Quick rules question - I am attacking the German sub and transport in the Baltic with two UK fighters. The submarine cannot retreat right, as there are no friendly sea zones adjacent to it? So it must stay in combat forever?
14L G40 Vold (Allies+9) vs JuanSpain (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 carriers, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 21 Sea Zone
1 destroyer moved from 20 Sea Zone to 18 Sea Zone
1 destroyer moved from 20 Sea Zone to 17 Sea Zone
5 tactical_bombers moved from 37 Sea Zone to 44 Sea Zone
5 fighters moved from 37 Sea Zone to 44 Sea Zone
4 fighters moved from Japan to 20 Sea Zone
1 tactical_bomber moved from Japan to 20 Sea Zone
4 fighters moved from 20 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 44 Sea Zone
2 mech_infantrys moved from Hopei to Shensi
Japanese take Shensi from Chinese
3 mech_infantrys moved from Kiangsu to Kweichow
3 mech_infantrys moved from Shantung to Kweichow
1 armour moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 tactical_bomber moved from Anhwe to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
9 infantry moved from Yakut S.S.R. to YeniseyCombat - Japanese
Battle in Yenisey
Japanese attack with 9 infantry
Russians defend with 5 infantry
Japanese win, taking Yenisey from Russians with 9 infantry remaining. Battle score for attacker is 15
Casualties for Russians: 5 infantry
Battle in Kweichow
Japanese attack with 6 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 9 fighters and 6 tactical_bombers
British defend with 1 transport; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
2 submarines owned by the Americans Submerged
Japanese win with 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 52
Casualties for Japanese: 3 fighters and 2 tactical_bombers
Casualties for British: 1 transport
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomberNon Combat Move - Japanese
5 carriers moved from 37 Sea Zone to 35 Sea Zone
5 carriers moved from 35 Sea Zone to 44 Sea Zone
2 battleships moved from 37 Sea Zone to 35 Sea Zone
2 cruisers moved from 37 Sea Zone to 35 Sea Zone
2 cruisers moved from 35 Sea Zone to 44 Sea Zone
2 battleships moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 artilleries moved from Malaya to 37 Sea Zone
2 artilleries, 1 infantry and 4 transports moved from 37 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Philippines to 35 Sea Zone
2 artilleries, 1 infantry, 1 mech_infantry and 4 transports moved from 35 Sea Zone to 44 Sea Zone
1 carrier moved from 20 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Amur to Buryatia
2 artilleries moved from Amur to Buryatia
2 infantry moved from Amur to Buryatia
1 tactical_bomber moved from Yunnan to Kwangtung
1 fighter moved from Yunnan to KwangtungPlace Units - Japanese
2 carriers placed in 6 Sea Zone
1 infantry placed in Japan
2 mech_infantrys placed in Shantung
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kansu: 1 artillery
EDIT: Adding units owned by Japanese to Shensi: 1 artillery
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 destroyers, 3 infantry, 4 submarines and 3 transports; Remaining resources: 4 PUs;Combat Move - Americans
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
2 fighters moved from 33 Sea Zone to 21 Sea Zone
1 bomber moved from Dutch New Guinea to 35 Sea Zone
2 fighters moved from 33 Sea Zone to 35 Sea ZoneCombat - Americans
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 1 armour, 2 artilleries and 3 infantry
Germans defend with 1 fighter, 1 harbour and 1 tactical_bomber; Italians defend with 6 infantry
Germans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 tactical_bomber
Casualties for Italians: 6 infantry
Casualties for Americans: 1 armour, 2 artilleries and 3 infantry
Battle in 35 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 35 Sea Zone from Japanese with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 35 Sea Zone to 33 Sea Zone
1 bomber moved from 35 Sea Zone to Caroline Islands
2 fighters moved from 21 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 90 Sea Zone to 91 Sea Zone
1 destroyer moved from 88 Sea Zone to 91 Sea Zone
2 carriers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
3 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
3 infantry placed in Eastern United States
1 destroyer and 4 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 3 destroyers and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer and 1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
