@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies):
I even reached out to you about it once.
When was this and where did you reach out to me? I can’t remember
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Belarus to Rostov
Germans take Rostov from Russians
1 mech_infantry moved from Romania to Bessarabia
1 mech_infantry moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Belarus to Ukraine
1 mech_infantry moved from Belarus to Ukraine
2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 fighter moved from Southern Italy to Bessarabia
1 tactical_bomber moved from Romania to Bessarabia
1 fighter and 1 tactical_bomber moved from Romania to Ukraine
1 fighter and 1 tactical_bomber moved from Romania to Western Ukraine
1 bomber moved from Romania to Western Ukraine
1 bomber moved from Romania to Ukraine
1 armour moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 2 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 4/7 hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bessarabia
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
8 armour and 22 mech_infantrys moved from Belarus to Rostov
1 artillery and 1 infantry moved from Novgorod to Belarus
3 armour and 2 mech_infantrys moved from Novgorod to Belarus
1 aaGun moved from Eastern Poland to Western Ukraine
3 armour and 2 mech_infantrys moved from Eastern Poland to Belarus
1 bomber moved from Western Ukraine to Novgorod
1 bomber moved from Ukraine to Novgorod
6 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Bessarabia to Romania
1 fighter and 1 tactical_bomber moved from Ukraine to Belarus
1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus
2 mech_infantrys moved from Western Germany to Poland
1 mech_infantry moved from Northern Italy to Romania
2 infantry moved from Finland to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 armour moved from Belarus to Novgorod
1 armour moved from Belarus to Novgorod
1 artillery and 1 infantry moved from Western Germany to Germany
1 aaGun moved from Romania to Eastern Poland
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Southern Italy to Northern Italy
Place Units - Germans
3 artilleries placed in Novgorod
4 armour and 6 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,3,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Germans collect 50 PUs (6 lost to blockades); end with 50 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Production/PUs Summary :
Germans : 56 / 65
Russians : 24 / 31
Japanese : 47 / 52
Americans : 55 / 80
Chinese : 9 / 11
British : 32 / 33
UK_Pacific : 5 / 5
Italians : 14 / 15
ANZAC : 14 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
i have to redo turn and edit as post didnt work.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Russia to Bryansk
3 fighters and 1 tactical_bomber moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 artillery
Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/7 hits
Italians roll dice for 1 armour and 1 artillery in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 1 artillery
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 infantry
EDIT: Turning off Edit Mode
22 infantry moved from Russia to Tambov
5 artilleries moved from Russia to Tambov
5 infantry moved from Russia to Tambov
1 aaGun, 1 artillery and 6 infantry moved from Vologda to Russia
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
2 fighters moved from Bryansk to Tambov
1 aaGun moved from Russia to Tambov
2 mech_infantrys moved from Russia to Samara
2 armour moved from Russia to Samara
1 aaGun moved from Russia to Samara
3 infantry moved from Russia to Tambov
Place Units - Russians
1 infantry placed in Volgograd
8 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Shan State to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 armour, 3 artilleries, 2 infantry and 1 mech_infantry moved from Kwangsi to 36 Sea Zone
1 armour, 3 artilleries, 2 infantry, 1 mech_infantry, 1 submarine and 5 transports moved from 36 Sea Zone to 37 Sea Zone
3 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 37 Sea Zone to 39 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 39 Sea Zone to India
2 fighters and 2 tactical_bombers moved from Shan State to India
2 tactical_bombers moved from 36 Sea Zone to 39 Sea Zone
2 fighters moved from 38 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
4 carriers and 1 submarine moved from 36 Sea Zone to 39 Sea Zone
2 tactical_bombers moved from Shan State to India
2 bombers and 2 fighters moved from Malaya to India
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Chahar to Hopei
1 fighter and 1 tactical_bomber moved from Manchuria to Hopei
scramble SZ39?
