Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Kilroynothere (Allies) vs rrankman (Axis) 1942v2
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OK, didn’t do it quite right, but did get dice rolls.
So, I had attacked with 1inf, 2ftrs against your tank in Anglo… got diced first round and wanted to stay and pressed the wrong damn button. So, going to edit that tank is dead, but I don’t take the space because only have two planes left.
sorry for the f-up. Trying to get out of town and went too quick…
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 1 factory, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Rhodesia to Anglo-Egyptian Sudan
1 fighter moved from 33 Sea Zone to Anglo-Egyptian Sudan
1 fighter moved from India to Anglo-Egyptian Sudan
1 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Trans-Jordan to Egypt
1 bomber moved from United Kingdom to Germany
3 fighters moved from United Kingdom to 5 Sea ZoneCombat - British
Battle in Egypt
British attack with 1 artillery and 1 infantry
Germans defend with 1 armour
British win, taking Egypt from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Anglo-Egyptian Sudan
British attack with 2 fighters and 1 infantry
Germans defend with 1 armour
retreated to Anglo-Egyptian Sudan
Germans win with 1 armour remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in 5 Sea Zone
British attack with 3 fighters
Germans defend with 1 destroyer
British win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 4 and costs: 4 production.
Bombing raid costs 4 production in GermanyNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters moved from 5 Sea Zone to United Kingdom
1 armour moved from Trans-Jordan to Persia
1 fighter moved from Szechwan to India
1 armour moved from Eastern United States to 11 Sea Zone
1 armour and 1 transport moved from 11 Sea Zone to 23 Sea Zone
1 armour moved from 23 Sea Zone to French West Africa
1 infantry moved from Eastern Canada to Eastern United States
1 submarine moved from 41 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 27 Sea Zone
1 transport moved from 33 Sea Zone to 27 Sea Zone
1 carrier moved from 33 Sea Zone to 27 Sea Zone
2 fighters moved from Anglo-Egyptian Sudan to Rhodesia
1 cruiser, 2 infantry and 1 transport moved from 41 Sea Zone to 25 Sea Zone
1 armour moved from Persia to India
1 infantry moved from Trans-Jordan to Persia
1 infantry moved from Trans-Jordan to Persia
1 bomber moved from Germany to United KingdomPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by Germans from Anglo-Egyptian Sudan: 1 armour
EDIT: Turning off Edit Mode
1 factory placed in Union of South Africa
1 artillery, 1 fighter and 1 infantry placed in IndiaTurn Complete - British
British collect 30 PUs; end with 30 PUs total -
TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Japanese
1 armour moved from Yunnan to Szechwan
Japanese take Szechwan from Americans
1 armour moved from Szechwan to Anhwei
Japanese take Anhwei from Americans
1 infantry moved from French Indo-China Thailand to Burma
1 infantry moved from Japan to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from 63 Sea Zone to Soviet Far East
1 artillery moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery moved from 61 Sea Zone to Kwangtung
1 infantry moved from 61 Sea Zone to Kwangtung
1 battleship, 1 carrier and 2 fighters moved from 37 Sea Zone to 61 Sea Zone
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 armour moved from 62 Sea Zone to Manchuria
1 battleship moved from 61 Sea Zone to 60 Sea Zone
1 cruiser moved from 61 Sea Zone to 60 Sea Zone
1 carrier moved from 61 Sea Zone to 60 Sea Zone
1 destroyer moved from 61 Sea Zone to 60 Sea Zone
1 fighter moved from 61 Sea Zone to 60 Sea Zone
1 fighter moved from 61 Sea Zone to 60 Sea Zone -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Japanese
1 armour moved from Yunnan to Szechwan
Japanese take Szechwan from Americans
1 armour moved from Szechwan to Anhwei
Japanese take Anhwei from Americans
1 infantry moved from French Indo-China Thailand to Burma
1 infantry moved from Japan to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from 63 Sea Zone to Soviet Far East
1 artillery moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery moved from 61 Sea Zone to Kwangtung
1 infantry moved from 61 Sea Zone to Kwangtung
1 battleship, 1 carrier and 2 fighters moved from 37 Sea Zone to 61 Sea Zone
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 armour moved from 62 Sea Zone to Manchuria
1 battleship moved from 61 Sea Zone to 60 Sea Zone
1 cruiser moved from 61 Sea Zone to 60 Sea Zone
1 carrier moved from 61 Sea Zone to 60 Sea Zone
1 destroyer moved from 61 Sea Zone to 60 Sea Zone
1 fighter moved from 61 Sea Zone to 60 Sea Zone
1 fighter moved from 61 Sea Zone to 60 Sea ZoneCombat - Japanese
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Kwangtung to Szechwan
2 infantry moved from Kiangsu to Anhwei
