Use second save, forgot to move sub in 126
14L Soulblighter (Axis) vs MrRoboto (Allies+6)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Russians
Russians buy 3 armour, 1 artillery and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Karelia to Finland
Russians take Finland from Germans
1 mech_infantry moved from Novgorod to 115 Sea Zone
1 mech_infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 mech_infantry moved from 113 Sea Zone to Norway
1 artillery and 1 infantry moved from Novgorod to Baltic States
1 mech_infantry moved from Novgorod to Baltic States
1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 artillery and 4 infantry moved from Western Ukraine to Bessarabia
2 infantry moved from Western Ukraine to Bessarabia
1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
2 infantry moved from Western Ukraine to Eastern Poland
1 bomber moved from Novgorod to Germany
1 fighter moved from Novgorod to Eastern Poland
25 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Germans
1 mech_infantry moved from Tunisia to Algeria
Russians take Algeria from Germans
2 armour moved from Western Ukraine to Bessarabia
2 armour and 1 mech_infantry moved from Western Ukraine to Bessarabia
1 mech_infantry moved from Russia to Nenetsia
Russians take Nenetsia from GermansCombat - Russians
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Battle in Norway
Battle in Eastern Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Norway from Germans, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 4 armour, 4 artilleries, 11 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Bessarabia from Germans with 4 armour, 4 artilleries, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Baltic States
Russians attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry and 1 mech_infantryNon Combat Move - Russians
1 bomber moved from Germany to Bryansk
1 fighter and 1 tactical_bomber moved from Baltic States to Russia
1 fighter moved from Eastern Poland to Russia
4 aaGuns, 5 armour, 23 artilleries, 46 infantry and 5 mech_infantrys moved from Western Ukraine to Bryansk
2 infantry moved from Tambov to Bryansk
4 infantry moved from Volgograd to Rostov
1 mech_infantry moved from Russia to Archangel
1 infantry moved from Bryansk to Smolensk
1 armour and 3 mech_infantrys moved from Russia to Bryansk
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea ZonePlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
10 infantry placed in Russia
3 armour placed in VolgogradTurn Complete - Russians
Russians collect 44 PUs; end with 44 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 64 PUs -
what does that mean, “i am leaving”?
According to the dictionary it means:
leave
1 [leev] Show IPA
verb (used with object), left, leav·ing.
1.
to go out of or away from, as a place: to leave the house.
2.
to depart from permanently; quit: to leave a job.
3.
to let remain or have remaining behind after going, disappearing, ceasing, etc.: I left my wallet home. The wound left a scar.
4.
to allow to remain in the same place, condition, etc.: Is there any coffee left?
5.
to let stay or be as specified: to leave a door unlocked.Hope this helps :-D
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour and 2 infantry; Remaining resources: 17 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
8 infantry moved from New South Wales to South Australia
8 fighters and 5 tactical_bombers moved from New South Wales to South Australia
3 artilleries and 3 infantry moved from Trans-Jordan to Egypt
4 fighters and 4 tactical_bombers moved from 98 Sea Zone to Egypt -
Scramble?
