@Avner said in L26 BM4 Avner(X) vs discalced(L+22):
scramble?
no scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_upgrade; Remaining resources: 79 PUs;
Germans buy 19 infantry and 3 mech_infantrys; Remaining resources: 10 PUs;
Combat Move - Germans
1 infantry moved from Northwest Persia to Iraq
Germans take Iraq from Russians
1 armour moved from Northwest Persia to Persia
19 mech_infantrys moved from Northwest Persia to Persia
1 bomber moved from Southern Italy to Bryansk
1 infantry moved from Rostov to Bryansk
1 bomber moved from France to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 bomber moved from United Kingdom to Spain
1 fighter moved from United Kingdom to Normandy Bordeaux
Combat - Germans
Battle in Persia
Germans attack with 1 armour and 19 mech_infantrys
British defend with 1 infantry
Germans win, taking Persia from Russians with 1 armour and 19 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Bryansk to Caucasus
3 armour and 3 mech_infantrys moved from Volgograd to Turkey
3 infantry moved from Volgograd to Caucasus
2 infantry moved from Rostov to Caucasus
30 artilleries and 50 infantry moved from Tambov to Volgograd
1 mech_infantry moved from Novosibirsk to Volgograd
1 submarine moved from 112 Sea Zone to 125 Sea Zone
3 infantry moved from Greater Southern Germany to Northern Italy
3 aaGuns and 13 infantry moved from Southern France to Spain
1 infantry moved from Western Germany to Northern Italy
4 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Spain
1 mech_infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Northwest Persia to Persia
1 aaGun, 6 artilleries, 2 infantry and 12 mech_infantrys moved from Northwest Persia to Iraq
2 mech_infantrys moved from Northern Italy to Slovakia Hungary
1 armour and 11 mech_infantrys moved from Northern Italy to Southern France
Place Units - Germans
3 mech_infantrys placed in Volgograd
3 infantry placed in Slovakia Hungary
10 infantry placed in Germany
3 infantry placed in Western Germany
3 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,6,6,4,1,6,2
Germans collect 49 PUs (5 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUs
bombing raid in london - the aircraft have landed where i want them. go ahead and make your intercept decision and roll it out prior to russian move. the bomber will attempt to strategically bomb your IC.
cheers
no intercept
aa fire
Rolls: 1@1; Total Hits: 01@1: (5)
damage
Rolling 1d6:
(3)
+2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Purchase Units - Russians
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 6
EDIT: Turning off Edit Mode
Russians buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Tambov
Russians take Tambov from Japanese
1 armour moved from Tambov to Bryansk
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
1 mech_infantry moved from Russia to Novosibirsk
Russians take Novosibirsk from Germans
1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Italians
1 armour moved from Russia to Bryansk
2 mech_infantrys moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
15 mech_infantrys moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 2 armour, 1 infantry and 17 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour, 1 infantry and 17 mech_infantrys in Bryansk, round 2 : 8/20 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 armour, 1 infantry and 17 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Russia to Bryansk
2 aaGuns, 30 artilleries and 83 infantry moved from Russia to Tambov
1 infantry moved from Archangel to Vologda
1 aaGun moved from Russia to Tambov
1 infantry moved from West India to Afghanistan
Russians take Afghanistan from Neutral_True
Place Units - Russians
1 armour and 6 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 23 PUs
Production/PUs Summary :
Germans : 52 / 80
Russians : 17 / 23
Japanese : 50 / 43
Americans : 67 / 92
Chinese : 4 / 7
British : 29 / 34
UK_Pacific : 20 / 25
Italians : 16 / 16
ANZAC : 19 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 5 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 bombers and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 mech_infantry moved from Spain to Gibraltar
Japanese take Gibraltar from British
1 armour moved from Turkey to Syria
Japanese take Syria from Russians
1 armour moved from Syria to Iraq
1 fighter moved from Shantung to Manchuria
1 tactical_bomber moved from Japan to Manchuria
2 infantry moved from Buyant-Uhaa to Manchuria
1 fighter moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 infantry moved from Caucasus to Kazakhstan
2 bombers moved from Finland to Novosibirsk
1 mech_infantry moved from Shensi to Novosibirsk
1 bomber moved from Finland to Kazakhstan
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Manchuria from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 4 submarines and 1 transport
4 submarines owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kazakhstan
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Japanese attack with 2 bombers and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kwangtung
