Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - British
British buy 1 factory_minor, 3 infantry and 1 transport; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from French West Africa to Egypt
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
1 fighter moved from India to Shan State
Combat - British
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Egypt causes 4 damage total.
Battle in Egypt
British attack with 1 artillery and 2 infantry
Germans defend with 1 armour, 1 factory_minor and 1 harbour
British win, taking Egypt from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Non Combat Move - British
5 mech_infantrys moved from India to Yunnan
1 aaGun, 1 artillery and 6 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Shan State to India
1 battleship, 1 cruiser and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 bomber moved from Egypt to Trans-Jordan
1 bomber and 1 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Persia to Iraq
1 armour moved from Kenya to Belgian Congo
Place Units - British
1 factory_minor placed in Iraq
3 infantry placed in Persia
1 mech_infantry placed in Union of South Africa
1 transport placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,2,6,4,2
British collect 30 PUs (5 lost to blockades); end with 32 PUs total
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 3 infantry moved from Bessarabia to Ukraine
1 bomber moved from Southern Italy to Ukraine
1 bomber moved from Southern France to 109 Sea Zone
1 fighter moved from Southern Italy to Egypt
5 infantry moved from Northern Italy to 95 Sea Zone
5 infantry and 3 transports moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 armour, 5 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
5 infantry moved from 98 Sea Zone to Egypt
1 armour moved from 98 Sea Zone to Egypt
1 artillery and 3 infantry moved from Alexandria to Egypt
1 fighter moved from Alexandria to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 2 fighters and 8 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits
Italians roll dice for 1 armour, 1 artillery, 2 fighters and 8 infantry in Egypt, round 2 : 4/12 hits
British roll dice for 1 artillery and 2 infantry in Egypt, round 2 : 1/3 hits
2 infantry owned by the British , 1 artillery owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery, 2 fighters and 7 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 infantry
Battle in Ukraine
Italians attack with 2 artilleries, 1 bomber and 3 infantry
Russians defend with 1 factory_minor and 2 infantry
Italians roll dice for 2 artilleries, 1 bomber and 3 infantry in Ukraine, round 2 : 3/6 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 2 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 109 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 109 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 bomber moved from 109 Sea Zone to Western Germany
1 armour and 1 mech_infantry moved from Libya to Alexandria
2 fighters moved from Egypt to Alexandria
1 bomber moved from Ukraine to Novgorod
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 76 Sea Zone
1 fighter moved from French West Africa to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Greece to Bryansk
2 armour moved from Bessarabia to Bryansk
8 armour moved from Bessarabia to Rostov
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
6 artilleries and 11 infantry moved from Eastern Poland to Belarus
1 bomber moved from Greece to Iraq
Combat - Germans
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits
Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Iraq causes 4 damage total.
Battle in Belarus
Germans attack with 6 artilleries and 11 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 6 artilleries and 11 infantry in Belarus, round 2 : 3/17 hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits
2 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 6 artilleries and 9 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Bryansk
Germans attack with 2 armour and 2 bombers
Russians defend with 1 artillery
Germans roll dice for 2 armour and 2 bombers in Bryansk, round 2 : 3/4 hits
Russians roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 armour and 2 bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Rostov
Germans attack with 8 armour
Russians defend with 1 infantry
Germans roll dice for 8 armour in Rostov, round 2 : 5/8 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 8 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Bryansk to Novgorod
1 artillery and 6 infantry moved from Novgorod to Archangel
4 armour moved from Eastern Poland to Archangel
1 mech_infantry moved from Eastern Poland to Belarus
3 aaGuns moved from Eastern Poland to Belarus
1 infantry moved from Bessarabia to Eastern Poland
2 artilleries and 2 infantry moved from Bessarabia to Romania
1 infantry moved from Slovakia Hungary to Yugoslavia
3 armour moved from Germany to Romania
