Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs14L Whackamatt (Axis) vs. Shin Ji (Allies +10)
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Hang on, I screwed up the attack on Southern Italy. Apparently I never moved the people off the boat! I’ll just roll it here and edit it in, keeping your AA gun roll.
Bombardment
Rolls: 2@3; Total Hits: 12@3: (3, 6)Attack with 1 Inf, 1 Tank, 1 Tac bomber
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (2)1@3: (6)1@4: (2) -
Italians defend with 1 Armor and 1 Inf
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (4) -
So I lost one Inf (and one Ftr from the AA guns), you lost 2 AA guns. Not looking good.
British attack with 1 Tnk, 1 Tac
Rolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (1)Italians defend with 1 Inf, 1 Tnk
Rolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (2) -
I lose the Tac rather than the Tnk, and Southern Italy is mine!
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Oh my goodness. I apologize. Somehow I thought I was attacking with a tank.
OK, so using the dice rolled, for the right side but with the correct target numbers …
I got one more hit in the first round (inf supported but Art), leaving you with only one armor remaining. But since your Inf missed on the second round, that doesn’t matter. The Tac attacking at 3 rather than 4 doesn’t matter either.
Hrm! Never mind, then! I still take it with one Tank.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 2 submarines and 3 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Southern Italy
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 93 Sea Zone to 97 Sea Zone
1 cruiser moved from 81 Sea Zone to 97 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Normandy Bordeaux
1 mech_infantry moved from Belgian Congo to Kenya
British take Kenya from ItaliansCombat - British
Battle in Normandy Bordeaux
British attack with 2 fighters and 2 infantry
Germans defend with 1 armour, 1 factory_minor and 1 harbour
British win, taking Normandy Bordeaux from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Holland Belgium
Battle in Southern Italy
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Holland Belgium from Germans with 2 aaGuns, 1 armour and 1 infantry remaining. Battle score for attacker is -21
Casualties for British: 1 fighter and 1 tactical_bomberNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
EDIT: Changing ownership of Southern Italy from Italians to British
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Southern Italy: 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for British from 0 to 23
EDIT: Changing PUs for Italians from 23 to 0
EDIT: Turning off Edit Mode
1 carrier moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
2 fighters moved from Gibraltar to 97 Sea Zone
1 infantry moved from Iraq to Northwest Persia
4 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Alexandria to Egypt
1 bomber moved from Anglo Egyptian Sudan to India
1 infantry moved from Burma to India
1 infantry moved from Burma to India
1 aaGun moved from Burma to India
1 aaGun moved from Burma to India
1 aaGun, 1 artillery and 6 infantry moved from Burma to Shan State
4 mech_infantrys moved from India to Shan State
1 armour moved from India to Shan State
1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
2 armour and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 armour moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Normandy Bordeaux to United KingdomPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 97 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by British to 97 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 transports placed in 81 Sea Zone
2 submarines placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 125 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - British
British collect 38 PUs; end with 61 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 66 PUsPlace Units - UK_Pacific
3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 3 mech_infantrys -
Or rather one Art! Good Lord.
And people ask me why I don’t drink. I just don’t have the brain cells to spare.
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Sorry, Shin Ji, but you’re pick and choosing the results you want, and it’s not sitting well with me.
The simplest way forward would be to keep ALL the dice results from what has been rolled in Triple A, and forum roll the remaining, OR redo the whole battle through Triple A. As it was your error, the choice should be mine.You can’t keep JUST the AA result but not the hit from my tank and your tac rolling a six. That is essentially negating a hit of mine and giving your tac a free reroll, which isn’t fair at all.
I’ll try and recap what Triple A gave us, and then roll up what’s missing.
Italian Turn
AA: 1 hit
Inf: Miss
Tank: 1 hit
UK
Bombardment: 1 hit (per your forum rolling)
:aaa 2@2
Tac - Miss -
Rolls: 2@2; Total Hits: 02@2: (3, 3) -
You have 1 art and 1 tac fighter remaining in the assualt.
I still have 1 AA gun, 1 infantry, 1 tank. Let me know if you want to keep on, or have your plane retreat (the art can’t retreat because it’s an amphib).
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Honestly, I thought I was gimping myself by keeping the AA! Since the battle was being rerolled, I took it from there. But if you see things differently, that’s OK with me.
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I might as well go for the gusto
My attack (1 Art, 1 Tac)
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (6)Your defense (1 Inf, 1 Tnk)
Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (5) -
OK, so I took out an AA, and we’re exactly even.
My attack (1 Art, 1 Tac)
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (3)Your defense (1 Inf, 1 Tnk)
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (6) -
Jolly good show! I win, everything stays the same except I now have one more Tac.
Deepest apologies for my misstep earlier. I was thinking that we’d continue from the last valid stage of combat, but your point that I was ignoring some dice that were very much in your favor was well taken. Honestly, I hadn’t even really looked at those dice at the time.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 2 submarines and 3 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Southern Italy
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 93 Sea Zone to 97 Sea Zone
1 cruiser moved from 81 Sea Zone to 97 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Normandy Bordeaux
1 mech_infantry moved from Belgian Congo to Kenya
British take Kenya from ItaliansCombat - British
Battle in Normandy Bordeaux
British attack with 2 fighters and 2 infantry
Germans defend with 1 armour, 1 factory_minor and 1 harbour
British win, taking Normandy Bordeaux from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Holland Belgium
Battle in Southern Italy
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Holland Belgium from Germans with 2 aaGuns, 1 armour and 1 infantry remaining. Battle score for attacker is -21
Casualties for British: 1 fighter and 1 tactical_bomberNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
EDIT: Changing ownership of Southern Italy from Italians to British
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Southern Italy: 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for British from 0 to 23
EDIT: Changing PUs for Italians from 23 to 0
EDIT: Turning off Edit Mode
1 carrier moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
2 fighters moved from Gibraltar to 97 Sea Zone
1 infantry moved from Iraq to Northwest Persia
4 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Alexandria to Egypt
1 bomber moved from Anglo Egyptian Sudan to India
1 infantry moved from Burma to India
1 infantry moved from Burma to India
1 aaGun moved from Burma to India
1 aaGun moved from Burma to India
1 aaGun, 1 artillery and 6 infantry moved from Burma to Shan State
4 mech_infantrys moved from India to Shan State
1 armour moved from India to Shan State
1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
2 armour and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 armour moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Normandy Bordeaux to United KingdomPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 97 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by British to 97 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 transports placed in 81 Sea Zone
2 submarines placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 125 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - British
British collect 38 PUs; end with 61 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 66 PUsPlace Units - UK_Pacific
3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 3 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from 97 Sea Zone: 1 fighter
EDIT: Adding units owned by British to 97 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode -
Since I couldn’t land both those Ftrs from Gib that I moved in ncm on the CV, I moved one of them to Britan instead.
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Bump#1
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Bump#2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - Italians
2 artilleries and 2 infantry moved from Southern France to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 2 artilleries and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 armour moved from Greece to Yugoslavia
2 infantry moved from Greece to BulgariaTurn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 fighter and 2 mech_infantrys placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs





