G40L Infrastructure vs JuanSpain(Allies+9)

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - British
                1 fighter moved from Burma to 39 Sea Zone
                4 artilleries, 1 bomber, 3 fighters, 14 infantry and 2 tactical_bombers moved from Burma to Yunnan
                1 armour moved from Alberta Saskatchewan Manitoba to Alaska

    Combat - British
                Battle in 39 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 submarine and 2 transports
                    1 submarine owned by the Japanese Submerged
                    British win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in Alaska
                    British attack with 1 armour
                    Japanese defend with 2 infantry
                    Japanese win with no units remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 armour
                Battle in Yunnan
                    British attack with 4 artilleries, 1 bomber, 3 fighters, 14 infantry and 2 tactical_bombers
                    Japanese defend with 3 aaGuns, 1 artillery, 1 bomber, 6 fighters, 5 infantry and 5 tactical_bombers
                    British win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 73
                    Casualties for Japanese: 3 aaGuns, 1 artillery, 1 bomber, 6 fighters, 5 infantry and 5 tactical_bombers
                    Casualties for British: 4 artilleries, 3 fighters and 14 infantry

    Non Combat Move - British
                2 tactical_bombers moved from Yunnan to Kiangsu
                1 bomber moved from Yunnan to Anhwe
                1 fighter moved from 39 Sea Zone to 42 Sea Zone

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by British from Trans-Jordan: 1 infantry
                EDIT: Removing units owned by British from Egypt: 1 artillery and 3 infantry
                EDIT: Removing units owned by British from Alexandria: 1 mech_infantry
                EDIT: Adding units owned by British to Trans-Jordan: 1 artillery, 3 infantry and 1 mech_infantry
                EDIT: Adding units owned by British to Iraq: 1 infantry
                EDIT: Turning off Edit Mode


  • ill use my lowluck reroll on the yunnan battle.
    do you want to roll it?

    keep max defense.

  • '19 '18 '17 '16 '15

    Ok, please let me know how to do it, I would like to learn, but happy if you do it also.

    Cheers

    Juan


  • do you know how to roll dice in this thread?
    if so, should i assume it is just the low luck that you are asking?

  • '19 '18 '17 '16 '15

    I have not thrown dice in the thread either.

    Thx


  • ok.

    here is how to roll dice in the server.
    example; 2inf and 1ftr vs 1inf, 1arm.
    attack;
    (you type the following without the "s)
    “:“aaa 2@1, 1@3”:”
    (it will come out like this)
    DiceRolls: 2@1, 1@3; Total Hits: 12@1,: (6, 5)1@3: (2)


  • try the defense roll of an inf and an arm to see if you get it.
    :-)

  • '19 '18 '17 '16 '15

    “:“aaa 1@2, 1@3”:”

  • '19 '18 '17 '16 '15

    That is the right sentence? how do you apply low luck? and whre do you type it?

    Thx


  • remove the "s

  • '19 '18 '17 '16 '15

    DiceRolls: 1@2, 1@3; Total Hits: 01@2,: (4)1@3: (6)

  • '19 '18 '17 '16 '15

    I understand I have to calculate the low luck,

    I will do it now.


  • you have to do the lowluck math yourself.

    in this case i roll six aa shots so that is 1hit with no remainder.  6/6 = 1hit
    you lose 1aircraft(assume ftr)
    then your attack; 1bomb, 2ftr, 2strat, 4art, 4infboost, 10inf = 4+6+8+8+8+10 = 44
    44/6 = 7hits+ remainder of 2 so you will roll 1die at 2 to see if you can get an eighth hit.

    then my defense; 1bomb, 1art, 5inf, 5tact, 6ftr = 1+2+10+15+24 = 52
    52/6 = 8hits+ remainder 4 so you will roll 1die at 4 to see if I get a 9th hit.

    Only 2 dice will be rolled by you.

    attack;
    “:“aaa 1@2”:”
    defense;
    “:“aaa 1@4”:”

    make sense?

  • '19 '18 '17 '16 '15

    I kill 1 fighter with your AA.

    You have 8 hits +

    :aaa1@4:


  • attacker first and you just missed the space after aaa

  • '19 '18 '17 '16 '15

    DiceRolls: 1@4; Total Hits: 11@4: (3)

    Yeah, got to the same conclusion, thx

  • '19 '18 '17 '16 '15

    You get 9 hits in defense, will change order in next round.

    I have 7 +

    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • '19 '18 '17 '16 '15

    6 hits in attack for me now.

    Your defense is 7 +

    DiceRolls: 1@3; Total Hits: 11@3: (1)

  • '19 '18 '17 '16 '15

    My attack now is 3 +

    DiceRolls: 1@4; Total Hits: 11@4: (2)

    and your defense is 5

  • '19 '18 '17 '16 '15

    You win with 4 fighters remaining and I save a fighter and a tac that land in Kiangsi instead of 2 tacs.

    Please edit results when you move.

    Thanks for the training!

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