2 artilleries and 3 infantry moved from Alexandria to 98 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 4 infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone
2 artilleries and 4 infantry moved from 99 Sea Zone to Greece
2 fighters moved from 98 Sea Zone to 96 Sea Zone
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Alexandria to Tobruk
1 bomber and 1 tactical_bomber moved from Egypt to Tobruk
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
1 artillery and 2 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to YunnanCombat - British
Battle in 96 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 submarine
Italians defend with 1 destroyer
British win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Greece
Battle in Yunnan
British attack with 1 artillery and 3 infantry
Japanese defend with 1 armour and 1 mech_infantry
British win, taking Greece from Germans, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for British: 2 infantry
Battle in Tobruk
British attack with 1 bomber, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber and 1 tactical_bomber moved from Tobruk to Egypt
2 fighters moved from 96 Sea Zone to 99 Sea Zone
3 infantry moved from Persia to Northwest Persia
1 artillery moved from Burma to Shan State
2 artilleries and 3 infantry moved from India to Burma
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 cruiser moved from 41 Sea Zone to 43 Sea Zone
1 battleship moved from 38 Sea Zone to 42 Sea Zone
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Alexandria to Egypt
3 submarines moved from 101 Sea Zone to 91 Sea ZonePlace Units - British
3 destroyers placed in 98 Sea Zone
3 infantry placed in PersiaTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
3 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,1,3,3,3,4,2,2,2,5,1,1,6,3,2,6,4,1,1,2,1,3,3,5
UK_Pacific collect 21 PUs (3 lost to blockades); end with 21 PUs total
Some Units in India change ownership: 3 artilleries and 2 infantry -
I made a big mistake hitting Gibraltar - I thought those italians were loaded on transports. we’ll see how that affects the outcome.
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No problem Vold, you can repeat if you wish, that is a mistake.
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Not this time, it can stand. It wasn’t devastating, but it will make me deviate from my original plan of world domination.
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Submerge?
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Yes, submerge sz96
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
1 battleship, 1 cruiser and 3 transports moved from 92 Sea Zone to 97 Sea Zone
2 artilleries moved from Northern Italy to 97 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
3 infantry moved from 97 Sea Zone to Greece
2 artilleries moved from 97 Sea Zone to Greece
1 armour moved from 97 Sea Zone to Greece
2 submarines moved from 95 Sea Zone to 96 Sea Zone
2 fighters moved from 95 Sea Zone to Greece
1 carrier moved from 95 Sea Zone to 97 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 2 submarines
British defend with 1 destroyer and 1 submarine
1 submarine owned by the British Submerged
Italians win with 1 submarine remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Battle in Greece
Italians attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry
British defend with 3 artilleries and 5 infantry
Italians win, taking Greece from British with 1 armour, 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 21
Casualties for British: 3 artilleries and 5 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
2 fighters moved from Greece to 97 Sea Zone
1 armour moved from Tunisia to Tobruk
1 artillery moved from Libya to Tobruk
2 artilleries moved from Tunisia to Libya
1 infantry moved from Tunisia to Libya
1 mech_infantry moved from Tunisia to TobrukPlace Units - Italians
1 submarine placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1,5,2,1,3,1,4
Italians collect 12 PUs (2 lost to blockades); end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in PhilippinesNon Combat Move - ANZAC
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from New South Wales to South Australia
2 fighters moved from Queensland to South Australia
1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea ZonePlace Units - ANZAC
3 infantry placed in New South Wales
1 artillery and 2 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - French
Combat Move - French
1 destroyer moved from 98 Sea Zone to 96 Sea ZoneCombat - French
Battle in 96 Sea Zone
