14L arathorn (Axis) vs Ziggurat (Allies +15)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Combat Move - French
                1 infantry moved from Tunisia to Libya
                      French take Libya from Italians

    Combat - French

    Non Combat Move - French
                1 fighter moved from United Kingdom to Gibraltar
                1 cruiser moved from 110 Sea Zone to 92 Sea Zone
                1 infantry moved from French West Africa to French Central Africa
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from Morocco to Algeria
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Gibraltar : 1 fighter
        United Kingdom : 2 infantry
        Normandy Bordeaux : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        French Central Africa : 1 infantry
        Algeria : 1 infantry
        Tunisia : 1 infantry
        Libya : 1 flag, 1 infantry
        92 Sea Zone : 1 cruiser
        81 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 37 / 66
        Russians : 37 / 37
        Japanese : 29 / 41
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 28 / 35
        UK_Pacific : 17 / 18
        Italians : 13 / 13
        ANZAC : 14 / 18
        French : 12 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 8 / 0
        Neutral_True : 18 / 0

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 bombers, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Germans
                1 submarine moved from 111 Sea Zone to 125 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 111 Sea Zone
                2 bombers moved from Western Germany to 91 Sea Zone
                1 submarine moved from 112 Sea Zone to 91 Sea Zone
                2 infantry moved from Bulgaria to Yugoslavia
                2 armour, 2 artilleries, 7 infantry and 4 mech_infantrys moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                1 armour moved from Bulgaria to Bessarabia
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                3 artilleries and 15 infantry moved from Poland to Eastern Poland
                      Germans take Eastern Poland from Russians
                2 infantry moved from Slovakia Hungary to Eastern Poland
                4 mech_infantrys moved from Germany to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Western Germany to Yugoslavia
                1 artillery and 2 infantry moved from France to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                1 transport moved from 114 Sea Zone to 112 Sea Zone

    Combat - Germans
                Battle in 111 Sea Zone
                    Germans attack with 1 battleship, 1 cruiser and 1 destroyer
                    Russians defend with 1 submarine
                    Units damaged: 1 battleship owned by the Germans
                    Germans win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in 91 Sea Zone
                    Germans attack with 2 bombers and 1 submarine
                    British defend with 1 destroyer
                    Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Yugoslavia
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Neutral_Allies defend with 1 infantry
                    Germans win, taking Yugoslavia from Neutral_Allies with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Neutral_Allies: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Normandy Bordeaux from French with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for French: 1 artillery and 1 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Changing ownership of Karelia from Russians to Germans
                EDIT: Adding units owned by Germans to Karelia: 7 infantry
                EDIT: Removing units owned by Germans from Finland: 7 infantry
                EDIT: Turning off Edit Mode
                1 aaGun moved from Western Germany to 112 Sea Zone
                1 aaGun moved from 112 Sea Zone to Norway
                1 aaGun moved from Slovakia Hungary to Eastern Poland
                1 aaGun moved from Poland to Baltic States
                1 aaGun moved from Poland to Eastern Poland
                2 fighters and 1 tactical_bomber moved from Southern Italy to Syria
                2 bombers moved from 91 Sea Zone to Southern France
                1 infantry moved from France to Southern France
                1 aaGun moved from France to Southern France
                2 artilleries moved from France to Western Germany
                6 armour moved from France to Germany
                2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Southern Italy
                1 fighter and 1 tactical_bomber moved from Yugoslavia to Southern Italy
                2 infantry moved from Bulgaria to Romania

    Place Units - Germans
                6 mech_infantrys placed in Germany
                3 bombers and 2 infantry placed in Western Germany
                Germans undo move 2.
                3 bombers placed in Western Germany
                2 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs

  • 19 13

    I forgot a walk-in into Karelia that I edited in. I ran the map in local mode first, and forgot it when I did the “real mode”. I hope it is ok.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Russians

    Non Combat Move - Russians
                2 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                2 armour and 2 mech_infantrys moved from Ukraine to Caucasus
                4 artilleries and 6 infantry moved from Ukraine to Bryansk
                2 aaGuns, 1 artillery and 14 infantry moved from Belarus to Bryansk
                1 artillery and 7 infantry moved from Russia to Bryansk
                2 fighters and 1 tactical_bomber moved from Russia to Caucasus
                5 infantry moved from Novgorod to Archangel
                2 aaGuns and 18 infantry moved from Buryatia to Amur

    Place Units - Russians
                1 artillery and 9 infantry placed in Russia
                2 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total

    Territory Summary for Russians :

    Amur : 2 aaGuns and 18 infantry
        Bryansk : 4 aaGuns, 7 artilleries and 28 infantry
        Archangel : 5 infantry
        Russia : 1 airfield, 1 artillery, 1 factory_major and 9 infantry
        Ukraine : 1 factory_minor
        Volgograd : 1 factory_minor and 2 infantry
        Novgorod : 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
        114 Sea Zone : 1 cruiser
        Northwest Persia : 1 flag, 2 infantry
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 44 / 49
        Russians : 34 / 34
        Japanese : 29 / 41
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 28 / 35
        UK_Pacific : 17 / 18
        Italians : 13 / 13
        ANZAC : 14 / 18
        French : 10 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • @arathorn:

    I forgot a walk-in into Karelia that I edited in. I ran the map in local mode first, and forgot it when I did the “real mode”. I hope it is ok.

    No worries, I’m almost always cool with walk-ins. Easy to miss lil things on such a big map.

  • 19 13

    @Ziggurat:

    @arathorn:

    I forgot a walk-in into Karelia that I edited in. I ran the map in local mode first, and forgot it when I did the “real mode”. I hope it is ok.

    No worries, I’m almost always cool with walk-ins. Easy to miss lil things on such a big map.

    Thanks! Me too… I am on the “Very Lenient” side as far as granting edits. :)

  • 19 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 fighter and 1 harbour; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Allies
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 artillery and 2 infantry moved from Hunan to Yunnan
                1 mech_infantry moved from Anhwe to Yunnan
                2 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                1 artillery and 3 infantry moved from Kiangsi to Kwangsi
                1 artillery and 2 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 transport moved from 20 Sea Zone to 36 Sea Zone
                3 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                3 artilleries, 2 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from Jehol to 19 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
                3 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
                1 artillery and 2 infantry moved from Kwangsi to Yunnan
                1 fighter moved from 36 Sea Zone to 42 Sea Zone
                2 carriers, 1 destroyer and 1 submarine moved from 36 Sea Zone to 38 Sea Zone
                3 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 artillery and 1 infantry moved from Anhwe to Kweichow
                3 infantry moved from Jehol to Anhwe
                4 infantry moved from Manchuria to Jehol
                2 battleships, 2 cruisers, 2 destroyers and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                2 bombers moved from Kwangsi to India
                10 fighters and 8 tactical_bombers moved from Kwangsi to Yunnan

  • 19 13

    I need interception orders for India. Two bombers bombing the IC. You can intercept the bombers with two fighters if you want to.

    I will roll through the SBR in the map, but these dice DO NOT COUNT - but we will roll the dice here on the forum once I have your decision. Just wanted to let you know. Look at the time of this post (21:54 EST) and notice that the time stamp for MARTI dice is after this post. Smiley

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 fighter and 1 harbour; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Allies
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 artillery and 2 infantry moved from Hunan to Yunnan
                1 mech_infantry moved from Anhwe to Yunnan
                2 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                1 artillery and 3 infantry moved from Kiangsi to Kwangsi
                1 artillery and 2 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 transport moved from 20 Sea Zone to 36 Sea Zone
                3 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                3 artilleries, 2 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from Jehol to 19 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
                3 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
                1 artillery and 2 infantry moved from Kwangsi to Yunnan
                1 fighter moved from 36 Sea Zone to 42 Sea Zone
                2 carriers, 1 destroyer and 1 submarine moved from 36 Sea Zone to 38 Sea Zone
                3 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 artillery and 1 infantry moved from Anhwe to Kweichow
                3 infantry moved from Jehol to Anhwe
                4 infantry moved from Manchuria to Jehol
                2 battleships, 2 cruisers, 2 destroyers and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                2 bombers moved from Kwangsi to India
                10 fighters and 8 tactical_bombers moved from Kwangsi to Yunnan

