13L G40 League Playoff R2 - BOLD vs. JDOW (allies +11)

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Kansu
                1 artillery moved from Shensi to Kansu
                1 artillery moved from Anhwe to Hopei
                2 infantry moved from Anhwe to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Hopei from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kansu
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kansu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                4 artilleries and 7 infantry moved from Shensi to Tsinghai

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 22 PUs; end with 22 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - British
                British buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 bomber moved from Iraq to 98 Sea Zone
                1 armour moved from Morocco to Tunisia
                      British take Tunisia from Italians

    Combat - British
                Battle in 98 Sea Zone
                    British attack with 1 bomber
                    Italians defend with 1 transport
                    British win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - British
                1 bomber moved from 98 Sea Zone to Eastern Persia
                1 fighter moved from Iraq to Eastern Persia
                2 mech_infantrys moved from Iraq to Egypt
                2 infantry moved from Iraq to Trans-Jordan
                1 fighter moved from India to Eastern Persia
                1 tactical_bomber moved from India to Eastern Persia
                6 mech_infantrys moved from India to Eastern Persia
                1 armour moved from India to Eastern Persia
                3 mech_infantrys moved from Kweichow to Tsinghai
                1 aaGun moved from Szechwan to Sikang
                2 aaGuns and 5 infantry moved from India to West India
                2 infantry moved from Shan State to Burma
                2 mech_infantrys moved from Shan State to India
                1 transport moved from 91 Sea Zone to 106 Sea Zone
                1 infantry moved from Eastern United States to Quebec
                1 artillery moved from Eastern United States to Quebec
                1 mech_infantry moved from Belgian Congo to Rhodesia
                2 mech_infantrys moved from Union of South Africa to Rhodesia
                1 infantry moved from Morocco to Algeria

    Place Units - British
                2 artilleries and 3 infantry placed in United Kingdom
                3 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,1,5,1,1,5,5,4,1,2,2,6,4
                British collect 26 PUs (1 lost to blockades); end with 26 PUs total

    Place Units - UK_Pacific
                3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
                UK_Pacific collect 19 PUs (1 lost to blockades); end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 3 mech_infantrys

  • 15 14

    I realized I forgot to move one US DD into sz92. This was of course no influenced by the Chinese dice. Please let me know if you allow. Cheers!

  • 12

    No prob

  • 12

    let’s not forget about the 7 damage in moscow - i will try to remember to edit.

  • 15 14

    @Boldfresh:

    let’s not forget about the 7 damage in moscow - i will try to remember to edit.

    Nope! The Russian engineers invested full effort to get rid of that quickly ;)

    @JDOW:

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians repair 7 damage on 7 factory_majors; Remaining resources: 36 PUs;
                Russians buy 4 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 6 PUs;

  • 15 14

    @Boldfresh:

    No prob

    Thanks.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 harbour and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Novgorod to Belarus
                      Italians take Belarus from Russians
                1 armour moved from Belarus to Archangel
                      Italians take Archangel from Russians
                1 infantry moved from Bessarabia to Ukraine
                      Italians take Ukraine from Russians
                1 infantry moved from Bessarabia to Western Ukraine
                1 bomber moved from Bessarabia to Western Ukraine
                1 armour, 2 artilleries and 1 mech_infantry moved from Bessarabia to Eastern Poland
                1 bomber moved from Southern Italy to Gibraltar

    Combat - Italians
                Strategic bombing raid in Gibraltar
                    Bombing raid in Gibraltar rolls: 6 and causes: 6 damage to unit: harbour
                    Bombing raid in Gibraltar causes 6 damage total.
                Battle in Western Ukraine
                    Italians attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                    Russians win with no units remaining. Battle score for attacker is -12
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 bomber and 1 infantry
                Battle in Eastern Poland
                    Italians attack with 1 armour, 2 artilleries and 1 mech_infantry
                    Russians defend with 1 infantry
                    Italians win, taking Eastern Poland from Russians with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 mech_infantry moved from Bessarabia to Belarus
                1 bomber moved from Gibraltar to Southern France
                2 mech_infantrys moved from Northern Italy to Southern France
                2 transports moved from 111 Sea Zone to 112 Sea Zone
                1 aaGun and 2 infantry moved from Western Germany to 112 Sea Zone
                1 aaGun, 2 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
                1 aaGun and 2 infantry moved from 111 Sea Zone to Scotland
                3 infantry moved from Northern Italy to Southern France
                2 fighters moved from Southern Italy to Scotland
                1 armour moved from Southern Italy to Southern France
                1 aaGun and 3 infantry moved from Southern Italy to Northern Italy
                1 carrier, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 127 Sea Zone

    Place Units - Italians
                1 harbour and 3 infantry placed in Scotland

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs

  • 12

    well you did it again - another precious aircraft down.  2 hits in 4 pips while i got 1 hit in 9.  still waiting for you to say you have gotten more luck than I.  :-P

  • 12

    microedit  :roll:

  • 15 14

    Hey Bold,

    you allowed me to edit a US dd into sz92. this means that the Italians would not get the NO for the clean med.
    Have you been aware of that? Anything you would have done differently in hindsight?
    My French and Anzac move would be influenced anyway. I just want to be sure we are on the same page.

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 1 factory_minor; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC
                ANZAC creates battle in territory 6 Sea Zone

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 92 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                3 submarines moved from 33 Sea Zone to 6 Sea Zone
                1 destroyer moved from 26 Sea Zone to 64 Sea Zone
                1 artillery moved from New South Wales to Queensland
                2 infantry moved from New South Wales to Queensland
                2 aaGuns moved from New South Wales to Queensland
                2 fighters moved from New South Wales to Queensland
                1 artillery moved from Malaya to Shan State
                1 infantry moved from Malaya to Shan State
                1 cruiser moved from 35 Sea Zone to 37 Sea Zone
                1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                1 bomber moved from India to Russia

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Anglo Egyptian Sudan to Northwest Persia

    Turn Complete - French

  • 15 14

    @Boldfresh:

    well you did it again - another precious aircraft down.  2 hits in 4 pips while i got 1 hit in 9.  still waiting for you to say you have gotten more luck than I.   :-P

    I can run an analysis once the game is over. For sure I recently have no reasons to complain.

    But I think you should also take into account that you imo dodged just dodged a serious bullet in my US turn. I had a 56% chance to deactivate the Scotland airbase which would have given me a 92% shot an sinking 3 German Carriers, German Cruiser, 3 German Transports and 2 Italian transports.
    +58 average TUV which means the most likely outcome might be in the +80-90 range. Would you redo the Scotland damage roll to revive your Italian bomber? ;)

  • 15 14

    And merry Christmas :-) In Germany the 24th is the main day we celebrate:)

  • 12

    @JDOW:

    @Boldfresh:

    well you did it again - another precious aircraft down.  2 hits in 4 pips while i got 1 hit in 9.  still waiting for you to say you have gotten more luck than I.   :-P

    I can run an analysis once the game is over. For sure I recently have no reasons to complain.

    But I think you should also take into account that you imo dodged just dodged a serious bullet in my US turn. I had a 56% chance to deactivate the Scotland airbase which would have given me a 92% shot an sinking 3 German Carriers, German Cruiser, 3 German Transports and 2 Italian transports.
    +58 average TUV which means the most likely outcome might be in the +80-90 range. Would you redo the Scotland damage roll to revive your Italian bomber? ;)

    You had a 50 pct chance in siam earlier and it succeedwd, which crippled japan.  You cant expect to succeed on both!  :-)

  • 12

    @JDOW:

    Hey Bold,

    you allowed me to edit a US dd into sz92. this means that the Italians would not get the NO for the clean med.
    Have you been aware of that? Anything you would have done differently in hindsight?
    My French and Anzac move would be influenced anyway. I just want to be sure we are on the same page.

    Yes I would have done something differently I would have attacked 92 with the italian bomber and a ftr.

  • 12

    If u ask for an edit please post a map.  Since my bomber went down in a different attack I say we leave itas Iis in my last post.

  • 12

    actually bomber couldn’t get there from BESS.  probably would have sent 2 ftrs at it.  guess we will never know.  let’s go ahead and keep your edit and take ANOTHER 5 bucks from italy, after her already disaster.  but from now on, you need to post a map with any edits.  i saw you request an edit for usa (didn’t register what it was just saw you asked for edit and said go ahead), i just assumed you went ahead and did it on your uk map.

  • 12

    i will go ahead and leave it as i said, but i want to edit one italian tac back to 111 rather than to nov.

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