@simon33 said in Karl7 (Allies+15) vs Simon33 (Axis) BM:
Is there a misclick in that edit, I don’t see the change.
I ask because I had already downloaded and rolled dice.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Russia to Volgograd
1 bomber moved from Spain to Southern France
1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery moved from Persia to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Saudi Arabia
1 fighter moved from Persia to Saudi Arabia
Combat - ANZAC
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Strategic bombing raid in Southern France
1 bomber killed by AA
Bombing raid in Southern France causes 0 damage total.
Battle in Saudi Arabia
ANZAC attack with 1 artillery and 1 fighter
Japanese defend with 1 infantry
ANZAC win, taking Saudi Arabia from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Saudi Arabia to 80 Sea Zone
1 transport moved from 39 Sea Zone to 80 Sea Zone
1 aaGun moved from Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 aaGun moved from 79 Sea Zone to West India
1 infantry moved from India to West India
1 artillery moved from India to West India
1 bomber moved from Volgograd to West India
2 fighters moved from Sumatra to West India
4 fighters moved from Russia to West India
3 fighters moved from Queensland to Sumatra
1 transport moved from 55 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 transport moved from 55 Sea Zone to 62 Sea Zone
Place Units - ANZAC
2 fighters and 1 infantry placed in Queensland
1 infantry placed in New South Wales
ANZAC undo move 1.
2 fighters placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Combat Move - French
Non Combat Move - French
1 infantry moved from Spain to Gibraltar
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Politics - Germans
Purchase Units - Germans
Germans repair 22 damage on 2 airfields and 20 factory_majors; Remaining resources: 63 PUs;
Germans buy 10 artilleries, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from Russians
1 mech_infantry moved from Afghanistan to Kazakhstan
5 fighters, 1 mech_infantry and 1 tactical_bomber moved from Kazakhstan to Novosibirsk
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Anglo Egyptian Sudan
Combat - Germans
Germans creates battle in territory 97 Sea Zone
Battle in Novosibirsk
Germans attack with 5 fighters, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Anglo Egyptian Sudan from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 tactical_bomber moved from Trans-Jordan to Southern France
1 infantry moved from Syria to Trans-Jordan
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Syria to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
3 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 113 Sea Zone to 115 Sea Zone
2 tactical_bombers moved from France to 115 Sea Zone
19 infantry and 17 mech_infantrys moved from France to Southern France
1 infantry moved from Greece to Turkey
12 artilleries and 26 infantry moved from Caucasus to Rostov
5 fighters and 1 tactical_bomber moved from Novosibirsk to Rostov
6 artilleries and 6 infantry moved from Belarus to Baltic States
1 fighter moved from France to Southern France
1 bomber moved from France to Southern France
1 fighter moved from Southern Italy to Southern France
1 fighter moved from Trans-Jordan to Southern France
8 armour and 28 mech_infantrys moved from Afghanistan to Kazakhstan
8 armour and 28 mech_infantrys moved from Kazakhstan to Samara
2 aaGuns moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
2 aaGuns, 3 artilleries and 1 infantry moved from Volgograd to Samara
4 infantry and 1 mech_infantry moved from Germany to Western Germany
1 aaGun and 3 infantry moved from Novgorod to 115 Sea Zone
1 aaGun and 3 infantry moved from 115 Sea Zone to Sweden
Germans take Sweden from Neutral_True
2 mech_infantrys moved from Novgorod to Baltic States
Place Units - Germans
10 artilleries placed in Western Germany
1 infantry and 5 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 114 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1
Germans collect 49 PUs (6 lost to blockades); end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
up all night sick, probably a bad move.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Russians
Russians repair 1 damage on 1 factory_major; Remaining resources: 28 PUs;
Russians buy 3 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 mech_infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Italians
1 armour moved from Bryansk to Bessarabia
Russians take Bessarabia from Italians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 mech_infantry moved from Persia to Northwest Persia
1 bomber moved from Russia to Northwest Persia
Combat - Russians
Battle in Northwest Persia
Russians attack with 1 bomber and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Northwest Persia from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 bomber moved from Northwest Persia to West India
1 mech_infantry moved from Persia to Eastern Persia
1 infantry moved from Timguska to Yenisey
1 mech_infantry moved from Vologda to Evenkiyskiy
1 armour moved from Bryansk to Belarus
1 aaGun, 14 artilleries and 17 infantry moved from Bryansk to Russia
1 armour moved from Smolensk to Belarus
1 armour moved from Archangel to Belarus
1 aaGun moved from Archangel to Belarus
1 infantry moved from Archangel to Vologda
3 infantry moved from Archangel to Belarus
1 artillery moved from Archangel to Belarus
28 mech_infantrys moved from Archangel to Belarus
2 mech_infantrys moved from Russia to Belarus
2 mech_infantrys moved from Russia to Belarus
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Vologda to Russia
10 mech_infantrys moved from Vologda to Russia
2 aaGuns moved from Vologda to Russia
2 artilleries moved from Smolensk to Belarus
1 aaGun, 8 artilleries and 16 infantry moved from Smolensk to Russia
Place Units - Russians
3 artilleries, 4 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
up all night sick, probably a bad move.