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No scramble possible, since you made no amphibious assault. i wouldn’t scramble anyway, though.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour and 2 infantry; Remaining resources: 17 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
8 infantry moved from New South Wales to South Australia
8 fighters and 5 tactical_bombers moved from New South Wales to South Australia
3 artilleries and 3 infantry moved from Trans-Jordan to Egypt
4 fighters and 4 tactical_bombers moved from 98 Sea Zone to EgyptCombat - Japanese
Battle in Egypt
Japanese attack with 3 artilleries, 4 fighters, 3 infantry and 4 tactical_bombers
ANZAC defend with 2 infantry; French defend with 2 infantry; Russians defend with 1 armour; British defend with 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 19 infantry and 4 mech_infantrys
AA fire in Egypt : 1/3 hits
1 fighter owned by the Japanese lost in Egypt
Japanese roll dice for 3 artilleries, 3 fighters, 3 infantry and 4 tactical_bombers in Egypt, round 2 : 9/13 hits
British roll dice for 1 aaGun, 2 armour, 2 artilleries, 6 fighters, 23 infantry and 4 mech_infantrys in Egypt, round 2 : 16/37 hits
6 infantry owned by the British , 2 infantry owned by the French , 3 infantry owned by the Japanese , 4 tactical_bombers owned by the Japanese , 3 fighters owned by the Japanese , 1 aaGun owned by the British and 3 artilleries owned by the Japanese lost in Egypt
British win with 2 armour, 2 artilleries, 6 fighters, 15 infantry and 4 mech_infantrys remaining. Battle score for attacker is -76
Casualties for Japanese: 3 artilleries, 4 fighters, 3 infantry and 4 tactical_bombers
Casualties for French: 2 infantry
Casualties for British: 1 aaGun and 6 infantry
Battle in South Australia
Japanese attack with 8 fighters, 8 infantry and 5 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry; British defend with 4 artilleries, 7 infantry and 2 mech_infantrys
Japanese roll dice for 8 fighters, 8 infantry and 5 tactical_bombers in South Australia, round 2 : 7/21 hits
UK_Pacific roll dice for 5 artilleries, 8 infantry and 2 mech_infantrys in South Australia, round 2 : 4/15 hits
6 infantry owned by the British , 1 infantry owned by the ANZAC and 4 infantry owned by the Japanese lost in South Australia
Japanese roll dice for 8 fighters, 4 infantry and 5 tactical_bombers in South Australia, round 3 : 9/17 hits
UK_Pacific roll dice for 5 artilleries, 1 infantry and 2 mech_infantrys in South Australia, round 3 : 1/8 hits
1 infantry owned by the British , 1 infantry owned by the Japanese , 2 mech_infantrys owned by the British , 4 artilleries owned by the British and 1 artillery owned by the ANZAC lost in South Australia
Japanese win, taking South Australia from UK_Pacific with 8 fighters, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Japanese: 5 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for British: 4 artilleries, 7 infantry and 2 mech_infantrysNon Combat Move - Japanese
8 fighters and 5 tactical_bombers moved from South Australia to New South WalesPlace Units - Japanese
1 armour and 2 infantry placed in New South WalesTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,5,4,1,6,3,6,6,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3
Japanese collect 1 PU (10 lost to blockades); end with 18 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for Japanese :
Paulau Island : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 24 infantry
New South Wales : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 8 fighters, 1 harbour, 7 infantry and 5 tactical_bombers
South Australia : 1 flag, 3 infantry
Johnston Island : 1 flag
44 Sea Zone : 1 flag
98 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 3 submarines and 3 transportsProduction/PUs Summary :
Germans : 42 / 54
Russians : 44 / 64
Japanese : 11 / 23
Americans : 61 / 87
Chinese : 23 / 174
British : 28 / 28
UK_Pacific : 32 / 38
Italians : 15 / 22
ANZAC : 5 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 22 times
2 was rolled 23 times
3 was rolled 11 times
4 was rolled 20 times
5 was rolled 17 times
6 was rolled 22 times
Average roll : 3,461
Median : 4,000
Variance : 0,904
Standard Deviation : 0,951
Total rolls : 115Null / Other
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 4 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3,255
Median : 3,000
Variance : 0,940
Standard Deviation : 0,970
Total rolls : 51British Combat
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3,250
Median : 3,500
Variance : 0,821
Standard Deviation : 0,906
Total rolls : 40UK_Pacific Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 4,304
Median : 5,000
Variance : 1,591
Standard Deviation : 1,261
Total rolls : 23 -
You were right. I forgot to load them on transports :P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - British
British buy 5 infantry and 1 transport; Remaining resources: 6 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 2 bombers, 2 fighters and 1 infantry moved from Western Australia to South Australia