1 artillery moved from Yunnan to SzechwanPlace Units - Japanese
1 armour, 1 artillery and 2 infantry placed in Japan
1 destroyer and 1 transport placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 36 PUs; end with 38 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from Central United States to 11 Sea Zone
3 infantry moved from Central United States to 11 Sea Zone
1 bomber moved from United Kingdom to Germany
1 armour, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 11 Sea Zone to 13 Sea Zone
1 armour, 2 fighters and 3 infantry moved from 13 Sea Zone to Morocco
EDIT: 1 destroyer moved from 11 Sea Zone to 13 Sea ZoneCombat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 6 and costs: 6 production.
Bombing raid costs 6 production in Germany
Battle in Morocco
Americans attack with 1 armour, 2 fighters and 3 infantry
Germans defend with 1 infantry
Americans win, taking Morocco from Germans with 1 armour, 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
2 fighters moved from Morocco to 13 Sea Zone
1 bomber moved from Germany to United Kingdom
1 infantry moved from Wake Island to 52 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 52 Sea Zone to 57 Sea Zone
1 infantry moved from Midway to 57 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 57 Sea Zone to 53 Sea Zone
2 infantry moved from 53 Sea Zone to Hawaiian Islands
1 destroyer moved from 40 Sea Zone to 53 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 56 Sea Zone
1 fighter placed in 56 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total
Turning on Edit Mode
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from Central United States to 11 Sea Zone
3 infantry moved from Central United States to 11 Sea Zone
1 bomber moved from United Kingdom to Germany
1 armour, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 11 Sea Zone to 13 Sea Zone
1 armour, 2 fighters and 3 infantry moved from 13 Sea Zone to Morocco
EDIT: 1 destroyer moved from 11 Sea Zone to 13 Sea ZoneCombat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 6 and costs: 6 production.
Bombing raid costs 6 production in Germany
Battle in Morocco
Americans attack with 1 armour, 2 fighters and 3 infantry
Germans defend with 1 infantry
Americans win, taking Morocco from Germans with 1 armour, 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
2 fighters moved from Morocco to 13 Sea Zone
1 bomber moved from Germany to United Kingdom
1 infantry moved from Wake Island to 52 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 52 Sea Zone to 57 Sea Zone
1 infantry moved from Midway to 57 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 57 Sea Zone to 53 Sea Zone
2 infantry moved from 53 Sea Zone to Hawaiian Islands
1 destroyer moved from 40 Sea Zone to 53 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 56 Sea Zone
1 fighter placed in 56 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from New Zealand: 1 fighter
EDIT: Adding units owned by Americans to 56 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Russia to Archangel
1 infantry moved from Russia to Archangel
2 fighters moved from Caucasus to Archangel
1 infantry moved from Russia to West Russia
1 submarine moved from 7 Sea Zone to 13 Sea ZoneCombat - Russians
Battle in Archangel
Russians attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 armour and 2 infantry
Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Archangel, round 2 : 2/6 hits
Germans roll dice for 1 armour and 2 infantry in Archangel, round 2 : 0/3 hits
2 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Archangel, round 3 : 1/6 hits
Germans roll dice for 1 armour in Archangel, round 3 : 0/1 hits
1 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour and 2 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Cleaning up after movement phases
2 fighters moved from Archangel to Caucasus
1 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Novosibirsk to Russia
3 infantry moved from Yakut S.S.R. to Evenki National Okrug
EDIT: 1 infantry moved from Sinkiang to Novosibirsk
EDIT: 1 infantry moved from Sinkiang to Novosibirsk
EDIT: 1 fighter moved from India to CaucasusPlace Units - Russians
4 infantry placed in Caucasus
2 artilleries and 1 infantry placed in Russia
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs totalTerritory Summary for Russians :
13 Sea Zone : 1 submarine
Archangel : 1 artillery and 3 infantry
Caucasus : 1 aaGun, 3 armour, 2 artilleries, 1 factory, 2 fighters and 10 infantry
Evenki National Okrug : 3 infantry
Russia : 1 aaGun, 2 artilleries, 1 factory and 2 infantry
West Russia : 1 flag, 1 infantryProduction/PUs Summary :
Russians : 22 / 22
Germans : 40 / 45
British : 30 / 30
Japanese : 36 / 38
Americans : 40 / 40 -
Ron, as usual, forgot a move. Would you mind moving the Russian AA gun into Caucasus for me prior to the German move. Wanted both AA guns there. Sorry.
