made pretty standard assumption of no scramble sz 35. your are welcome to redo it to your satisfaction.
AeV (Axis) vs Yoshi (Allies) R2 No Tech
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
6 submarines moved from 89 Sea Zone to 91 Sea Zone
2 bombers moved from Western United States to 91 Sea Zone
1 submarine moved from 31 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
1 battleship, 1 cruiser, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes -
z91battle : one hit from subs, I assumed your sub was fighting. I assumed (maybe wrongly ? but a click is so fast…) the first hit was for the cv. The bmb got one hit at their turn, what do you loose ?
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the Sub is fine you assumed correct Yoshi!
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you cannot loose the sub on air hit (I do not have any DD)… loosing the CV ? the DD ? something else ?
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(and I’d gladly take the roll you got :lol: )
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the CV please. Sorry Yoshi ,I ran late last night and I’m back to work now.
So my time is shifting a little bit.
But no worry, will still be present! :-) -
you got one hit, I lost a bomber.
Then I got one hit with the subs, I removed your sub, and now one hit with the bmb. What do you loose this time ?
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The Cruiser.
Hope to chip as much as possible away from your sneak attack. -
Destroyed everything with 3 subs remaining !
z37 now : 7 hits in total on first round, this leaves you with 2 units, what do you keep ? dBB + fgt ? tac + fgt ?
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BB + Fig
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
6 submarines moved from 89 Sea Zone to 91 Sea Zone
2 bombers moved from Western United States to 91 Sea Zone
1 submarine moved from 31 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
1 battleship, 1 cruiser, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to CelebesCombat - Americans
Battle in Celebes
Battle in 91 Sea Zone
Americans attack with 2 bombers and 6 submarines
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Units damaged: 1 carrier owned by the Germans
Americans win, taking Celebes from Japanese with 3 submarines remaining. Battle score for attacker is 35
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Casualties for Americans: 2 bombers and 3 submarines
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 37 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Americans win, taking 37 Sea Zone from Japanese with 5 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 57
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports
Casualties for Americans: 1 battleship, 1 cruiser and 3 destroyersNon Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 37 Sea Zone to Shan State
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 carriers, 2 cruisers, 2 infantry and 2 transports moved from 54 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 submarine moved from 2 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Alaska to Western United States
1 transport moved from 2 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Southeast Mexico to 64 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 64 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 aaGuns and 1 mech_infantry moved from British Columbia to Western United States
1 mech_infantry moved from Western United States to Southeast Mexico
1 armour moved from Queensland to South AustraliaPlace Units - Americans
1 carrier and 1 submarine placed in 101 Sea Zone
4 fighters and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Sikang to Yunnan
9 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 2 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to BurmaPlace Units - Chinese
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 9 PUs -
forgot to make the combat moves in asia for uk before hitting done and run dices in z97. I’ll start over and reroll the dices there (since you did not get any hit) ; by the way, I assumed no scramble (1CV, 1BB, 2CA, 4fgt, 1bmb is attacking… I guess the two italian fighters would be overwhelmed)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 destroyer, 2 submarines and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 7 damage on 1 factory_major; Remaining resources: 10 PUs;
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Shan State to Malaya
2 fighters and 1 tactical_bomber moved from Szechwan to Malaya
1 mech_infantry moved from Egypt to Kenya
British take Kenya from Italians
1 battleship and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 battleship and 2 fighters moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Cyprus to 97 Sea ZoneCombat - British
Battle in 97 Sea Zone
British attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers and 4 fighters
Italians defend with 1 destroyer
British win with 1 battleship, 1 bomber, 1 carrier, 2 cruisers and 4 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Malaya
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British win, taking Malaya from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 tactical_bomberNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Malaya to Shan State
1 tactical_bomber moved from Egypt to Eastern Persia
1 bomber moved from 97 Sea Zone to Persia
1 mech_infantry moved from Szechwan to Shan State
1 aaGun, 1 artillery and 7 infantry moved from Burma to Yunnan
2 aaGuns, 1 artillery and 11 infantry moved from Burma to Shan State
8 infantry moved from India to Burma
3 infantry moved from Eastern Persia to West India
3 infantry moved from Egypt to Alexandria
2 fighters moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from French West Africa to 83 Sea Zone
2 infantry and 1 transport moved from 83 Sea Zone to 86 Sea Zone
2 infantry moved from 86 Sea Zone to Brazil
1 armour and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 86 Sea Zone
1 armour and 1 infantry moved from 86 Sea Zone to Brazil
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 destroyer moved from 89 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 aaGun moved from British Guiana to Brazil
1 infantry moved from British Guiana to BrazilPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Kenya: 1 mech_infantry
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 infantry
EDIT: Adding units owned by British to Kenya: 1 infantry
EDIT: Adding units owned by British to Trans-Jordan: 1 mech_infantry
EDIT: Turning off Edit Mode
2 submarines and 1 transport placed in 98 Sea Zone
1 destroyer and 1 transport placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4
British collect 29 PUs (3 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry -
Sorry for the edit… played a little too fast here.
Since I do not believe there is any impact from the previous dice on this change, I allowed myself to make this edit ; if this is any problem for you, feel free to edit back :)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
1 armour moved from Bulgaria to Bessarabia
Italians take Bessarabia from Russians
3 infantry moved from Bulgaria to Romania
1 armour, 1 artillery and 1 infantry moved from Libya to Tobruk
2 fighters moved from Southern Italy to Tobruk -
Sorry for the edit… played a little too fast here.
Since I do not believe there is any impact from the previous dice on this change, I allowed myself to make this edit ; if this is any problem for you, feel free to edit back :)
It’s ok ,no worries.
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looks like you did not finish your turn :)
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anyway, your ncm will not change anzac or france turn, so I tell you here these turns so that you can play germany after :
Anzac -> buy 2fgt, 1tp ; 1CA move to Hawai, 3subs move to z54 ; 2fgt, 2inf to Yunnan ; 1fgt to Siam ; 1tp to z71
France -> 1inf to Egypt, 1DD to z97, 1fgt to ScotlandHere is a file giving these moves
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
1 armour moved from Bulgaria to Bessarabia
Italians take Bessarabia from Russians
3 infantry moved from Bulgaria to Romania
1 armour, 1 artillery and 1 infantry moved from Libya to Tobruk
2 fighters moved from Southern Italy to TobrukCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 fighter placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4,2,3,5,5
Italians collect 10 PUs (6 lost to blockades); end with 10 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs