14L G40 wheatbeer (Axis) vs Infrastructure (Allies +14) tiebreaker


  • go ahead


  • Hello,

    I am leaving tomorrow for a week in Argentina.  Sorry for the inconvenience.  I will get back on the 17th.

    Thanks,
    Steven

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 3 bombers, 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Iraq
                1 mech_infantry moved from India to 39 Sea Zone
                1 mech_infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
                1 infantry moved from West India to 79 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 infantry and 1 mech_infantry moved from 80 Sea Zone to Iraq
                1 battleship moved from 80 Sea Zone to 39 Sea Zone
                1 mech_infantry moved from India to 39 Sea Zone
                1 mech_infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
                1 infantry moved from Burma to 38 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
                1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
                1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Szechwan
                1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
                1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
                1 fighter and 1 tactical_bomber moved from India to Malaya
                1 tactical_bomber moved from Yunnan to Kweichow
                1 mech_infantry moved from Anhwe to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 mech_infantry moved from Kiangsu to Hopei
                1 bomber moved from Manchuria to Hopei
                1 fighter moved from Manchuria to Kweichow
                1 fighter moved from Manchuria to Hopei
                1 battleship moved from 39 Sea Zone to 80 Sea Zone
                1 bomber moved from India to Malaya
                1 armour moved from Yakut S.S.R. to Evenkiyskiy
                      Japanese take Yenisey from Russians
                      Japanese take Evenkiyskiy from Russians
                1 mech_infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians

    Combat - Japanese
                Battle in Iraq
                    Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 armour and 1 mech_infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Iraq, round 2 :  2/2 hits
                        Russians roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 :  2/2 hits
                        1 armour owned by the Russians , 1 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese and 1 mech_infantry owned by the Russians lost in Iraq
                    Japanese win, taking Iraq from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 infantry and 1 tactical_bomber
                    Casualties for Russians: 1 armour and 1 mech_infantry
                Battle in Hopei
                    Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Hopei, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Malaya
                    Japanese attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    ANZAC defend with 1 harbour and 2 infantry
                        Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 :  2/5 hits
                        ANZAC roll dice for 2 infantry in Malaya, round 2 :  0/2 hits
                        2 infantry owned by the ANZAC lost in Malaya
                    Japanese win, taking Malaya from ANZAC with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in Kweichow
                    Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 :  1/5 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 2 :  2/2 hits
                        1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Kweichow
                    retreated to Kweichow
                    Chinese win with 1 infantry remaining. Battle score for attacker is -10
                    Casualties for Japanese: 1 fighter and 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Malaya to India
                1 bomber moved from Hopei to Manchuria
                1 mech_infantry moved from Sakha to Yakut S.S.R.
                1 fighter moved from Iraq to Egypt
                1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 artillery moved from Ceylon to 39 Sea Zone
                1 artillery moved from 39 Sea Zone to India
                1 infantry moved from Yunnan to Shan State
                1 fighter and 1 tactical_bomber moved from Szechwan to Anhwe
                1 fighter and 2 tactical_bombers moved from Kweichow to Anhwe
                1 fighter moved from Hopei to Anhwe
                1 armour moved from Kiangsu to Anhwe
                3 mech_infantrys moved from Manchuria to Anhwe
                1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
                1 armour moved from Kwangtung to Yunnan
                1 mech_infantry moved from India to Yunnan
                1 cruiser and 2 destroyers moved from 39 Sea Zone to 37 Sea Zone
                1 carrier moved from 39 Sea Zone to 37 Sea Zone
                1 submarine moved from 39 Sea Zone to 37 Sea Zone

    Place Units - Japanese
                3 infantry placed in India
                3 mech_infantrys placed in Manchuria
                3 bombers placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 81 Sea Zone: 1 carrier and 1 transport
                EDIT: Adding units owned by Germans to 80 Sea Zone: 1 carrier and 1 transport
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 22
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,2,3,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,3,2,3,2
                Japanese collect 48 PUs (22 lost to blockades); end with 50 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs

    Production/PUs Summary :

    Germans : 45 / 58
        Russians : 20 / 26
        Japanese : 70 / 55
        Americans : 56 / 76
        Chinese : 6 / 9
        British : 30 / 31
        UK_Pacific : 3 / 0
        Italians : 17 / 23
        ANZAC : 10 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    No worries, hope you have a pleasant trip.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 bombers, 2 destroyers, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Gibraltar to Alexandria
                2 mech_infantrys moved from Tobruk to Alexandria
                1 bomber moved from Persia to India


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 bombers, 2 destroyers, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Gibraltar to Alexandria
                2 mech_infantrys moved from Tobruk to Alexandria
                1 bomber moved from Persia to India

    Combat - Americans
                Americans creates battle in territory 22 Sea Zone
                Strategic bombing raid in India
                        AA fire in India :  0/1 hits
                    Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in India causes 5 damage total.
                Battle in Alexandria
                    Americans attack with 1 bomber and 2 mech_infantrys
                    Italians defend with 1 infantry
                        Americans roll dice for 1 bomber and 2 mech_infantrys in Alexandria, round 2 :  0/3 hits
                        Italians roll dice for 1 infantry in Alexandria, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber and 2 mech_infantrys in Alexandria, round 3 :  0/3 hits
                        Italians roll dice for 1 infantry in Alexandria, round 3 :  0/1 hits
                        Americans roll dice for 1 bomber and 2 mech_infantrys in Alexandria, round 4 :  1/3 hits
                        Italians roll dice for 1 infantry in Alexandria, round 4 :  0/1 hits
                        1 infantry owned by the Italians lost in Alexandria
                    Americans win, taking 22 Sea Zone from Japanese, taking Alexandria from Italians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Americans
                1 bomber moved from Alexandria to Tobruk
                1 infantry moved from Libya to Tobruk
                1 mech_infantry moved from Tunisia to Tobruk
                3 infantry moved from Tunisia to Libya
                2 transports moved from 93 Sea Zone to 92 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from Morocco to 92 Sea Zone
                1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from 93 Sea Zone to Southern France
                1 infantry moved from Southern France to Normandy Bordeaux
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 submarine moved from 104 Sea Zone to 92 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 bomber and 1 fighter moved from Eastern United States to Gibraltar
                1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from India to Persia
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry moved from Marianas to 22 Sea Zone
                1 battleship, 4 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 22 Sea Zone to 33 Sea Zone

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 26 Sea Zone: 1 artillery, 1 infantry, 1 submarine and 1 transport
                EDIT: Adding units owned by Americans to 33 Sea Zone: 1 submarine
                EDIT: Removing units owned by Americans from 33 Sea Zone: 2 infantry and 1 transport
                EDIT: Adding units owned by Americans to 33 Sea Zone: 2 transports
                EDIT: Adding units owned by Americans to Caroline Islands: 1 artillery and 3 infantry
                EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter
                EDIT: Adding units owned by Americans to Caroline Islands: 1 fighter
                EDIT: Removing units owned by Americans from 20 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 6 Sea Zone: 1 submarine
                EDIT: Removing units owned by Americans from 19 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 6 Sea Zone: 1 submarine
                EDIT: Removing units owned by Americans from Celebes: 1 fighter
                EDIT: Adding units owned by Americans to Queensland: 1 fighter
                EDIT: Turning off Edit Mode
                1 artillery, 1 fighter and 1 infantry placed in Southern France
                1 artillery and 3 infantry placed in Central United States
                2 bombers placed in Eastern United States
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Hopei
                1 fighter moved from Shensi to Hopei
                3 infantry moved from Shensi to Suiyuyan

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 :  2/3 hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Suiyuyan
                    Chinese attack with 3 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 3 infantry in Suiyuyan, round 2 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 infantry moved from Shensi to Szechwan
                1 fighter moved from Hopei to Tsinghai

    Place Units - Chinese
                3 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Persia to Iraq
                2 fighters moved from Persia to Iraq
                1 infantry moved from Eastern Persia to West India
                      UK_Pacific take West India from Japanese

    Combat - British
                Battle in Iraq
                    British attack with 2 fighters and 2 infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 2 fighters and 2 infantry in Iraq, round 2 :  2/4 hits
                        Japanese roll dice for 1 mech_infantry in Iraq, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Iraq
                    British win, taking Iraq from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - British
                2 fighters moved from Iraq to Persia
                1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                4 infantry moved from Rhodesia to Belgian Congo
                2 infantry moved from Union of South Africa to Rhodesia
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 transport moved from 91 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 108 Sea Zone
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                1 transport moved from 93 Sea Zone to 94 Sea Zone
                1 infantry and 1 mech_infantry moved from Tunisia to 94 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone
                1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
                1 fighter moved from Gibraltar to Southern France

    Place Units - British
                1 armour and 2 infantry placed in Persia
                3 infantry placed in Union of South Africa
                1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,5
                British collect 30 PUs (2 lost to blockades); end with 30 PUs total

    Turn Complete - UK_Pacific


  • i dont believe triplea gave me my 2ipcs for west india…


  • i guess i can never collect on west india with britian.  Who knew?


  • who knew?

  • '17

    I did  :-o

    Sorry for the delay … forgot what was going on with this map after the break, aside from contemplating surrender.


  • no problem.  of my games that ive won some were strongly influenced by what i would say was good luck during the game.  This game was undoubtedly a downright win by extreme luck. 
    If i win.
    for the record, I have also lost my share of games to pretty bad luck too!
    :|

  • '17

    I don’t think you’ll make any errors significant enough to let me gain an edge again.

    I surrender. Thanks for the match  :-)

    I might be interested in a best-of-5 sometime later this season if you are.


  • definitely!  You are a fun opponent!
    thanks! :-D

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