yeah you did push it too far lol
L14 G40 Vold vs MrRoboto (Allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British repair 0 damage on 1 factory_minor; Remaining resources: 39 PUs;
British buy 1 artillery, 7 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 artillery moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 artillery moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to KwangsiCombat - British
Battle in Kwangsi
British attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 2 armour, 1 artillery and 1 infantry
British win, taking Kwangsi from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 2 armour, 1 artillery and 1 infantry
Casualties for British: 3 infantryNon Combat Move - British
1 infantry moved from Yunnan to Hunan
4 mech_infantrys moved from India to Yunnan
1 mech_infantry moved from India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 aaGun and 2 infantry moved from India to Burma
2 mech_infantrys moved from Malaya to Yunnan
2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
3 infantry moved from Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 transport moved from 89 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 89 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to Quebec
1 armour, 1 battleship, 1 infantry and 1 transport moved from 89 Sea Zone to 106 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea ZonePlace Units - British
1 infantry placed in Quebec
2 transports placed in 106 Sea Zone
3 infantry placed in Egypt
1 artillery and 2 infantry placed in Iraq
1 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,1,3,4,3
British collect 32 PUs (3 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,4,4,2,1,6,1,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
UK_Pacific collect 5 PUs (8 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 armour moved from Bryansk to Archangel
1 bomber moved from Eastern Poland to ArchangelCombat - Italians
Battle in Archangel
Italians attack with 1 armour and 1 bomber
Russians defend with 1 armour
Italians win, taking Archangel from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Italians
1 bomber moved from Archangel to Ukraine
1 armour, 1 artillery, 2 fighters and 1 mech_infantry moved from Tobruk to Alexandria
1 transport moved from 99 Sea Zone to 97 Sea Zone
4 infantry moved from Southern Italy to 97 Sea Zone
4 infantry moved from 97 Sea Zone to Greece
2 submarines moved from 98 Sea Zone to 95 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 bomber moved from Greece to Southern ItalyPlace Units - Italians
2 artilleries and 2 infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Turn Complete - French
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Moscow intercepts (3 bombers)?
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I don’t think I am able to intercept, since my airfield is broken.
However, if intercept is possible with 2 fighters against 3 strat bombers, yes I will intercept
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Yes, you can intercept with the fighters. I think the airbase is only required for scrambles, while you can intercept SBR’s with as many fighters as is in the space regardless of airbase.
I neglected the file - here it is
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 6 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
2 tactical_bombers moved from Bryansk to Smolensk
2 tactical_bombers moved from Western Ukraine to Smolensk
1 armour and 3 mech_infantrys moved from Ukraine to Rostov
2 mech_infantrys moved from Western Ukraine to Rostov
3 bombers moved from Greece to RussiaCombat - Germans
Germans creates battle in territory 109 Sea Zone
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Russians launches 2 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 8,4,8 and causes: 16 damage to unit: factory_major
Bombing raid in Russia causes 16 damage total.
Battle in Smolensk
Germans attack with 2 infantry and 4 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 armour and 5 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Rostov from Russians with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Nenetsia from Russians to Germans
EDIT: Adding units owned by Germans to Nenetsia: 1 mech_infantry
EDIT: Removing units owned by Germans from Novgorod: 1 mech_infantry
EDIT: Turning off Edit Mode
3 bombers moved from Russia to Ukraine
2 aaGuns, 15 armour, 2 artilleries, 20 infantry and 2 mech_infantrys moved from Bryansk to Rostov
3 mech_infantrys moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Bryansk to Rostov
4 mech_infantrys moved from Slovakia Hungary to Western Ukraine
2 infantry moved from Southern France to 93 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 93 Sea Zone to 98 Sea Zone
3 artilleries and 3 infantry moved from 98 Sea Zone to Alexandria
2 fighters moved from Algeria to Alexandria
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 artillery moved from France to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to France
1 artillery moved from Morocco to Algeria
4 tactical_bombers moved from Smolensk to UkrainePlace Units - Germans
1 artillery and 2 infantry placed in Ukraine
3 transports placed in 93 Sea Zone
2 artilleries and 1 infantry placed in France
3 infantry placed in Western Ukraine
1 bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair 7 damage on 1 factory_major; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Tambov to Bryansk
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Olgiy to Kansu
Chinese take Kansu from Japanese
2 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 fighter and 1 infantry moved from Russia to Vologda
1 fighter and 1 mech_infantry moved from Russia to Novosibirsk
1 tactical_bomber moved from Russia to Novosibirsk
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to SmolenskCombat - Russians
Battle in Bryansk
Russians attack with 1 infantry
Germans defend with 1 aaGun
Russians win, taking Bryansk from Italians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Vologda
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Novosibirsk
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery
Russians win, taking Novosibirsk from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
1 fighter moved from Vologda to Russia
1 infantry moved from Dzavhan to Olgiy
2 aaGuns and 17 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Buyant-Uhaa to Central MongoliaPlace Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 armour and 1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Kiangsu to Kiangsi
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Kiangsu to Hopei
1 bomber moved from Kiangsu to Hopei
1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
1 bomber moved from Kiangsu to HopeiCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Chahar