And should I assume max defense for India?
no scram and max defense.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Shan State to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 armour, 3 artilleries, 2 infantry and 1 mech_infantry moved from Kwangsi to 36 Sea Zone
1 armour, 3 artilleries, 2 infantry, 1 mech_infantry, 1 submarine and 5 transports moved from 36 Sea Zone to 37 Sea Zone
3 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 37 Sea Zone to 39 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 39 Sea Zone to India
2 fighters and 2 tactical_bombers moved from Shan State to India
2 tactical_bombers moved from 36 Sea Zone to 39 Sea Zone
2 fighters moved from 38 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
4 carriers and 1 submarine moved from 36 Sea Zone to 39 Sea Zone
2 tactical_bombers moved from Shan State to India
2 bombers and 2 fighters moved from Malaya to India
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Chahar to Hopei
1 fighter and 1 tactical_bomber moved from Manchuria to Hopei
Combat - Japanese
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 6 transports
British defend with 1 battleship, 1 cruiser, 2 destroyers and 1 transport
Japanese roll dice for 2 submarines in 39 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 battleship owned by the British
Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 6 transports in 39 Sea Zone, round 2 : 5/10 hits
British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 39 Sea Zone, round 2 : 3/4 hits
Units damaged: 2 battleships owned by the Japanese
1 transport owned by the British , 1 cruiser owned by the British , 1 battleship owned by the British , 1 submarine owned by the Japanese and 2 destroyers owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 6 transports remaining. Battle score for attacker is 49
Casualties for Japanese: 1 submarine
Casualties for British: 1 battleship, 1 cruiser, 2 destroyers and 1 transport
Battle in Ceylon
Battle in India
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 4 fighters, 6 infantry, 1 mech_infantry and 4 tactical_bombers
British defend with 2 aaGuns, 1 airfield, 2 artilleries, 4 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 2 tactical_bombers; UK_Pacific defend with 1 factory_major; Americans defend with 1 bomber
AA fire in India : 1/6 hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 3 fighters, 6 infantry, 1 mech_infantry and 4 tactical_bombers in India, round 2 : 6/19 hits
UK_Pacific roll dice for 2 aaGuns, 2 artilleries, 1 bomber, 4 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in India, round 2 : 4/13 hits
3 infantry owned by the British , 4 infantry owned by the Japanese , 1 bomber owned by the Americans and 2 aaGuns owned by the British lost in India
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 3 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in India, round 3 : 8/15 hits
UK_Pacific roll dice for 2 artilleries, 4 fighters, 1 mech_infantry and 2 tactical_bombers in India, round 3 : 6/9 hits
2 tactical_bombers owned by the British , 2 infantry owned by the Japanese , 2 artilleries owned by the British , 1 mech_infantry owned by the British , 3 fighters owned by the British , 1 fighter owned by the Japanese , 2 artilleries owned by the Japanese and 1 mech_infantry owned by the Japanese lost in India
Japanese roll dice for 1 armour, 2 bombers, 2 fighters and 4 tactical_bombers in India, round 4 : 6/9 hits
UK_Pacific roll dice for 1 fighter in India, round 4 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Ceylon from UK_Pacific, taking India from UK_Pacific with 1 armour, 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 44
Casualties for Japanese: 2 artilleries, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 2 aaGuns, 2 artilleries, 4 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Casualties for Americans: 1 bomber
Battle in 35 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
3 infantry moved from Korea to Manchuria
2 fighters moved from India to 39 Sea Zone
2 tactical_bombers moved from India to 39 Sea Zone
1 tactical_bomber moved from India to 39 Sea Zone
2 bombers moved from India to Malaya
1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
1 mech_infantry moved from Manchuria to Anhwe
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 infantry placed in Japan
1 fighter and 2 infantry placed in Malaya
1 artillery and 1 infantry placed in French Indo China
2 mech_infantrys placed in Manchuria
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,3,5
Japanese collect 44 PUs (8 lost to blockades); end with 49 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Production/PUs Summary :
Germans : 56 / 65
Russians : 25 / 25
Japanese : 52 / 54
Americans : 55 / 80
Chinese : 7 / 11
British : 32 / 33
UK_Pacific : 2 / 0
Italians : 13 / 15
ANZAC : 14 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I’ll be traveling this week (23-27) for Christmas, so I may or may not be able to make the 72hr deadlines.
