Kilroynothere (Allies) vs rrankman (Axis) 1942v2
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Yakut S.S.R. to Soviet Far East
1 armour moved from Evenki National Okrug to Soviet Far East
2 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from West Russia to Karelia S.S.R.
1 artillery moved from West Russia to Karelia S.S.R.
2 fighters moved from Caucasus to 15 Sea ZoneCombat - Russians
Battle in Soviet Far East
Russians attack with 1 armour and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour and 4 infantry in Soviet Far East, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Soviet Far East
Russians roll dice for 1 armour and 3 infantry in Soviet Far East, round 3 : 1/4 hits
Japanese roll dice for 1 artillery in Soviet Far East, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Soviet Far East
Russians win, taking Soviet Far East from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in 15 Sea Zone
Russians attack with 2 fighters
Germans defend with 1 destroyer and 1 transport
Russians roll dice for 2 fighters in 15 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer and 1 transport in 15 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 2 fighters in 15 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 1 destroyer and 1 transport in 15 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 2 fighters in 15 Sea Zone, round 4 : 1/2 hits
Germans roll dice for 1 destroyer and 1 transport in 15 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Germans lost in 15 Sea Zone
1 transport owned by the Germans lost in 15 Sea Zone
Russians win with 2 fighters remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transport
Battle in Karelia S.S.R.
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 factory and 2 infantry
Russians roll dice for 1 artillery and 3 infantry in Karelia S.S.R., round 2 : 1/4 hits
Germans roll dice for 2 infantry in Karelia S.S.R., round 2 : 2/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 3 : 0/2 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 3 : 1/1 hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Russians roll dice for 1 artillery in Karelia S.S.R., round 4 : 1/1 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 4 : 0/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 submarine moved from 4 Sea Zone to 6 Sea Zone
2 fighters moved from 15 Sea Zone to Caucasus
1 artillery moved from West Russia to Caucasus
1 infantry moved from Russia to West Russia
1 artillery and 1 infantry moved from Russia to ArchangelPlace Units - Russians
1 artillery and 3 infantry placed in Caucasus
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Germans
Germans buy 2 armour, 1 cruiser, 3 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
3 armour, 1 artillery, 4 fighters and 5 infantry moved from Ukraine S.S.R. to Caucasus
3 armour moved from Belorussia to Caucasus
4 armour moved from Bulgaria Romania to Caucasus
1 fighter moved from Libya to Caucasus
1 bomber moved from Germany to Caucasus
3 infantry moved from Belorussia to West RussiaCombat - Germans
Battle in West Russia
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans win, taking West Russia from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 10 armour, 1 artillery, 1 bomber, 5 fighters and 5 infantry
Russians defend with 2 aaGuns, 3 armour, 4 artilleries, 1 factory, 2 fighters and 10 infantry; Americans defend with 1 fighter
Germans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 15
Casualties for Germans: 10 armour, 1 artillery, 1 fighter and 5 infantry
Casualties for Russians: 2 aaGuns, 3 armour, 4 artilleries, 2 fighters and 10 infantry
Casualties for Americans: 1 fighterNon Combat Move - Germans
4 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 artillery moved from Bulgaria Romania to Ukraine S.S.R.
3 infantry moved from Germany to Baltic States
1 artillery moved from Germany to Baltic States
3 infantry moved from Germany to Poland
1 aaGun moved from Germany to Poland
3 fighters moved from Caucasus to Belorussia
1 fighter moved from Caucasus to Ukraine S.S.R.
1 bomber moved from Caucasus to Poland
1 infantry moved from Norway to Finland
1 artillery moved from Germany to France
1 fighter moved from Northwestern Europe to Germany
1 submarine moved from 14 Sea Zone to 8 Sea Zone
1 submarine moved from 14 Sea Zone to 8 Sea ZonePlace Units - Germans
2 armour and 3 infantry placed in Germany
1 cruiser and 1 transport placed in 15 Sea Zone
Germans undo move 1.