1 armour and 2 mech_infantrys moved from West India to Persia
2 fighters moved from 39 Sea Zone to PersiaCombat - British
Battle in South Australia
British attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry
Japanese defend with 3 infantry
British win, taking South Australia from Japanese with 1 artillery, 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Battle in Persia
British attack with 1 armour, 2 fighters and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
British win, taking Persia from Germans with 1 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
4 submarines moved from 79 Sea Zone to 80 Sea Zone
2 fighters moved from Persia to 80 Sea Zone
3 carriers and 2 destroyers moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 9 infantry moved from India to 39 Sea Zone
1 artillery, 9 infantry and 5 transports moved from 39 Sea Zone to 56 Sea Zone
1 artillery and 9 infantry moved from 56 Sea Zone to Western Australia
2 transports moved from 56 Sea Zone to 43 Sea Zone
2 transports moved from 43 Sea Zone to 36 Sea Zone
4 transports moved from 56 Sea Zone to 39 Sea Zone
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 battleship moved from 39 Sea Zone to 80 Sea Zone
3 transports moved from 79 Sea Zone to 80 Sea Zone
2 bombers and 2 fighters moved from South Australia to Western Australia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 armour, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 submarines moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to EgyptPlace Units - British
1 transport placed in 106 Sea Zone
3 infantry placed in Egypt
2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,6,2,5,4,1,4,1,6,6,5,3,5,3,6,4,2,4,1,1,3,4,5,6,2,2,6,5,4,1,4,3,2,3,1,3
British collect 28 PUs (2 lost to blockades); end with 34 PUs totalPlace Units - UK_Pacific
2 artilleries and 8 infantry placed in India
2 infantry placed in French Indo ChinaTurn Complete - UK_Pacific
UK_Pacific collect 33 PUs; end with 33 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 38 PUs
Units Change Ownership
Some Units in India change ownership: 2 artilleries and 8 infantry
Some Units in French Indo China change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries, 1 bomber, 2 fighters, 10 infantry and 2 tactical_bombers moved from Trans-Jordan to EgyptCombat - Italians
Battle in Egypt
Italians attack with 2 artilleries, 1 bomber, 2 fighters, 10 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry; Russians defend with 1 armour; British defend with 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 8 fighters, 1 harbour, 17 infantry and 4 mech_infantrys
Italians roll dice for 2 artilleries, 1 bomber, 2 fighters, 10 infantry and 2 tactical_bombers in Egypt, round 2 : 6/17 hits
British roll dice for 2 armour, 3 artilleries, 8 fighters, 19 infantry and 4 mech_infantrys in Egypt, round 2 : 13/36 hits
4 infantry owned by the British , 2 infantry owned by the ANZAC , 2 artilleries owned by the Italians , 1 bomber owned by the Italians and 10 infantry owned by the Italians lost in Egypt
retreated to Egypt
British win with 2 armour, 3 artilleries, 8 fighters, 13 infantry and 4 mech_infantrys remaining. Battle score for attacker is -32
Casualties for ANZAC: 2 infantry
Casualties for British: 4 infantry
Casualties for Italians: 2 artilleries, 1 bomber and 10 infantryNon Combat Move - Italians
2 fighters and 2 tactical_bombers moved from Egypt to 98 Sea Zone
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Syria to Trans-Jordan
1 aaGun and 3 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4,6,6,3,3,3,2,3,1,3,6,3,2,3
Italians collect 13 PUs (2 lost to blockades); end with 13 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 2 aaGuns and 2 infantry
Malta : 1 flag
French Guiana : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
Northern Italy : 1 artillery, 1 factory_major and 3 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 12 infantry
Iraq : 1 flag
98 Sea Zone : 1 destroyer, 2 fighters, 3 submarines, 2 tactical_bombers and 6 transports
Suriname : 1 flagProduction/PUs Summary :
Germans : 35 / 54
Russians : 44 / 64
Japanese : 10 / 23
Americans : 66 / 87
Chinese : 23 / 203
British : 30 / 34
UK_Pacific : 33 / 38
Italians : 15 / 15
ANZAC : 5 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 18 times
3 was rolled 37 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 38 times
Average roll : 3,798
Median : 3,000
Variance : 8,636
Standard Deviation : 2,939
Total rolls : 119Null / Other
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 16 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 17 times
Average roll : 3,843
Median : 3,000
Variance : 4,260
Standard Deviation : 2,064
Total rolls : 51British Combat
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 16 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 17 times
Average roll : 3,843
Median : 3,000
Variance : 4,260
Standard Deviation : 2,064
Total rolls : 51Italians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3,529
