@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
does the aaa in Holland enable a Land Scramble from W-Ger?
yes
I am disgusted. Your units in Archangel hit 5/5…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 106 Sea Zone to 108 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from Karelia to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Archangel
6 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
3 bombers moved from Western Germany to Archangel
1 bomber moved from Southern France to Gibraltar
Combat - Germans
Battle in Archangel
Germans attack with 1 artillery, 3 bombers and 1 infantry
Russians defend with 5 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -31
Casualties for Germans: 1 artillery, 3 bombers and 1 infantry
Casualties for Russians: 4 infantry
Strategic bombing raid in Gibraltar
Bombing raid in Gibraltar rolls: 7 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.
Non Combat Move - Germans
1 aaGun moved from Baltic States to Belarus
2 aaGuns, 3 artilleries, 16 infantry and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
3 armour, 2 artilleries, 6 infantry and 4 mech_infantrys moved from Bessarabia to Western Ukraine
2 infantry moved from Romania to Bessarabia
2 infantry moved from Yugoslavia to Northern Italy
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from Southern France to Western Germany
1 aaGun and 1 artillery moved from Western Germany to Northern Italy
1 bomber moved from Gibraltar to Southern France
1 bomber moved from Western Germany to Southern Italy
2 infantry moved from Germany to Poland
6 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Norway to Finland
1 destroyer moved from 111 Sea Zone to 125 Sea Zone
1 cruiser moved from 111 Sea Zone to 112 Sea Zone
1 battleship moved from 111 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
2 fighters and 1 tactical_bomber moved from Syria to Alexandria
2 fighters and 1 tactical_bomber moved from Southern Italy to Alexandria
1 fighter moved from Southern Italy to Western Germany
Place Units - Germans
4 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 106 Sea Zone to 108 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from Karelia to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Archangel
6 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
3 bombers moved from Western Germany to Archangel
1 bomber moved from Southern France to Gibraltar
Combat - Germans
Battle in Archangel
Germans attack with 1 artillery, 3 bombers and 1 infantry
Russians defend with 5 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -31
Casualties for Germans: 1 artillery, 3 bombers and 1 infantry
Casualties for Russians: 4 infantry
Strategic bombing raid in Gibraltar
Bombing raid in Gibraltar rolls: 7 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.
Non Combat Move - Germans
1 aaGun moved from Baltic States to Belarus
2 aaGuns, 3 artilleries, 16 infantry and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
3 armour, 2 artilleries, 6 infantry and 4 mech_infantrys moved from Bessarabia to Western Ukraine
2 infantry moved from Romania to Bessarabia
2 infantry moved from Yugoslavia to Northern Italy
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from Southern France to Western Germany
1 aaGun and 1 artillery moved from Western Germany to Northern Italy
1 bomber moved from Gibraltar to Southern France
1 bomber moved from Western Germany to Southern Italy
2 infantry moved from Germany to Poland
6 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Norway to Finland
1 destroyer moved from 111 Sea Zone to 125 Sea Zone
1 cruiser moved from 111 Sea Zone to 112 Sea Zone
1 battleship moved from 111 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
2 fighters and 1 tactical_bomber moved from Syria to Alexandria
2 fighters and 1 tactical_bomber moved from Southern Italy to Alexandria
1 fighter moved from Southern Italy to Western Germany
Place Units - Germans
4 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 108 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 106 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
It’s going to take me a while to get over your 5/5 in Archangel - yikes! I was going to strafe it one round, mayne two - but you made sure there was no second round ;) ouch!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 armour, 2 mech_infantrys and 1 tactical_bomber moved from Caucasus to Iraq
2 infantry moved from Northwest Persia to Iraq
2 infantry moved from Bryansk to Ukraine
2 fighters moved from Caucasus to Ukraine
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
Combat - Russians
Battle in Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Iraq