thanks
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 3
Purchase Units - Germans
EDIT: Turning off Edit Mode
Germans repair 5 damage on 5 factories; Remaining resources: 40 PUs;
Germans buy 1 armour, 3 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Belorussia to West Russia
1 infantry moved from Belorussia to Ukraine S.S.R.
1 transport moved from 4 Sea Zone to 3 Sea Zone
1 infantry moved from Norway to 3 Sea Zone
1 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Archangel
1 cruiser moved from 4 Sea Zone to 3 Sea Zone
5 submarines moved from 7 Sea Zone to 3 Sea Zone
2 infantry moved from Karelia S.S.R. to Archangel
1 armour moved from Karelia S.S.R. to Archangel
1 armour moved from Belorussia to Archangel
1 bomber moved from Germany to Archangel
1 artillery moved from Libya to Algeria
2 infantry moved from Libya to Algeria
1 fighter moved from Southern Europe to Algeria
1 transport moved from 17 Sea Zone to 15 Sea Zone
1 armour moved from Italy to 15 Sea Zone
1 infantry moved from Italy to 15 Sea Zone
1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
1 armour moved from 17 Sea Zone to Egypt
1 infantry moved from 17 Sea Zone to Egypt
1 fighter moved from Germany to Ukraine S.S.R.
1 armour moved from Germany to Ukraine S.S.R.Combat - Germans
Battle in Egypt
Germans attack with 1 armour and 1 infantry
British defend with 1 artillery
Germans win, taking Egypt from British with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Archangel
Germans attack with 2 armour, 1 bomber and 3 infantry
Russians defend with 1 artillery and 3 infantry
Germans win, taking Archangel from Russians with 2 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in West Russia
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans win, taking West Russia from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 artillery moved from Germany to Bulgaria Romania
1 infantry moved from Germany to Bulgaria Romania
1 infantry moved from Germany to Bulgaria Romania
1 artillery moved from Germany to Bulgaria Romania
1 armour moved from France to Northwestern Europe
1 bomber moved from Archangel to PolandPlace Units - Germans
1 artillery and 1 infantry placed in Karelia S.S.R.