As I said, this game left the path of where I have an idea about “good” and “bad” a long time ago^^
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Iraq to Saudi Arabia
3 bombers moved from Trans-Jordan to Saudi Arabia
Combat - Japanese
Japanese creates battle in territory 97 Sea Zone
Battle in Saudi Arabia
Japanese attack with 3 bombers and 1 infantry
ANZAC defend with 1 artillery
Japanese win, taking Saudi Arabia from ANZAC with 3 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Non Combat Move - Japanese
3 bombers moved from Saudi Arabia to Southern France
1 fighter moved from Western Germany to Southern France
3 fighters moved from 97 Sea Zone to Southern France
1 fighter and 1 tactical_bomber moved from Southern Italy to Southern France
3 fighters and 2 tactical_bombers moved from Trans-Jordan to Southern France
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
3 carriers, 5 submarines and 3 transports moved from 97 Sea Zone to 98 Sea Zone
Place Units - Japanese
1 infantry and 1 mech_infantry placed in Egypt
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,2,2,2,5,6,3,2,4,5,5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6,1,1,4,3,3,6,1,4,1,2,3,1,1,6,3,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
Japanese collect 0 PUs (14 lost to blockades); end with 0 PUs total
I can’t open the file, please see below.
What now?
Shall I take the Rus14 map and edit the moves according to the history you posted?
What now?
Shall I take the Rus14 map and edit the moves according to the history you posted?
Yeah thats fine… its all there in text and isnt much.
I might post it again, maybe some Japanese dice to be ignored will be rolled.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Iraq to Saudi Arabia
3 bombers moved from Trans-Jordan to Saudi Arabia
Combat - Japanese
Japanese creates battle in territory 97 Sea Zone
Battle in Saudi Arabia
Japanese attack with 3 bombers and 1 infantry
ANZAC defend with 1 artillery
Japanese win with 3 bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Non Combat Move - Japanese
3 bombers moved from Saudi Arabia to Southern France
1 fighter moved from Western Germany to Southern France
3 fighters moved from 97 Sea Zone to Southern France
1 fighter moved from Southern Italy to Southern France
1 tactical_bomber moved from Southern Italy to Southern France
3 fighters and 2 tactical_bombers moved from Trans-Jordan to Southern France
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
3 carriers, 5 submarines and 3 transports moved from 97 Sea Zone to 98 Sea Zone
Place Units - Japanese
1 infantry and 1 mech_infantry placed in Egypt
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,6,5,3,4,3,6,3,6,5,1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6,5,2,2,3,1,2,4,3,5,6,3,5,2,1,3,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5
Japanese collect 1 PU (11 lost to blockades); end with 1 PU total
Turning on Edit Mode
EDIT: Changing ownership of Saudi Arabia from ANZAC to Japanese
EDIT: Adding units owned by Japanese to Saudi Arabia: 1 infantry
EDIT: Changing PUs for Japanese from 1 to 0
EDIT: Turning off Edit Mode
You need to select causalities. I scored 22 hits (this is 9!!! below average)
What is your OOL? Map attached.
Cant see map pls post text of buy and attacks
Bought 21 inf, 5 arty, 1 fig, 1 bomber
attacked SF with
37 inf, 15 art, 4 mech, 14 fig, 4 tac, 11 bomber
VS
30 inf, 20 mech, 11 fig, 4 tac, 4 bomber, 1 AA
Odds before dice were 100% with +190 TUV.
I took saudi arabia, your Inf scored a hit
I killed the DD in sz92 with 2 subs+1DD and your DD scored a defense hit.
Killed the Japanese TT in sz93
p.s.: forgot walk in attack with the arty on Peru, I assume you don’t mind.
forgot 1 arty in SF which is defending.
Lose aa and 21 inf.
You scored 26 hits round 1, I lost 26 Inf.
I scored 27 hits round 2. max defense now?
You scored 26 hits round 1, I lost 26 Inf.
I scored 27 hits round 2. max defense now?
No lose inf and mech