to Poland
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from Southern Italy to BryanskPlace Units - Germans
1 factory_minor placed in Caucasus
3 infantry placed in Volgograd
3 infantry placed in Novgorod
3 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 51 PUs (2 lost to blockades); end with 52 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair 5 damage on 1 factory_major; Remaining resources: 17 PUs;
Russians buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Russians
3 artilleries and 13 infantry moved from Norway to Finland
1 artillery and 1 infantry moved from Russia to SmolenskCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 aaGun and 1 infantry
Germans win with no units remaining. Battle score for attacker is 1
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Russians
2 aaGuns and 17 infantry moved from Yenisey to Timguska
1 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Russians collect 19 PUs (3 lost to blockades); end with 21 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 27 PUs -
Damn one aa gun hit would have meant at least another inf this round lol.
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Bombers doing bonus damage is so silly in global. beat me what larry harris was thinking lol
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@Cow:
Bombers doing bonus damage is so silly in global. beat me what larry harris was thinking lol
You are right, however given mi dice are better than average with bombers until now, the effects are greater than they should. The only one in which you were lucky vs my bombers was with American destroyer closed to Uk, so that is giving me a chance.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 carriers and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
1 fighter moved from Philippines to 43 Sea Zone
2 artilleries moved from French Indo China to 36 Sea Zone
2 artilleries, 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 4 submarines, 3 tactical_bombers and 2 transports moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
2 artilleries moved from 41 Sea Zone to Sumatra
3 tactical_bombers moved from 41 Sea Zone to Sumatra
1 fighter moved from 41 Sea Zone to 39 Sea Zone
4 fighters moved from 41 Sea Zone to Sumatra
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery moved from Anhwe to Hunan
7 infantry moved from Anhwe to Hunan
1 bomber moved from Anhwe to HunanCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 destroyers, 4 submarines and 2 transports
Americans defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 2 battleships, 5 carriers, 2 destroyers, 4 submarines and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 39 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Sumatra
Japanese attack with 2 artilleries, 4 fighters and 3 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Sumatra from Americans with 1 artillery, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Japanese: 1 artillery and 1 tactical_bomber
Casualties for Americans: 1 artillery and 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
2 tactical_bombers moved from Sumatra to 41 Sea Zone
4 fighters moved from Sumatra to 41 Sea Zone
1 fighter moved from 43 Sea Zone to 41 Sea Zone
1 fighter moved from 39 Sea Zone to 41 Sea Zone
1 aaGun moved from Anhwe to Hunan
2 infantry moved from Japan to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
2 fighters, 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 carrier moved from 20 Sea Zone to 41 Sea ZonePlace Units - Japanese
2 carriers placed in 20 Sea Zone
1 infantry placed in Kwangtung
2 infantry placed in French Indo China
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 41 PUs; end with 46 PUs total -
scramble 1 fighter japan?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 harbour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
2 fighters moved from 42 Sea Zone to Sumatra
2 fighters moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 89 Sea Zone to 101 Sea Zone -
going to assume not… can roll it out in forum
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 factory_minor, 2 fighters and 1 infantry; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Siam to French Indo China
1 infantry moved from Malaya to Shan State
2 mech_infantrys moved from Yunnan to French Indo China
1 infantry moved from Burma to Yunnan
3 infantry moved from India to Burma
2 infantry moved from Yunnan to French Indo China
1 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
2 bombers moved from Persia to Caucasus
3 fighters moved from Persia to RussiaCombat - British
Battle in Caucasus
British attack with 2 bombers, 1 infantry and 1 mech_infantry
Germans defend with 1 factory_minor; Italians defend with 1 armour
British win, taking Caucasus from Germans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in French Indo China
British attack with 3 infantry and 2 mech_infantrys
Japanese defend with 1 factory_minor and 2 infantry
British win, taking French Indo China from Japanese with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 mech_infantry moved from Iraq to Eastern Persia
British take Eastern Persia from Neutral_Allies
2 infantry moved from Iraq to Northwest Persia
3 fighters moved from Egypt to Persia
2 bombers moved from Caucasus to Russia
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
1 factory_minor placed in Iraq
2 fighters and 1 infantry placed in EgyptTurn Complete - British
British collect 35 PUs; end with 38 PUs totalPlace Units - UK_Pacific
2 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 2 armour and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries and 3 transports; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Tunisia to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery and 1 transport moved from 94 Sea Zone to 92 Sea Zone
2 artilleries moved from 92 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to Morocco
1 armour, 2 artilleries, 1 bomber and 3 fighters moved from Algeria to Morocco
1 fighter moved from Southern Italy to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters and 1 infantry
British defend with 1 armour and 1 infantry; Americans defend with 1 artillery, 1 infantry and 2 mech_infantrys
Italians win, taking Morocco from Americans with 1 armour, 3 artilleries, 1 bomber and 4 fighters remaining. Battle score for attacker is 17
Casualties for British: 1 armour and 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery, 1 infantry and 2 mech_infantrysNon Combat Move - Italians
4 fighters moved from Morocco to Algeria
1 bomber moved from Morocco to Algeria
1 artillery moved from Ukraine to Rostov
2 aaGuns moved from Bessarabia to Ukraine
1 armour moved from Rostov to Bryansk
2 infantry moved from Ukraine to BryanskPlace Units - Italians
3 transports placed in 95 Sea Zone
2 artilleries placed in Southern Italy
Italians undo move 2.
2 artilleries placed in UkraineTurn Complete - Italians
Italians collect 20 PUs; end with 22 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 3 PUs;Combat Move - ANZAC
3 submarines moved from 42 Sea Zone to 20 Sea ZoneCombat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 2 carriers, 4 fighters and 1 transport
Units damaged: 1 carrier owned by the Japanese
2 submarines owned by the ANZAC Submerged
Japanese win with 4 fighters remaining. Battle score for attacker is 33
Casualties for Japanese: 2 carriers and 1 transport
Casualties for ANZAC: 1 submarine
4 fighters owned by the Japanese forced to land in KwangtungNon Combat Move - ANZAC
1 destroyer and 2 submarines moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
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YES SUBS WIN!
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I needed to win that 50/50 with the subs so bad. Now I just need to roll some freaking hits on bombers. COME ON HIT DAMN YOU DICE!
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BAIL ME OUT ONE MORE TIME ONE MORE TIME!