1 artillery and 2 infantry placed in Germany
1 armour, 1 artillery and 1 fighter placed in Italy
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 3
Purchase Units - British
British buy 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
3 fighters moved from United Kingdom to 3 Sea Zone
1 bomber moved from United Kingdom to 4 Sea Zone
3 infantry moved from India to Burma
2 fighters moved from India to Burma
1 submarine moved from 45 Sea Zone to 37 Sea Zone
1 destroyer moved from 13 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 24 Sea Zone
2 infantry moved from 24 Sea Zone to Belgian Congo
1 armour moved from French West Africa to Belgian Congo
1 cruiser moved from 25 Sea Zone to 28 Sea Zone
1 destroyer moved from 27 Sea Zone to 33 Sea Zone
1 carrier moved from 27 Sea Zone to 33 Sea Zone
1 transport moved from 27 Sea Zone to 28 Sea Zone
1 transport moved from 23 Sea Zone to 11 Sea Zone
2 fighters moved from Rhodesia to 33 Sea ZoneCombat - British
Battle in Burma
British attack with 2 fighters and 3 infantry
Japanese defend with 2 infantry
British roll dice for 2 fighters and 3 infantry in Burma, round 2 : 2/5 hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in 4 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 4 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 3 Sea Zone
British attack with 3 fighters
Germans defend with 1 cruiser and 5 submarines
5 submarines owned by the Germans Submerged
British roll dice for 3 fighters in 3 Sea Zone, round 2 : 3/3 hits
Germans roll dice for 1 cruiser in 3 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Germans and 1 fighter owned by the British lost in 3 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 cruiser
Casualties for British: 1 fighterNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from 4 Sea Zone to United Kingdom
2 fighters moved from 3 Sea Zone to United Kingdom
2 fighters moved from Burma to India
1 infantry moved from India to Persia
1 artillery moved from India to Persia
2 fighters moved from 33 Sea Zone to Persia
EDIT: 1 destroyer moved from 33 Sea Zone to 29 Sea Zone
EDIT: 1 carrier moved from 33 Sea Zone to 29 Sea ZonePlace Units - British
3 infantry placed in India
2 infantry placed in Union of South Africa
1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - British
British collect 29 PUs; end with 29 PUs totalTerritory Summary for British :
6 Sea Zone : 2 destroyers and 1 transport
11 Sea Zone : 1 transport
24 Sea Zone : 1 transport
28 Sea Zone : 1 cruiser and 1 transport
29 Sea Zone : 1 carrier and 1 destroyer
37 Sea Zone : 1 submarine
Belgian Congo : 1 armour and 2 infantry
Burma : 2 infantry
Eastern Australia : 1 infantry
Eastern United States : 1 infantry
India : 1 aaGun, 1 armour, 1 artillery, 1 factory, 2 fighters and 5 infantry
Persia : 1 artillery, 2 fighters and 3 infantry
Union of South Africa : 1 factory and 2 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory, 2 fighters and 3 infantry
Western Australia : 1 infantryProduction/PUs Summary :
Russians : 19 / 22
Germans : 45 / 45
British : 29 / 29
Japanese : 35 / 38
Americans : 40 / 40Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.909
Median : 2.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Japanese Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 4 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.625
Median : 1.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone
1 artillery moved from 64 Sea Zone to Alaska
Japanese take Alaska from Americans
1 infantry moved from 64 Sea Zone to Alaska
1 artillery moved from Soviet Far East to 63 Sea Zone
1 infantry moved from Buryatia S.S.R. to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 64 Sea Zone
1 artillery and 1 infantry moved from 64 Sea Zone to Alaska
1 armour moved from Manchuria to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 infantry moved from Szechwan to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
1 artillery moved from Szechwan to Sinkiang
Japanese take Sinkiang from Americans
1 artillery moved from Szechwan to Sinkiang
1 infantry moved from Anhwei to Sinkiang
1 infantry moved from Anhwei to Sinkiang
1 artillery moved from Kwangtung to 61 Sea Zone
1 infantry moved from Kwangtung to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Burma
1 infantry moved from 36 Sea Zone to Burma
1 fighter moved from French Indo-China Thailand to Burma
1 battleship, 1 carrier and 2 fighters moved from 61 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to Burma
1 fighter moved from 36 Sea Zone to Burma
1 armour moved from Anhwei to Sinkiang
1 destroyer moved from 60 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 60 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to Alaska
1 infantry moved from 64 Sea Zone to AlaskaCombat - Japanese
Battle in Burma
Japanese attack with 1 artillery, 3 fighters and 1 infantry
British defend with 2 infantry
Japanese win, taking Burma from British with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Japanese
1 fighter moved from Burma to 36 Sea Zone
1 fighter moved from Burma to 36 Sea Zone
1 fighter moved from Burma to YunnanPlace Units - Japanese
1 armour, 2 artilleries, 1 fighter and 2 infantry placed in Japan
1 destroyer placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 2 PUs;Combat Move - Americans
1 armour and 3 infantry moved from Morocco to 13 Sea Zone
1 armour, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 13 Sea Zone to 6 Sea Zone
1 armour and 3 infantry moved from 6 Sea Zone to Norway
Americans take Norway from Germans
1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 53 Sea Zone to 64 Sea Zone
1 destroyer, 2 fighters and 1 submarine moved from 56 Sea Zone to 64 Sea Zone
2 infantry moved from Novosibirsk to Kazakh S.S.R.