Russians attack with 2 armour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 4 infantry
Russians roll dice for 2 armour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 2/7 hits
Italians roll dice for 4 infantry in Iraq, round 2 : 1/4 hits
1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Iraq
Russians roll dice for 2 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 2/6 hits
Italians roll dice for 2 infantry in Iraq, round 3 : 0/2 hits
2 infantry owned by the Italians lost in Iraq
Russians win, taking Iraq from Italians with 2 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Italians: 4 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 fighters moved from Ukraine to Bryansk
1 artillery and 9 infantry moved from Russia to Bryansk
2 infantry moved from Volgograd to Tambov
2 aaGuns moved from Amur to Korea
15 infantry moved from Amur to Korea
1 infantry moved from Amur to Manchuria
1 infantry moved from Amur to Korea
1 tactical_bomber moved from Iraq to Persia
1 infantry moved from Archangel to Vologda
Place Units - Russians
10 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 31 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Territory Summary for Russians :
Korea : 2 aaGuns and 16 infantry
Manchuria : 2 infantry
Bryansk : 4 aaGuns, 8 artilleries, 2 fighters and 35 infantry
Russia : 1 airfield, 1 factory_major and 10 infantry
Tambov : 2 infantry
Ukraine : 1 factory_minor and 2 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor and 1 infantry
Iraq : 1 flag, 2 armour, 1 infantry and 2 mech_infantrys
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
Persia : 1 tactical_bomber
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 49 / 62
Russians : 31 / 35
Japanese : 28 / 36
Americans : 55 / 80
Chinese : 9 / 17
British : 31 / 28
UK_Pacific : 17 / 18
Italians : 14 / 17
ANZAC : 14 / 25
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
It’s going to take me a while to get over your 5/5 in Archangel - yikes! I was going to strafe it one round, mayne two - but you made sure there was no second round ;) ouch!
Yeah… I refreshed the browser 3 times to make sure I wasn’t seeing things. That was nuts. Sorry about that. I’d assume losing 1 due to bad luck, but all 3… damn.
It’s going to take me a while to get over your 5/5 in Archangel - yikes! I was going to strafe it one round, mayne two - but you made sure there was no second round ;) ouch!
Yeah… I refreshed the browser 3 times to make sure I wasn’t seeing things. That was nuts. Sorry about that. I’d assume losing 1 due to bad luck, but all 3… damn.
I was also willing to “risk 1” - but all 3… it was nuts… major setback
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 factory_minor, 2 fighters and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 fighter moved from Japan to 6 Sea Zone
1 artillery and 2 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
3 infantry moved from Anhwe to Kiangsi
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Yunnan to Kwangtung
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 fighter moved from Kwangsi to Kwangtung
4 fighters moved from 38 Sea Zone to India
2 fighters moved from 37 Sea Zone to India
4 fighters and 8 tactical_bombers moved from Kwangsi to India
1 bomber moved from Kwangsi to India
1 artillery moved from Kwangsi to Kwangtung
1 armour and 3 infantry moved from Kwangsi to 36 Sea Zone
3 artilleries and 5 infantry moved from French Indo China to 36 Sea Zone
1 armour, 3 artilleries, 8 infantry and 6 transports moved from 36 Sea Zone to 39 Sea Zone
1 armour, 3 artilleries and 8 infantry moved from 39 Sea Zone to India
1 battleship and 1 cruiser moved from 37 Sea Zone to 39 Sea Zone
Combat - Japanese
Battle in India
Japanese attack with 1 armour, 3 artilleries, 1 bomber, 10 fighters, 8 infantry and 8 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 1 artillery, 1 harbour and 13 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 18PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 3 artilleries, 1 bomber, 8 fighters, 4 infantry and 8 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Japanese: 2 fighters and 4 infantry
Casualties for British: 3 aaGuns, 1 artillery and 13 infantry
Battle in 6 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter and 1 mech_infantry
British defend with 1 harbour and 1 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kiangsi
Japanese attack with 3 infantry
British defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 carrier moved from 38 Sea Zone to 39 Sea Zone
1 carrier moved from 38 Sea Zone to 39 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
4 infantry moved from Jehol to Anhwe
2 artilleries and 1 infantry moved from Yunnan to Burma
