No intercept
14L arathorn (Axis) vs Ziggurat (Allies +15)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneTurn Complete - French
Territory Summary for French :
Gibraltar : 1 fighter
United Kingdom : 2 infantry
Normandy Bordeaux : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
French Central Africa : 1 infantry
Algeria : 1 infantry
Tunisia : 1 infantry
Libya : 1 flag, 1 infantry
92 Sea Zone : 1 cruiser
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 37 / 66
Russians : 37 / 37
Japanese : 29 / 41
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 35
UK_Pacific : 17 / 18
Italians : 13 / 13
ANZAC : 14 / 18
French : 12 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
1 submarine moved from 111 Sea Zone to 125 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 111 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from Bulgaria to Yugoslavia
2 armour, 2 artilleries, 7 infantry and 4 mech_infantrys moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bulgaria to Bessarabia
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
3 artilleries and 15 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
2 infantry moved from Slovakia Hungary to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Yugoslavia
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 transport moved from 114 Sea Zone to 112 Sea ZoneCombat - Germans
Battle in 111 Sea Zone
Germans attack with 1 battleship, 1 cruiser and 1 destroyer
Russians defend with 1 submarine
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 91 Sea Zone
Germans attack with 2 bombers and 1 submarine
British defend with 1 destroyer
Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Yugoslavia
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Neutral_Allies defend with 1 infantry
Germans win, taking Yugoslavia from Neutral_Allies with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from French with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery and 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Karelia from Russians to Germans
EDIT: Adding units owned by Germans to Karelia: 7 infantry
EDIT: Removing units owned by Germans from Finland: 7 infantry
EDIT: Turning off Edit Mode
1 aaGun moved from Western Germany to 112 Sea Zone
1 aaGun moved from 112 Sea Zone to Norway
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Poland to Baltic States
1 aaGun moved from Poland to Eastern Poland
2 fighters and 1 tactical_bomber moved from Southern Italy to Syria
2 bombers moved from 91 Sea Zone to Southern France
1 infantry moved from France to Southern France
1 aaGun moved from France to Southern France
2 artilleries moved from France to Western Germany
6 armour moved from France to Germany
2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Southern Italy
1 fighter and 1 tactical_bomber moved from Yugoslavia to Southern Italy
2 infantry moved from Bulgaria to RomaniaPlace Units - Germans
6 mech_infantrys placed in Germany
3 bombers and 2 infantry placed in Western Germany
Germans undo move 2.
3 bombers placed in Western Germany
2 infantry placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
I forgot a walk-in into Karelia that I edited in. I ran the map in local mode first, and forgot it when I did the “real mode”. I hope it is ok.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
Non Combat Move - Russians
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 armour and 2 mech_infantrys moved from Ukraine to Caucasus
4 artilleries and 6 infantry moved from Ukraine to Bryansk
2 aaGuns, 1 artillery and 14 infantry moved from Belarus to Bryansk
1 artillery and 7 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Caucasus
5 infantry moved from Novgorod to Archangel
2 aaGuns and 18 infantry moved from Buryatia to AmurPlace Units - Russians
1 artillery and 9 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs totalTerritory Summary for Russians :
Amur : 2 aaGuns and 18 infantry
Bryansk : 4 aaGuns, 7 artilleries and 28 infantry
Archangel : 5 infantry
Russia : 1 airfield, 1 artillery, 1 factory_major and 9 infantry
Ukraine : 1 factory_minor
Volgograd : 1 factory_minor and 2 infantry
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag, 2 infantry
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 44 / 49
Russians : 34 / 34
Japanese : 29 / 41
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 35
UK_Pacific : 17 / 18
Italians : 13 / 13
ANZAC : 14 / 18
French : 10 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
I forgot a walk-in into Karelia that I edited in. I ran the map in local mode first, and forgot it when I did the “real mode”. I hope it is ok.
No worries, I’m almost always cool with walk-ins. Easy to miss lil things on such a big map.
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I forgot a walk-in into Karelia that I edited in. I ran the map in local mode first, and forgot it when I did the “real mode”. I hope it is ok.
No worries, I’m almost always cool with walk-ins. Easy to miss lil things on such a big map.
Thanks! Me too… I am on the “Very Lenient” side as far as granting edits. :)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 airfield, 1 fighter and 1 harbour; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery and 2 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery and 3 infantry moved from Kiangsi to Kwangsi
1 artillery and 2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 transport moved from 20 Sea Zone to 36 Sea Zone
3 artilleries and 2 infantry moved from Japan to 6 Sea Zone
3 artilleries, 2 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
3 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 fighter moved from 36 Sea Zone to 42 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 36 Sea Zone to 38 Sea Zone
3 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery and 1 infantry moved from Anhwe to Kweichow
3 infantry moved from Jehol to Anhwe
4 infantry moved from Manchuria to Jehol
2 battleships, 2 cruisers, 2 destroyers and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
2 bombers moved from Kwangsi to India
10 fighters and 8 tactical_bombers moved from Kwangsi to Yunnan -
I need interception orders for India. Two bombers bombing the IC. You can intercept the bombers with two fighters if you want to.
I will roll through the SBR in the map, but these dice DO NOT COUNT - but we will roll the dice here on the forum once I have your decision. Just wanted to let you know. Look at the time of this post (21:54 EST) and notice that the time stamp for MARTI dice is after this post. Smiley
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 airfield, 1 fighter and 1 harbour; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery and 2 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery and 3 infantry moved from Kiangsi to Kwangsi
1 artillery and 2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 transport moved from 20 Sea Zone to 36 Sea Zone
3 artilleries and 2 infantry moved from Japan to 6 Sea Zone
3 artilleries, 2 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
3 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 fighter moved from 36 Sea Zone to 42 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 36 Sea Zone to 38 Sea Zone
3 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery and 1 infantry moved from Anhwe to Kweichow
3 infantry moved from Jehol to Anhwe
4 infantry moved from Manchuria to Jehol
2 battleships, 2 cruisers, 2 destroyers and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
2 bombers moved from Kwangsi to India
10 fighters and 8 tactical_bombers moved from Kwangsi to YunnanCombat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
1 bomber killed by AA
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in India causes 3 damage total.
Battle in Yunnan
Japanese attack with 2 artilleries, 10 fighters, 4 infantry, 1 mech_infantry and 8 tactical_bombers
Chinese defend with 5 infantry
Japanese win, taking Yunnan from Chinese with 2 artilleries, 10 fighters, 3 infantry, 1 mech_infantry and 8 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Chinese: 5 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Cleaning up after air battlesNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun moved from Jehol to Anhwe
1 fighter moved from 42 Sea Zone to 38 Sea Zone
3 fighters moved from Yunnan to 38 Sea Zone
2 fighters moved from Yunnan to 37 Sea Zone
5 fighters and 8 tactical_bombers moved from Yunnan to Kwangsi
1 bomber moved from India to KwangsiPlace Units - Japanese
1 harbour placed in Hainan
1 airfield placed in Kwangsi
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 35 PUs; end with 36 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kwangsi: 1 bomber
EDIT: Turning off Edit Mode -
As mentioned, disregard the SBR dice from this post.
When you have decided whether or not you’ll intercept, you can roll a potential air battle on here, and then roll AAgun.
Then you roll the correct amount of dice at 6, and add +2 hit value for each surviving bomber (hopefully 2 bombers, rolling 2 6s, for a max damage of 16!) lol. Edit the results in as the forum dice dictate Smiley
Since the SBR doesn’t affect anything else, I decided to do it this way, so that you can get a post from me tonight, and just edit it afterwards for the correct results before you do you US/CH/UK combo.
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Think I’ll keep the fighters grounded today.
AA Shots
:AAA 2@1 -
Guess I forgot a colon :P
AA Shots
Rolls: 2@1; Total Hits: 12@1: (1, 6) -
I’ll take it, go gunners!
Bombing run
Rolls: 1@6; Total Hits: 11@6: (5) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 destroyers and 6 submarines; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 bomber moved from Hawaiian Islands to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 31 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea ZoneCombat - Americans
Americans creates battle in territory 22 Sea Zone
Battle in Korea
Battle in Caroline Islands
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 1/2 hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Caroline Islands, round 2 : 2/3 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking 22 Sea Zone from Japanese, taking Korea from Japanese, taking Caroline Islands from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 fighter and 1 infantryNon Combat Move - Americans
1 fighter moved from Caroline Islands to 33 Sea Zone
1 carrier moved from 31 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
1 submarine moved from 22 Sea Zone to 33 Sea Zone
1 destroyer moved from 23 Sea Zone to 33 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from 6 Sea Zone to Midway
2 fighters moved from 6 Sea Zone to 7 Sea Zone
1 carrier moved from 10 Sea Zone to 7 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
2 destroyers and 6 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
Korea : 1 flag, 1 infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 armour, 1 harbour and 2 infantry
Midway : 1 airfield and 1 bomber
33 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
26 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
22 Sea Zone : 1 flag
10 Sea Zone : 2 destroyers and 6 submarines
7 Sea Zone : 1 carrier and 2 fighters
6 Sea Zone : 1 transport
Central United States : 1 artillery, 1 factory_major and 2 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
91 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 44 / 49
Russians : 34 / 34
Japanese : 32 / 36
Americans : 55 / 80
Chinese : 5 / 15
British : 28 / 35
UK_Pacific : 17 / 18
Italians : 13 / 13
ANZAC : 14 / 18
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 12 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Shensi to SikangPlace Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 17 PUs totalTerritory Summary for Chinese :
Sikang : 1 fighter and 11 infantry
Production/PUs Summary :
Germans : 44 / 49
Russians : 34 / 34
Japanese : 32 / 36
Americans : 55 / 80
Chinese : 5 / 17
British : 28 / 35
UK_Pacific : 17 / 18
Italians : 13 / 13
ANZAC : 14 / 18