5 armour moved from Germany to Baltic States
1 infantry moved from Vyborg to Novgorod
2 transports moved from 98 Sea Zone to 99 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 armour and 2 infantry moved from Greece to 99 Sea Zone
1 armour, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 armour and 2 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Iraq to Egypt
1 tactical_bomber moved from Alexandria to Romania
2 tactical_bombers moved from Alexandria to Southern Italy
Place Units - Germans
3 artilleries placed in Novgorod
6 armour placed in Germany
1 infantry placed in Southern France
1 infantry placed in France
2 infantry placed in Western Germany
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 artilleries and 8 infantry moved from Smolensk to Archangel
1 bomber moved from Russia to Archangel
2 fighters and 1 tactical_bomber moved from Western Ukraine to Archangel
1 artillery and 3 infantry moved from Western Ukraine to Ukraine
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine
2 armour, 5 artilleries, 23 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Bessarabia
Russians take Bessarabia from Italians
Combat - Russians
Battle in Archangel
Russians attack with 4 artilleries, 1 bomber, 2 fighters, 8 infantry and 1 tactical_bomber
Germans defend with 4 armour, 1 artillery and 7 infantry
Russians win, taking Archangel from Germans with 4 artilleries, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Germans: 4 armour, 1 artillery and 7 infantry
Casualties for Russians: 8 infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 3 artilleries and 5 infantry
Italians defend with 2 artilleries, 1 factory_minor and 3 infantry
Russians win, taking Ukraine from Italians with 3 artilleries remaining. Battle score for attacker is 2
Casualties for Russians: 5 infantry
Casualties for Italians: 2 artilleries and 3 infantry
Battle in Bryansk
Russians attack with 2 armour, 5 artilleries, 23 infantry and 2 mech_infantrys
Germans defend with 2 armour
Russians win, taking Bryansk from Germans with 2 armour, 5 artilleries, 21 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for Russians: 2 infantry
Non Combat Move - Russians
4 aaGuns moved from Western Ukraine to Bryansk
1 bomber moved from Archangel to Russia
2 fighters and 1 tactical_bomber moved from Archangel to Vologda
2 infantry moved from Russia to Vologda
Place Units - Russians
1 fighter and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery, 1 infantry and 1 mech_infantry moved from Kansu to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 infantry moved from French Indo China to Kwangsi
1 submarine moved from 35 Sea Zone to 42 Sea Zone
2 bombers moved from French Indo China to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 submarine moved from 35 Sea Zone to 55 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Java
1 fighter and 3 tactical_bombers moved from Kiangsu to Kwangsi
3 fighters and 1 tactical_bomber moved from French Indo China to Shan State
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry moved from French Indo China to Shan State
Combat - Japanese
Battle in Tsinghai
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Tsinghai, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tsinghai, round 3 : 0/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tsinghai, round 4 : 2/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 bombers, 1 submarine and 1 transport
ANZAC defend with 1 cruiser and 2 transports
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers and 1 transport in 42 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 cruiser and 2 transports in 42 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
2 transports owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 bombers and 1 transport remaining. Battle score for attacker is 20
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser and 2 transports
Battle in Shan State
Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Kwangsi
Japanese attack with 1 fighter, 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in Kwangsi, round 2 : 4/5 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Java, round 2 : 4/6 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from Shan State to Malaya
1 fighter and 3 tactical_bombers moved from Kwangsi to French Indo China
5 armour moved from Kiangsu to Kwangtung
2 artilleries and 1 infantry moved from Kiangsu to Kiangsi
2 bombers moved from 42 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
2 battleships, 3 carriers, 2 cruisers and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Japan to French Indo China
1 transport moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to French Indo China
1 armour moved from French Indo China to Malaya
Place Units - Japanese
3 infantry placed in French Indo China
1 carrier placed in 19 Sea Zone
1 destroyer placed in 19 Sea Zone
1 armour placed in Kiangsu
Japanese undo move 1.
