Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Russians
Russians buy 3 armour, 1 artillery and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Karelia to Finland
Russians take Finland from Germans
1 mech_infantry moved from Novgorod to 115 Sea Zone
1 mech_infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 mech_infantry moved from 113 Sea Zone to Norway
1 artillery and 1 infantry moved from Novgorod to Baltic States
1 mech_infantry moved from Novgorod to Baltic States
1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 artillery and 4 infantry moved from Western Ukraine to Bessarabia
2 infantry moved from Western Ukraine to Bessarabia
1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
2 infantry moved from Western Ukraine to Eastern Poland
1 bomber moved from Novgorod to Germany
1 fighter moved from Novgorod to Eastern Poland
25 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Germans
1 mech_infantry moved from Tunisia to Algeria
Russians take Algeria from Germans
2 armour moved from Western Ukraine to Bessarabia
2 armour and 1 mech_infantry moved from Western Ukraine to Bessarabia
1 mech_infantry moved from Russia to Nenetsia
Russians take Nenetsia from Germans
Combat - Russians
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Battle in Norway
Battle in Eastern Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Norway from Germans, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 4 armour, 4 artilleries, 11 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Bessarabia from Germans with 4 armour, 4 artilleries, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Baltic States
Russians attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Non Combat Move - Russians
1 bomber moved from Germany to Bryansk
1 fighter and 1 tactical_bomber moved from Baltic States to Russia
1 fighter moved from Eastern Poland to Russia
4 aaGuns, 5 armour, 23 artilleries, 46 infantry and 5 mech_infantrys moved from Western Ukraine to Bryansk
2 infantry moved from Tambov to Bryansk
4 infantry moved from Volgograd to Rostov
1 mech_infantry moved from Russia to Archangel
1 infantry moved from Bryansk to Smolensk
1 armour and 3 mech_infantrys moved from Russia to Bryansk
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
10 infantry placed in Russia
3 armour placed in Volgograd
Turn Complete - Russians
Russians collect 44 PUs; end with 44 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 64 PUs
what does that mean, “i am leaving”?
According to the dictionary it means:
leave
1 [leev] Show IPA
verb (used with object), left, leav·ing.
1.
to go out of or away from, as a place: to leave the house.
2.
to depart from permanently; quit: to leave a job.
3.
to let remain or have remaining behind after going, disappearing, ceasing, etc.: I left my wallet home. The wound left a scar.
4.
to allow to remain in the same place, condition, etc.: Is there any coffee left?
5.
to let stay or be as specified: to leave a door unlocked.
Hope this helps :-D
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour and 2 infantry; Remaining resources: 17 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
8 infantry moved from New South Wales to South Australia
8 fighters and 5 tactical_bombers moved from New South Wales to South Australia
3 artilleries and 3 infantry moved from Trans-Jordan to Egypt
4 fighters and 4 tactical_bombers moved from 98 Sea Zone to Egypt
Scramble?