2 armour and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 1 PUs;Combat Move - British
2 fighters moved from United Kingdom to 8 Sea Zone
1 destroyer moved from 7 Sea Zone to 8 Sea Zone
1 bomber moved from United Kingdom to 15 Sea Zone
1 armour and 1 infantry moved from Eastern Canada to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 13 Sea Zone
1 armour and 1 infantry moved from 13 Sea Zone to Morocco
1 fighter moved from 33 Sea Zone to 15 Sea Zone
1 fighter and 2 infantry moved from India to BurmaCombat - British
Battle in 15 Sea Zone
British attack with 1 bomber and 1 fighter
Germans defend with 1 cruiser and 1 transport
British win with 1 bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 cruiser and 1 transport
Casualties for British: 1 fighter
Battle in 8 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 2 submarines
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Morocco
British attack with 1 armour and 1 infantry
Germans defend with 1 infantry
British win, taking Morocco from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 bomber moved from 15 Sea Zone to Trans-Jordan
2 infantry moved from Rhodesia to Anglo-Egyptian Sudan
1 carrier, 1 fighter and 1 transport moved from 33 Sea Zone to 28 Sea Zone
2 fighters moved from 8 Sea Zone to United Kingdom
1 cruiser and 1 transport moved from 41 Sea Zone to 26 Sea Zone
1 fighter moved from Burma to India
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 armour moved from Trans-Jordan to India
1 fighter moved from 28 Sea Zone to Trans-JordanPlace Units - British
2 fighters placed in 28 Sea Zone
1 artillery and 2 infantry placed in IndiaTurn Complete - British
British collect 32 PUs; end with 33 PUs total -
Test summary from TripleA, engine version: 1.8.0.3, time: 20:04:29
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 1 PUs;Combat Move - Japanese
1 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
1 infantry moved from Anhwei to Szechwan
Japanese take Szechwan from Americans
2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Burma
1 fighter moved from 35 Sea Zone to Burma
1 bomber moved from Malaya to India
1 battleship moved from 35 Sea Zone to 61 Sea Zone
1 destroyer moved from 35 Sea Zone to 61 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 fighter moved from Kwangtung to Burma
1 fighter moved from Kwangtung to Yunnan
1 infantry moved from Kwangtung to Yunnan
1 fighter moved from Kwangtung to Yunnan
1 carrier moved from 36 Sea Zone to 61 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from 61 Sea Zone to Yunnan
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Burma
1 infantry moved from 36 Sea Zone to BurmaCombat - Japanese
Battle in Yunnan
Japanese attack with 2 fighters and 3 infantry
Americans defend with 1 infantry
Japanese win, taking Yunnan from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 2 fighters and 3 infantry
British defend with 2 infantry
Japanese win, taking Burma from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Strategic bombing raid in India
Bombing raid in India rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in India causes 2 damage total.Non Combat Move - Japanese
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 50 Sea Zone to 60 Sea Zone
1 fighter moved from Yunnan to Manchuria
1 fighter moved from Yunnan to 61 Sea Zone
1 fighter moved from Burma to 61 Sea Zone
1 fighter moved from Burma to Kwangtung
1 bomber moved from India to MalayaPlace Units - Japanese
1 artillery, 1 fighter and 4 infantry placed in Japan
1 destroyer placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 36 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Alaska to 64 Sea Zone
1 infantry moved from Alaska to 64 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 52 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
1 infantry moved from Hawaiian Islands to 53 Sea Zone
2 infantry and 1 transport moved from 53 Sea Zone to 52 Sea Zone
1 cruiser moved from 56 Sea Zone to 52 Sea Zone
4 infantry moved from 52 Sea Zone to Wake Island
1 submarine moved from 58 Sea Zone to 60 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 64 Sea Zone to 60 Sea Zone
1 bomber moved from Alaska to 60 Sea Zone
2 fighters moved from 56 Sea Zone to 60 Sea ZoneCombat - Americans
Battle in Wake Island
Americans attack with 4 infantry
Japanese defend with 1 infantry
Americans win, taking Wake Island from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 60 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 4 fighters and 1 submarine
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
Casualties for Americans: 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarineNon Combat Move - Americans
1 carrier, 1 destroyer and 2 submarines moved from 56 Sea Zone to 52 Sea Zone
2 fighters moved from 60 Sea Zone to 52 Sea Zone
1 bomber moved from 60 Sea Zone to Alaska
1 armour, 1 artillery and 2 infantry moved from Eastern Canada to 10 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 13 Sea Zone
1 destroyer moved from 11 Sea Zone to 13 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 13 Sea Zone to Morocco
1 infantry moved from Central United States to Western United StatesPlace Units - Americans
1 carrier and 1 destroyer placed in 56 Sea Zone
2 fighters placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs totalDice Statistics:
Total
1 was rolled 10 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 11 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.660
Median : 4.000
Variance : 0.816
Standard Deviation : 0.904
Total rolls : 50Japanese Combat
1 was rolled 6 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.444
Median : 4.000
Variance : 1.176
Standard Deviation : 1.085
Total rolls : 18Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.781
Median : 4.000
Variance : 0.516
Standard Deviation : 0.718
Total rolls : 32 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Karelia S.S.R. to West Russia
1 infantry moved from Archangel to West Russia
1 infantry moved from Russia to West Russia
1 artillery moved from Archangel to Russia
1 armour moved from Soviet Far East to Evenki National Okrug
3 infantry moved from Soviet Far East to Yakut S.S.R.Combat - Russians
Battle in West Russia
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians win, taking West Russia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
Place Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs totalDice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
Average roll : 3.400
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Germans Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 2.833
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6