1 armour and 2 infantry placed in French Indo China
1 armour and 1 infantry placed in Japan
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - British
British repair 4 damage on 4 factory_minors; Remaining resources: 28 PUs;
British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Burma to Shan State
1 infantry moved from Yunnan to Shan State
1 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan State
Combat - British
Battle in Borneo
Battle in Shan State
British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Borneo from Japanese, taking Shan State from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 aaGun and 5 infantry moved from Burma to India
5 mech_infantrys moved from Yunnan to India
2 fighters and 1 tactical_bomber moved from Shan State to India
1 battleship and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
3 artilleries and 4 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
3 infantry moved from Persia to Northwest Persia
1 bomber moved from Iraq to Persia
1 bomber moved from Persia to India
Place Units - British
3 infantry placed in Iraq
3 infantry placed in Persia
1 artillery and 2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,5,5,5,6
British collect 29 PUs (4 lost to blockades); end with 29 PUs total
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Italians
Italians repair 4 damage on 4 factory_minors; Remaining resources: 32 PUs;
Italians buy 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
3 transports moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
4 infantry moved from Northern Italy to 97 Sea Zone
6 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
6 infantry moved from 99 Sea Zone to Syria
2 infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Alexandria to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
Italians take Trans-Jordan from British
Combat - Italians
Battle in Syria
Battle in Anglo Egyptian Sudan
Italians attack with 2 fighters and 2 infantry
British defend with 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Syria from French, taking Anglo Egyptian Sudan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Egypt to Trans-Jordan
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to Egypt
1 bomber moved from Western Germany to Egypt
1 bomber moved from Novgorod to Egypt
1 infantry moved from Tunisia to Libya
Place Units - Italians
3 mech_infantrys placed in Egypt
3 infantry placed in Southern Italy
2 artilleries and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Combat Move - French
1 fighter and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
Combat - French
Battle in Anglo Egyptian Sudan
French attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
French win, taking Anglo Egyptian Sudan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - French
1 fighter moved from Anglo Egyptian Sudan to Iraq
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from 76 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 81 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from 98 Sea Zone to Anglo Egyptian Sudan
6 armour moved from Germany to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 armour, 2 artilleries and 1 infantry moved from Romania to Bessarabia
1 tactical_bomber moved from Romania to Archangel
2 bombers moved from Novgorod to Archangel
7 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
3 artilleries and 1 infantry moved from Novgorod to Archangel
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
6 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
6 armour moved from Caucasus to Volgograd
Germans take Volgograd from Russians
2 tactical_bombers moved from Southern Italy to 81 Sea Zone
1 fighter moved from 98 Sea Zone to 81 Sea Zone
Combat - Germans
Germans creates battle in territory 97 Sea Zone
Battle in Archangel
Germans attack with 3 artilleries, 2 bombers, 8 infantry and 1 tactical_bomber
Russians defend with 4 artilleries
Germans roll dice for 3 artilleries, 2 bombers, 8 infantry and 1 tactical_bomber in Archangel, round 2 : 2/14 hits
Russians roll dice for 4 artilleries in Archangel, round 2 : 1/4 hits
1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Archangel
Germans roll dice for 3 artilleries, 2 bombers, 7 infantry and 1 tactical_bomber in Archangel, round 3 : 3/13 hits
Russians roll dice for 2 artilleries in Archangel, round 3 : 0/2 hits
2 artilleries owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 artilleries, 2 bombers, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for Russians: 4 artilleries
Battle in Eastern Poland
Germans attack with 6 armour and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 6 armour and 1 infantry in Eastern Poland, round 2 : 3/7 hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 6 armour and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in 81 Sea Zone
Germans attack with 1 fighter and 2 tactical_bombers
French defend with 1 destroyer
Germans roll dice for 1 fighter and 2 tactical_bombers in 81 Sea Zone, round 2 : 2/3 hits
French roll dice for 1 destroyer in 81 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Germans and 1 destroyer owned by the French lost in 81 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 tactical_bomber
Casualties for French: 1 destroyer
Battle in Bessarabia