No scramble possible, since you made no amphibious assault. i wouldn’t scramble anyway, though.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour and 2 infantry; Remaining resources: 17 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
8 infantry moved from New South Wales to South Australia
8 fighters and 5 tactical_bombers moved from New South Wales to South Australia
3 artilleries and 3 infantry moved from Trans-Jordan to Egypt
4 fighters and 4 tactical_bombers moved from 98 Sea Zone to Egypt
Combat - Japanese
Battle in Egypt
Japanese attack with 3 artilleries, 4 fighters, 3 infantry and 4 tactical_bombers
ANZAC defend with 2 infantry; French defend with 2 infantry; Russians defend with 1 armour; British defend with 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 19 infantry and 4 mech_infantrys
AA fire in Egypt : 1/3 hits
1 fighter owned by the Japanese lost in Egypt
Japanese roll dice for 3 artilleries, 3 fighters, 3 infantry and 4 tactical_bombers in Egypt, round 2 : 9/13 hits
British roll dice for 1 aaGun, 2 armour, 2 artilleries, 6 fighters, 23 infantry and 4 mech_infantrys in Egypt, round 2 : 16/37 hits
6 infantry owned by the British , 2 infantry owned by the French , 3 infantry owned by the Japanese , 4 tactical_bombers owned by the Japanese , 3 fighters owned by the Japanese , 1 aaGun owned by the British and 3 artilleries owned by the Japanese lost in Egypt
British win with 2 armour, 2 artilleries, 6 fighters, 15 infantry and 4 mech_infantrys remaining. Battle score for attacker is -76
Casualties for Japanese: 3 artilleries, 4 fighters, 3 infantry and 4 tactical_bombers
Casualties for French: 2 infantry
Casualties for British: 1 aaGun and 6 infantry
Battle in South Australia
Japanese attack with 8 fighters, 8 infantry and 5 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry; British defend with 4 artilleries, 7 infantry and 2 mech_infantrys
Japanese roll dice for 8 fighters, 8 infantry and 5 tactical_bombers in South Australia, round 2 : 7/21 hits
UK_Pacific roll dice for 5 artilleries, 8 infantry and 2 mech_infantrys in South Australia, round 2 : 4/15 hits
6 infantry owned by the British , 1 infantry owned by the ANZAC and 4 infantry owned by the Japanese lost in South Australia
Japanese roll dice for 8 fighters, 4 infantry and 5 tactical_bombers in South Australia, round 3 : 9/17 hits
UK_Pacific roll dice for 5 artilleries, 1 infantry and 2 mech_infantrys in South Australia, round 3 : 1/8 hits
1 infantry owned by the British , 1 infantry owned by the Japanese , 2 mech_infantrys owned by the British , 4 artilleries owned by the British and 1 artillery owned by the ANZAC lost in South Australia
Japanese win, taking South Australia from UK_Pacific with 8 fighters, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Japanese: 5 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for British: 4 artilleries, 7 infantry and 2 mech_infantrys
Non Combat Move - Japanese
8 fighters and 5 tactical_bombers moved from South Australia to New South Wales
Place Units - Japanese
1 armour and 2 infantry placed in New South Wales
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,5,4,1,6,3,6,6,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3
Japanese collect 1 PU (10 lost to blockades); end with 18 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 23 PUs
Territory Summary for Japanese :
Paulau Island : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 24 infantry
New South Wales : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 8 fighters, 1 harbour, 7 infantry and 5 tactical_bombers
South Australia : 1 flag, 3 infantry
Johnston Island : 1 flag
44 Sea Zone : 1 flag
98 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 3 submarines and 3 transports
Production/PUs Summary :
Germans : 42 / 54
Russians : 44 / 64
Japanese : 11 / 23
Americans : 61 / 87
Chinese : 23 / 174
British : 28 / 28
UK_Pacific : 32 / 38
Italians : 15 / 22
ANZAC : 5 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 22 times
2 was rolled 23 times
3 was rolled 11 times
4 was rolled 20 times
5 was rolled 17 times
6 was rolled 22 times
Average roll : 3,461
Median : 4,000
Variance : 0,904
Standard Deviation : 0,951
Total rolls : 115
Null / Other
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 4 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3,255
Median : 3,000
Variance : 0,940
Standard Deviation : 0,970