    Combat - Japanese
                Air Battle in India
                    Japanese attacks with 2 units heading to India
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in India
                    1 bomber killed by AA
                    Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major
                    Bombing raid in India causes 3 damage total.
                Battle in Yunnan
                    Japanese attack with 2 artilleries, 10 fighters, 4 infantry, 1 mech_infantry and 8 tactical_bombers
                    Chinese defend with 5 infantry
                    Japanese win, taking Yunnan from Chinese with 2 artilleries, 10 fighters, 3 infantry, 1 mech_infantry and 8 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 5 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Cleaning up after air battles

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 aaGun moved from Jehol to Anhwe
                1 fighter moved from 42 Sea Zone to 38 Sea Zone
                3 fighters moved from Yunnan to 38 Sea Zone
                2 fighters moved from Yunnan to 37 Sea Zone
                5 fighters and 8 tactical_bombers moved from Yunnan to Kwangsi
                1 bomber moved from India to Kwangsi

    Place Units - Japanese
                1 harbour placed in Hainan
                1 airfield placed in Kwangsi
                1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 35 PUs; end with 36 PUs total
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Kwangsi: 1 bomber
                EDIT: Turning off Edit Mode

  • 19 13

    As mentioned, disregard the SBR dice from this post.

    When you have decided whether or not you’ll intercept, you can roll a potential air battle on here, and then roll AAgun.

    Then you roll the correct amount of dice at 6, and add +2 hit value for each surviving bomber (hopefully 2 bombers, rolling 2 6s, for a max damage of 16!) lol. Edit the results in as the forum dice dictate Smiley

    Since the SBR doesn’t affect anything else, I decided to do it this way, so that you can get a post from me tonight, and just edit it afterwards for the correct results before you do you US/CH/UK combo.


  • Think I’ll keep the fighters grounded today.

    AA Shots
    :AAA 2@1


  • Guess I forgot a colon :P

    AA Shots
    DiceRolls: 2@1; Total Hits: 12@1: (1, 6)


  • I’ll take it, go gunners!

    Bombing run
    DiceRolls: 1@6; Total Hits: 11@6: (5)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 2 destroyers and 6 submarines; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 bomber moved from Hawaiian Islands to 6 Sea Zone
                2 fighters moved from Hawaiian Islands to 6 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                2 fighters moved from 31 Sea Zone to Caroline Islands
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone

    Combat - Americans
                Americans creates battle in territory 22 Sea Zone
                Battle in Korea
                Battle in Caroline Islands
                    Americans attack with 1 artillery, 2 fighters and 1 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        AA fire in Caroline Islands :  1/2 hits
                        1 fighter owned by the Americans lost in Caroline Islands
                        Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 :  1/2 hits
                        Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Caroline Islands, round 2 :  2/3 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  1/2 hits
                        2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans win, taking 22 Sea Zone from Japanese, taking Korea from Japanese, taking Caroline Islands from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 fighter and 1 infantry

    Non Combat Move - Americans
                1 fighter moved from Caroline Islands to 33 Sea Zone
                1 carrier moved from 31 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
                1 submarine moved from 22 Sea Zone to 33 Sea Zone
                1 destroyer moved from 23 Sea Zone to 33 Sea Zone
                1 cruiser, 2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 bomber moved from 6 Sea Zone to Midway
                2 fighters moved from 6 Sea Zone to 7 Sea Zone
                1 carrier moved from 10 Sea Zone to 7 Sea Zone
                1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 armour, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Western United States to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                2 submarines moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                2 destroyers and 6 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
        Korea : 1 flag, 1 infantry
        Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 armour, 1 harbour and 2 infantry
        Midway : 1 airfield and 1 bomber
        33 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
        26 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
        22 Sea Zone : 1 flag
        10 Sea Zone : 2 destroyers and 6 submarines
        7 Sea Zone : 1 carrier and 2 fighters
        6 Sea Zone : 1 transport
        Central United States : 1 artillery, 1 factory_major and 2 infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
        91 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 44 / 49
        Russians : 34 / 34
        Japanese : 32 / 36
        Americans : 55 / 80
        Chinese : 5 / 15
        British : 28 / 35
        UK_Pacific : 17 / 18
        Italians : 13 / 13
        ANZAC : 14 / 18
        French : 8 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 12 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                2 infantry moved from Shensi to Sikang