Germans attack with 1 armour, 2 artilleries and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 artilleries and 1 infantry in Bessarabia, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Germans attack with 1 bomber, 1 fighter and 1 infantry
French defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the French lost in Anglo Egyptian Sudan
Germans win, taking Anglo Egyptian Sudan from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Germans
1 bomber and 1 fighter moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery and 1 mech_infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 99 Sea Zone to Syria
1 transport moved from 98 Sea Zone to 93 Sea Zone
2 infantry moved from Western Germany to Northern Italy
1 infantry moved from France to Northern Italy
2 bombers and 1 tactical_bomber moved from Archangel to Novgorod
1 mech_infantry moved from Belarus to Archangel
3 aaGuns moved from Belarus to Archangel
2 armour moved from Baltic States to Bessarabia
2 armour moved from Romania to Bessarabia
2 armour moved from Baltic States to Eastern Poland
1 armour moved from Baltic States to Novgorod
2 artilleries moved from Belarus to Novgorod
4 artilleries moved from Belarus to Archangel
1 fighter moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from 98 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from 81 Sea Zone to Egypt
1 carrier moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Western Germany to Poland
1 infantry moved from Egypt to Trans-Jordan
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
7 armour placed in Germany
1 infantry placed in Southern France
3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
Germans collect 56 PUs (1 lost to blockades); end with 56 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Russians
Russians buy 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Vologda to Tambov
1 fighter moved from Vologda to Rostov
1 bomber moved from Russia to Rostov
1 infantry moved from Bryansk to Belarus
1 artillery moved from Russia to Smolensk
1 fighter moved from Russia to Novosibirsk
2 infantry moved from Vologda to Novosibirsk
1 infantry moved from Russia to Smolensk
1 artillery moved from Bryansk to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novosibirsk
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 armour
Russians win, taking Rostov from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
3 artilleries moved from Ukraine to Bryansk
1 infantry moved from Bryansk to Western Ukraine
1 bomber moved from Rostov to Russia
1 fighter moved from Novosibirsk to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Rostov to Bryansk
6 infantry moved from Russia to Bryansk
2 armour and 2 mech_infantrys moved from Bryansk to Russia
3 infantry moved from Russia to Bryansk
Place Units - Russians
8 infantry and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 armour moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Borneo
1 fighter moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from 42 Sea Zone to Celebes
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from French Indo China to Shan State
1 bomber moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Kiangsi to Anhwe
1 fighter and 1 tactical_bomber moved from French Indo China to Anhwe
1 tactical_bomber moved from 42 Sea Zone to Borneo
1 bomber moved from French Indo China to Sikang
1 artillery moved from Tsinghai to Sikang
1 mech_infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 fighter and 1 tactical_bomber moved from Malaya to Shan State
2 fighters moved from Malaya to Shan State
Combat - Japanese
Battle in Sikang
Japanese attack with 1 artillery and 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 bomber in Sikang, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Borneo
Japanese attack with 1 armour, 1 fighter and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Borneo, round 2 : 4/4 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
1 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 3 : 3/4 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/7 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Celebes, round 2 : 0/3 hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Celebes
Japanese roll dice for 1 artillery and 1 fighter in Celebes, round 3 : 1/2 hits
ANZAC roll dice for 1 infantry in Celebes, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 fighter owned by the Japanese lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
2 battleships, 3 carriers, 2 cruisers and 1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from Borneo to 36 Sea Zone
1 fighter moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from 44 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from Borneo to 36 Sea Zone
1 bomber moved from Shan State to French Indo China
2 fighters and 1 tactical_bomber moved from Shan State to Malaya
1 armour moved from French Indo China to Malaya
1 fighter moved from Shan State to French Indo China
1 bomber moved from Sikang to French Indo China
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
1 artillery moved from Kiangsi to Kiangsu
4 armour moved from Kwangtung to Kiangsu
1 armour moved from Kwangtung to Anhwe
1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsu
1 carrier moved from 19 Sea Zone to 36 Sea Zone
2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsu
Place Units - Japanese