1 fighter moved from Caucasus to Kazakh S.S.R.Combat - Americans
Battle in 64 Sea Zone
Americans attack with 1 battleship, 1 carrier, 3 destroyers, 4 fighters and 2 submarines
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 1 carrier, 3 destroyers and 4 fighters remaining. Battle score for attacker is 83
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
Casualties for Americans: 2 submarines
Battle in Kazakh S.S.R.
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Americans win, taking Kazakh S.S.R. from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from Kazakh S.S.R. to Caucasus
2 fighters moved from 64 Sea Zone to 56 Sea Zone
2 infantry moved from Hawaiian Islands to 53 Sea Zone
2 infantry and 1 transport moved from 53 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western United States
1 artillery and 1 infantry moved from Central United States to Western United States
1 infantry moved from Western Canada to Western United States
1 artillery and 1 infantry moved from Eastern United States to Eastern Canada
1 aaGun moved from Eastern United States to Central United StatesPlace Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 artilleries, 1 fighter and 2 infantry placed in Western United States
1 destroyer and 1 submarine placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 39 PUs; end with 41 PUs total
1 unit repaired. -
OK, forgot to bomb Germany. tried to do it through Edit, but it doesn’t work. So, going to roll dice through the forum
AA fire first
Rolls: 1@1; Total Hits: 01@1: (5)Then if survive that, damage
Rolls: 1@6; Total Hits: 11@6: (3)Then I’ll edit during the Russian phase.
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OK, so US bomber hits for 3 damage. I’ll show on Russiaan turn
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 4
Purchase Units - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: factory = 8
EDIT: Turning off Edit Mode
3 infantry moved from Evenki National Okrug to Archangel
1 infantry moved from Russia to Archangel
1 artillery moved from Russia to Archangel
1 fighter moved from Caucasus to Archangel
1 infantry moved from Russia to West Russia
3 infantry moved from Caucasus to West Russia
1 fighter moved from Caucasus to West Russia
1 submarine moved from 13 Sea Zone to 6 Sea ZoneCombat - Russians
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 2 armour and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Archangel, round 2 : 1/6 hits
Germans roll dice for 2 armour and 1 infantry in Archangel, round 2 : 2/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Archangel, round 3 : 1/4 hits
Germans roll dice for 2 armour in Archangel, round 3 : 2/2 hits
2 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
Russians roll dice for 1 artillery and 1 fighter in Archangel, round 4 : 1/2 hits
Germans roll dice for 1 armour in Archangel, round 4 : 1/1 hits
1 armour owned by the Germans and 1 artillery owned by the Russians lost in Archangel
Russians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 2 armour and 1 infantry
Casualties for Russians: 1 artillery and 4 infantry
Battle in West Russia
Russians attack with 1 fighter and 4 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 4 infantry in West Russia, round 2 : 3/5 hits
Germans roll dice for 2 infantry in West Russia, round 2 : 0/2 hits
2 infantry owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
1 fighter moved from Archangel to Caucasus
1 fighter moved from West Russia to CaucasusPlace Units - Russians
1 artillery and 3 infantry placed in Caucasus
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs totalTerritory Summary for Russians :
6 Sea Zone : 1 submarine
Caucasus : 2 aaGuns, 3 armour, 3 artilleries, 1 factory, 2 fighters and 10 infantry
Russia : 1 artillery, 1 factory and 3 infantry
West Russia : 1 flag, 4 infantryProduction/PUs Summary :
Russians : 20 / 20
Germans : 41 / 45
British : 28 / 29
Japanese : 40 / 42
Americans : 39 / 41Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 11 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.158
Median : 3.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 57Japanese Combat
1 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.875
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Russians Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.059
Median : 3.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17Americans Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.208
Median : 3.000
Variance : 1.130
Standard Deviation : 1.063
Total rolls : 24 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 4
Purchase Units - Germans
Germans repair 8 damage on 8 factories; Remaining resources: 37 PUs;
Germans buy 2 armour, 2 artilleries, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Ukraine S.S.R. to West Russia
1 infantry moved from Ukraine S.S.R. to West Russia
1 artillery moved from Ukraine S.S.R. to West Russia
1 armour moved from Ukraine S.S.R. to West Russia
5 fighters moved from Ukraine S.S.R. to West Russia
1 infantry moved from Egypt to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Egypt to Italian East Africa
Germans take Italian East Africa from British
1 infantry moved from Algeria to Morocco
Germans take Morocco from Americans
1 submarine moved from 3 Sea Zone to 10 Sea Zone
4 submarines moved from 3 Sea Zone to 10 Sea Zone
2 artilleries moved from Bulgaria Romania to Ukraine S.S.R.