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hopei
Japanese attack with 2 bombers and 1 mech_infantry
British defend with 1 artillery
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 artillery
Battle in Kiangsi
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 artilleryNon Combat Move - Japanese
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 42 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from Kiangsu to Japan
1 fighter moved from Kiangsi to Japan
1 tactical_bomber moved from Kiangsi to 6 Sea Zone
3 tactical_bombers moved from Kiangsu to 6 Sea Zone
2 bombers moved from Hopei to Japan
1 infantry moved from Jehol to Manchuria
1 infantry moved from Amur to Manchuria
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 battleship, 1 cruiser and 3 submarines moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 45 Sea Zone to 46 Sea ZonePlace Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 48 PUs; end with 49 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 9 infantry; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 5 PUs;Combat Move - British
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from JapaneseCombat - British
Non Combat Move - British
1 artillery and 3 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 1 battleship, 4 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 6 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 8 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Persia to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
2 fighters and 1 tactical_bomber moved from Yunnan to India
2 aaGuns, 4 infantry and 8 mech_infantrys moved from Yunnan to Hunan
1 mech_infantry moved from Hunan to Kiangsi
1 artillery moved from Kwangsi to Hunan
1 aaGun and 2 infantry moved from Burma to India
1 artillery and 2 infantry moved from India to West IndiaPlace Units - British
3 infantry placed in Egypt
3 infantry placed in Iraq
3 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2
British collect 30 PUs (5 lost to blockades); end with 35 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
UK_Pacific collect 6 PUs (10 lost to blockades); end with 11 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 artilleries and 4 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 bomber and 1 fighter moved from Southern Italy to Egypt
1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt
2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
1 battleship moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 4 infantry moved from 98 Sea Zone to EgyptCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 3 artilleries, 1 bomber, 3 fighters, 6 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 armour, 4 artilleries, 1 factory_minor, 1 harbour, 14 infantry and 2 mech_infantrys
1 armour and 1 artillery retreated to Alexandria
British win with 1 armour, 4 artilleries, 10 infantry and 2 mech_infantrys remaining. Battle score for attacker is -9
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Casualties for British: 4 infantry
Casualties for Italians: 2 artilleries, 6 infantry and 1 mech_infantryNon Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 carrier moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from Egypt to 95 Sea Zone
1 bomber and 1 fighter moved from Egypt to Alexandria
2 infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 infantry placed in Southern Italy
3 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 7 infantry and 6 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
10 armour and 10 mech_infantrys moved from Rostov to Caucasus
Germans take Caucasus from Russians
10 armour and 10 mech_infantrys moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
5 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Rostov to Volgograd
3 bombers moved from Ukraine to Egypt
2 fighters moved from Alexandria to Egypt
3 artilleries and 3 infantry moved from Alexandria to Egypt
3 artilleries and 3 infantry moved from Southern France to 93 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 93 Sea Zone to 98 Sea Zone
3 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
2 bombers moved from Western Germany to Egypt
1 infantry moved from Rostov to Tambov
1 infantry moved from Ukraine to Bryansk
2 tactical_bombers moved from Ukraine to Bryansk
2 tactical_bombers moved from Ukraine to TambovCombat - Germans
Battle in Egypt
Germans attack with 6 artilleries, 5 bombers, 2 fighters and 6 infantry
British defend with 1 armour, 4 artilleries, 1 factory_minor, 1 harbour, 10 infantry and 2 mech_infantrys
Germans win, taking Egypt from British with 6 artilleries, 5 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 45
Casualties for Germans: 5 infantry
Casualties for British: 1 armour, 4 artilleries, 10 infantry and 2 mech_infantrys
Battle in Tambov
Germans attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win with 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win with 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 tactical_bombers moved from Tambov to Ukraine
2 tactical_bombers moved from Bryansk to Ukraine
6 armour moved from Rostov to Ukraine
3 mech_infantrys moved from Western Ukraine to Baltic States
1 mech_infantry moved from Nenetsia to Novgorod
1 mech_infantry moved from Western Ukraine to Baltic States
1 infantry moved from Ukraine to Western Ukraine
1 tactical_bomber moved from Ukraine to Western Ukraine
5 bombers and 2 fighters moved from Egypt to Alexandria
4 submarines moved from 93 Sea Zone to 95 Sea ZonePlace Units - Germans
2 armour and 1 infantry placed in Novgorod
3 infantry placed in Western Ukraine
3 infantry placed in Ukraine
6 mech_infantrys placed in Western Germany
1 destroyer placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Algeria: 1 artillery
EDIT: Adding units owned by Germans to Tunisia: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Germans collect 60 PUs (2 lost to blockades); end with 62 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair 0 damage on 1 factory_major; Remaining resources: 16 PUs;
Russians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Kansu to Tsinghai
1 fighter moved from Russia to Tsinghai
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 fighter and 1 tactical_bomber moved from Russia to Archangel
2 infantry moved from Smolensk to Archangel
1 mech_infantry moved from Novosibirsk to Nenetsia
Russians take Nenetsia from GermansCombat - Russians
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians win, taking Archangel from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Tsinghai
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Russians win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Tsinghai to Kansu
1 infantry moved from Olgiy to Kansu
2 aaGuns and 15 infantry moved from Yenisey to Timguska
2 infantry moved from Yenisey to Yakut S.S.R.