1 fighter moved from 6 Sea Zone to Japan
3 fighters and 3 tactical_bombers moved from India to 39 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea Zone
5 fighters and 5 tactical_bombers moved from India to Yunnan
1 fighter moved from Kwangtung to Japan
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
1 bomber moved from India to Kwangsi
1 artillery and 3 infantry moved from Kweichow to Yunnan
1 aaGun moved from Anhwe to Kiangsi
Place Units - Japanese
1 factory_minor placed in French Indo China
2 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 40 PUs; end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 factory_minor, 1 harbour, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 bomber moved from Midway to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
Combat - Americans
Battle in 21 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 21 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 bomber moved from 21 Sea Zone to Philippines
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 carrier and 2 fighters moved from 7 Sea Zone to 6 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 destroyers and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 factory_minor and 1 harbour placed in Korea
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour and 1 infantry
Korea : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Philippines : 1 airfield, 1 bomber, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
33 Sea Zone : 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
35 Sea Zone : 1 flag, 1 submarine
26 Sea Zone : 2 destroyers and 6 submarines
20 Sea Zone : 1 submarine
22 Sea Zone : 1 flag
21 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer and 1 submarine
6 Sea Zone : 2 carriers, 1 destroyer and 4 fighters
Central United States : 1 artillery, 1 factory_major and 2 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
93 Sea Zone : 2 submarines
101 Sea Zone : 1 carrier, 1 destroyer and 2 transports
Production/PUs Summary :
Germans : 49 / 62
Russians : 31 / 35
Japanese : 40 / 64
Americans : 55 / 81
Chinese : 5 / 17
British : 31 / 28
UK_Pacific : 9 / 0
Italians : 14 / 17
ANZAC : 14 / 25
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Adding units owned by Americans to Philippines: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
2 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to Shensi
1 infantry moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
Place Units - Chinese
5 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total
Territory Summary for Chinese :
Shensi : 3 infantry
Sikang : 1 fighter and 13 infantry
Production/PUs Summary :
Germans : 49 / 62
Russians : 31 / 35
Japanese : 39 / 64
Americans : 55 / 81
Chinese : 6 / 8
British : 31 / 28
UK_Pacific : 9 / 0
Italians : 14 / 17
ANZAC : 14 / 25
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
Combat - British
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Eastern Persia to Bryansk
3 infantry moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from Kenya to Egypt
1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Tanganyika Territory to Belgian Congo
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 fighter moved from 98 Sea Zone to Bryansk
1 bomber moved from French West Africa to Egypt
1 fighter moved from Egypt to Bryansk
1 fighter moved from 98 Sea Zone to Bryansk
Place Units - British
1 factory_minor placed in Egypt
1 artillery and 2 infantry placed in Union of South Africa
1 submarine placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4
British collect 26 PUs (5 lost to blockades); end with 26 PUs total
Turn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Malaya : 1 harbour and 3 infantry
33 Sea Zone : 1 battleship
West India : 1 infantry
Belgian Congo : 1 infantry and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 1 mech_infantry
Union of South Africa : 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 9 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 artillery and 1 infantry
Ethiopia : 1 flag
Bryansk : 5 fighters and 1 tactical_bomber
106 Sea Zone : 1 submarine
Eastern Persia : 1 flag, 1 artillery and 1 infantry
71 Sea Zone : 2 transports
Northwest Persia : 3 infantry
Persia : 1 flag
98 Sea Zone : 1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 2 transports
Production/PUs Summary :
Germans : 49 / 62
Russians : 31 / 35
Japanese : 39 / 64
Americans : 55 / 81
Chinese : 6 / 8
British : 31 / 26
UK_Pacific : 9 / 0
Italians : 14 / 17
ANZAC : 14 / 25
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 bomber and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Greece to Romania
1 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
2 infantry moved from Greece to 97 Sea Zone
