@Amon-Sul said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):
No scramble
Godspeed :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Norway to Finland
2 bombers moved from Germany to Finland
2 bombers moved from Germany to Romania
2 infantry moved from Slovakia Hungary to Romania
5 artilleries moved from Norway to 112 Sea Zone
4 artilleries moved from Western Germany to 112 Sea Zone
5 infantry moved from Western Germany to 112 Sea Zone
4 infantry moved from Norway to 112 Sea Zone
9 artilleries, 9 infantry and 9 transports moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
8 artilleries and 8 infantry moved from 127 Sea Zone to Karelia
Combat - Germans
Battle in Finland
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Finland from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 2 bombers and 2 infantry
Russians defend with 2 infantry
Germans win, taking Romania from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Karelia
Battle in Novgorod
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Karelia from Russians, taking Novgorod from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Finland to Western Germany
2 bombers moved from Romania to Western Germany
6 aaGuns, 3 armour, 18 artilleries, 13 infantry and 6 mech_infantrys moved from Slovakia Hungary to Poland
10 mech_infantrys moved from Germany to Poland
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
2 fighters moved from Western Germany to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
Place Units - Germans
4 bombers and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter, 1 harbour, 2 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 bomber moved from Russia to 127 Sea Zone
3 mech_infantrys moved from Belarus to Novgorod
4 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod
1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania
2 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Slovakia Hungary
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 bomber moved from Eastern Poland to Trans-Jordan
Combat - Russians
Battle in 127 Sea Zone
Russians attack with 1 bomber
Germans defend with 9 transports
Russians win with 1 bomber remaining. Battle score for attacker is 63
Casualties for Germans: 9 transports
Battle in Slovakia Hungary
Russians attack with 1 infantry
Italians defend with 1 aaGun
Russians win, taking Slovakia Hungary from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Romania
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novgorod
Russians attack with 4 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Trans-Jordan
Russians attack with 1 bomber and 2 mech_infantrys
Italians defend with 1 artillery
Russians win, taking Trans-Jordan from Italians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Russians
1 bomber moved from Trans-Jordan to Iraq
1 infantry and 3 mech_infantrys moved from Northwest Persia to Iraq
5 artilleries and 6 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 fighter and 1 tactical_bomber moved from Romania to Eastern Poland
3 artilleries and 6 infantry moved from Russia to Bryansk
4 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland
1 infantry moved from Eastern Poland to Baltic States
1 mech_infantry moved from Volgograd to Bryansk
1 bomber moved from 127 Sea Zone to Eastern Poland
Place Units - Russians
1 harbour placed in Persia
1 artillery and 2 infantry placed in Ukraine
1 fighter and 6 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,2,2,1
Russians collect 40 PUs (1 lost to blockades); end with 41 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 fighters; Remaining resources: 6 SuicideAttackTokens; 3 PUs;
Combat Move - Japanese
2 battleships, 1 carrier and 2 fighters moved from 10 Sea Zone to 2 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 bombers and 2 fighters moved from Japan to 19 Sea Zone
3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 2 bombers, 2 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 bombers, 2 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
3 artilleries and 5 infantry moved from Japan to 6 Sea Zone
3 artilleries, 4 carriers, 2 destroyers, 5 infantry, 5 submarines and 4 transports moved from 6 Sea Zone to 36 Sea Zone
2 fighters and 3 tactical_bombers moved from 19 Sea Zone to 36 Sea Zone
2 bombers moved from 19 Sea Zone to Hainan
1 armour and 1 artillery moved from Buryatia to Yakut S.S.R.
Place Units - Japanese
3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 20 PUs; end with 23 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 10 Sea Zone to 2 Sea Zone
Americans take 10 Sea Zone from Japanese
4 fighters moved from Western United States to 2 Sea Zone
Combat - Americans
Battle in 2 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 submarine
Japanese defend with 2 battleships, 1 carrier and 2 fighters
Sub hit on the carrier or on the battleship?
And where do you want other hits, should I score some?
Take the carrier, then the fighters, then the battleships.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - UK_Pacific
UK_Pacific buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 80 Sea Zone to 71 Sea Zone
1 fighter and 1 tactical_bomber moved from Belgian Congo to 71 Sea Zone
Combat - British
Battle in 71 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 submarine
British win, taking 71 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from 71 Sea Zone to Rhodesia
2 armour and 3 mech_infantrys moved from Eastern Persia to Iraq
3 infantry moved from West India to Eastern Persia
1 aaGun moved from Eastern Persia to Persia
1 armour and 5 mech_infantrys moved from India to Eastern Persia
2 aaGuns, 3 artilleries and 11 infantry moved from Burma to India
1 infantry moved from Shan State to Burma
Place Units - UK_Pacific
5 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,3,3,3,3,2,3,1,3,4,1,1,3,1,4,4,5,2,2,2,2
UK_Pacific collect 18 PUs (2 lost to blockades); end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 5 artilleries and 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Poland to Slovakia Hungary
2 fighters moved from Southern Italy to Slovakia Hungary
5 armour and 3 mech_infantrys moved from Poland to Baltic States
3 artilleries, 2 fighters and 1 infantry moved from Egypt to Trans-Jordan
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
Combat - Italians
Battle in Slovakia Hungary
Italians attack with 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Italians win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Trans-Jordan
Italians attack with 5 artilleries, 2 fighters and 3 infantry
Russians defend with 2 mech_infantrys
Italians win, taking Trans-Jordan from Russians with 5 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 2 mech_infantrys
Casualties for Italians: 1 infantry
Battle in Baltic States
Italians attack with 5 armour and 3 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Baltic States from Russians with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
2 fighters moved from Slovakia Hungary to Western Germany
1 aaGun moved from Poland to Baltic States
2 fighters moved from Trans-Jordan to Egypt
1 infantry moved from Alexandria to Egypt
1 artillery moved from Libya to Tobruk
1 transport moved from 98 Sea Zone to 95 Sea Zone
Place Units - Italians
3 mech_infantrys placed in Egypt
1 artillery and 2 infantry placed in Union of South Africa
1 fighter placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Poland to Romania
Germans take Slovakia Hungary from Russians
8 bombers moved from Western Germany to Romania
8 artilleries and 8 infantry moved from Karelia to Novgorod
1 mech_infantry moved from Poland to Belarus
Germans take Belarus from Russians
Combat - Germans
Battle in Romania
Germans attack with 1 armour and 8 bombers
Russians defend with 2 infantry
Germans win, taking Romania from Russians with 1 armour and 7 bombers remaining. Battle score for attacker is -6
Casualties for Germans: 1 bomber
Casualties for Russians: 2 infantry
Battle in Novgorod
Germans attack with 8 artilleries and 8 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Germans win, taking Novgorod from Russians with 8 artilleries and 7 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 mech_infantrys
Non Combat Move - Germans
7 bombers moved from Romania to Western Germany
1 mech_infantry moved from Western Germany to Germany
1 aaGun moved from Poland to Slovakia Hungary
5 aaGuns, 2 armour, 18 artilleries, 13 infantry and 15 mech_infantrys moved from Poland to Baltic States
1 infantry moved from Finland to Karelia
1 destroyer moved from 109 Sea Zone to 118 Sea Zone
1 destroyer moved from 92 Sea Zone to 108 Sea Zone
1 fighter moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 transport moved from 98 Sea Zone to 92 Sea Zone
Place Units - Germans
3 infantry placed in Germany
3 fighters and 7 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 3 artilleries, 1 fighter and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Eastern Poland to Poland
2 infantry moved from Eastern Poland to Romania
1 bomber moved from Iraq to Romania
1 armour, 19 artilleries, 1 bomber, 5 fighters, 24 infantry, 11 mech_infantrys and 2 tactical_bombers moved from Eastern Poland to Baltic States
1 fighter moved from Russia to Baltic States
3 artilleries, 6 infantry and 1 mech_infantry moved from Bryansk to Belarus
6 mech_infantrys moved from Russia to Belarus
Combat - Russians
Battle in Slovakia Hungary
Russians attack with 1 infantry
Germans defend with 1 aaGun
Russians win, taking Slovakia Hungary from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Poland
Russians attack with 1 infantry
Italians defend with 1 aaGun
Russians win, taking Poland from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Romania
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 armour
Russians win, taking Romania from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Belarus
Russians attack with 3 artilleries, 6 infantry and 7 mech_infantrys
Germans defend with 1 mech_infantry
Russians win, taking Belarus from Germans with 3 artilleries, 6 infantry and 7 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Baltic States
Russians attack with 1 armour, 19 artilleries, 1 bomber, 6 fighters, 24 infantry, 11 mech_infantrys and 2 tactical_bombers
Germans defend with 5 aaGuns, 2 armour, 18 artilleries, 13 infantry and 15 mech_infantrys; Italians defend with 1 aaGun, 5 armour and 2 mech_infantrys
Russians win, taking Baltic States from Italians with 1 armour, 8 artilleries, 1 bomber, 5 fighters, 8 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 113
Casualties for Germans: 5 aaGuns, 2 armour, 18 artilleries, 13 infantry and 15 mech_infantrys
Casualties for Russians: 11 artilleries, 1 fighter, 24 infantry and 3 mech_infantrys
Casualties for Italians: 1 aaGun, 5 armour and 2 mech_infantrys
Non Combat Move - Russians
1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 bomber, 5 fighters and 2 tactical_bombers moved from Baltic States to Eastern Poland
1 bomber moved from Romania to Eastern Poland
1 infantry and 3 mech_infantrys moved from Iraq to Persia
2 aaGuns moved from Eastern Poland to Baltic States
2 aaGuns moved from Eastern Poland to Belarus
Place Units - Russians
2 artilleries and 1 infantry placed in Ukraine
1 artillery, 1 fighter and 8 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 57 PUs
+113 instead of +20 on average… I feel sorry for you.
Lol yeah, may as well call it now. Was hoping for that kind of luck in my direction instead, but it rarely happens when you need it :)
I’ve been in a losing position for a while now anyway, so was basically just trying to get something going. I should have been a lot more aggressive after Sealion with Germany, ended up spending too many turns just holding the line, which doesn’t help the Axis at all. And I still haven’t figured out how to play Japan :)
Congrats and thanks for the game!
I could make a suggestion: let’s reroll that battle with low luck, and you give me a LL reroll later too?
I don’t really like to win with a dice battle like this one
You didn’t, I’ve played a bad game tactically and you deserve the win. I was just pushing forward hoping for extremely good luck anyway :)
I’d go for a rematch though if you’re up for it.
sure, I’d bid allies+12 again
And I’ll let you have it again :) Same bid buy? I’ll get the game up tomorrow.
same bid indeed