2 infantry moved from Central Mongolia to Ulaanbaatar
4 aaGuns, 7 artilleries, 51 infantry and 1 mech_infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
1 artillery moved from Vologda to Smolensk
1 artillery moved from Smolensk to BryanskPlace Units - Russians
7 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Chahar to Anhwe
1 tactical_bomber moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kiangsu to Kiangsi
1 submarine moved from 44 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Anhwe
Japanese attack with 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kiangsi
Japanese attack with 1 armour and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Kiangsi from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Anhwe to 6 Sea Zone
1 armour moved from Chahar to Buyant-Uhaa
1 infantry moved from Sakha to Buryatia
1 aaGun moved from Manchuria to Buyant-Uhaa
2 fighters moved from Philippines to 6 Sea Zone
1 tactical_bomber moved from Philippines to Japan
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Kiangsi to 6 Sea ZonePlace Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
3 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Hunan to Shantung
Chinese take Shantung from Japanese
6 mech_infantrys moved from Hunan to KiangsuCombat - British
Battle in Norway
Battle in 93 Sea Zone
British attack with 1 submarine
Germans defend with 1 destroyer
British win, taking Norway from Germans, taking 93 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 94 Sea Zone
British attack with 1 submarine
Italians defend with 1 destroyer
Italians win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Battle in Kiangsu
British attack with 6 mech_infantrys
Japanese defend with 1 airfield, 1 factory_minor and 3 infantry
British win, taking Kiangsu from Japanese with 2 mech_infantrys remaining. Battle score for attacker is -7
Casualties for Japanese: 3 infantry
Casualties for British: 4 mech_infantrys
Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - British
2 aaGuns, 1 artillery and 4 infantry moved from Hunan to Yunnan
1 artillery and 2 infantry moved from West India to Eastern Persia
3 infantry moved from Persia to Iraq
1 submarine moved from 77 Sea Zone to 80 Sea Zone
1 artillery and 8 infantry moved from Trans-Jordan to Iraq
1 aaGun and 2 infantry moved from India to West India
1 battleship moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
3 infantry placed in Iraq
1 submarine placed in 80 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 submarine and 1 transport placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,6,6
British collect 33 PUs (3 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
2 destroyers placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
UK_Pacific collect 18 PUs (2 lost to blockades); end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in 39 Sea Zone change ownership: 2 destroyers -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 94 Sea Zone to 93 Sea Zone
2 submarines moved from 95 Sea Zone to 93 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery and 3 transports moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
2 artilleries and 2 infantry moved from Greece to 99 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 99 Sea Zone to 94 Sea Zone
3 artilleries and 3 infantry moved from 94 Sea Zone to Algeria
1 fighter moved from 95 Sea Zone to 112 Sea Zone
1 armour moved from Alexandria to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from BritishCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 2 submarines
British defend with 1 submarine
Italians win, taking 93 Sea Zone from British with 1 destroyer and 1 submarine remaining. Battle score for attacker is 0
Casualties for British: 1 submarine
Casualties for Italians: 1 submarine
Battle in 112 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Algeria
Italians attack with 3 artilleries and 3 infantry
Americans defend with 1 infantry and 1 mech_infantry
Italians win, taking Algeria from Americans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Anglo Egyptian Sudan: 1 armour
EDIT: Changing ownership of Trans-Jordan from British to Italians
EDIT: Changing ownership of Anglo Egyptian Sudan from Italians to British
EDIT: Adding units owned by Italians to Trans-Jordan: 1 armour
EDIT: Turning off Edit Mode
1 carrier moved from 95 Sea Zone to 94 Sea Zone
1 fighter moved from 95 Sea Zone to 94 Sea Zone
1 fighter moved from Alexandria to 94 Sea Zone
1 bomber moved from Alexandria to Northern Italy
2 infantry moved from Greece to Albania
1 fighter moved from 112 Sea Zone to Western GermanyPlace Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 3 artilleries and 5 infantry
EDIT: Adding units owned by Italians to France: 3 artilleries and 5 infantry
EDIT: Turning off Edit Mode
2 artilleries and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 harbour; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
2 artilleries, 1 cruiser, 2 infantry, 3 submarines and 2 transports moved from 33 Sea Zone to 45 Sea Zone
1 destroyer, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 45 Sea Zone
4 fighters moved from Hunan to IndiaPlace Units - ANZAC
1 harbour placed in Dutch New Guinea
1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
forgot france, but I’m doign nothing with them.
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ignore the dice emails - I’ve been simming a few scenarios and didn’t realize I was not local