Combat - Italians
Battle in Gibraltar
Non Combat Move - Italians
2 fighters moved from Southern Italy to Alexandria
2 infantry moved from 97 Sea Zone to Southern Italy
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,4,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,3,4,5,6,5,4
Italians collect 10 PUs (4 lost to blockades); end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
3 fighters moved from Queensland to Philippines
1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Territory Summary for ANZAC :
Caroline Islands : 1 artillery and 1 infantry
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Philippines : 3 fighters
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 destroyer
33 Sea Zone : 1 cruiser, 1 submarine and 1 transport
19 Sea Zone : 1 submarine
62 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Egypt : 2 infantry
Production/PUs Summary :
Germans : 49 / 62
Russians : 31 / 35
Japanese : 39 / 64
Americans : 55 / 81
Chinese : 6 / 8
British : 31 / 26
UK_Pacific : 9 / 0
Italians : 14 / 16
ANZAC : 14 / 28
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 fighter moved from United Kingdom to 92 Sea Zone
Combat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from 92 Sea Zone to Algeria
3 infantry moved from Tunisia to Algeria
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Algeria : 1 fighter and 3 infantry
Libya : 1 flag
98 Sea Zone : 1 cruiser and 1 destroyer
Production/PUs Summary :
Germans : 49 / 62
Russians : 31 / 35
Japanese : 39 / 64
Americans : 55 / 81
Chinese : 6 / 8
British : 31 / 26
UK_Pacific : 9 / 0
Italians : 14 / 16
ANZAC : 14 / 28
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber, 1 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 transport moved from 127 Sea Zone to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 106 Sea Zone to 123 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
3 armour, 5 artilleries, 23 infantry and 8 mech_infantrys moved from Western Ukraine to Ukraine
6 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Poland to Eastern Poland
1 infantry moved from Bessarabia to Ukraine
1 fighter moved from Western Germany to Southern Italy
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
3 infantry moved from Novgorod to Archangel
1 artillery and 2 infantry moved from Northern Italy to Western Germany
1 artillery and 2 infantry moved from Southern France to Northern Italy
Combat - Germans
Battle in Ukraine
Germans attack with 9 armour, 5 artilleries, 25 infantry and 14 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 9 armour, 5 artilleries, 24 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 aaGuns moved from Western Ukraine to Ukraine
1 aaGun moved from Belarus to Archangel
1 aaGun moved from Finland to Karelia
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Southern France to Northern Italy
1 bomber moved from Southern Italy to Eastern Poland
1 bomber moved from Southern France to Eastern Poland
Place Units - Germans
1 transport placed in 112 Sea Zone
3 armour placed in Novgorod
1 armour and 4 mech_infantrys placed in Germany
1 bomber and 1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 2 bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Southern Italy: 2 bombers
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
2 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Russians
Non Combat Move - Russians
2 armour and 2 mech_infantrys moved from Iraq to Egypt
1 infantry moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Persia to Egypt
2 infantry moved from Tambov to Bryansk
10 infantry moved from Russia to Bryansk
1 infantry moved from Vologda to Russia
1 infantry moved from Volgograd to Rostov
2 aaGuns and 16 infantry moved from Korea to Manchuria
Place Units - Russians
10 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 28 PUs; end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Territory Summary for Russians :
Jehol : 2 infantry
Manchuria : 2 aaGuns and 16 infantry
Trans-Jordan : 1 infantry
Egypt : 2 armour, 2 mech_infantrys and 1 tactical_bomber
Bryansk : 4 aaGuns, 8 artilleries, 2 fighters and 47 infantry
Rostov : 1 infantry
Russia : 1 airfield, 1 factory_major and 11 infantry
Volgograd : 1 factory_minor and 1 infantry
Iraq : 1 flag
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 52 / 62
Russians : 28 / 33
Japanese : 38 / 64
Americans : 55 / 81
Chinese : 7 / 8
British : 31 / 26
UK_Pacific : 9 / 0
Italians : 14 / 16
ANZAC : 14 / 28
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
This Japan move might take a couple of hours - many decisions to make. ;)
