I’m back! Excited to resume this game
14L G40 bmnielsen vs. MrRoboto (Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Norway to Finland
2 bombers moved from Germany to Finland
2 bombers moved from Germany to Romania
2 infantry moved from Slovakia Hungary to Romania
5 artilleries moved from Norway to 112 Sea Zone
4 artilleries moved from Western Germany to 112 Sea Zone
5 infantry moved from Western Germany to 112 Sea Zone
4 infantry moved from Norway to 112 Sea Zone
9 artilleries, 9 infantry and 9 transports moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
8 artilleries and 8 infantry moved from 127 Sea Zone to KareliaCombat - Germans
Battle in Finland
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Finland from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 2 bombers and 2 infantry
Russians defend with 2 infantry
Germans win, taking Romania from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Karelia
Battle in Novgorod
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Karelia from Russians, taking Novgorod from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Finland to Western Germany
2 bombers moved from Romania to Western Germany
6 aaGuns, 3 armour, 18 artilleries, 13 infantry and 6 mech_infantrys moved from Slovakia Hungary to Poland
10 mech_infantrys moved from Germany to Poland
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
2 fighters moved from Western Germany to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to EgyptPlace Units - Germans
4 bombers and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter, 1 harbour, 2 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 bomber moved from Russia to 127 Sea Zone
3 mech_infantrys moved from Belarus to Novgorod
4 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod
1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania
2 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Slovakia Hungary
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 bomber moved from Eastern Poland to Trans-JordanCombat - Russians
Battle in 127 Sea Zone
Russians attack with 1 bomber
Germans defend with 9 transports
Russians win with 1 bomber remaining. Battle score for attacker is 63
Casualties for Germans: 9 transports
Battle in Slovakia Hungary
Russians attack with 1 infantry
Italians defend with 1 aaGun
Russians win, taking Slovakia Hungary from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Romania
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novgorod
Russians attack with 4 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Trans-Jordan
Russians attack with 1 bomber and 2 mech_infantrys
Italians defend with 1 artillery
Russians win, taking Trans-Jordan from Italians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - Russians
1 bomber moved from Trans-Jordan to Iraq
1 infantry and 3 mech_infantrys moved from Northwest Persia to Iraq
5 artilleries and 6 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 fighter and 1 tactical_bomber moved from Romania to Eastern Poland
3 artilleries and 6 infantry moved from Russia to Bryansk
4 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland
1 infantry moved from Eastern Poland to Baltic States
1 mech_infantry moved from Volgograd to Bryansk
1 bomber moved from 127 Sea Zone to Eastern PolandPlace Units - Russians
1 harbour placed in Persia
1 artillery and 2 infantry placed in Ukraine
1 fighter and 6 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,2,2,1
Russians collect 40 PUs (1 lost to blockades); end with 41 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 fighters; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
2 battleships, 1 carrier and 2 fighters moved from 10 Sea Zone to 2 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 bombers and 2 fighters moved from Japan to 19 Sea Zone
3 tactical_bombers moved from 6 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 2 bombers, 2 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 bombers, 2 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
3 artilleries and 5 infantry moved from Japan to 6 Sea Zone
3 artilleries, 4 carriers, 2 destroyers, 5 infantry, 5 submarines and 4 transports moved from 6 Sea Zone to 36 Sea Zone
2 fighters and 3 tactical_bombers moved from 19 Sea Zone to 36 Sea Zone
2 bombers moved from 19 Sea Zone to Hainan
1 armour and 1 artillery moved from Buryatia to Yakut S.S.R.Place Units - Japanese
3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 20 PUs; end with 23 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 10 Sea Zone to 2 Sea Zone
Americans take 10 Sea Zone from Japanese
4 fighters moved from Western United States to 2 Sea ZoneCombat - Americans
Battle in 2 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 submarine
Japanese defend with 2 battleships, 1 carrier and 2 fighters -
Sub hit on the carrier or on the battleship?
And where do you want other hits, should I score some?