Total rolls : 51
British Combat
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3,250
Median : 3,500
Variance : 0,821
Standard Deviation : 0,906
Total rolls : 40
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 4,304
Median : 5,000
Variance : 1,591
Standard Deviation : 1,261
Total rolls : 23
You were right. I forgot to load them on transports :P
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - British
British buy 5 infantry and 1 transport; Remaining resources: 6 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery, 2 bombers, 2 fighters and 1 infantry moved from Western Australia to South Australia
1 armour and 2 mech_infantrys moved from West India to Persia
2 fighters moved from 39 Sea Zone to Persia
Combat - British
Battle in South Australia
British attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry
Japanese defend with 3 infantry
British win, taking South Australia from Japanese with 1 artillery, 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Battle in Persia
British attack with 1 armour, 2 fighters and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
British win, taking Persia from Germans with 1 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
4 submarines moved from 79 Sea Zone to 80 Sea Zone
2 fighters moved from Persia to 80 Sea Zone
3 carriers and 2 destroyers moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 9 infantry moved from India to 39 Sea Zone
1 artillery, 9 infantry and 5 transports moved from 39 Sea Zone to 56 Sea Zone
1 artillery and 9 infantry moved from 56 Sea Zone to Western Australia
2 transports moved from 56 Sea Zone to 43 Sea Zone
2 transports moved from 43 Sea Zone to 36 Sea Zone
4 transports moved from 56 Sea Zone to 39 Sea Zone
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 battleship moved from 39 Sea Zone to 80 Sea Zone
3 transports moved from 79 Sea Zone to 80 Sea Zone
2 bombers and 2 fighters moved from South Australia to Western Australia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 armour, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 submarines moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to Egypt
Place Units - British
1 transport placed in 106 Sea Zone
3 infantry placed in Egypt
2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,6,2,5,4,1,4,1,6,6,5,3,5,3,6,4,2,4,1,1,3,4,5,6,2,2,6,5,4,1,4,3,2,3,1,3
British collect 28 PUs (2 lost to blockades); end with 34 PUs total
Place Units - UK_Pacific
2 artilleries and 8 infantry placed in India
2 infantry placed in French Indo China
Turn Complete - UK_Pacific
UK_Pacific collect 33 PUs; end with 33 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 38 PUs
Units Change Ownership
Some Units in India change ownership: 2 artilleries and 8 infantry
Some Units in French Indo China change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries, 1 bomber, 2 fighters, 10 infantry and 2 tactical_bombers moved from Trans-Jordan to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 2 artilleries, 1 bomber, 2 fighters, 10 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry; Russians defend with 1 armour; British defend with 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 8 fighters, 1 harbour, 17 infantry and 4 mech_infantrys
Italians roll dice for 2 artilleries, 1 bomber, 2 fighters, 10 infantry and 2 tactical_bombers in Egypt, round 2 : 6/17 hits
British roll dice for 2 armour, 3 artilleries, 8 fighters, 19 infantry and 4 mech_infantrys in Egypt, round 2 : 13/36 hits
4 infantry owned by the British , 2 infantry owned by the ANZAC , 2 artilleries owned by the Italians , 1 bomber owned by the Italians and 10 infantry owned by the Italians lost in Egypt
retreated to Egypt
British win with 2 armour, 3 artilleries, 8 fighters, 13 infantry and 4 mech_infantrys remaining. Battle score for attacker is -32
Casualties for ANZAC: 2 infantry
Casualties for British: 4 infantry
Casualties for Italians: 2 artilleries, 1 bomber and 10 infantry
Non Combat Move - Italians
2 fighters and 2 tactical_bombers moved from Egypt to 98 Sea Zone
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Syria to Trans-Jordan
1 aaGun and 3 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4,6,6,3,3,3,2,3,1,3,6,3,2,3
Italians collect 13 PUs (2 lost to blockades); end with 13 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag, 2 aaGuns and 2 infantry
Malta : 1 flag