I am out of power at home for an indeterminate amount of time. so my posts may be sporadic.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 2 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 6 Sea Zone
6 fighters and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Caroline Islands to 35 Sea Zone
scramble?
I hope your holiday was good!
Still going and very pleasant :-)
Net here is kinda slow, so I might need to post turns manually if it keeps timing out.
No scramble in SZ6
Also no kamikaze in SZ35
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 2 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 6 Sea Zone
6 fighters and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Caroline Islands to 35 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
ANZAC loiter and taunt with ; Americans attack with 6 fighters, 2 submarines, 2 tactical_bombers and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 6 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 2/8 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 6 fighters, 2 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Korea
Battle in 35 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 35 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking Korea from Japanese, taking 35 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 battleship, 4 carriers, 2 cruisers and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 35 Sea Zone to Philippines
1 bomber moved from Western United States to Caroline Islands
5 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 destroyer, 5 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
5 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 bomber moved from Gibraltar to Iraq
1 fighter moved from Iraq to West India
1 armour and 1 infantry moved from Morocco to Algeria
1 aaGun, 1 armour and 4 infantry moved from Algeria to Tunisia
1 infantry and 1 mech_infantry moved from Tunisia to Libya
1 artillery, 3 infantry and 1 mech_infantry moved from Libya to Tobruk
Place Units - Americans
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 armour and 1 infantry placed in Central United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 bomber placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Caroline Islands: 1 bomber
EDIT: Adding units owned by Americans to Gibraltar: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Iraq: 1 bomber
EDIT: Adding units owned by Americans to Tobruk: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
2 infantry moved from Yunnan to Kweichow
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 fighter moved from Sikang to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
1 infantry placed in Yunnan
Chinese undo move 2.
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 mech_infantrys moved from West India to India
1 mech_infantry moved from Eastern Persia to India
1 bomber moved from Iraq to India
2 infantry moved from Iraq to Trans-Jordan
2 fighters moved from Iraq to Trans-Jordan
1 fighter moved from Tobruk to Trans-Jordan
Combat - British
Battle in Trans-Jordan
British attack with 3 fighters and 2 infantry
Italians defend with 1 infantry
British roll dice for 3 fighters and 2 infantry in Trans-Jordan, round 2 : 2/5 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in India
British attack with 1 bomber and 3 mech_infantrys
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
British roll dice for 1 bomber and 3 mech_infantrys in India, round 2 : 3/4 hits
Japanese roll dice for 1 armour in India, round 2 : 0/1 hits
1 armour owned by the Japanese lost in India
British win, taking India from Japanese, taking Burma from Chinese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
2 infantry moved from Eastern Persia to West India
1 armour and 1 mech_infantry moved from Persia to West India
1 bomber moved from India to Yunnan
1 mech_infantry moved from Persia to Caucasus
2 fighters moved from Trans-Jordan to Persia
1 fighter moved from Trans-Jordan to Iraq
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
2 infantry moved from Iraq to Persia
1 infantry moved from Kenya to Ethiopia
1 infantry moved from Kenya to Ethiopia
1 mech_infantry moved from Belgian Congo to Ethiopia
2 artilleries and 2 infantry moved from Belgian Congo to Kenya
4 infantry moved from French Equatorial Africa to Belgian Congo
1 transport moved from 82 Sea Zone to 71 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
1 artillery moved from Iraq to Persia
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
2 infantry and 1 mech_infantry placed in Iraq
3 infantry placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3,5,3,3,5,6,5,4,1,3,5,1,6,5,3,2,2,6,6,1,3,1,1,2,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
If I spot a possible oversight, do you want me to say something?
is it the italian sub i didnt see?
Yup … you can adjust the NCM if you like … unless that was intentional for some reason