3 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
2 fighters, 1 infantry and 2 tactical_bombers placed in Japan
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - British
British buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 bomber moved from India to Shan State
2 artilleries moved from Yunnan to Shan State
1 mech_infantry moved from India to Shan State
Combat - British
Battle in Shan State
British attack with 2 artilleries, 1 bomber and 1 mech_infantry
Japanese defend with 2 infantry
British win, taking Shan State from Japanese with 2 artilleries and 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - British
1 bomber moved from Shan State to Iraq
2 fighters and 1 tactical_bomber moved from India to Iraq
2 aaGuns moved from Yunnan to Burma
5 mech_infantrys moved from India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 mech_infantry moved from India to Eastern Persia
1 aaGun and 6 infantry moved from India to Burma
3 infantry moved from Persia to Iraq
3 artilleries and 6 infantry moved from Northwest Persia to Iraq
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 armour and 1 mech_infantry moved from Belgian Congo to Tanganyika Territory
1 battleship, 1 cruiser, 1 submarine and 1 transport moved from 80 Sea Zone to 39 Sea Zone
Place Units - British
2 artilleries and 1 infantry placed in Iraq
3 infantry placed in Persia
3 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5
British collect 30 PUs (1 lost to blockades); end with 30 PUs total
Place Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 infantry and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 armour and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
3 infantry moved from Trans-Jordan to Iraq
6 infantry moved from Syria to Iraq
1 armour moved from Trans-Jordan to Iraq
1 mech_infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
2 bombers and 3 fighters moved from Egypt to Iraq
Combat - Italians
Battle in Iraq
Italians attack with 2 armour, 2 bombers, 3 fighters, 9 infantry and 4 mech_infantrys
French defend with 1 fighter; British defend with 5 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 13 infantry and 1 tactical_bomber
Italians roll dice for 2 armour, 2 bombers, 3 fighters, 9 infantry and 4 mech_infantrys in Iraq, round 2 : 7/20 hits
British roll dice for 5 artilleries, 1 bomber, 3 fighters, 13 infantry and 1 tactical_bomber in Iraq, round 2 : 10/23 hits
1 bomber owned by the British , 6 infantry owned by the British , 1 mech_infantry owned by the Italians and 9 infantry owned by the Italians lost in Iraq
3 mech_infantrys owned by the Italians and 2 armour owned by the Italians retreated to Syria
British win with 5 artilleries, 3 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 bomber and 6 infantry
Casualties for Italians: 9 infantry and 1 mech_infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 infantry
EDIT: Adding units owned by British to Iraq: 1 bomber
EDIT: Turning off Edit Mode
3 transports moved from 99 Sea Zone to 97 Sea Zone
2 artilleries and 1 infantry moved from Northern Italy to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
2 artilleries and 4 infantry moved from 99 Sea Zone to Syria
1 infantry moved from Libya to Tunisia
2 bombers and 3 fighters moved from Iraq to Egypt
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Morocco to Algeria
Place Units - Italians
3 armour placed in Egypt
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 22 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 destroyer, 6 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 infantry moved from Archangel to Smolensk
1 artillery moved from Bessarabia to Western Ukraine
1 bomber moved from Novgorod to Smolensk
1 bomber moved from Novgorod to Smolensk
1 tactical_bomber moved from Novgorod to Western Ukraine
3 artilleries and 2 infantry moved from Novgorod to Belarus
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
1 fighter moved from 99 Sea Zone to Caucasus
1 armour moved from Volgograd to Caucasus
1 bomber moved from Egypt to Caucasus
Combat - Germans
Battle in Belarus
Germans attack with 3 artilleries and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 3 artilleries and 2 infantry in Belarus, round 2 : 1/5 hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans roll dice for 3 artilleries and 1 infantry in Belarus, round 3 : 1/4 hits
Russians roll dice for 1 artillery in Belarus, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 artilleries remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Smolensk
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Smolensk, round 2 : 0/4 hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits
Germans roll dice for 2 bombers and 2 infantry in Smolensk, round 3 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 2 bombers and 1 infantry in Smolensk, round 4 : 1/3 hits
Russians roll dice for 1 artillery in Smolensk, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 tactical_bomber in Western Ukraine, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 armour, 1 bomber and 1 fighter
British defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 fighter in Caucasus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 fighter moved from Caucasus to Volgograd
1 tactical_bomber moved from Western Ukraine to Bessarabia
1 bomber moved from Caucasus to Bessarabia
2 bombers moved from Smolensk to Novgorod
2 infantry moved from Southern France to 93 Sea Zone
2 transports moved from 99 Sea Zone to 97 Sea Zone
3 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
5 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
5 infantry moved from 99 Sea Zone to Syria
1 fighter and 1 tactical_bomber moved from Egypt to 99 Sea Zone
1 armour moved from Novgorod to Archangel
8 armour moved from Eastern Poland to Archangel
2 armour moved from Bessarabia to Eastern Poland
1 mech_infantry moved from Poland to Bessarabia
7 armour moved from Germany to Eastern Poland
2 aaGuns moved from Archangel to Novgorod
1 armour moved from Archangel to Novgorod
1 mech_infantry moved from Archangel to Novgorod
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 106 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 123 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 infantry placed in Volgograd
3 infantry placed in Novgorod
7 armour placed in Germany
1 destroyer and 2 submarines placed in 110 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Germans collect 58 PUs (2 lost to blockades); end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Vologda
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
1 artillery moved from Bryansk to Smolensk
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Rostov to Volgograd
1 infantry moved from Tambov to Volgograd
1 armour moved from Russia to Samara
Russians take Samara from Germans
1 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers moved from Russia to Volgograd
1 armour moved from Samara to Volgograd
1 fighter moved from Bryansk to Volgograd
2 artilleries and 3 infantry moved from Bryansk to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 2 artilleries and 3 infantry
Germans defend with 3 artilleries
Russians win, taking Belarus from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 artilleries
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 2 armour, 1 bomber, 3 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 5 armour, 1 factory_minor, 1 fighter and 3 infantry
Russians win, taking Volgograd from Germans with 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 5 armour, 1 fighter and 3 infantry
Casualties for Russians: 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 bomber, 2 fighters and 1 tactical_bomber moved from Volgograd to Russia
9 infantry moved from Russia to Bryansk
1 infantry moved from Bryansk to Rostov
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 carriers, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 4 PUs;
Combat Move - Japanese
2 armour moved from French Indo China to Kweichow
Japanese take Yunnan from Chinese
1 armour, 1 artillery and 1 infantry moved from Anhwe to Kweichow
5 armour and 1 mech_infantry moved from Kiangsu to Kweichow
1 artillery moved from Sikang to Szechwan
Japanese take Szechwan from Chinese
3 fighters and 3 tactical_bombers moved from Kiangsu to Kweichow
2 bombers, 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
2 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from Malaya to Kwangsi
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kweichow
Japanese attack with 8 armour, 1 artillery, 2 bombers, 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 4 artilleries, 1 fighter and 12 infantry
Japanese roll dice for 8 armour, 1 artillery, 2 bombers, 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Kweichow, round 2 : 11/21 hits
Chinese roll dice for 4 artilleries, 1 fighter and 12 infantry in Kweichow, round 2 : 0/17 hits
11 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 8 armour, 1 artillery, 2 bombers, 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Kweichow, round 3 : 12/21 hits
Chinese roll dice for 4 artilleries, 1 fighter and 1 infantry in Kweichow, round 3 : 2/6 hits
1 fighter owned by the Chinese , 4 artilleries owned by the Chinese , 1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 8 armour, 1 artillery, 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 55
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 4 artilleries, 1 fighter and 12 infantry
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 artilleries
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits
UK_Pacific roll dice for 2 artilleries in Shan State, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 artilleries owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 2 artilleries
Battle in Kwangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Kweichow to French Indo China
2 fighters and 2 tactical_bombers moved from Kweichow to Kiangsu
2 fighters and 2 tactical_bombers moved from Kweichow to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to Malaya
1 fighter moved from 41 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Japan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 tactical_bomber moved from Japan to 36 Sea Zone
1 mech_infantry moved from Kazakhstan to Caucasus
1 fighter moved from 42 Sea Zone to Malaya
1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
Place Units - Japanese
2 carriers placed in 36 Sea Zone
1 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6
Japanese collect 47 PUs; end with 51 PUs total
That was some *?/% up dice rolling for the chinese.
I don’t know what the odds are for the happening, but I don’t think it’s big!
yeah…. great
sigh