French Guiana : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
Northern Italy : 1 artillery, 1 factory_major and 3 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 12 infantry
Iraq : 1 flag
98 Sea Zone : 1 destroyer, 2 fighters, 3 submarines, 2 tactical_bombers and 6 transports
Suriname : 1 flag
Production/PUs Summary :
Germans : 35 / 54
Russians : 44 / 64
Japanese : 10 / 23
Americans : 66 / 87
Chinese : 23 / 203
British : 30 / 34
UK_Pacific : 33 / 38
Italians : 15 / 15
ANZAC : 5 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 18 times
3 was rolled 37 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 38 times
Average roll : 3,798
Median : 3,000
Variance : 8,636
Standard Deviation : 2,939
Total rolls : 119
Null / Other
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 16 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 17 times
Average roll : 3,843
Median : 3,000
Variance : 4,260
Standard Deviation : 2,064
Total rolls : 51
British Combat
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 16 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 17 times
Average roll : 3,843
Median : 3,000
Variance : 4,260
Standard Deviation : 2,064
Total rolls : 51
Italians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3,529
Median : 3,000
Variance : 0,938
Standard Deviation : 0,968
Total rolls : 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Politics - Germans
Purchase Units - Germans
Germans buy 18 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
10 armour, 2 artilleries, 1 bomber, 5 fighters, 8 infantry, 9 mech_infantrys and 5 tactical_bombers moved from Trans-Jordan to Egypt
30 infantry moved from Belarus to Novgorod
Germans take Novgorod from Russians
1 armour, 18 artilleries, 17 infantry and 4 mech_infantrys moved from Belarus to Eastern Poland
Combat - Germans
Battle in Eastern Poland
Germans attack with 1 armour, 18 artilleries, 17 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 18 artilleries, 17 infantry and 4 mech_infantrys in Eastern Poland, round 2 : 10/40 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour, 18 artilleries, 17 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Egypt
Germans attack with 10 armour, 2 artilleries, 1 bomber, 5 fighters, 8 infantry, 9 mech_infantrys and 5 tactical_bombers
Russians defend with 1 armour; British defend with 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 8 fighters, 1 harbour, 13 infantry and 4 mech_infantrys
Germans roll dice for 10 armour, 2 artilleries, 1 bomber, 5 fighters, 8 infantry, 9 mech_infantrys and 5 tactical_bombers in Egypt, round 2 : 12/40 hits
British roll dice for 2 armour, 3 artilleries, 8 fighters, 13 infantry and 4 mech_infantrys in Egypt, round 2 : 11/30 hits
12 infantry owned by the British , 3 infantry owned by the Germans and 8 mech_infantrys owned by the Germans lost in Egypt
Germans roll dice for 10 armour, 2 artilleries, 1 bomber, 5 fighters, 5 infantry, 1 mech_infantry and 5 tactical_bombers in Egypt, round 3 : 13/29 hits
British roll dice for 2 armour, 3 artilleries, 8 fighters, 1 infantry and 4 mech_infantrys in Egypt, round 3 : 7/18 hits
1 infantry owned by the British , 1 armour owned by the Russians , 1 armour owned by the British , 6 armour owned by the Germans , 3 artilleries owned by the British , 4 mech_infantrys owned by the British , 3 fighters owned by the British and 1 mech_infantry owned by the Germans lost in Egypt
Germans roll dice for 4 armour, 2 artilleries, 1 bomber, 5 fighters, 5 infantry and 5 tactical_bombers in Egypt, round 4 : 10/22 hits
British roll dice for 5 fighters in Egypt, round 4 : 3/5 hits
3 infantry owned by the Germans and 5 fighters owned by the British lost in Egypt
Germans win, taking Egypt from British with 4 armour, 2 artilleries, 1 bomber, 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 69
Casualties for Germans: 6 armour, 6 infantry and 9 mech_infantrys
Casualties for Russians: 1 armour
Casualties for British: 1 armour, 3 artilleries, 8 fighters, 13 infantry and 4 mech_infantrys
Non Combat Move - Germans
4 fighters and 4 tactical_bombers moved from Egypt to 98 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 bomber moved from 98 Sea Zone to Western Germany
2 artilleries moved from France to Western Germany
3 infantry moved from France to Northern Italy
7 infantry moved from Western Germany to Northern Italy
4 aaGuns moved from Belarus to Eastern Poland
