14L Soulblighter (Axis) vs MrRoboto (Allies+6)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans buy 2 artilleries and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 98 Sea Zone to 94 Sea Zone
1 bomber moved from Western Germany to 94 Sea Zone
2 fighters and 2 tactical_bombers moved from 98 Sea Zone to 80 Sea Zone
2 fighters and 2 tactical_bombers moved from Trans-Jordan to 80 Sea Zone
11 submarines moved from 98 Sea Zone to 80 Sea Zone
1 battleship, 4 carriers and 1 cruiser moved from 98 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 80 Sea Zone
18 infantry moved from Germany to Poland
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Baltic States
Germans take Baltic States from Russians
1 artillery moved from Eastern Poland to Belarus
2 infantry moved from Novgorod to Belarus
1 infantry moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Eastern Poland to Romania
2 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
1 artillery and 2 infantry moved from Western Germany to Denmark
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
10 artilleries and 12 infantry moved from Eastern Poland to RomaniaCombat - Germans
Battle in 80 Sea Zone
Germans attack with 1 battleship, 4 carriers, 1 cruiser, 5 fighters, 11 submarines and 5 tactical_bombers
British defend with 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 submarines and 5 transports
British roll dice for 4 submarines in 80 Sea Zone, round 2 : 0/4 hits
Germans roll dice for 11 submarines in 80 Sea Zone, round 2 : 1/11 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 5 fighters and 5 tactical_bombers in 80 Sea Zone, round 2 : 5/10 hits
Units damaged: 1 battleship owned by the British and 4 carriers owned by the British
Germans roll dice for 1 battleship, 4 carriers and 1 cruiser in 80 Sea Zone, round 2 : 2/2 hits
British roll dice for 2 battleships, 4 carriers, 2 cruisers, 3 destroyers and 5 transports in 80 Sea Zone, round 2 : 7/11 hits
Units damaged: 1 battleship owned by the Germans
2 submarines owned by the British and 6 submarines owned by the Germans lost in 80 Sea Zone
British roll dice for 2 submarines in 80 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Germans lost in 80 Sea Zone
Germans roll dice for 4 submarines in 80 Sea Zone, round 3 : 0/4 hits
Germans roll dice for 5 fighters and 5 tactical_bombers in 80 Sea Zone, round 3 : 8/10 hits
Germans roll dice for 1 battleship, 4 carriers and 1 cruiser in 80 Sea Zone, round 3 : 1/2 hits
British roll dice for 2 battleships, 4 carriers, 2 cruisers, 3 destroyers and 5 transports in 80 Sea Zone, round 3 : 6/11 hits
Units damaged: 1 carrier owned by the Germans
1 cruiser owned by the British , 1 tactical_bomber owned by the Germans , 1 submarine owned by the British , 4 carriers owned by the British , 1 fighter owned by the Germans , 3 destroyers owned by the British and 3 submarines owned by the Germans lost in 80 Sea Zone
Germans roll dice for 1 submarine in 80 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 submarine in 80 Sea Zone, round 4 : 1/1 hits
1 carrier owned by the Germans lost in 80 Sea Zone
Germans roll dice for 4 fighters and 4 tactical_bombers in 80 Sea Zone, round 4 : 3/8 hits
Germans roll dice for 1 battleship, 3 carriers and 1 cruiser in 80 Sea Zone, round 4 : 1/2 hits
British roll dice for 2 battleships, 1 cruiser and 5 transports in 80 Sea Zone, round 4 : 1/3 hits
1 cruiser owned by the British , 2 battleships owned by the British , 1 submarine owned by the British and 1 submarine owned by the Germans lost in 80 Sea Zone
5 transports owned by the British lost in 80 Sea Zone
Germans win, taking 80 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 cruiser, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 108
Casualties for Germans: 1 carrier, 1 fighter, 11 submarines and 1 tactical_bomber
Casualties for British: 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 submarines and 5 transports
Battle in 94 Sea Zone
Germans attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 94 Sea Zone
Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Denmark
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery and 2 infantry in Denmark, round 2 : 2/3 hits
Russians roll dice for 1 mech_infantry in Denmark, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Denmark
Germans win, taking Denmark from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Romania
Germans attack with 11 artilleries and 17 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 11 artilleries and 17 infantry in Romania, round 2 : 13/28 hits
Russians roll dice for 1 artillery and 1 infantry in Romania, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 11 artilleries and 16 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Poland
Germans attack with 18 infantry
Russians defend with 1 artillery
Germans roll dice for 18 infantry in Poland, round 2 : 1/18 hits
Russians roll dice for 1 artillery in Poland, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 18 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
25 infantry moved from Novgorod to Baltic States
1 aaGun moved from Eastern Poland to Baltic States
1 aaGun moved from Eastern Poland to Poland
2 aaGuns moved from Eastern Poland to Romania
5 artilleries moved from Eastern Poland to Poland
1 artillery moved from Eastern Poland to Baltic States
1 armour moved from Eastern Poland to Baltic States
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from Egypt to 98 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
3 transports moved from 98 Sea Zone to 81 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Eastern Poland to Baltic States
3 mech_infantrys moved from Eastern Poland to Romania
1 bomber moved from 94 Sea Zone to Western Germany
10 infantry moved from Northern Italy to Western GermanyPlace Units - Germans
3 infantry placed in Egypt
2 artilleries and 5 infantry placed in Germany
6 infantry placed in Western Germany
Germans undo move 3.
6 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 15 infantry
EDIT: Adding units owned by Germans to Germany: 15 infantry
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Egypt : 1 flag, 1 airfield, 4 armour, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 28 infantry
Romania : 2 aaGuns, 11 artilleries, 16 infantry and 3 mech_infantrys
Poland : 1 aaGun, 5 artilleries and 18 infantry
Germany : 2 artilleries, 1 factory_major and 20 infantry
Denmark : 1 artillery and 2 infantry
Holland Belgium : 1 infantry
Belarus : 1 flag, 1 artillery and 2 infantry
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag, 1 aaGun, 1 armour, 1 artillery, 26 infantry and 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
80 Sea Zone : 1 flag, 2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 2 infantry, 3 tactical_bombers and 2 transports
94 Sea Zone : 1 submarine
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag
92 Sea Zone : 1 destroyer
81 Sea Zone : 1 fighter, 1 tactical_bomber and 3 transports
Yugoslavia : 1 flag, 1 factory_minorProduction/PUs Summary :
Germans : 45 / 55
Russians : 41 / 85
Japanese : 11 / 23
Americans : 72 / 95
Chinese : 23 / 232
British : 31 / 31
UK_Pacific : 32 / 37
Italians : 10 / 10
ANZAC : 5 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 9 / 0Dice Statistics:
Total
1 was rolled 30 times
2 was rolled 26 times
3 was rolled 22 times
4 was rolled 19 times
5 was rolled 24 times
6 was rolled 20 times
Average roll : 3,291
Median : 3,000
Variance : 0,607
Standard Deviation : 0,779
Total rolls : 141Germans Combat
1 was rolled 18 times
2 was rolled 20 times
3 was rolled 16 times
4 was rolled 15 times
5 was rolled 20 times
6 was rolled 14 times
Average roll : 3,398
Median : 3,000
Variance : 0,324
Standard Deviation : 0,569
Total rolls : 103Russians Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
Average roll : 3,200
Median : 3,000
Variance : 2,250
Standard Deviation : 1,500
Total rolls : 5British Combat
1 was rolled 12 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 2,906
Median : 2,000
Variance : 2,065
Standard Deviation : 1,437
Total rolls : 32Americans Combat
5 was rolled 1 times
Average roll : 5,000
Median : 5,000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarPurchase Units - Russians
Russians buy 8 armour, 2 artilleries, 4 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
25 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 infantry moved from Norway to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Novgorod
3 armour and 7 mech_infantrys moved from Russia to Archangel
3 infantry moved from Bryansk to Belarus
2 fighters and 1 tactical_bomber moved from Western Ukraine to Belarus
1 bomber moved from Western Ukraine to Germany
10 armour, 29 artilleries, 64 infantry and 9 mech_infantrys moved from Western Ukraine to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
3 armour and 1 mech_infantry moved from Bryansk to Eastern Poland
1 infantry moved from Bryansk to BelarusCombat - Russians
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in Belarus
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians win, taking Belarus from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Archangel
Russians attack with 3 armour and 7 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 3 armour and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 13 armour, 29 artilleries, 65 infantry and 10 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 13 armour, 29 artilleries, 64 infantry and 10 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in NovgorodNon Combat Move - Russians
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Ukraine to Bessarabia
4 aaGuns moved from Western Ukraine to Eastern Poland
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
6 infantry moved from Bryansk to Western Ukraine
2 fighters and 1 tactical_bomber moved from Belarus to Western Ukraine
4 infantry moved from Rostov to Ukraine
1 mech_infantry moved from Smolensk to Eastern Poland
1 bomber moved from Germany to Western Ukraine
1 cruiser and 1 submarine moved from 113 Sea Zone to 115 Sea ZonePlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Norway
8 armour and 2 mech_infantrys placed in Russia
2 mech_infantrys placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6,3,1,1,5,6,6,6,4,6,2,6,6
Russians collect 44 PUs (2 lost to blockades); end with 45 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Japanese
Japanese buy 3 infantry; Remaining resources: 6 SuicideAttackTokens; 14 PUs;Combat Move - Japanese
1 armour, 8 fighters, 9 infantry and 5 tactical_bombers moved from New South Wales to South AustraliaCombat - Japanese
Battle in South Australia
Japanese attack with 1 armour, 8 fighters, 9 infantry and 5 tactical_bombers
British defend with 3 artilleries and 17 infantry
Japanese roll dice for 1 armour, 8 fighters, 9 infantry and 5 tactical_bombers in South Australia, round 2 : 7/23 hits
UK_Pacific roll dice for 3 artilleries and 17 infantry in South Australia, round 2 : 5/20 hits
7 infantry owned by the British and 5 infantry owned by the Japanese lost in South Australia
Japanese roll dice for 1 armour, 8 fighters, 4 infantry and 5 tactical_bombers in South Australia, round 3 : 8/18 hits
UK_Pacific roll dice for 3 artilleries and 10 infantry in South Australia, round 3 : 2/13 hits
8 infantry owned by the British and 2 infantry owned by the Japanese lost in South Australia
Japanese roll dice for 1 armour, 8 fighters, 2 infantry and 5 tactical_bombers in South Australia, round 4 : 8/16 hits
UK_Pacific roll dice for 3 artilleries and 2 infantry in South Australia, round 4 : 3/5 hits
2 infantry owned by the British , 1 armour owned by the Japanese , 2 infantry owned by the Japanese and 3 artilleries owned by the British lost in South Australia
Japanese win with 8 fighters and 5 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Japanese: 1 armour and 9 infantry
Casualties for British: 3 artilleries and 17 infantryNon Combat Move - Japanese
8 fighters and 5 tactical_bombers moved from South Australia to New South Wales
2 battleships, 3 carriers, 2 cruisers, 2 fighters, 3 submarines and 2 tactical_bombers moved from 81 Sea Zone to 75 Sea ZonePlace Units - Japanese
3 infantry placed in New South WalesTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,1,2,6,1,2,2,4,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1
Japanese collect 2 PUs (9 lost to blockades); end with 16 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for Japanese :
Paulau Island : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 24 infantry
Victoria : 1 flag
New South Wales : 1 flag, 1 airfield, 1 factory_minor, 8 fighters, 1 harbour, 3 infantry and 5 tactical_bombers
Johnston Island : 1 flag
44 Sea Zone : 1 flag
75 Sea Zone : 2 battleships, 3 carriers, 2 cruisers and 3 submarines
81 Sea Zone : 1 carrier and 3 transportsProduction/PUs Summary :
Germans : 40 / 55
Russians : 46 / 68
Japanese : 11 / 21
Americans : 72 / 95
Chinese : 23 / 232
British : 32 / 31
UK_Pacific : 32 / 37
Italians : 9 / 10
ANZAC : 5 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 9 / 0Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 12 times
3 was rolled 12 times
4 was rolled 16 times
5 was rolled 20 times
6 was rolled 19 times