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 airfield, 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 5 damage on 1 factory_major; Remaining resources: 16 PUs;
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from Gibraltar to 96 Sea Zone
2 fighters moved from 92 Sea Zone to 96 Sea Zone
3 fighters moved from Algeria to 96 Sea Zone
1 armour moved from Egypt to Kenya
1 mech_infantry moved from Ethiopia to Kenya
1 artillery moved from Ethiopia to Kenya
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from JapaneseCombat - British
Battle in 96 Sea Zone
British attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Italians defend with 1 cruiser and 1 destroyer
British roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 4/7 hits
Italians roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 2/2 hits
1 destroyer owned by the Italians, 1 tactical_bomber owned by the British, 1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone
British win with 5 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 destroyer and 1 tactical_bomber
Casualties for Italians: 1 cruiser and 1 destroyer
Battle in Kenya
British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 2 : 1/4 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 infantry moved from Rhodesia to Tanganyika Territory
1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 aaGun and 3 infantry moved from Algeria to 92 Sea Zone
1 aaGun, 1 battleship, 1 carrier, 2 cruisers, 3 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 aaGun and 3 infantry moved from 98 Sea Zone to Egypt
3 fighters moved from 96 Sea Zone to Egypt
1 fighter moved from 96 Sea Zone to Egypt
1 fighter moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 bomber moved from United Kingdom to French West Africa
2 infantry moved from Shan State to Malaya
2 fighters and 1 tactical_bomber moved from India to Eastern Persia
1 artillery and 1 infantry moved from India to West India
1 infantry moved from India to West India
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 battleship moved from 54 Sea Zone to 33 Sea ZonePlace Units - British
1 airfield placed in Egypt
1 artillery and 1 mech_infantry placed in Union of South Africa
4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,2
British collect 28 PUs (3 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
1 artillery and 4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,6,5,2,1,1,3,3,3,6,1
UK_Pacific collect 13 PUs (4 lost to blockades); end with 13 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
Some Units in India change ownership: 1 artillery and 4 infantryTerritory Summary for British and UK_Pacific :
Kiangsi : 1 infantry
India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 13 infantry
Malaya : 1 harbour and 3 infantry
Kwangtung : 1 harbour and 1 infantry
33 Sea Zone : 1 battleship
West India : 1 artillery and 2 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 2 artilleries, 4 fighters, 1 harbour and 5 infantry
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Kenya : 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 9 infantry and 1 mech_infantry
Tanganyika Territory : 1 infantry
French West Africa : 1 bomber
Ethiopia : 1 flag
76 Sea Zone : 1 destroyer
Eastern Persia : 1 flag, 2 fighters and 1 tactical_bomber
72 Sea Zone : 1 transport
71 Sea Zone : 1 transport
Persia : 1 flag, 3 infantry
98 Sea Zone : 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter and 2 transportsProduction/PUs Summary :
Germans : 44 / 49
Russians : 34 / 34
Japanese : 31 / 36
Americans : 55 / 80
Chinese : 6 / 17
British : 31 / 28
UK_Pacific : 17 / 18
Italians : 12 / 13
ANZAC : 14 / 18
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Syria to 99 Sea Zone
2 infantry moved from Cyprus to 99 Sea Zone
1 armour, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 99 Sea Zone to 97 Sea Zone
1 armour and 2 infantry moved from 97 Sea Zone to Greece
2 infantry moved from Bulgaria to Greece
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 armour moved from Southern France to Southern Italy
1 fighter moved from Southern Italy to Greece
2 fighters moved from Western Germany to GreeceCombat - Italians
Battle in Greece
Italians attack with 1 armour, 3 fighters and 4 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 1 armour, 3 fighters and 3 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 infantry moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
1 fighter moved from Greece to Alexandria
2 fighters moved from Greece to Southern Italy
2 aaGuns, 2 artilleries and 1 infantry moved from Southern France to Northern Italy
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 infantry and 1 mech_infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,5,6,5,2,6
Italians collect 15 PUs (1 lost to blockades); end with 15 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs -
Happy Easter!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
3 fighters moved from Java to QueenslandPlace Units - ANZAC
1 artillery placed in New South Wales
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
62 Sea Zone : 1 submarine and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 44 / 49
Russians : 34 / 34
Japanese : 31 / 36
Americans : 55 / 80
Chinese : 6 / 17
British : 31 / 28
UK_Pacific : 17 / 18
Italians : 16 / 17
ANZAC : 14 / 25
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to United Kingdom
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Libya to Tunisia
1 infantry moved from Algeria to Tunisia
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
French Equatorial Africa : 1 infantry
Tunisia : 3 infantry
Libya : 1 flag
98 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 44 / 49
Russians : 34 / 34
Japanese : 31 / 36
Americans : 55 / 80
Chinese : 6 / 17
British : 31 / 28
UK_Pacific : 17 / 18
Italians : 16 / 17
ANZAC : 14 / 25
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0