Hopefully it will be available in not too long (at least counting the fact that you’re 3 hours behind) ;)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 airfield, 2 destroyers, 3 fighters and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 artilleries and 2 infantry moved from India to West India
1 armour moved from India to West India
2 transports moved from 39 Sea Zone to 38 Sea Zone
2 artilleries and 2 infantry moved from Burma to 38 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 38 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Shan State to Malaya
2 fighters and 1 tactical_bomber moved from Yunnan to Malaya
1 fighter, 1 submarine and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
1 bomber moved from Kwangsi to Shensi
2 fighters and 2 tactical_bombers moved from Yunnan to Shensi
1 infantry moved from Szechwan to Shensi
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Kansu to Shensi
Combat - Japanese
Battle in West India
Japanese attack with 1 armour, 2 artilleries and 2 infantry
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Shensi from Chinese with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win, taking 42 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Malaya
Japanese attack with 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour and 3 infantry
Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Non Combat Move - Japanese
1 aaGun moved from Kiangsi to Anhwe
2 infantry moved from Kiangsi to Kwangsi
1 mech_infantry moved from Kwangtung to French Indo China
1 artillery moved from Kwangtung to Kwangsi
1 artillery and 3 infantry moved from Yunnan to Kweichow
1 fighter and 2 tactical_bombers moved from Yunnan to Kwangsi
1 bomber, 2 fighters and 2 tactical_bombers moved from Shensi to Anhwe
2 fighters and 1 tactical_bomber moved from Malaya to French Indo China
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 39 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 4 transports moved from 39 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from India to West India
Place Units - Japanese
2 destroyers placed in 36 Sea Zone
1 airfield and 1 infantry placed in French Indo China
3 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,3,5,6,6,5,4,2
Japanese collect 37 PUs (9 lost to blockades); end with 37 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 4 PUs;
Combat Move - Americans
1 bomber moved from Philippines to 37 Sea Zone
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
Americans take 106 Sea Zone from Germans
Combat - Americans
Americans creates battle in territory 20 Sea Zone
Americans creates battle in territory 6 Sea Zone
Battle in 123 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 123 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 123 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 123 Sea Zone
Americans win, taking 20 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 37 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 37 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - Americans
1 bomber moved from 37 Sea Zone to Queensland
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
2 destroyers and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
Place Units - Americans
3 submarines placed in 6 Sea Zone
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour and 1 infantry
Korea : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Queensland : 1 bomber
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
33 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 5 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 2 transports
35 Sea Zone : 1 flag
26 Sea Zone : 1 destroyer and 1 submarine
20 Sea Zone : 1 flag, 1 destroyer
22 Sea Zone : 1 flag
19 Sea Zone : 2 submarines
6 Sea Zone : 1 flag, 6 submarines
Central United States : 1 artillery, 1 factory_major and 2 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
123 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag, 1 carrier
86 Sea Zone : 2 transports
93 Sea Zone : 2 submarines
101 Sea Zone : 1 carrier, 1 destroyer and 2 transports
Brazil : 1 flag, 3 infantry and 1 mech_infantry
Production/PUs Summary :
Germans : 52 / 62
Russians : 26 / 33
Japanese : 46 / 42
Americans : 57 / 86
Chinese : 6 / 8
British : 31 / 26
UK_Pacific : 4 / 0
Italians : 14 / 16
ANZAC : 14 / 28
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
2 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total
Territory Summary for Chinese :
Jehol : 1 infantry
Shensi : 1 infantry
Tsinghai : 1 infantry
Szechwan : 1 infantry
Sikang : 1 fighter and 10 infantry
Production/PUs Summary :
Germans : 52 / 62
Russians : 26 / 33
Japanese : 44 / 42
Americans : 57 / 86
Chinese : 8 / 10
British : 31 / 26
UK_Pacific : 4 / 0
Italians : 14 / 16
ANZAC : 14 / 28
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0