@mikawagunichi No scramble. Looks like this is going to hurt.
I’m amazed that after the first round attacks in PTV, the Axis don’t just trounce the Allies. But the map is bigger and stuff just seems to happen,.
G40L Vold vs Helmutpower (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers, 2 destroyers, 10 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
4 transports moved from 112 Sea Zone to 113 Sea Zone
4 artilleries moved from Germany to 113 Sea Zone
4 infantry moved from Western Germany to 113 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 113 Sea Zone to 110 Sea Zone
6 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone
6 artilleries, 1 carrier, 2 destroyers, 2 fighters, 6 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Western Germany to United Kingdom
10 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom
2 fighters moved from 110 Sea Zone to United Kingdom
4 bombers moved from Normandy Bordeaux to United Kingdom
1 bomber moved from France to United Kingdom
8 armour, 3 artilleries and 4 mech_infantrys moved from Iraq to Trans-Jordan
1 bomber moved from Northwest Persia to Yunnan
1 mech_infantry moved from Szechwan to Yunnan
1 mech_infantry moved from Shensi to YunnanCombat - Germans
Battle in Yunnan
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 mech_infantry; Chinese defend with 3 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 mech_infantry
Casualties for Chinese: 3 infantry
Battle in Trans-Jordan
Germans attack with 8 armour, 3 artilleries and 4 mech_infantrys
British defend with 1 armour
Germans win, taking Trans-Jordan from British with 8 armour, 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in United Kingdom
Germans attack with 10 artilleries, 5 bombers, 2 fighters, 10 infantry and 1 tactical_bomber
French defend with 2 infantry; British defend with 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 15 infantry
Germans captures 33PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 9 artilleries, 5 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Germans: 1 artillery and 10 infantry
Casualties for French: 2 infantry
Casualties for British: 4 artilleries and 15 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
2 fighters moved from United Kingdom to 110 Sea Zone
1 bomber moved from Yunnan to Szechwan
1 armour moved from Chahar to Hunan
1 bomber moved from United Kingdom to Western Germany
4 bombers moved from United Kingdom to Western Germany
1 tactical_bomber moved from United Kingdom to Normandy BordeauxPlace Units - Germans
10 infantry placed in Western Germany
3 mech_infantrys placed in Iraq
3 bombers placed in France
1 bomber placed in Germany
2 destroyers placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 83 PUs; end with 117 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 122 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 128 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 133 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 148 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Combat Move - Russians
Turn Complete - Russians
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Like I said, you gonna win in turn 20… But I’m now sure you gonna win… Let finish that game with 1 more round just to be sure!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 3 armour and 5 destroyers; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
3 mech_infantrys moved from Kiangsu to Kwangsi
1 mech_infantry moved from Hunan to Kwangsi
5 destroyers moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 mech_infantry moved from Kweichow to KwangsiCombat - Japanese
Battle in Kwangsi
Japanese attack with 5 mech_infantrys
British defend with 3 mech_infantrys; Chinese defend with 1 airfield
Japanese win, taking Kwangsi from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 3 mech_infantrys
Battle in 26 Sea Zone
Japanese attack with 5 destroyers
Americans defend with 4 destroyers, 1 submarine and 1 transport
Japanese win, taking 26 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 13
Casualties for Japanese: 4 destroyers
Casualties for Americans: 4 destroyers, 1 submarine and 1 transportNon Combat Move - Japanese
Place Units - Japanese
5 destroyers placed in 6 Sea Zone
3 armour placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
Japanese collect 49 PUs (3 lost to blockades); end with 50 PUs total -
Apologize for not pushing Japan out, I was interrupted RL.
After the shellacking in Belarus in R6 I had serious doubts about winning the game. I’m glad I was able to dig my way out of that hole.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
12 artilleries and 10 infantry moved from Algeria to Tunisia
1 artillery and 1 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 4 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 artilleries, 3 infantry and 4 transports moved from 11 Sea Zone to 89 Sea ZoneCombat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in 97 Sea Zone
Americans attack with 3 submarines
Italians defend with 2 destroyers
Americans roll dice for 3 submarines in 97 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 2 destroyers in 97 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 3 submarines in 97 Sea Zone, round 3 : 1/3 hits
Italians roll dice for 2 destroyers in 97 Sea Zone, round 3 : 0/2 hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans roll dice for 3 submarines in 97 Sea Zone, round 4 : 1/3 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 10
Casualties for Italians: 2 destroyers
Casualties for Americans: 1 submarine
Battle in Southern Italy
Americans captures 22PUs while taking Italians capitalNon Combat Move - Americans
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
3 artilleries and 3 infantry moved from 89 Sea Zone to Southeast MexicoPlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 armour, 2 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6
Americans collect 53 PUs; end with 75 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUsProduction/PUs Summary :
Germans : 83 / 148
Russians : 0 / 0
Japanese : 52 / 50
Americans : 53 / 95
Chinese : 1 / 2
British : 23 / 0
UK_Pacific : 10 / 8
Italians : 16 / 0
ANZAC : 19 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs totalProduction/PUs Summary :
Germans : 83 / 148
Russians : 0 / 0
Japanese : 52 / 50
Americans : 53 / 95
Chinese : 1 / 3
British : 23 / 0
UK_Pacific : 10 / 8
Italians : 16 / 0
ANZAC : 19 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;Combat Move - British
1 artillery and 1 infantry moved from Algeria to Tunisia
1 fighter moved from Algeria to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from Morocco to Algeria
2 artilleries and 12 infantry moved from West India to Eastern Persia
British take Eastern Persia from Germans
1 armour and 1 mech_infantry moved from India to Yunnan
1 armour and 2 mech_infantrys moved from Siam to MalayaCombat - British
Battle in Malaya
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 harbour and 2 infantry
British roll dice for 1 armour and 2 mech_infantrys in Malaya, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in Malaya, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Malaya
British roll dice for 1 armour and 1 mech_infantry in Malaya, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Malaya, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
2 infantry moved from 81 Sea Zone to EgyptPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4
UK_Pacific collect 13 PUs; end with 15 PUs total
Some Units in India change ownership: 2 infantryProduction/PUs Summary :
Germans : 83 / 148
Russians : 0 / 0
Japanese : 49 / 50
Americans : 53 / 95
Chinese : 1 / 3
British : 23 / 0
UK_Pacific : 13 / 15
Italians : 16 / 0
ANZAC : 19 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Combat Move - Italians
4 infantry moved from Northern Italy to Southern ItalyCombat - Italians
Battle in Southern Italy
Italians attack with 4 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Southern Italy from Americans with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 3 infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,2
Italians collect 13 PUs (6 lost to blockades); end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
Ok, you won…
Good job!
It’s our second game and you won both! :x
Contratulation
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Thanks - nice playing you.
V





