G40L Vold vs Helmutpower (Allies +10)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Combat Move - Russians

    Turn Complete - Russians


  • Like I said, you gonna win in turn 20… But I’m now sure you gonna win… Let finish that game with 1 more round just to be sure!

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - Japanese
                Japanese buy 3 armour and 5 destroyers; Remaining resources: 1 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                3 mech_infantrys moved from Kiangsu to Kwangsi
                1 mech_infantry moved from Hunan to Kwangsi
                5 destroyers moved from 6 Sea Zone to 26 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC
                1 mech_infantry moved from Kweichow to Kwangsi

    Combat - Japanese
                Battle in Kwangsi
                    Japanese attack with 5 mech_infantrys
                    British defend with 3 mech_infantrys; Chinese defend with 1 airfield
                    Japanese win, taking Kwangsi from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for British: 3 mech_infantrys
                Battle in 26 Sea Zone
                    Japanese attack with 5 destroyers
                    Americans defend with 4 destroyers, 1 submarine and 1 transport
                    Japanese win, taking 26 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 13
                    Casualties for Japanese: 4 destroyers
                    Casualties for Americans: 4 destroyers, 1 submarine and 1 transport

    Non Combat Move - Japanese

    Place Units - Japanese
                5 destroyers placed in 6 Sea Zone
                3 armour placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
                Japanese collect 49 PUs (3 lost to blockades); end with 50 PUs total

  • '13

    Apologize for not pushing Japan out, I was interrupted RL.

    After the shellacking in Belarus in R6 I had serious doubts about winning the game.  I’m glad I was able to dig my way out of that hole.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                2 infantry moved from Algeria to 92 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
                2 infantry moved from 95 Sea Zone to Southern Italy
                12 artilleries and 10 infantry moved from Algeria to Tunisia
                1 artillery and 1 infantry moved from Libya to Tobruk
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 carrier, 4 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries, 3 infantry and 4 transports moved from 11 Sea Zone to 89 Sea Zone

    Combat - Americans
                Americans creates battle in territory 97 Sea Zone
                Battle in 97 Sea Zone
                    Americans attack with 3 submarines
                    Italians defend with 2 destroyers
                        Americans roll dice for 3 submarines in 97 Sea Zone, round 2 :  0/3 hits
                        Italians roll dice for 2 destroyers in 97 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 3 submarines in 97 Sea Zone, round 3 :  1/3 hits
                        Italians roll dice for 2 destroyers in 97 Sea Zone, round 3 :  0/2 hits
                        1 destroyer owned by the Italians lost in 97 Sea Zone
                        Americans roll dice for 3 submarines in 97 Sea Zone, round 4 :  1/3 hits
                        Italians roll dice for 1 destroyer in 97 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
                    Americans win with 2 submarines remaining. Battle score for attacker is 10
                    Casualties for Italians: 2 destroyers
                    Casualties for Americans: 1 submarine
                Battle in Southern Italy
                    Americans captures 22PUs while taking Italians capital

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                3 artilleries and 3 infantry moved from 89 Sea Zone to Southeast Mexico

    Place Units - Americans
                1 carrier and 2 transports placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 armour, 2 artilleries and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6
                Americans collect 53 PUs; end with 75 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs

    Production/PUs Summary :

    Germans : 83 / 148
        Russians : 0 / 0
        Japanese : 52 / 50
        Americans : 53 / 95
        Chinese : 1 / 2
        British : 23 / 0
        UK_Pacific : 10 / 8
        Italians : 16 / 0
        ANZAC : 19 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 3 PUs total

    Production/PUs Summary :

    Germans : 83 / 148
        Russians : 0 / 0
        Japanese : 52 / 50
        Americans : 53 / 95
        Chinese : 1 / 3
        British : 23 / 0
        UK_Pacific : 10 / 8
        Italians : 16 / 0
        ANZAC : 19 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Algeria to Tunisia
                1 fighter moved from Algeria to Egypt
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                2 infantry moved from Morocco to Algeria
                2 artilleries and 12 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Germans
                1 armour and 1 mech_infantry moved from India to Yunnan
                1 armour and 2 mech_infantrys moved from Siam to Malaya

    Combat - British
                Battle in Malaya
                    British attack with 1 armour and 2 mech_infantrys
                    Japanese defend with 1 harbour and 2 infantry
                        British roll dice for 1 armour and 2 mech_infantrys in Malaya, round 2 :  1/3 hits
                        Japanese roll dice for 2 infantry in Malaya, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Malaya
                        British roll dice for 1 armour and 1 mech_infantry in Malaya, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Malaya, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Malaya
                    British win, taking Malaya from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                2 infantry moved from 81 Sea Zone to Egypt

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4
                UK_Pacific collect 13 PUs; end with 15 PUs total
                Some Units in India change ownership: 2 infantry

    Production/PUs Summary :

    Germans : 83 / 148
        Russians : 0 / 0
        Japanese : 49 / 50
        Americans : 53 / 95
        Chinese : 1 / 3
        British : 23 / 0
        UK_Pacific : 13 / 15
        Italians : 16 / 0
        ANZAC : 19 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Combat Move - Italians
                4 infantry moved from Northern Italy to Southern Italy

    Combat - Italians
                Battle in Southern Italy
                    Italians attack with 4 infantry
                    Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Italians win, taking Southern Italy from Americans with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Italians: 3 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Italians

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,2
                Italians collect 13 PUs (6 lost to blockades); end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs


  • Ok, you won…

    Good job!

    It’s our second game and you won both!  :x

    Contratulation

  • '13

    Thanks - nice playing you.

    V

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