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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Hunan
1 fighter moved from 36 Sea Zone to Hunan
1 fighter moved from 36 Sea Zone to Yunnan
1 armour moved from Jehol to Anhwe
1 armour moved from Jehol to Anhwe
1 armour moved from Jehol to Hopei
1 artillery and 1 infantry moved from Kansu to Shensi
1 bomber moved from Kiangsu to Shensi
1 armour moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Kansu
1 artillery and 2 infantry moved from Evenkiyskiy to Yenisey
1 infantry moved from Olgiy to Kansu
3 infantry moved from Manchuria to Jehol
Combat - Japanese
Battle in Anhwe
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Hopei
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 2 fighters and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Ceylon from UK_Pacific to Japanese
EDIT: Turning off Edit Mode
1 bomber moved from Shensi to Kiangsu
2 fighters and 1 tactical_bomber moved from Hunan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Kwangtung to Kwangsi
1 artillery moved from West India to India
1 artillery moved from India to Burma
1 infantry moved from India to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 aaGun moved from Tsagaan Olom to Kansu
Place Units - Japanese
1 carrier and 1 destroyer placed in 36 Sea Zone
1 armour placed in French Indo China
1 infantry placed in India
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in Manchuria
2 infantry placed in India
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 submarine moved from 33 Sea Zone to 21 Sea Zone
1 submarine moved from 34 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 bomber moved from Philippines to 37 Sea Zone
1 tactical_bomber moved from Philippines to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from 35 Sea Zone to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from Philippines to 20 Sea Zone
Combat - Americans
Battle in Northern Italy
Americans converts factory_major into different units
Battle in 37 Sea Zone
Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans win, taking Northern Italy from Italians, taking 37 Sea Zone from Japanese with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 20 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 20 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 bomber moved from 37 Sea Zone to Philippines
1 fighter moved from 20 Sea Zone to Philippines
2 fighters moved from 21 Sea Zone to 35 Sea Zone
2 fighters moved from 20 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to Philippines
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 battleship, 2 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
1 bomber and 1 tactical_bomber moved from Algeria to Tobruk
1 mech_infantry moved from Morocco to Tunisia
1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco
1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
1 carrier placed in 101 Sea Zone
1 tactical_bomber placed in 101 Sea Zone
1 bomber and 1 fighter placed in Western United States
1 artillery placed in Eastern United States
1 infantry placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
Americans undo move 7.
1 destroyer placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Philippines : 1 airfield, 1 artillery, 1 bomber, 1 fighter, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
33 Sea Zone : 1 battleship, 2 destroyers and 2 submarines
37 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 5 fighters, 1 tactical_bomber and 3 transports
26 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
20 Sea Zone : 1 flag, 1 submarine
10 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Gibraltar : 1 mech_infantry
Morocco : 1 aaGun and 3 infantry
Tunisia : 1 mech_infantry
Tobruk : 1 bomber and 1 tactical_bomber
Northern Italy : 1 flag, 1 factory_minor and 1 infantry
95 Sea Zone : 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 4 infantry, 1 mech_infantry and 5 transports
101 Sea Zone : 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport
91 Sea Zone : 1 battleship and 2 transports
Production/PUs Summary :
Germans : 54 / 83
Russians : 19 / 20
Japanese : 56 / 61
Americans : 56 / 81
Chinese : 6 / 8
British : 27 / 28
UK_Pacific : 4 / 0
Italians : 17 / 26
ANZAC : 21 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total
Territory Summary for Chinese :
Tsinghai : 2 infantry
Sikang : 1 infantry
Production/PUs Summary :
Germans : 54 / 83
Russians : 19 / 20
Japanese : 56 / 61
Americans : 56 / 81
Chinese : 6 / 8
British : 27 / 28
UK_Pacific : 4 / 0
Italians : 17 / 26
ANZAC : 21 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 cruiser, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 82 Sea Zone
1 infantry moved from 82 Sea Zone to French Equatorial Africa
1 infantry moved from 82 Sea Zone to French Equatorial Africa
Combat - British
Battle in French Equatorial Africa
Non Combat Move - British
1 artillery moved from Libya to Tobruk
1 artillery and 1 infantry moved from Tunisia to Libya
2 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to Tobruk
Place Units - British
1 fighter and 2 infantry placed in Union of South Africa
1 cruiser placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,5,2
British collect 27 PUs (1 lost to blockades); end with 27 PUs total
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 2 armour, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
Rhodesia : 1 infantry
French Equatorial Africa : 1 flag, 2 infantry
Tobruk : 1 flag, 1 artillery and 2 fighters
Libya : 1 flag, 1 artillery and 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
95 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry and 1 transport
106 Sea Zone : 1 cruiser
82 Sea Zone : 1 transport
Brazil : 1 flag
Suriname : 1 flag
Production/PUs Summary :
Germans : 54 / 83
Russians : 19 / 20
Japanese : 56 / 61
Americans : 56 / 81
Chinese : 6 / 8
British : 28 / 27
UK_Pacific : 4 / 0
Italians : 16 / 26
ANZAC : 21 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
2 infantry moved from French Madagascar to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 72 Sea Zone to 81 Sea Zone
Non Combat Move - Italians
3 infantry moved from 81 Sea Zone to Egypt
Place Units - Italians
3 infantry placed in Egypt
3 infantry placed in Southern Italy
2 infantry placed in Greece
Turn Complete - Italians
Italians collect 16 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Queensland to 54 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Philippines
Place Units - ANZAC
1 bomber and 1 infantry placed in Queensland
ANZAC undo move 1.