French attack with 1 destroyer; British loiter and taunt with
Italians defend with 1 submarine
Italians win with 1 submarine remaining. Battle score for attacker is -8
Casualties for French: 1 destroyerNon Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 cruiser moved from 92 Sea Zone to 99 Sea Zone
1 battleship moved from 92 Sea Zone to 99 Sea Zone
1 fighter moved from Gibraltar to 99 Sea Zone
1 fighter moved from 95 Sea Zone to 99 Sea Zone
1 carrier moved from 95 Sea Zone to 99 Sea Zone
1 destroyer moved from 95 Sea Zone to 99 Sea Zone
3 tactical_bombers moved from Southern Italy to 99 Sea Zone
1 fighter moved from Western Germany to 97 Sea Zone
1 bomber moved from Western Germany to 97 Sea Zone
1 fighter moved from 97 Sea Zone to 99 Sea Zone
1 bomber moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 103 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Belarus to Vologda
Germans take Vologda from Russians
2 infantry moved from Belarus to Smolensk
2 artilleries moved from Belarus to Smolensk
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Ukraine to Rostov
Germans take Rostov from RussiansCombat - Germans
Battle in 101 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer and 3 transports
Germans win, taking 101 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 29
Casualties for Americans: 1 destroyer and 3 transports
Battle in Smolensk
Germans attack with 2 artilleries and 2 infantry
Russians defend with 2 infantry
Germans win, taking Smolensk from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 99 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers
British defend with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 4 transports
Germans win, taking 99 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 66
Casualties for Germans: 1 bomber and 2 tactical_bombers
Casualties for British: 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 4 transportsNon Combat Move - Germans
1 tactical_bomber moved from 99 Sea Zone to Southern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
1 aaGun moved from Archangel to Vologda
1 aaGun moved from Belarus to Smolensk
2 aaGuns moved from Belarus to Bryansk
1 aaGun moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
10 mech_infantrys moved from Eastern Poland to Bryansk
1 aaGun and 3 infantry moved from Bessarabia to Ukraine
1 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Southern Italy to Yugoslavia
9 armour, 13 artilleries, 20 infantry and 10 mech_infantrys moved from Belarus to Bryansk
10 artilleries moved from Eastern Poland to Belarus
3 artilleries and 1 infantry moved from Novgorod to Belarus
10 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
9 mech_infantrys placed in Germany
1 submarine placed in 93 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Germans collect 59 PUs (1 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Volgograd to Rostov
1 bomber moved from Russia to RostovCombat - Russians
Battle in Rostov
Russians attack with 1 artillery and 1 bomber
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 bomber moved from Rostov to Russia
2 infantry moved from Tambov to Russia
1 infantry moved from Volgograd to Tambov
2 aaGuns and 6 infantry moved from Timguska to Novosibirsk
1 armour and 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian SudanPlace Units - Russians
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
6 fighters moved from 44 Sea Zone to 33 Sea Zone
4 tactical_bombers moved from 44 Sea Zone to 33 Sea Zone
2 battleships moved from 44 Sea Zone to 35 Sea Zone
Japanese take 44 Sea Zone from Americans
2 cruisers moved from 44 Sea Zone to 35 Sea Zone
2 artilleries, 1 infantry, 1 mech_infantry and 4 transports moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 artilleries moved from 35 Sea Zone to Philippines
1 mech_infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 17 Sea Zone to 33 Sea Zone
1 destroyer moved from 18 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 22 Sea Zone to 33 Sea Zone
1 carrier moved from 6 Sea Zone to 22 Sea Zone
1 carrier moved from 22 Sea Zone to 33 Sea Zone
6 mech_infantrys moved from Kweichow to Szechwan
1 artillery moved from Shensi to Sikang
1 mech_infantry moved from Shensi to Sikang
1 mech_infantry moved from Shensi to Sikang
8 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Buryatia to Amur
1 mech_infantry moved from Amur to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
2 artilleries moved from Buryatia to Yakut S.S.R.
1 infantry moved from Buryatia to Yakut S.S.R.