Japanese attack with 1 artillery and 1 infantry
UK_Pacific defend with 1 harbour; Americans defend with 1 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Central Mongolia from Neutral_True to Japanese
EDIT: Turning off Edit Mode
1 aaGun, 2 artilleries and 11 infantry moved from Kwangsi to Kiangsi
1 fighter moved from 19 Sea Zone to Shantung
1 fighter and 1 tactical_bomber moved from Manchuria to Chahar
1 fighter moved from Shantung to Chahar
2 fighters moved from Japan to Chahar
3 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Caucasus to Iraq
27 mech_infantrys moved from Northwest Persia to Iraq
9 armour and 16 mech_infantrys moved from Turkey to Iraq
4 artilleries moved from Turkey to Caucasus
4 infantry moved from Turkey to Caucasus
1 bomber moved from Kazakhstan to Caucasus
1 armour and 1 mech_infantry moved from Sweden to Karelia
7 bombers moved from Norway to Caucasus
2 fighters and 2 tactical_bombers moved from France to Southern Italy
3 bombers moved from Southern France to Caucasus
2 bombers moved from Novosibirsk to Caucasus
1 submarine moved from 3 Sea Zone to 1 Sea Zone
1 submarine moved from 3 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from Turkey to Caucasus
1 fighter moved from 17 Sea Zone to Japan
1 fighter moved from Japan to Chahar
1 mech_infantry moved from Buyant-Uhaa to Suiyuyan
1 mech_infantry moved from Buyant-Uhaa to Central Mongolia
Place Units - Japanese
3 bombers placed in Caucasus
2 infantry placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 28
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3,5,4,4,2,3,4,1,3,3,4,5,4,5,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3,1,4,3,5,3,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,2,3,1,1,4,4,3,6,4,3,2,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,1,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6,1,5
Japanese collect 29 PUs (28 lost to blockades); end with 30 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 destroyers, 5 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 8 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Trans-Jordan to Syria
Americans take Syria from Japanese
2 fighters and 2 tactical_bombers moved from 8 Sea Zone to 1 Sea Zone
1 bomber moved from Egypt to Caucasus
1 artillery and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Okinawa
1 artillery moved from Celebes to 44 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Okinawa
Strategic bombing raid in Caucasus
AA fire in Caucasus : 1/1 hits
1 bomber killed by AA
Bombing raid in Caucasus causes 0 damage total.
Battle in 1 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 1 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 6 Sea Zone from Japanese, taking Okinawa from Japanese, taking 1 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
3 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 123 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 101 Sea Zone to 123 Sea Zone
2 fighters moved from Eastern United States to Iceland
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
3 infantry moved from Saudi Arabia to Trans-Jordan
4 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
1 mech_infantry moved from Angola to Anglo Egyptian Sudan
2 infantry moved from Angola to Belgian Congo
1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 carrier moved from 44 Sea Zone to 37 Sea Zone
3 carriers and 4 destroyers moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
5 fighters and 1 tactical_bomber moved from 20 Sea Zone to Shan State
2 fighters moved from 44 Sea Zone to Shan State
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from French Central Africa to French Equatorial Africa
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 64 Sea Zone to 87 Sea Zone
1 cruiser and 2 destroyers moved from 64 Sea Zone to 106 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to Southeast Mexico
3 artilleries, 9 infantry and 6 transports moved from 64 Sea Zone to 106 Sea Zone
1 mech_infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 mech_infantry moved from Argentina to Venezuela
Americans take Venezuela from Neutral_True
4 infantry moved from Argentina to 85 Sea Zone
4 infantry and 2 transports moved from 85 Sea Zone to 87 Sea Zone
4 infantry moved from 87 Sea Zone to French West Africa
2 mech_infantrys moved from French Equatorial Africa to Egypt
4 fighters moved from Egypt to Trans-Jordan
7 fighters moved from Morocco to Trans-Jordan
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 battleship, 2 carriers, 2 destroyers and 1 submarine moved from 8 Sea Zone to 10 Sea Zone
2 fighters moved from 1 Sea Zone to 64 Sea Zone
2 tactical_bombers moved from 1 Sea Zone to Western United States
Place Units - Americans
2 destroyers, 2 submarines and 2 transports placed in 101 Sea Zone
5 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 71 PUs; end with 71 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
Production/PUs Summary :
Germans : 52 / 80
Russians : 16 / 23
Japanese : 55 / 30
Americans : 71 / 96
Chinese : 1 / 7
British : 29 / 34
UK_Pacific : 17 / 25