Median : 3,000
Variance : 0,938
Standard Deviation : 0,968
Total rolls : 17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Politics - Germans
Purchase Units - Germans
Germans buy 18 infantry; Remaining resources: 0 PUs;Combat Move - Germans
10 armour, 2 artilleries, 1 bomber, 5 fighters, 8 infantry, 9 mech_infantrys and 5 tactical_bombers moved from Trans-Jordan to Egypt
30 infantry moved from Belarus to Novgorod
Germans take Novgorod from Russians
1 armour, 18 artilleries, 17 infantry and 4 mech_infantrys moved from Belarus to Eastern PolandCombat - Germans
Battle in Eastern Poland
Germans attack with 1 armour, 18 artilleries, 17 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 18 artilleries, 17 infantry and 4 mech_infantrys in Eastern Poland, round 2 : 10/40 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour, 18 artilleries, 17 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Egypt
Germans attack with 10 armour, 2 artilleries, 1 bomber, 5 fighters, 8 infantry, 9 mech_infantrys and 5 tactical_bombers
Russians defend with 1 armour; British defend with 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 8 fighters, 1 harbour, 13 infantry and 4 mech_infantrys
Germans roll dice for 10 armour, 2 artilleries, 1 bomber, 5 fighters, 8 infantry, 9 mech_infantrys and 5 tactical_bombers in Egypt, round 2 : 12/40 hits
British roll dice for 2 armour, 3 artilleries, 8 fighters, 13 infantry and 4 mech_infantrys in Egypt, round 2 : 11/30 hits
12 infantry owned by the British , 3 infantry owned by the Germans and 8 mech_infantrys owned by the Germans lost in Egypt
Germans roll dice for 10 armour, 2 artilleries, 1 bomber, 5 fighters, 5 infantry, 1 mech_infantry and 5 tactical_bombers in Egypt, round 3 : 13/29 hits
British roll dice for 2 armour, 3 artilleries, 8 fighters, 1 infantry and 4 mech_infantrys in Egypt, round 3 : 7/18 hits
1 infantry owned by the British , 1 armour owned by the Russians , 1 armour owned by the British , 6 armour owned by the Germans , 3 artilleries owned by the British , 4 mech_infantrys owned by the British , 3 fighters owned by the British and 1 mech_infantry owned by the Germans lost in Egypt
Germans roll dice for 4 armour, 2 artilleries, 1 bomber, 5 fighters, 5 infantry and 5 tactical_bombers in Egypt, round 4 : 10/22 hits
British roll dice for 5 fighters in Egypt, round 4 : 3/5 hits
3 infantry owned by the Germans and 5 fighters owned by the British lost in Egypt
Germans win, taking Egypt from British with 4 armour, 2 artilleries, 1 bomber, 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 69
Casualties for Germans: 6 armour, 6 infantry and 9 mech_infantrys
Casualties for Russians: 1 armour
Casualties for British: 1 armour, 3 artilleries, 8 fighters, 13 infantry and 4 mech_infantrysNon Combat Move - Germans
4 fighters and 4 tactical_bombers moved from Egypt to 98 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 bomber moved from 98 Sea Zone to Western Germany
2 artilleries moved from France to Western Germany
3 infantry moved from France to Northern Italy
7 infantry moved from Western Germany to Northern Italy
4 aaGuns moved from Belarus to Eastern Poland
1 infantry moved from Slovakia Hungary to Romania
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
2 submarines moved from 96 Sea Zone to 98 Sea Zone
2 submarines moved from 97 Sea Zone to 98 Sea Zone
5 infantry moved from Germany to Western Germany
1 infantry moved from Slovakia Hungary to PolandPlace Units - Germans
10 infantry placed in Western Germany
7 infantry placed in Germany
1 infantry placed in YugoslaviaTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUsTerritory Summary for Germans :
Egypt : 1 flag, 1 airfield, 4 armour, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Morocco : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour and 30 infantry
Romania : 1 infantry
Poland : 1 infantry
Germany : 1 factory_major and 18 infantry
Northern Italy : 10 infantry
Belarus : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag, 4 aaGuns, 1 armour, 18 artilleries, 17 infantry and 4 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 30 infantry
93 Sea Zone : 1 destroyer
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag
Yugoslavia : 1 flag, 1 factory_minor and 1 infantry
98 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 5 fighters, 12 submarines, 5 tactical_bombers and 5 transportsProduction/PUs Summary :
Germans : 40 / 50
Russians : 41 / 64
Japanese : 10 / 23
Americans : 66 / 87
Chinese : 23 / 203
British : 28 / 34
UK_Pacific : 33 / 38
Italians : 15 / 15
ANZAC : 5 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 31 times
2 was rolled 22 times
3 was rolled 35 times
4 was rolled 28 times
5 was rolled 30 times
6 was rolled 39 times
Average roll : 3,654
Median : 4,000
Variance : 0,951
Standard Deviation : 0,975
Total rolls : 185Germans Combat
1 was rolled 23 times
2 was rolled 15 times
3 was rolled 22 times
4 was rolled 23 times
5 was rolled 20 times