1 infantry moved from Slovakia Hungary to Romania
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
2 submarines moved from 96 Sea Zone to 98 Sea Zone
2 submarines moved from 97 Sea Zone to 98 Sea Zone
5 infantry moved from Germany to Western Germany
1 infantry moved from Slovakia Hungary to Poland
Place Units - Germans
10 infantry placed in Western Germany
7 infantry placed in Germany
1 infantry placed in Yugoslavia
Turn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Territory Summary for Germans :
Egypt : 1 flag, 1 airfield, 4 armour, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Morocco : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour and 30 infantry
Romania : 1 infantry
Poland : 1 infantry
Germany : 1 factory_major and 18 infantry
Northern Italy : 10 infantry
Belarus : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag, 4 aaGuns, 1 armour, 18 artilleries, 17 infantry and 4 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 30 infantry
93 Sea Zone : 1 destroyer
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag
Yugoslavia : 1 flag, 1 factory_minor and 1 infantry
98 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 5 fighters, 12 submarines, 5 tactical_bombers and 5 transports
Production/PUs Summary :
Germans : 40 / 50
Russians : 41 / 64
Japanese : 10 / 23
Americans : 66 / 87
Chinese : 23 / 203
British : 28 / 34
UK_Pacific : 33 / 38
Italians : 15 / 15
ANZAC : 5 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 31 times
2 was rolled 22 times
3 was rolled 35 times
4 was rolled 28 times
5 was rolled 30 times
6 was rolled 39 times
Average roll : 3,654
Median : 4,000
Variance : 0,951
Standard Deviation : 0,975
Total rolls : 185
Germans Combat
1 was rolled 23 times
2 was rolled 15 times
3 was rolled 22 times
4 was rolled 23 times
5 was rolled 20 times
6 was rolled 28 times
Average roll : 3,656
Median : 4,000
Variance : 0,731
Standard Deviation : 0,855
Total rolls : 131
British Combat
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 13 times
4 was rolled 5 times
5 was rolled 10 times
6 was rolled 10 times
Average roll : 3,604
Median : 3,000
Variance : 0,827
Standard Deviation : 0,909
Total rolls : 53
Russians Combat
6 was rolled 1 times
Average roll : 6,000
Median : 6,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
I want to add several german planes from z98 to trans jordan to prevent the British from taking it back with the units in Persia. However I can’t remove them for some reason.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Russians
Russians buy 3 armour, 2 artilleries, 3 infantry and 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 mech_infantry moved from Algeria to Morocco
Russians take Morocco from Germans
1 mech_infantry moved from Norway to 113 Sea Zone
1 mech_infantry moved from 113 Sea Zone to Denmark
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 artillery moved from Baltic States to Poland
1 bomber moved from Bryansk to Poland
1 artillery and 2 infantry moved from Bessarabia to Romania
25 infantry moved from Northwest Persia to Iraq
Russians take Iraq from Italians
Combat - Russians
Battle in Denmark
Battle in Poland
Russians attack with 1 artillery and 1 bomber
Germans defend with 1 infantry
Russians win, taking Denmark from Germans, taking Poland from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
4 armour, 3 artilleries, 8 infantry and 1 mech_infantry moved from Bessarabia to Western Ukraine
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
3 armour moved from Volgograd to Tambov
4 aaGuns, 6 armour, 25 artilleries, 54 infantry and 8 mech_infantrys moved from Bryansk to Western Ukraine
1 mech_infantry moved from Archangel to Bryansk
1 mech_infantry moved from Nenetsia to Smolensk
10 infantry moved from Russia to Bryansk
3 armour moved from Tambov to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
1 bomber moved from Poland to Western Ukraine
1 mech_infantry moved from Finland to Norway
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 1 infantry placed in Norway
3 armour and 7 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 52 PUs; end with 53 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 58 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 27 PUs; end with 85 PUs
I’ve edited 2fighters and 2tacs to TRJ. I hope that’s ok? You should be able to edit it, if that’s too many or not enough planes to TRJ.
