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G40L Infrastructure vs JuanSpain(Allies+9)

  • 19 18 17 16 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 carriers moved from 33 Sea Zone to 35 Sea Zone
                2 cruisers moved from 33 Sea Zone to 35 Sea Zone
                2 submarines moved from 33 Sea Zone to 35 Sea Zone
                1 battleship moved from 33 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
                4 fighters moved from 33 Sea Zone to 35 Sea Zone
                3 destroyers moved from 33 Sea Zone to 35 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from 44 Sea Zone to Celebes
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 bomber moved from Western United States to 12 Sea Zone
                1 bomber moved from 12 Sea Zone to Hawaiian Islands
                1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 mech_infantry moved from 19 Sea Zone to Kiangsu
                1 infantry moved from 19 Sea Zone to Kiangsu
                3 mech_infantrys moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 infantry moved from Central United States to Western United States
                1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 3 mech_infantrys, 1 submarine and 3 transports moved from 101 Sea Zone to 90 Sea Zone
                1 armour, 1 artillery, 2 carriers, 1 cruiser, 4 fighters, 2 infantry and 2 transports moved from 89 Sea Zone to 90 Sea Zone
                1 armour, 1 artillery, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 5 infantry, 3 mech_infantrys, 1 submarine and 5 transports moved from 90 Sea Zone to 91 Sea Zone
                3 infantry moved from 91 Sea Zone to Gibraltar
                1 armour moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from 91 Sea Zone to Gibraltar

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers and 3 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Central United States to Western United States
                1 bomber moved from Western United States to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from 44 Sea Zone to Celebes
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 mech_infantry moved from 19 Sea Zone to Kiangsu
                1 infantry moved from 19 Sea Zone to Kiangsu
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
                2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 fighter moved from 33 Sea Zone to 43 Sea Zone
                3 mech_infantrys moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 artillery, 2 carriers, 1 cruiser, 4 fighters, 2 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 3 mech_infantrys, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 armour moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from 91 Sea Zone to Gibraltar
                3 infantry moved from 91 Sea Zone to Gibraltar

    Combat - Americans
                Battle in Kiangsu
                Battle in Celebes
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Kiangsu from Japanese, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 43 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Hawaiian Islands
                    Americans attack with 1 artillery, 1 bomber and 1 infantry
                    Japanese defend with 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Hawaiian Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Gibraltar
                    Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    Italians defend with 1 harbour and 2 infantry
                    Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 2 infantry
                Battle in Java

    Non Combat Move - Americans
                1 bomber could not land in Hawaiian Islands and was removed
                1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
                1 fighter moved from 43 Sea Zone to 42 Sea Zone
                1 submarine moved from 10 Sea Zone to 12 Sea Zone
                1 submarine moved from 12 Sea Zone to 26 Sea Zone
                1 transport moved from 10 Sea Zone to 11 Sea Zone

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to Midway: 1 bomber
                EDIT: Turning off Edit Mode
                1 carrier and 2 destroyers placed in 10 Sea Zone
                1 fighter placed in Western United States
                2 fighters placed in 10 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 11 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 1,6
                Americans collect 54 PUs (1 lost to blockades); end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Shensi to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                5 infantry moved from Hopei to Anhwe
                3 infantry moved from Shensi to Hopei

    Place Units - Chinese
                3 infantry placed in Kiangsu

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 16 PUs total

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - British
                1 fighter moved from Burma to 39 Sea Zone
                4 artilleries, 1 bomber, 3 fighters, 14 infantry and 2 tactical_bombers moved from Burma to Yunnan
                1 armour moved from Alberta Saskatchewan Manitoba to Alaska

    Combat - British
                Battle in 39 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 submarine and 2 transports
                    1 submarine owned by the Japanese Submerged
                    British win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in Alaska
                    British attack with 1 armour
                    Japanese defend with 2 infantry
                    Japanese win with no units remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 armour
                Battle in Yunnan
                    British attack with 4 artilleries, 1 bomber, 3 fighters, 14 infantry and 2 tactical_bombers
                    Japanese defend with 3 aaGuns, 1 artillery, 1 bomber, 6 fighters, 5 infantry and 5 tactical_bombers
                    British win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 73
                    Casualties for Japanese: 3 aaGuns, 1 artillery, 1 bomber, 6 fighters, 5 infantry and 5 tactical_bombers
                    Casualties for British: 4 artilleries, 3 fighters and 14 infantry

    Non Combat Move - British
                2 tactical_bombers moved from Yunnan to Kiangsu
                1 bomber moved from Yunnan to Anhwe
                1 fighter moved from 39 Sea Zone to 42 Sea Zone

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by British from Trans-Jordan: 1 infantry
                EDIT: Removing units owned by British from Egypt: 1 artillery and 3 infantry
                EDIT: Removing units owned by British from Alexandria: 1 mech_infantry
                EDIT: Adding units owned by British to Trans-Jordan: 1 artillery, 3 infantry and 1 mech_infantry
                EDIT: Adding units owned by British to Iraq: 1 infantry
                EDIT: Turning off Edit Mode


  • ill use my lowluck reroll on the yunnan battle.
    do you want to roll it?

    keep max defense.

  • 19 18 17 16 15

    Ok, please let me know how to do it, I would like to learn, but happy if you do it also.

    Cheers

    Juan


  • do you know how to roll dice in this thread?
    if so, should i assume it is just the low luck that you are asking?

  • 19 18 17 16 15

    I have not thrown dice in the thread either.

    Thx


  • ok.

    here is how to roll dice in the server.
    example; 2inf and 1ftr vs 1inf, 1arm.
    attack;
    (you type the following without the "s)
    “:“aaa 2@1, 1@3”:”
    (it will come out like this)
    DiceRolls: 2@1, 1@3; Total Hits: 12@1,: (6, 5)1@3: (2)


  • try the defense roll of an inf and an arm to see if you get it.
    :-)

  • 19 18 17 16 15

    “:“aaa 1@2, 1@3”:”

  • 19 18 17 16 15

    That is the right sentence? how do you apply low luck? and whre do you type it?

    Thx


  • remove the "s

  • 19 18 17 16 15

    DiceRolls: 1@2, 1@3; Total Hits: 01@2,: (4)1@3: (6)

  • 19 18 17 16 15

    I understand I have to calculate the low luck,

    I will do it now.


  • you have to do the lowluck math yourself.

    in this case i roll six aa shots so that is 1hit with no remainder.  6/6 = 1hit
    you lose 1aircraft(assume ftr)
    then your attack; 1bomb, 2ftr, 2strat, 4art, 4infboost, 10inf = 4+6+8+8+8+10 = 44
    44/6 = 7hits+ remainder of 2 so you will roll 1die at 2 to see if you can get an eighth hit.

    then my defense; 1bomb, 1art, 5inf, 5tact, 6ftr = 1+2+10+15+24 = 52
    52/6 = 8hits+ remainder 4 so you will roll 1die at 4 to see if I get a 9th hit.

    Only 2 dice will be rolled by you.

    attack;
    “:“aaa 1@2”:”
    defense;
    “:“aaa 1@4”:”

    make sense?

  • 19 18 17 16 15

    I kill 1 fighter with your AA.

    You have 8 hits +

    :aaa1@4:


  • attacker first and you just missed the space after aaa

  • 19 18 17 16 15

    DiceRolls: 1@4; Total Hits: 11@4: (3)

    Yeah, got to the same conclusion, thx

  • 19 18 17 16 15

    You get 9 hits in defense, will change order in next round.

    I have 7 +

    DiceRolls: 1@2; Total Hits: 01@2: (3)

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