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Take the carrier, then the fighters, then the battleships.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - UK_Pacific
UK_Pacific buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 80 Sea Zone to 71 Sea Zone
1 fighter and 1 tactical_bomber moved from Belgian Congo to 71 Sea ZoneCombat - British
Battle in 71 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 submarine
British win, taking 71 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - British
1 fighter and 1 tactical_bomber moved from 71 Sea Zone to Rhodesia
2 armour and 3 mech_infantrys moved from Eastern Persia to Iraq
3 infantry moved from West India to Eastern Persia
1 aaGun moved from Eastern Persia to Persia
1 armour and 5 mech_infantrys moved from India to Eastern Persia
2 aaGuns, 3 artilleries and 11 infantry moved from Burma to India
1 infantry moved from Shan State to BurmaPlace Units - UK_Pacific
5 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,3,3,3,3,2,3,1,3,4,1,1,3,1,4,4,5,2,2,2,2
UK_Pacific collect 18 PUs (2 lost to blockades); end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 5 artilleries and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Poland to Slovakia Hungary
2 fighters moved from Southern Italy to Slovakia Hungary
5 armour and 3 mech_infantrys moved from Poland to Baltic States
3 artilleries, 2 fighters and 1 infantry moved from Egypt to Trans-Jordan
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-JordanCombat - Italians
Battle in Slovakia Hungary
Italians attack with 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Italians win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Trans-Jordan
Italians attack with 5 artilleries, 2 fighters and 3 infantry
Russians defend with 2 mech_infantrys
Italians win, taking Trans-Jordan from Russians with 5 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 2 mech_infantrys
Casualties for Italians: 1 infantry
Battle in Baltic States
Italians attack with 5 armour and 3 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Baltic States from Russians with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Slovakia Hungary to Western Germany
1 aaGun moved from Poland to Baltic States
2 fighters moved from Trans-Jordan to Egypt
1 infantry moved from Alexandria to Egypt
1 artillery moved from Libya to Tobruk
1 transport moved from 98 Sea Zone to 95 Sea ZonePlace Units - Italians
3 mech_infantrys placed in Egypt
1 artillery and 2 infantry placed in Union of South Africa
1 fighter placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Poland to Romania
Germans take Slovakia Hungary from Russians
8 bombers moved from Western Germany to Romania
8 artilleries and 8 infantry moved from Karelia to Novgorod
1 mech_infantry moved from Poland to Belarus
Germans take Belarus from RussiansCombat - Germans
Battle in Romania
Germans attack with 1 armour and 8 bombers
Russians defend with 2 infantry
Germans win, taking Romania from Russians with 1 armour and 7 bombers remaining. Battle score for attacker is -6
Casualties for Germans: 1 bomber
Casualties for Russians: 2 infantry
Battle in Novgorod
Germans attack with 8 artilleries and 8 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Germans win, taking Novgorod from Russians with 8 artilleries and 7 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 mech_infantrysNon Combat Move - Germans
7 bombers moved from Romania to Western Germany
1 mech_infantry moved from Western Germany to Germany
1 aaGun moved from Poland to Slovakia Hungary
5 aaGuns, 2 armour, 18 artilleries, 13 infantry and 15 mech_infantrys moved from Poland to Baltic States
1 infantry moved from Finland to Karelia
1 destroyer moved from 109 Sea Zone to 118 Sea Zone
1 destroyer moved from 92 Sea Zone to 108 Sea Zone
1 fighter moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 transport moved from 98 Sea Zone to 92 Sea ZonePlace Units - Germans
3 infantry placed in Germany
3 fighters and 7 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 3 artilleries, 1 fighter and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Eastern Poland to Poland
2 infantry moved from Eastern Poland to Romania
1 bomber moved from Iraq to Romania
1 armour, 19 artilleries, 1 bomber, 5 fighters, 24 infantry, 11 mech_infantrys and 2 tactical_bombers moved from Eastern Poland to Baltic States
1 fighter moved from Russia to Baltic States
3 artilleries, 6 infantry and 1 mech_infantry moved from Bryansk to Belarus
6 mech_infantrys moved from Russia to BelarusCombat - Russians
Battle in Slovakia Hungary
Russians attack with 1 infantry
Germans defend with 1 aaGun
Russians win, taking Slovakia Hungary from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Poland
Russians attack with 1 infantry
Italians defend with 1 aaGun
Russians win, taking Poland from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Romania
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 armour
Russians win, taking Romania from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Belarus
Russians attack with 3 artilleries, 6 infantry and 7 mech_infantrys
Germans defend with 1 mech_infantry
Russians win, taking Belarus from Germans with 3 artilleries, 6 infantry and 7 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Baltic States
Russians attack with 1 armour, 19 artilleries, 1 bomber, 6 fighters, 24 infantry, 11 mech_infantrys and 2 tactical_bombers
Germans defend with 5 aaGuns, 2 armour, 18 artilleries, 13 infantry and 15 mech_infantrys; Italians defend with 1 aaGun, 5 armour and 2 mech_infantrys
Russians win, taking Baltic States from Italians with 1 armour, 8 artilleries, 1 bomber, 5 fighters, 8 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 113
Casualties for Germans: 5 aaGuns, 2 armour, 18 artilleries, 13 infantry and 15 mech_infantrys
Casualties for Russians: 11 artilleries, 1 fighter, 24 infantry and 3 mech_infantrys
Casualties for Italians: 1 aaGun, 5 armour and 2 mech_infantrysNon Combat Move - Russians
1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 bomber, 5 fighters and 2 tactical_bombers moved from Baltic States to Eastern Poland
1 bomber moved from Romania to Eastern Poland
1 infantry and 3 mech_infantrys moved from Iraq to Persia
2 aaGuns moved from Eastern Poland to Baltic States
2 aaGuns moved from Eastern Poland to BelarusPlace Units - Russians
2 artilleries and 1 infantry placed in Ukraine
1 artillery, 1 fighter and 8 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 57 PUs -
+113 instead of +20 on average… I feel sorry for you.
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Lol yeah, may as well call it now. Was hoping for that kind of luck in my direction instead, but it rarely happens when you need it :)
I’ve been in a losing position for a while now anyway, so was basically just trying to get something going. I should have been a lot more aggressive after Sealion with Germany, ended up spending too many turns just holding the line, which doesn’t help the Axis at all. And I still haven’t figured out how to play Japan :)
Congrats and thanks for the game!
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I could make a suggestion: let’s reroll that battle with low luck, and you give me a LL reroll later too?
I don’t really like to win with a dice battle like this one
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You didn’t, I’ve played a bad game tactically and you deserve the win. I was just pushing forward hoping for extremely good luck anyway :)
I’d go for a rematch though if you’re up for it.
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sure, I’d bid allies+12 again
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And I’ll let you have it again :) Same bid buy? I’ll get the game up tomorrow.
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same bid indeed
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