1 transport placed in 54 Sea Zone
1 artillery and 1 bomber placed in Queensland
1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Territory Summary for ANZAC :
Marshall Islands : 1 flag
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Philippines : 1 artillery, 2 fighters and 3 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 flag
35 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
54 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 54 / 83
Russians : 19 / 20
Japanese : 56 / 61
Americans : 56 / 81
Chinese : 6 / 8
British : 28 / 27
UK_Pacific : 4 / 0
Italians : 16 / 23
ANZAC : 21 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 fighter and 3 infantry moved from Tobruk to Alexandria
Turn Complete - French
Territory Summary for French :
Alexandria : 1 fighter and 3 infantry
United Kingdom : 2 infantry
70 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 54 / 83
Russians : 19 / 20
Japanese : 56 / 61
Americans : 56 / 81
Chinese : 6 / 8
British : 28 / 27
UK_Pacific : 4 / 0
Italians : 16 / 23
ANZAC : 21 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 3 artilleries, 1 destroyer, 7 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Iraq to Egypt
1 fighter and 1 tactical_bomber moved from Ukraine to Egypt
1 fighter moved from Ukraine to Southern Italy
4 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
2 infantry moved from France to Northern Italy
1 bomber moved from Western Germany to Northern Italy
3 armour moved from Romania to Greece
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
2 artilleries and 4 infantry moved from Ukraine to Rostov
1 bomber moved from Ukraine to Rostov
3 transports moved from 115 Sea Zone to 114 Sea Zone
3 artilleries and 3 infantry moved from Germany to 114 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
1 artillery moved from Eastern Persia to Persia
2 artilleries and 2 infantry moved from Poland to Eastern Poland
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 artilleries and 2 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 artillery moved from Novgorod to Belarus
1 bomber moved from Rostov to Greece
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Eastern Poland to Novgorod
Combat - Germans
Battle in Rostov
Germans attack with 2 artilleries and 4 infantry
Russians defend with 3 infantry
Germans win, taking Rostov from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Northern Italy
Germans attack with 1 bomber and 7 infantry
Americans defend with 1 factory_minor and 1 infantry
Germans win, taking Northern Italy from Americans with 1 bomber and 7 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Northern Italy to Southern Italy
5 infantry moved from Western Germany to Northern Italy
3 artilleries and 3 infantry moved from 115 Sea Zone to Novgorod
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 112 Sea Zone
3 aaGuns moved from Western Germany to Northern Italy
Place Units - Germans
3 armour placed in Romania
2 armour and 1 infantry placed in Iraq
3 artilleries placed in Ukraine
3 infantry placed in Novgorod
1 destroyer placed in 112 Sea Zone
3 infantry placed in Germany
1 tactical_bomber placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 bomber
EDIT: Adding units owned by Germans to Greece: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 59 PUs; end with 60 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Novosibirsk to Kansu
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
2 armour and 2 mech_infantrys moved from Tsinghai to Kansu
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Germans
1 infantry moved from Caucasus to Rostov
3 infantry moved from Volgograd to Rostov
1 artillery and 1 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 fighter moved from Volgograd to Bryansk
1 infantry moved from Volgograd to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 1 fighter, 5 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 2 infantry
Russians roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Rostov, round 2 : 4/7 hits
Germans roll dice for 2 artilleries and 2 infantry in Rostov, round 2 : 2/4 hits
2 infantry owned by the Russians , 2 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 2 : 1/3 hits
Germans roll dice for 1 artillery in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Kansu
Russians attack with 2 armour, 2 infantry and 2 mech_infantrys
Japanese defend with 1 aaGun, 1 armour and 1 infantry
Russians roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Kansu, round 2 : 2/6 hits
Japanese roll dice for 1 aaGun, 1 armour and 1 infantry in Kansu, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Kansu
Russians roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Kansu, round 3 : 1/5 hits
Japanese roll dice for 1 armour in Kansu, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun, 1 armour and 1 infantry
Casualties for Russians: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
1 fighter moved from Bryansk to Russia
2 aaGuns, 3 artilleries and 6 infantry moved from Smolensk to Russia
3 infantry moved from Russia to Tambov
1 infantry moved from Samara to Novosibirsk
2 infantry moved from Volgograd to Caucasus