2 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 transport moved from 17 Sea Zone to 15 Sea Zone
1 infantry moved from Italy to 15 Sea Zone
1 artillery moved from Italy to 15 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Egypt
1 artillery moved from 17 Sea Zone to Egypt
1 armour moved from Italy to Northwestern Europe
1 fighter moved from Italy to Germany
1 fighter moved from Algeria to France
1 infantry moved from Germany to France
1 infantry moved from Germany to Northwestern Europe
1 infantry moved from Germany to Northwestern Europe
1 fighter moved from Germany to Northwestern EuropeCombat - Germans
Battle in West Russia
Germans attack with 1 armour, 1 artillery, 5 fighters and 2 infantry
Russians defend with 4 infantry
Germans win, taking West Russia from Russians with 1 armour, 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantryNon Combat Move - Germans
5 fighters moved from West Russia to Ukraine S.S.R.
1 fighter moved from Ukraine S.S.R. to Germany
1 artillery moved from Karelia S.S.R. to Finland
1 infantry moved from Karelia S.S.R. to FinlandPlace Units - Germans
2 armour, 1 artillery and 2 infantry placed in Germany
1 artillery and 1 infantry placed in Karelia S.S.R.
1 destroyer placed in 15 Sea ZoneTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 4
Purchase Units - British
British buy 1 carrier and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Belgian Congo to Italian East Africa
2 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
British take Anglo-Egyptian Sudan from Germans
2 infantry moved from Union of South Africa to 28 Sea Zone
2 infantry and 1 transport moved from 28 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Italian East Africa
1 cruiser moved from 28 Sea Zone to 33 Sea Zone
2 fighters and 2 infantry moved from Persia to Trans-Jordan
2 infantry moved from India to Burma
2 fighters moved from India to Burma
1 bomber moved from United Kingdom to Karelia S.S.R.Combat - British
Strategic bombing raid in Karelia S.S.R.
Bombing raid in Karelia S.S.R. rolls: 5 and costs: 4 production.
Bombing raid costs 4 production in Karelia S.S.R.