Italians : 16 / 16
ANZAC : 19 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 3 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total
Production/PUs Summary :
Germans : 52 / 80
Russians : 16 / 23
Japanese : 55 / 30
Americans : 71 / 96
Chinese : 1 / 2
British : 29 / 34
UK_Pacific : 17 / 25
Italians : 16 / 16
ANZAC : 19 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 3 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 2 aaGuns, 1 destroyer, 2 mech_infantrys and 1 submarine; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 aaGuns and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 destroyer moved from 83 Sea Zone to 87 Sea Zone
1 carrier and 2 fighters moved from 64 Sea Zone to 87 Sea Zone
2 artilleries, 3 destroyers, 2 infantry and 2 transports moved from 64 Sea Zone to 106 Sea Zone
1 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Mozambique to Belgian Congo
2 infantry moved from Mozambique to Tanganyika Territory
1 infantry moved from West India to Eastern Persia
1 infantry moved from French Indo China to Shan State
2 aaGuns, 4 artilleries and 30 infantry moved from Yunnan to Burma
5 bombers moved from Shan State to Burma
1 artillery and 5 infantry moved from West India to India
1 aaGun moved from Yunnan to Shan State
1 infantry moved from Shan State to Burma
2 submarines moved from 93 Sea Zone to 97 Sea Zone
Place Units - British
1 destroyer placed in 98 Sea Zone
1 submarine placed in 71 Sea Zone
2 mech_infantrys placed in Union of South Africa
2 aaGuns placed in Egypt
Turn Complete - British
British collect 29 PUs; end with 31 PUs total
Place Units - UK_Pacific
2 aaGuns and 5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 2 aaGuns and 5 infantry
Production/PUs Summary :
Germans : 52 / 80
Russians : 16 / 23
Japanese : 55 / 30
Americans : 71 / 96
Chinese : 1 / 2
British : 29 / 31
UK_Pacific : 17 / 17
Italians : 16 / 16
ANZAC : 19 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 3 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Spain to Portugal
1 fighter moved from Spain to Portugal
2 artilleries moved from Spain to Portugal
2 infantry moved from Spain to Portugal
1 infantry moved from Spain to Portugal
Combat - Italians
Battle in Portugal
Italians attack with 2 artilleries, 1 fighter and 5 infantry
Neutral_True defend with 2 infantry
Italians win, taking Portugal from Neutral_True with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_True: 2 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
6 infantry moved from Spain to Gibraltar
3 infantry moved from Southern France to Spain
3 infantry moved from Normandy Bordeaux to Spain
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Portugal to Spain
1 aaGun moved from Spain to Portugal
1 aaGun moved from Spain to Gibraltar
1 artillery moved from Spain to Gibraltar
1 artillery moved from Spain to Portugal
Place Units - Italians
3 infantry placed in Normandy Bordeaux
2 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,1,4,4,2,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4,2,3
Italians collect 7 PUs (10 lost to blockades); end with 8 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 6 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 20 Sea Zone
Non Combat Move - ANZAC
2 artilleries and 2 infantry moved from Shan State to Burma
1 artillery moved from Formosa to 20 Sea Zone
1 transport moved from 37 Sea Zone to 55 Sea Zone
1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 66 Sea Zone
1 artillery moved from 66 Sea Zone to Chile
ANZAC take Chile from Neutral_True
1 fighter and 1 tactical_bomber moved from Northern Territory to Shan State
1 carrier moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 27 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs
Production/PUs Summary :
Germans : 52 / 80
Russians : 16 / 23
Japanese : 55 / 30
Americans : 71 / 96
Chinese : 1 / 2
British : 29 / 31
UK_Pacific : 17 / 17
Italians : 17 / 13
ANZAC : 21 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 52 / 80
Russians : 16 / 23
Japanese : 55 / 30
Americans : 71 / 96
Chinese : 1 / 2
British : 29 / 31
UK_Pacific : 17 / 17
Italians : 17 / 13
ANZAC : 21 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 factory_major, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Iraq to Saudi Arabia
Germans take Saudi Arabia from Americans
1 infantry moved from Iraq to Syria
1 bomber moved from Caucasus to Syria
1 infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
3 infantry moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Karelia to Belarus
Germans take Belarus from Russians
1 bomber moved from Spain to Eastern Poland
Combat - Germans
Battle in Syria
Germans attack with 1 bomber and 1 infantry
Americans defend with 1 mech_infantry
Germans win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Eastern Poland
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 airfield and 1 infantry
Germans win, taking Eastern Poland from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
1 mech_infantry moved from Slovakia Hungary to Baltic States
10 infantry moved from Germany to Poland
3 infantry moved from Western Germany to France
3 infantry moved from France to Normandy Bordeaux
1 fighter moved from Normandy Bordeaux to Norway
9 infantry moved from Normandy Bordeaux to Spain
4 mech_infantrys moved from Southern France to Spain
4 mech_infantrys moved from Southern France to Portugal
1 armour and 3 mech_infantrys moved from Southern France to Gibraltar
4 infantry moved from Spain to Portugal
4 infantry moved from Spain to Gibraltar
1 aaGun moved from Spain to Gibraltar
1 aaGun moved from Spain to Portugal
2 infantry moved from Spain to Portugal
2 infantry moved from Spain to Gibraltar
1 infantry moved from Spain to Portugal
4 infantry moved from Northern Italy to Southern France
1 aaGun, 6 artilleries and 12 mech_infantrys moved from Iraq to Northwest Persia
1 armour and 22 mech_infantrys moved from Persia to Northwest Persia
3 armour and 3 mech_infantrys moved from Turkey to Northwest Persia
1 bomber moved from Syria to Caucasus
30 artilleries, 48 infantry and 4 mech_infantrys moved from Volgograd to Caucasus
1 bomber moved from Eastern Poland to Poland
1 tactical_bomber moved from Spain to Norway
Place Units - Germans
1 infantry placed in Volgograd
1 infantry placed in Ukraine
1 airfield and 1 factory_major placed in Norway
1 infantry and 2 mech_infantrys placed in France
6 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2,6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,6,5,2,4,6,4
Germans collect 52 PUs (6 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 mech_infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
1 infantry moved from Bryansk to Belarus
1 armour moved from Bryansk to Rostov
Russians take Rostov from Germans
2 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to Samara
2 fighters moved from Russia to Volgograd
2 fighters moved from Russia to Samara
2 fighters moved from Russia to Western Ukraine
2 fighters moved from Russia to Belarus
1 infantry moved from Afghanistan to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
1 artillery and 1 infantry moved from Trans-Jordan to Saudi Arabia
1 armour moved from Rostov to Tambov
1 mech_infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
1 mech_infantry moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Belarus
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Belarus, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Russians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Volgograd, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Saudi Arabia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Saudi Arabia, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Saudi Arabia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Saudi Arabia
Russians win, taking Saudi Arabia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 2 mech_infantrys in Ukraine, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Kazakhstan
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 2 fighters and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 mech_infantry in Western Ukraine, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Samara
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Samara, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Belarus to Russia
1 fighter moved from Ukraine to Russia
2 fighters moved from Western Ukraine to Russia
2 fighters moved from Samara to Russia
2 fighters moved from Volgograd to Russia
1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
4 infantry moved from Afghanistan to West India
1 aaGun moved from India to West India
1 infantry moved from Vologda to Urals
2 aaGuns moved from Bryansk to Russia
1 aaGun moved from Tambov to Russia
1 armour and 14 mech_infantrys moved from Bryansk to Russia
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 31 PUs
Production/PUs Summary :
Germans : 48 / 73
Russians : 23 / 31
Japanese : 54 / 30
Americans : 69 / 96
Chinese : 1 / 2
British : 29 / 31
UK_Pacific : 17 / 17
Italians : 17 / 13
ANZAC : 21 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour and 1 bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
8 bombers moved from Caucasus to Russia
2 bombers and 1 infantry moved from Caucasus to Kazakhstan
2 bombers moved from Caucasus to Russia
1 infantry moved from Turkey to Syria
Japanese take Syria from Americans
1 mech_infantry moved from Suiyuyan to Olgiy
1 mech_infantry moved from Central Mongolia to Dzavhan
1 fighter moved from Chahar to Dzavhan
1 fighter moved from Chahar to Dzavhan
3 fighters and 1 tactical_bomber moved from Chahar to Olgiy
1 fighter moved from Japan to 19 Sea Zone
1 infantry moved from Caucasus to Rostov
Japanese take Rostov from Russians
5 artilleries and 5 infantry moved from Caucasus to Volgograd
2 bombers moved from Caucasus to Ukraine
1 bomber moved from Caucasus to Kazakhstan
1 bomber moved from Caucasus to Ukraine
1 submarine moved from 2 Sea Zone to 1 Sea Zone
intercept in moscow?
yes, full intercept
man you smoked me again.
i’m just going to throw in the towel here. good game wheat!
cheers
Good game … Maybe we’ll hit 30+ rounds next season :-D