2 mech_infantrys moved from Samara to Volgograd
3 mech_infantrys moved from Samara to Volgograd
1 mech_infantry moved from Russia to Samara
Place Units - Russians
1 artillery, 4 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Territory Summary for Russians :
Kansu : 2 armour and 2 mech_infantrys
Timguska : 2 infantry
Bryansk : 1 artillery
Rostov : 3 infantry
Russia : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 17 infantry and 1 mech_infantry
Tambov : 1 aaGun and 6 infantry
Novosibirsk : 1 infantry
Volgograd : 1 factory_minor, 1 fighter, 5 mech_infantrys and 1 tactical_bomber
Caucasus : 2 infantry
Smolensk : 1 infantry
Samara : 1 armour, 1 infantry and 3 mech_infantrys
Northwest Persia : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 56 / 81
Russians : 18 / 18
Japanese : 54 / 61
Americans : 52 / 81
Chinese : 7 / 8
British : 28 / 27
UK_Pacific : 4 / 0
Italians : 20 / 23
ANZAC : 21 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 airfield, 2 destroyers and 3 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Anhwe to Szechwan
Japanese take Kweichow from Chinese
Japanese take Szechwan from Chinese
1 armour moved from Anhwe to Szechwan
1 artillery moved from Burma to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Kwangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Ceylon to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 armour moved from French Indo China to Szechwan
1 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Kiangsu to Anhwe
3 infantry moved from Jehol to Chahar
3 infantry moved from Manchuria to Buyant-Uhaa
1 artillery and 2 infantry moved from Yenisey to Timguska
1 bomber moved from Kiangsu to Timguska
2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 5 fighters, 4 tactical_bombers and 2 transports moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Malaya to Shan State
Combat - Japanese
Battle in Timguska
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 infantry
Japanese win, taking Timguska from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Java
Battle in Guam
Non Combat Move - Japanese
1 bomber moved from Timguska to Evenkiyskiy
Place Units - Japanese
1 airfield and 3 fighters placed in Kiangsu
2 destroyers placed in 19 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6
Japanese collect 60 PUs (3 lost to blockades); end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 20 Sea Zone to 21 Sea Zone
5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 bomber moved from Philippines to Shan State
1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 bomber and 1 tactical_bomber moved from Tobruk to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
looking for a possible scramble order for sz 97.
No scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 20 Sea Zone to 21 Sea Zone
5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 bomber moved from Philippines to Shan State
1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 bomber and 1 tactical_bomber moved from Tobruk to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
Combat - Americans
Battle in Trans-Jordan
Battle in Syria
Battle in French Indo China
Battle in Siam
Battle in Shan State
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Shan State, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
Americans win, taking Trans-Jordan from Italians, taking Syria from Italians, taking French Indo China from Japanese, taking Siam from Japanese, taking Shan State from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 21 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 4/6 hits
Japanese roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 97 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 tactical_bomber
Germans defend with 2 submarines
Germans roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 bomber, 1 destroyer and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/3 hits
2 submarines owned by the Germans lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Non Combat Move - Americans
1 tactical_bomber moved from 97 Sea Zone to Tobruk
1 armour, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Alexandria
1 mech_infantry moved from Tunisia to Tobruk
3 infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 bomber moved from 97 Sea Zone to Alexandria
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 battleship moved from 91 Sea Zone to 92 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
3 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
1 aaGun moved from Morocco to Algeria
1 transport moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Shan State to Sumatra
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
1 carrier, 1 destroyer and 1 tactical_bomber moved from 101 Sea Zone to 86 Sea Zone
5 fighters and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
1 battleship, 2 destroyers and 2 submarines moved from 33 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
3 transports placed in 101 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry placed in Eastern United States
1 carrier and 1 submarine placed in 101 Sea Zone
Americans undo move 3.