Battle in Burma
British attack with 2 fighters and 2 infantry
Japanese defend with 1 artillery
British win, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Italian East Africa
British attack with 1 armour and 2 infantry
Germans defend with 1 armour
British win, taking Italian East Africa from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Trans-Jordan
British attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
British win, taking Trans-Jordan from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 bomber moved from Karelia S.S.R. to United Kingdom
1 armour and 1 infantry moved from United Kingdom to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Norway
1 artillery and 1 infantry moved from United Kingdom to 6 Sea Zone
1 armour moved from India to Caucasus
1 artillery and 1 infantry moved from Persia to Caucasus
1 carrier and 1 destroyer moved from 29 Sea Zone to 33 Sea Zone
1 fighter moved from Trans-Jordan to 33 Sea Zone
1 fighter moved from Trans-Jordan to Caucasus
1 artillery moved from India to Persia
1 infantry moved from India to Persia
1 fighter moved from Burma to Caucasus
1 fighter moved from Burma to India
1 transport moved from 24 Sea Zone to 28 Sea Zone
1 submarine moved from 37 Sea Zone to 32 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
1 infantry and 1 transport moved from 11 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to East MexicoPlace Units - British
1 carrier placed in 6 Sea Zone
2 infantry placed in Union of South Africa
3 infantry placed in IndiaTurn Complete - British
British collect 29 PUs; end with 29 PUs totalProduction/PUs Summary :
Russians : 18 / 20
Germans : 44 / 46
British : 29 / 29
Japanese : 39 / 42
Americans : 38 / 41Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 4.211
Median : 5.000
Variance : 1.056
Standard Deviation : 1.027
Total rolls : 19Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.154
Median : 5.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Japanese
1 transport moved from 36 Sea Zone to 48 Sea Zone
1 infantry moved from Philippine Islands to 48 Sea Zone
1 artillery moved from Philippine Islands to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Burma
1 artillery moved from 36 Sea Zone to Burma
1 fighter moved from Yunnan to Burma
1 fighter moved from 36 Sea Zone to Burma
1 bomber moved from Japan to Burma
1 fighter moved from Burma to 36 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 36 Sea Zone to 60 Sea Zone
1 armour moved from Yakut S.S.R. to Vologda
Japanese take Evenki National Okrug from Russians
Japanese take Vologda from Russians
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 armour moved from Sinkiang to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kazakh S.S.R.
2 artilleries moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Sinkiang to Novosibirsk
1 infantry moved from Alaska to Western Canada
Japanese take Western Canada from BritishCombat - Japanese
Battle in Burma
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
British defend with 2 infantry
Japanese win, taking Burma from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Kazakh S.S.R.
Japanese attack with 1 armour, 2 artilleries and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Kazakh S.S.R. from Russians with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 bomber moved from Burma to Yunnan
1 fighter moved from Burma to SzechwanPlace Units - Japanese
2 armour, 2 artilleries and 2 infantry placed in Japan
1 destroyer and 1 transport placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 47 PUs; end with 48 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 destroyer, 1 factory, 1 fighter and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 60 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 infantry moved from Norway to Finland
2 fighters moved from 6 Sea Zone to Finland
1 battleship, 1 carrier, 3 destroyers and 2 fighters moved from 64 Sea Zone to 60 Sea Zone
2 fighters moved from 56 Sea Zone to 60 Sea Zone
1 artillery and 1 infantry moved from Eastern Canada to Western Canada
1 artillery, 1 fighter and 4 infantry moved from Western United States to Western Canada
1 bomber moved from United Kingdom to Western United States
1 infantry moved from Western United States to 56 Sea Zone
1 artillery moved from Western United States to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone
1 artillery and 1 infantry moved from 59 Sea Zone to Iwo JimaCombat - Americans
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Finland
Americans attack with 2 fighters and 3 infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 2 fighters and 3 infantry in Finland, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 1 infantry in Finland, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Western Canada
Americans attack with 2 artilleries, 1 fighter and 5 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 artilleries, 1 fighter and 5 infantry in Western Canada, round 2 : 1/8 hits
Japanese roll dice for 1 infantry in Western Canada, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Western Canada
Americans win, taking Western Canada from Japanese with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 60 Sea Zone
Americans attack with 1 battleship, 1 carrier, 3 destroyers and 4 fighters
Japanese defend with 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 transport
Americans roll dice for 1 battleship, 1 carrier, 3 destroyers and 4 fighters in 60 Sea Zone, round 2 : 3/9 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 transport in 60 Sea Zone, round 2 : 3/6 hits
Units damaged: 1 battleship owned by the Americans
2 destroyers owned by the Americans and 2 destroyers owned by the Japanese lost in 60 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer and 4 fighters in 60 Sea Zone, round 3 : 2/7 hits
Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 1 transport in 60 Sea Zone, round 3 : 1/4 hits
1 destroyer owned by the Americans and 2 fighters owned by the Japanese lost in 60 Sea Zone
Americans roll dice for 1 battleship, 1 carrier and 4 fighters in 60 Sea Zone, round 4 : 2/6 hits
Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 60 Sea Zone, round 4 : 0/2 hits
1 carrier owned by the Japanese and 1 battleship owned by the Japanese lost in 60 Sea Zone
1 transport owned by the Japanese lost in 60 Sea Zone
Americans win with 1 battleship, 1 carrier and 4 fighters remaining. Battle score for attacker is 53
Casualties for Japanese: 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 transport
Casualties for Americans: 3 destroyersNon Combat Move - Americans
1 carrier, 1 destroyer and 1 submarine moved from 56 Sea Zone to 59 Sea Zone
2 fighters moved from 60 Sea Zone to 59 Sea Zone
1 fighter moved from Western Canada to Midway
2 fighters moved from Finland to 6 Sea ZonePlace Units - Americans
1 destroyer and 1 transport placed in 56 Sea Zone
1 fighter placed in Western United States
1 factory placed in NorwayTurn Complete - Americans
Americans collect 39 PUs; end with 40 PUs total
1 unit repaired.Territory Summary for Americans :
6 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 transports
56 Sea Zone : 1 destroyer and 1 transport
59 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
60 Sea Zone : 1 battleship, 1 carrier and 2 fighters
Caucasus : 1 fighter
Central United States : 1 aaGun
Eastern United States : 1 factory
Finland : 1 flag, 3 infantry
Iwo Jima : 1 flag, 1 artillery
Midway : 1 fighter
Norway : 1 flag, 1 armour and 1 factory
Wake Island : 1 flag, 1 infantry
Western Canada : 2 artilleries and 4 infantry
Western United States : 1 aaGun, 1 artillery, 1 bomber, 1 factory, 1 fighter and 1 infantryProduction/PUs Summary :
Russians : 12 / 20
Germans : 43 / 46
British : 28 / 29
Japanese : 46 / 48
Americans : 39 / 40 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery, 1 fighter and 4 infantry moved from Caucasus to West Russia
1 infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Vologda
2 armour moved from Caucasus to Vologda
1 infantry moved from Caucasus to West Russia
1 infantry moved from Russia to Novosibirsk
1 fighter moved from Caucasus to Novosibirsk
1 artillery moved from Russia to NovosibirskCombat - Russians
Battle in West Russia
Russians attack with 1 artillery, 1 fighter and 5 infantry
Germans defend with 1 armour, 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 5 infantry in West Russia, round 2 : 2/7 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in West Russia, round 2 : 1/3 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in West Russia
Russians roll dice for 1 artillery, 1 fighter and 4 infantry in West Russia, round 3 : 1/6 hits
Germans roll dice for 1 armour in West Russia, round 3 : 0/1 hits
1 armour owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 2 armour and 1 infantry
Japanese defend with 1 armour
Russians roll dice for 2 armour and 1 infantry in Vologda, round 2 : 2/3 hits
Japanese roll dice for 1 armour in Vologda, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Vologda
Russians win, taking Vologda from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Novosibirsk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Novosibirsk, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from Novosibirsk to Caucasus
1 fighter moved from West Russia to CaucasusPlace Units - Russians
1 artillery and 1 infantry placed in Caucasus
1 artillery and 3 infantry placed in Russia
Russians undo move 1.
1 artillery and 1 infantry placed in CaucasusTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs totalTerritory Summary for Russians :
6 Sea Zone : 1 submarine
Archangel : 1 infantry
Caucasus : 2 aaGuns, 1 armour, 3 artilleries, 1 factory, 2 fighters and 6 infantry
Novosibirsk : 1 artillery and 1 infantry
Russia : 1 artillery, 1 factory and 3 infantry
Vologda : 2 armour and 1 infantry
West Russia : 1 flag, 1 artillery and 4 infantryProduction/PUs Summary :
Russians : 18 / 18
Germans : 40 / 46
British : 28 / 29
Japanese : 43 / 48
Americans : 39 / 40