Average roll : 3,698
Median : 4,000
Variance : 0,611
Standard Deviation : 0,781
Total rolls : 96Null / Other
1 was rolled 1 times
Average roll : 1,000
Median : 1,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 10 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 11 times
5 was rolled 12 times
6 was rolled 10 times
Average roll : 3,649
Median : 4,000
Variance : 0,446
Standard Deviation : 0,668
Total rolls : 57UK_Pacific Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 9 times
Average roll : 3,842
Median : 4,000
Variance : 0,486
Standard Deviation : 0,697
Total rolls : 38 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - British
British repair 4 damage on 4 factory_majors; Remaining resources: 27 PUs;
British buy 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Portugal to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 artillery and 2 infantry moved from Union of South Africa to Mozambique
2 infantry moved from Rhodesia to MozambiqueCombat - British
Battle in Malta
Battle in Mozambique
British attack with 1 artillery and 4 infantry
Neutral_True defend with 2 infantry
British win, taking Malta from Italians, taking Mozambique from Neutral_True with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantryNon Combat Move - British
1 armour moved from Saudi Arabia to Iraq
1 mech_infantry moved from Syria to Iraq
2 artilleries, 10 infantry and 1 mech_infantry moved from Persia to Iraq
2 fighters moved from Persia to Trans-Jordan
8 transports moved from 39 Sea Zone to 37 Sea Zone
1 transport moved from 58 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from Western Australia to Northern Territory
3 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
1 armour and 1 mech_infantry moved from Portugal to Southern France
1 artillery moved from Portugal to Spain
4 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone
4 aaGuns and 4 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
3 mech_infantrys placed in Persia
1 infantry and 3 mech_infantrys placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4,6,5,3,4,6,2,4,5,3,2,5,3
British collect 29 PUs (4 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
4 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 32 PUs; end with 33 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 38 PUs
Some Units in India change ownership: 4 armour and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 18 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 1 artillery and 18 infantry
Americans defend with 1 factory_minor and 2 infantry
Italians roll dice for 1 artillery and 18 infantry in Northern Italy, round 2 : 2/19 hits
Americans roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 artillery and 17 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
1 aaGun moved from Southern Italy to Northern Italy
2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 aaGuns, 2 infantry, 2 submarines and 6 transports moved from 81 Sea Zone to 75 Sea ZonePlace Units - Italians
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,5,4,1,6,1,4,6,6,2,4,2,4,6,3,5,2,3,2,2,6,3,5,6,5,5,5,2,4,4,6,6,2,3,6,3,5,5,3
Italians collect 1 PU (8 lost to blockades); end with 1 PU totalTerritory Summary for Italians :
Anglo Egyptian Sudan : 1 flag
Northern Italy : 1 aaGun, 1 artillery, 1 factory_minor and 17 infantry
Southern Italy : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
75 Sea Zone : 2 aaGuns, 2 fighters, 2 infantry, 2 submarines, 2 tactical_bombers and 6 transportsProduction/PUs Summary :
Germans : 37 / 55
Russians : 46 / 68
Japanese : 11 / 21
Americans : 75 / 99
Chinese : 23 / 261
British : 33 / 29
UK_Pacific : 32 / 38
Italians : 9 / 1
ANZAC : 5 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 16 times
3 was rolled 16 times
4 was rolled 19 times
5 was rolled 21 times
6 was rolled 23 times
Average roll : 3,951
Median : 4,000
Variance : 1,363
Standard Deviation : 1,167
Total rolls : 103Null / Other
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3,881
Median : 4,000
Variance : 0,634
Standard Deviation : 0,796
Total rolls : 42Italians Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 4,263
Median : 4,000
Variance : 1,722
Standard Deviation : 1,312
Total rolls : 19Americans Combat
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3,881
Median : 4,000
Variance : 0,634
Standard Deviation : 0,796
Total rolls : 42 -
Nothing with anzac and france.
-
Thanks for the game :-)