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from Western United States: 1 bomber and 1 fighter
EDIT: Adding units owned by Americans to 86 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Siam : 1 flag, 2 infantry
Shan State : 1 flag, 1 artillery and 1 infantry
Philippines : 1 airfield, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 bomber and 1 harbour
Midway : 1 airfield
French Indo China : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Sumatra : 1 bomber
42 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 flag, 2 transports
36 Sea Zone : 1 transport
35 Sea Zone : 1 flag, 3 battleships, 3 carriers, 2 cruisers, 7 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber
26 Sea Zone : 1 submarine
20 Sea Zone : 1 flag
21 Sea Zone : 1 submarine
10 Sea Zone : 1 submarine
54 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Trans-Jordan : 1 infantry and 1 mech_infantry
Alexandria : 1 armour, 1 artillery, 1 bomber and 2 infantry
Algeria : 1 aaGun, 3 infantry and 1 mech_infantry
Syria : 1 flag, 1 infantry
Tobruk : 1 mech_infantry and 1 tactical_bomber
86 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
97 Sea Zone : 1 flag, 1 destroyer
92 Sea Zone : 1 battleship, 1 cruiser and 3 transports
101 Sea Zone : 1 carrier, 2 fighters and 3 transports
Brazil : 1 artillery and 1 infantry
98 Sea Zone : 4 transports
Production/PUs Summary :
Germans : 56 / 81
Russians : 17 / 18
Japanese : 59 / 65
Americans : 57 / 83
Chinese : 3 / 8
British : 29 / 27
UK_Pacific : 4 / 0
Italians : 18 / 23
ANZAC : 17 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Shensi
1 infantry moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits
Japanese roll dice for 1 artillery in Shensi, round 5 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 6 : 1/2 hits
Japanese roll dice for 1 artillery in Shensi, round 6 : 0/1 hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
Territory Summary for Chinese :
Shensi : 2 infantry
Kansu : 1 infantry
Sikang : 1 infantry
Production/PUs Summary :
Germans : 56 / 81
Russians : 17 / 18
Japanese : 58 / 65
Americans : 57 / 83
Chinese : 4 / 6
British : 29 / 27
UK_Pacific : 4 / 0
Italians : 18 / 23
ANZAC : 17 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 transport moved from 82 Sea Zone to 70 Sea Zone
2 fighters moved from Tobruk to Alexandria
1 artillery moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Libya to Tobruk
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 95 Sea Zone to 92 Sea Zone
British take 93 Sea Zone from Italians
You going to finish the turn and post? There are no scramble questions for me.
hmmm… I thought I finished and posted.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 transport moved from 82 Sea Zone to 70 Sea Zone
2 fighters moved from Tobruk to Alexandria
1 artillery moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Libya to Tobruk
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 95 Sea Zone to 92 Sea Zone
British take 93 Sea Zone from Italians
Combat - British
Non Combat Move - British
Place Units - British
1 destroyer placed in 106 Sea Zone
1 fighter placed in United Kingdom
3 infantry placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Belgian Congo : 1 armour and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 artillery and 2 fighters
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 11 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 2 infantry
French Equatorial Africa : 1 flag
Tobruk : 1 flag, 1 artillery and 1 infantry
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
70 Sea Zone : 1 transport
106 Sea Zone : 1 cruiser and 1 destroyer
93 Sea Zone : 1 flag
92 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry and 1 transport
Brazil : 1 flag
Suriname : 1 flag
Production/PUs Summary :
Germans : 56 / 81
Russians : 17 / 18
Japanese : 58 / 65
Americans : 57 / 83
Chinese : 4 / 6
British : 30 / 30
UK_Pacific : 4 / 0
Italians : 17 / 23
ANZAC : 17 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 airfield and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to 98 Sea Zone
1 bomber and 2 fighters moved from Egypt to Trans-Jordan
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 fighter
Americans defend with 4 transports
Italians win with 1 fighter remaining. Battle score for attacker is 28
Casualties for Americans: 4 transports
Battle in Trans-Jordan
Italians attack with 1 bomber, 2 fighters and 3 infantry
Americans defend with 1 infantry and 1 mech_infantry
Italians win, taking Trans-Jordan from British with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Italians
2 fighters moved from Trans-Jordan to Egypt
1 fighter moved from 98 Sea Zone to Egypt
1 bomber moved from Trans-Jordan to Egypt
Place Units - Italians
1 airfield placed in Egypt
1 destroyer placed in 81 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
Italians collect 17 PUs (1 lost to blockades); end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs