@GeneralDisarray French put up a hell of a fight.
14L G40 wheatbeer (Axis) vs Infrastructure (Allies +14) tiebreaker
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No worries, hope you have a pleasant trip.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 2 destroyers, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Gibraltar to Alexandria
2 mech_infantrys moved from Tobruk to Alexandria
1 bomber moved from Persia to India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 2 destroyers, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Gibraltar to Alexandria
2 mech_infantrys moved from Tobruk to Alexandria
1 bomber moved from Persia to IndiaCombat - Americans
Americans creates battle in territory 22 Sea Zone
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in India causes 5 damage total.
Battle in Alexandria
Americans attack with 1 bomber and 2 mech_infantrys
Italians defend with 1 infantry
Americans roll dice for 1 bomber and 2 mech_infantrys in Alexandria, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 2 mech_infantrys in Alexandria, round 3 : 0/3 hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits
Americans roll dice for 1 bomber and 2 mech_infantrys in Alexandria, round 4 : 1/3 hits
Italians roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits
1 infantry owned by the Italians lost in Alexandria
Americans win, taking 22 Sea Zone from Japanese, taking Alexandria from Italians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
1 bomber moved from Alexandria to Tobruk
1 infantry moved from Libya to Tobruk
1 mech_infantry moved from Tunisia to Tobruk
3 infantry moved from Tunisia to Libya
2 transports moved from 93 Sea Zone to 92 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Morocco to 92 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Southern France to Normandy Bordeaux
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber and 1 fighter moved from Eastern United States to Gibraltar
1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from India to Persia
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Marianas to 22 Sea Zone
1 battleship, 4 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 22 Sea Zone to 33 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 artillery, 1 infantry, 1 submarine and 1 transport
EDIT: Adding units owned by Americans to 33 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 33 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Americans to 33 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to Caroline Islands: 1 artillery and 3 infantry
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter
EDIT: Adding units owned by Americans to Caroline Islands: 1 fighter
EDIT: Removing units owned by Americans from 20 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 19 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from Celebes: 1 fighter
EDIT: Adding units owned by Americans to Queensland: 1 fighter
EDIT: Turning off Edit Mode
1 artillery, 1 fighter and 1 infantry placed in Southern France
1 artillery and 3 infantry placed in Central United States
2 bombers placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
3 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 fighter moved from Hopei to TsinghaiPlace Units - Chinese
3 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Persia to Iraq
2 fighters moved from Persia to Iraq
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from JapaneseCombat - British
Battle in Iraq
British attack with 2 fighters and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 2 fighters and 2 infantry in Iraq, round 2 : 2/4 hits
Japanese roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Iraq
British win, taking Iraq from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
2 fighters moved from Iraq to Persia
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
4 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 108 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 93 Sea Zone to 94 Sea Zone
1 infantry and 1 mech_infantry moved from Tunisia to 94 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
1 fighter moved from Gibraltar to Southern FrancePlace Units - British
1 armour and 2 infantry placed in Persia
3 infantry placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,5
British collect 30 PUs (2 lost to blockades); end with 30 PUs totalTurn Complete - UK_Pacific
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i dont believe triplea gave me my 2ipcs for west india…
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i guess i can never collect on west india with britian. Who knew?
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who knew?
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I did :-o
Sorry for the delay … forgot what was going on with this map after the break, aside from contemplating surrender.
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no problem. of my games that ive won some were strongly influenced by what i would say was good luck during the game. This game was undoubtedly a downright win by extreme luck.
If i win.
for the record, I have also lost my share of games to pretty bad luck too!
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I don’t think you’ll make any errors significant enough to let me gain an edge again.
I surrender. Thanks for the match :-)
I might be interested in a best-of-5 sometime later this season if you are.
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definitely! You are a fun opponent!
thanks! :-D