6 was rolled 28 times
Average roll : 3,656
Median : 4,000
Variance : 0,731
Standard Deviation : 0,855
Total rolls : 131British Combat
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 13 times
4 was rolled 5 times
5 was rolled 10 times
6 was rolled 10 times
Average roll : 3,604
Median : 3,000
Variance : 0,827
Standard Deviation : 0,909
Total rolls : 53Russians Combat
6 was rolled 1 times
Average roll : 6,000
Median : 6,000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
I want to add several german planes from z98 to trans jordan to prevent the British from taking it back with the units in Persia. However I can’t remove them for some reason.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Russians
Russians buy 3 armour, 2 artilleries, 3 infantry and 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 mech_infantry moved from Algeria to Morocco
Russians take Morocco from Germans
1 mech_infantry moved from Norway to 113 Sea Zone
1 mech_infantry moved from 113 Sea Zone to Denmark
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 artillery moved from Baltic States to Poland
1 bomber moved from Bryansk to Poland
1 artillery and 2 infantry moved from Bessarabia to Romania
25 infantry moved from Northwest Persia to Iraq
Russians take Iraq from ItaliansCombat - Russians
Battle in Denmark
Battle in Poland
Russians attack with 1 artillery and 1 bomber
Germans defend with 1 infantry
Russians win, taking Denmark from Germans, taking Poland from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 armour, 3 artilleries, 8 infantry and 1 mech_infantry moved from Bessarabia to Western Ukraine
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
3 armour moved from Volgograd to Tambov
4 aaGuns, 6 armour, 25 artilleries, 54 infantry and 8 mech_infantrys moved from Bryansk to Western Ukraine
1 mech_infantry moved from Archangel to Bryansk
1 mech_infantry moved from Nenetsia to Smolensk
10 infantry moved from Russia to Bryansk
3 armour moved from Tambov to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
1 bomber moved from Poland to Western Ukraine
1 mech_infantry moved from Finland to NorwayPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 1 infantry placed in Norway
3 armour and 7 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 52 PUs; end with 53 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 58 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 27 PUs; end with 85 PUs -
I’ve edited 2fighters and 2tacs to TRJ. I hope that’s ok? You should be able to edit it, if that’s too many or not enough planes to TRJ.
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It didnt fit my screen actually :-D
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Also I know this game is a lost cause, but I want to try a few more things out before giving up completely.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 infantry; Remaining resources: 6 SuicideAttackTokens; 14 PUs;Combat Move - Japanese
1 infantry moved from New South Wales to South Australia
8 fighters and 5 tactical_bombers moved from New South Wales to South Australia
1 armour moved from New South Wales to Victoria
Japanese take Victoria from UK_Pacific
1 armour moved from Victoria to New South Wales
1 submarine moved from 98 Sea Zone to 81 Sea ZoneCombat - Japanese
Battle in 81 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Japanese roll dice for 1 submarine in 81 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in South Australia
Japanese attack with 8 fighters, 1 infantry and 5 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 8 fighters, 1 infantry and 5 tactical_bombers in South Australia, round 2 : 9/14 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in South Australia, round 2 : 0/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in South Australia
Japanese win, taking South Australia from UK_Pacific with 8 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Japanese
8 fighters and 5 tactical_bombers moved from South Australia to New South Wales
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports moved from 98 Sea Zone to 81 Sea ZonePlace Units - Japanese
3 infantry placed in New South WalesTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,5,4,6,6,2,3,5,1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4
Japanese collect 4 PUs (8 lost to blockades); end with 18 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for Japanese :
Paulau Island : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 24 infantry
Victoria : 1 flag
New South Wales : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 8 fighters, 1 harbour, 9 infantry and 5 tactical_bombers
South Australia : 1 flag, 1 infantry
Johnston Island : 1 flag
44 Sea Zone : 1 flag
94 Sea Zone : 1 destroyer
81 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 3 submarines and 3 transportsProduction/PUs Summary :
Germans : 31 / 50
Russians : 52 / 85
Japanese : 12 / 23
Americans : 66 / 87
Chinese : 23 / 203
British : 28 / 34
UK_Pacific : 31 / 38
Italians : 13 / 15
ANZAC : 5 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3,556
Median : 4,000
Variance : 1,294
Standard Deviation : 1,138
Total rolls : 18Null / Other
4 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,333
Median : 4,000
Variance : 1,357
Standard Deviation : 1,165
Total rolls : 15UK_Pacific Combat
5 was rolled 2 times
Average roll : 5,000
Median : 5,000
Variance : 4,000
Standard Deviation : 2,000
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - British
British buy 1 artillery, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Persia to Syria
British take Syria from Italians
1 armour and 1 mech_infantry moved from Persia to Saudi Arabia
2 fighters moved from 80 Sea Zone to Saudi Arabia
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Portugal
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
3 artilleries, 2 bombers, 2 fighters and 17 infantry moved from Western Australia to South AustraliaCombat - British
Battle in Portugal
British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Neutral_True defend with 1 infantry
British win, taking Portugal from Neutral_True with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_True: 1 infantry
Battle in Saudi Arabia
British attack with 1 armour, 2 fighters and 1 mech_infantry
Neutral_True defend with 2 infantry
British win, taking Saudi Arabia from Neutral_True with 1 armour and 2 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Neutral_True: 2 infantry
Battle in South Australia
British attack with 3 artilleries, 2 bombers, 2 fighters and 17 infantry
Japanese defend with 1 infantry
British win, taking South Australia from Japanese with 3 artilleries, 2 bombers, 2 fighters and 17 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 bombers and 2 fighters moved from South Australia to Western Australia
5 transports moved from 56 Sea Zone to 41 Sea Zone
1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 56 Sea Zone
1 artillery and 3 infantry moved from 56 Sea Zone to Western Australia
2 fighters moved from Saudi Arabia to Persia
2 artilleries and 8 infantry moved from India to 39 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 8 infantry and 5 transports moved from 39 Sea Zone to 80 Sea Zone
2 artilleries and 8 infantry moved from 80 Sea Zone to Persia
5 transports moved from 41 Sea Zone to 39 Sea Zone
3 transports moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 71 Sea Zone to 58 Sea Zone
3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Normandy Bordeaux to Southern France
2 submarines moved from 110 Sea Zone to 92 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Union of South Africa
2 infantry and 1 mech_infantry placed in Persia
2 transports placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,5,4,3,2,2,2,5,1,4,5,3,2,5,6,2,4,3,5,6,2,4,1,5,3,4,4,6,6,2,1,3,4,3,2,5,1,3,5,5,5,3,6,4,1,1,3,4,2
British collect 31 PUs (1 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
3 armour and 5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 32 PUs; end with 32 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 37 PUs
Some Units in India change ownership: 3 armour and 5 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 98 Sea Zone to 96 Sea Zone
2 fighters and 2 tactical_bombers moved from 98 Sea Zone to 96 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 transport moved from 98 Sea Zone to 81 Sea Zone
2 infantry moved from Trans-Jordan to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian SudanCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 96 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 96 Sea Zone
Italians win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Anglo Egyptian SudanNon Combat Move - Italians
2 fighters and 2 tactical_bombers moved from 96 Sea Zone to 81 Sea Zone
1 submarine and 5 transports moved from 98 Sea Zone to 81 Sea Zone
1 submarine moved from 98 Sea Zone to 81 Sea Zone
2 aaGuns moved from Trans-Jordan to 81 Sea Zone
1 artillery and 3 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs totalTerritory Summary for Italians :
Trans-Jordan : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag, 2 infantry
Northern Italy : 1 factory_major and 2 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 18 infantry
96 Sea Zone : 1 destroyer
81 Sea Zone : 2 aaGuns, 2 fighters, 2 submarines, 2 tactical_bombers and 6 transportsProduction/PUs Summary :
Germans : 31 / 50
Russians : 52 / 85
Japanese : 11 / 23
Americans : 75 / 95
Chinese : 23 / 232
British : 31 / 31
UK_Pacific : 32 / 37
Italians : 10 / 10
ANZAC : 5 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 9 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3,429
Median : 4,000
Variance : 0,833
Standard Deviation : 0,913
Total rolls : 7Italians Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3,667
Median : 4,000
Variance : 1,200
Standard Deviation : 1,095
Total rolls : 6Americans Combat
2 was rolled 1 times
Average roll : 2,000
Median : 2,000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French