1 carrier moved from 6 Sea Zone to 22 Sea Zone
1 carrier moved from 22 Sea Zone to 33 Sea Zone
1 fighter moved from Kwangtung to 33 Sea Zone
1 tactical_bomber moved from Kwangtung to 33 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Sikang
Japanese attack with 1 artillery and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 2 cruisers and 4 transports
ANZAC defend with 1 destroyer and 1 transport; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 1 carrier, 2 cruisers and 4 transports remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Philippines
Japanese attack with 2 artilleries, 1 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; Americans defend with 1 airfield and 1 harbour
Japanese win, taking Philippines from Americans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Szechwan
Japanese attack with 6 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 2 carriers, 2 destroyers, 8 fighters and 6 tactical_bombers
ANZAC defend with 1 destroyer and 1 submarine; Americans defend with 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 3 transports
Units damaged: 3 carriers owned by the Americans
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 43
Casualties for Japanese: 2 carriers, 2 destroyers, 4 fighters and 2 tactical_bombers
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Americans: 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 3 transportsNon Combat Move - Japanese
4 carriers moved from 44 Sea Zone to 35 Sea Zone
4 carriers moved from 35 Sea Zone to 34 Sea Zone
1 carrier moved from 44 Sea Zone to 35 Sea Zone
1 carrier moved from 35 Sea Zone to 34 Sea Zone
4 fighters moved from 33 Sea Zone to 34 Sea Zone
4 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
3 mech_infantrys moved from Kiangsu to Kwangtung
2 mech_infantrys moved from Shantung to KiangsiPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
1 factory_minor placed in Kwangtung
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,1
Japanese collect 46 PUs (2 lost to blockades); end with 46 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 35 Sea Zone to 34 Sea ZoneCombat - Americans
Battle in 34 Sea Zone
Americans attack with 2 submarines
Japanese defend with 4 carriers, 4 fighters and 4 tactical_bombers
Units damaged: 1 carrier owned by the Japanese
Japanese win with 4 carriers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
2 tactical_bombers owned by the Japanese forced to land in Paulau IslandNon Combat Move - Americans
1 destroyer moved from 21 Sea Zone to 33 Sea Zone
1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Caroline Islands to Hawaiian IslandsPlace Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
2 destroyers and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,6
Americans collect 48 PUs (2 lost to blockades); end with 49 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 2 artilleries, 4 infantry and 2 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 artillery moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 submarine moved from 36 Sea Zone to 34 Sea Zone
UK_Pacific take 36 Sea Zone from JapaneseCombat - British
Battle in 96 Sea Zone
British attack with 1 destroyer and 1 submarine
Italians defend with 1 submarine
British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 34 Sea Zone
British attack with 1 submarine
Japanese defend with 4 carriers, 4 fighters and 2 tactical_bombers
Japanese win with 4 carriers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for British: 1 submarineNon Combat Move - British
1 battleship moved from 42 Sea Zone to 37 Sea Zone
1 cruiser moved from 43 Sea Zone to 37 Sea Zone
3 aaGuns and 3 artilleries moved from Shan State to Yunnan
1 infantry moved from French Indo China to Yunnan
2 artilleries and 2 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
3 artilleries and 2 infantry moved from India to Burma
1 mech_infantry moved from Egypt to Alexandria
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea ZonePlace Units - British
1 artillery placed in Persia
1 transport placed in 80 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
3 infantry placed in Egypt
Turning on Edit Mode
EDIT: Adding units owned by British to Iraq: 5 infantry
EDIT: Removing units owned by British from Northwest Persia: 3 infantry
EDIT: Removing units owned by British from Persia: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 33 PUs; end with 34 PUs totalPlace Units - UK_Pacific
3 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 3 artilleries and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 3 PUs;Combat Move - Italians
1 battleship moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from 97 Sea Zone to Egypt
1 carrier moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 artillery moved from Tobruk to Alexandria
1 armour moved from Tobruk to Alexandria
1 mech_infantry moved from Tobruk to Alexandria
2 artilleries moved from Libya to Tobruk
1 infantry moved from Libya to Tobruk
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from Greece to 97 Sea Zone
2 artilleries moved from Greece to 97 Sea Zone
2 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Egypt
2 artilleries moved from 98 Sea Zone to Egypt
3 infantry moved from 98 Sea Zone to EgyptCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 destroyer and 1 submarine
1 submarine owned by the British Submerged
Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 carrier, 1 cruiser and 3 transports
British defend with 1 destroyer
Units damaged: 1 battleship owned by the Italians
Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser and 3 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Alexandria
Italians attack with 1 armour, 1 artillery and 1 mech_infantry
British defend with 1 mech_infantry
Italians win, taking Alexandria from British with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry
ANZAC defend with 2 infantry; French defend with 1 infantry; Russians defend with 1 mech_infantry; British defend with 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 3 infantry and 1 tactical_bomber
British win with 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Casualties for British: 1 infantry
Casualties for Italians: 1 armour, 2 artilleries and 3 infantry
2 fighters owned by the Italians retreatedNon Combat Move - Italians
2 fighters moved from Egypt to 98 Sea Zone
1 fighter moved from 96 Sea Zone to TobrukPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 17 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 2 infantry moved from Queensland to South Australia
3 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
3 infantry placed in Queensland
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs