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 17 PUs total

    Territory Summary for Chinese :

    Sikang : 1 fighter and 11 infantry

    Production/PUs Summary :

    Germans : 44 / 49
        Russians : 34 / 34
        Japanese : 32 / 36
        Americans : 55 / 80
        Chinese : 5 / 17
        British : 28 / 35
        UK_Pacific : 17 / 18
        Italians : 13 / 13
        ANZAC : 14 / 18
        French : 8 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - British
                British buy 1 airfield, 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair 5 damage on 1 factory_major; Remaining resources: 16 PUs;
                UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 92 Sea Zone to 96 Sea Zone
                1 tactical_bomber moved from Gibraltar to 96 Sea Zone
                2 fighters moved from 92 Sea Zone to 96 Sea Zone
                3 fighters moved from Algeria to 96 Sea Zone
                1 armour moved from Egypt to Kenya
                1 mech_infantry moved from Ethiopia to Kenya
                1 artillery moved from Ethiopia to Kenya
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                1 infantry moved from 72 Sea Zone to Kenya
                1 infantry moved from Kwangtung to Kiangsi
                      Chinese take Kiangsi from Japanese

    Combat - British
                Battle in 96 Sea Zone
                    British attack with 1 destroyer, 5 fighters and 1 tactical_bomber
                    Italians defend with 1 cruiser and 1 destroyer
                        British roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 :  4/7 hits
                        Italians roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 :  2/2 hits
                        1 destroyer owned by the Italians, 1 tactical_bomber owned by the British, 1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone
                    British win with 5 fighters remaining. Battle score for attacker is 1
                    Casualties for British: 1 destroyer and 1 tactical_bomber
                    Casualties for Italians: 1 cruiser and 1 destroyer
                Battle in Kenya
                    British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 2 :  1/4 hits
                        Italians roll dice for 1 infantry in Kenya, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Kenya
                    British win, taking Kenya from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 infantry moved from Rhodesia to Tanganyika Territory
                1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                1 aaGun and 3 infantry moved from Algeria to 92 Sea Zone
                1 aaGun, 1 battleship, 1 carrier, 2 cruisers, 3 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
                1 aaGun and 3 infantry moved from 98 Sea Zone to Egypt
                3 fighters moved from 96 Sea Zone to Egypt
                1 fighter moved from 96 Sea Zone to Egypt
                1 fighter moved from 96 Sea Zone to 98 Sea Zone
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 bomber moved from United Kingdom to French West Africa
                2 infantry moved from Shan State to Malaya
                2 fighters and 1 tactical_bomber moved from India to Eastern Persia
                1 artillery and 1 infantry moved from India to West India
                1 infantry moved from India to West India
                1 destroyer moved from 39 Sea Zone to 76 Sea Zone
                1 battleship moved from 54 Sea Zone to 33 Sea Zone

    Place Units - British
                1 airfield placed in Egypt
                1 artillery and 1 mech_infantry placed in Union of South Africa
                4 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,2
                British collect 28 PUs (3 lost to blockades); end with 28 PUs total

    Place Units - UK_Pacific
                1 artillery and 4 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,6,5,2,1,1,3,3,3,6,1
                UK_Pacific collect 13 PUs (4 lost to blockades); end with 13 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
                Some Units in India change ownership: 1 artillery and 4 infantry

    Territory Summary for British and UK_Pacific :

    Kiangsi : 1 infantry
        India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 13 infantry
        Malaya : 1 harbour and 3 infantry
        Kwangtung : 1 harbour and 1 infantry
        33 Sea Zone : 1 battleship
        West India : 1 artillery and 2 infantry
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 aaGun, 1 airfield, 2 artilleries, 4 fighters, 1 harbour and 5 infantry
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield
        Kenya : 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 9 infantry and 1 mech_infantry
        Tanganyika Territory : 1 infantry
        French West Africa : 1 bomber
        Ethiopia : 1 flag
        76 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag, 2 fighters and 1 tactical_bomber
        72 Sea Zone : 1 transport
        71 Sea Zone : 1 transport
        Persia : 1 flag, 3 infantry
        98 Sea Zone : 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter and 2 transports

    Production/PUs Summary :

    Germans : 44 / 49
        Russians : 34 / 34
        Japanese : 31 / 36
        Americans : 55 / 80
        Chinese : 6 / 17
        British : 31 / 28
        UK_Pacific : 17 / 18
        Italians : 12 / 13
        ANZAC : 14 / 18
        French : 8 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Syria to 99 Sea Zone
                2 infantry moved from Cyprus to 99 Sea Zone
                1 armour, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 99 Sea Zone to 97 Sea Zone
                1 armour and 2 infantry moved from 97 Sea Zone to Greece
                2 infantry moved from Bulgaria to Greece
                1 artillery and 1 infantry moved from Tobruk to Alexandria
                1 armour moved from Southern France to Southern Italy
                1 fighter moved from Southern Italy to Greece
                2 fighters moved from Western Germany to Greece

    Combat - Italians
                Battle in Greece
                    Italians attack with 1 armour, 3 fighters and 4 infantry
                    Neutral_Allies defend with 4 infantry
                    Italians win, taking Greece from Neutral_Allies with 1 armour, 3 fighters and 3 infantry remaining. Battle score for attacker is 9
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 infantry moved from Syria to Iraq
                      Italians take Iraq from Neutral_Axis
                1 fighter moved from Greece to Alexandria
                2 fighters moved from Greece to Southern Italy
                2 aaGuns, 2 artilleries and 1 infantry moved from Southern France to Northern Italy
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                2 infantry and 1 mech_infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,5,6,5,2,6
                Italians collect 15 PUs (1 lost to blockades); end with 15 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs

  • 19 13

    Happy Easter!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                1 submarine moved from 62 Sea Zone to 33 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea
                3 fighters moved from Java to Queensland

    Place Units - ANZAC
                1 artillery placed in New South Wales
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor and 1 harbour
        New Guinea : 1 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        33 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
        62 Sea Zone : 1 submarine and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 44 / 49
        Russians : 34 / 34
        Japanese : 31 / 36
        Americans : 55 / 80
        Chinese : 6 / 17
        British : 31 / 28
        UK_Pacific : 17 / 18
        Italians : 16 / 17
        ANZAC : 14 / 25
        French : 8 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Gibraltar to United Kingdom
                1 cruiser moved from 92 Sea Zone to 98 Sea Zone
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 infantry moved from Libya to Tunisia
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from French Central Africa to French Equatorial Africa

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 fighter and 2 infantry
        French Equatorial Africa : 1 infantry
        Tunisia : 3 infantry
        Libya : 1 flag
        98 Sea Zone : 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Germans : 44 / 49
        Russians : 34 / 34
        Japanese : 31 / 36
        Americans : 55 / 80
        Chinese : 6 / 17
        British : 31 / 28
        UK_Pacific : 17 / 18
        Italians : 16 / 17
        ANZAC : 14 / 25
        French : 8 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

Suggested Topics

  • 19
  • 18
  • 25
  • 151
  • 76
  • 167
  • 70
  • 222
Axis & Allies Boardgaming Custom Painted Miniatures

16

Online

18.0k

Users

40.8k

Topics

1.8m

Posts