It didnt fit my screen actually :-D
Also I know this game is a lost cause, but I want to try a few more things out before giving up completely.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 infantry; Remaining resources: 6 SuicideAttackTokens; 14 PUs;
Combat Move - Japanese
1 infantry moved from New South Wales to South Australia
8 fighters and 5 tactical_bombers moved from New South Wales to South Australia
1 armour moved from New South Wales to Victoria
Japanese take Victoria from UK_Pacific
1 armour moved from Victoria to New South Wales
1 submarine moved from 98 Sea Zone to 81 Sea Zone
Combat - Japanese
Battle in 81 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Japanese roll dice for 1 submarine in 81 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in South Australia
Japanese attack with 8 fighters, 1 infantry and 5 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 8 fighters, 1 infantry and 5 tactical_bombers in South Australia, round 2 : 9/14 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in South Australia, round 2 : 0/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in South Australia
Japanese win, taking South Australia from UK_Pacific with 8 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
8 fighters and 5 tactical_bombers moved from South Australia to New South Wales
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports moved from 98 Sea Zone to 81 Sea Zone
Place Units - Japanese
3 infantry placed in New South Wales
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,5,4,6,6,2,3,5,1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4
Japanese collect 4 PUs (8 lost to blockades); end with 18 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 23 PUs
Territory Summary for Japanese :
Paulau Island : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 24 infantry
Victoria : 1 flag
New South Wales : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 8 fighters, 1 harbour, 9 infantry and 5 tactical_bombers
South Australia : 1 flag, 1 infantry
Johnston Island : 1 flag
44 Sea Zone : 1 flag
94 Sea Zone : 1 destroyer
81 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 3 submarines and 3 transports
Production/PUs Summary :
Germans : 31 / 50
Russians : 52 / 85
Japanese : 12 / 23
Americans : 66 / 87
Chinese : 23 / 203
British : 28 / 34
UK_Pacific : 31 / 38
Italians : 13 / 15
ANZAC : 5 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3,556
Median : 4,000
Variance : 1,294
Standard Deviation : 1,138
Total rolls : 18
Null / Other
4 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,333
Median : 4,000
Variance : 1,357
Standard Deviation : 1,165
Total rolls : 15
UK_Pacific Combat
5 was rolled 2 times
Average roll : 5,000
Median : 5,000
Variance : 4,000
Standard Deviation : 2,000
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - British
British buy 1 artillery, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Persia to Syria
British take Syria from Italians
1 armour and 1 mech_infantry moved from Persia to Saudi Arabia
2 fighters moved from 80 Sea Zone to Saudi Arabia
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Portugal
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
3 artilleries, 2 bombers, 2 fighters and 17 infantry moved from Western Australia to South Australia
Combat - British
Battle in Portugal
British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Neutral_True defend with 1 infantry
British win, taking Portugal from Neutral_True with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_True: 1 infantry
Battle in Saudi Arabia
British attack with 1 armour, 2 fighters and 1 mech_infantry
Neutral_True defend with 2 infantry
British win, taking Saudi Arabia from Neutral_True with 1 armour and 2 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Neutral_True: 2 infantry
Battle in South Australia
British attack with 3 artilleries, 2 bombers, 2 fighters and 17 infantry
Japanese defend with 1 infantry
British win, taking South Australia from Japanese with 3 artilleries, 2 bombers, 2 fighters and 17 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 bombers and 2 fighters moved from South Australia to Western Australia
5 transports moved from 56 Sea Zone to 41 Sea Zone
1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 56 Sea Zone
1 artillery and 3 infantry moved from 56 Sea Zone to Western Australia
2 fighters moved from Saudi Arabia to Persia
2 artilleries and 8 infantry moved from India to 39 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 8 infantry and 5 transports moved from 39 Sea Zone to 80 Sea Zone
2 artilleries and 8 infantry moved from 80 Sea Zone to Persia
5 transports moved from 41 Sea Zone to 39 Sea Zone
3 transports moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 71 Sea Zone to 58 Sea Zone
3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Normandy Bordeaux to Southern France
2 submarines moved from 110 Sea Zone to 92 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in Union of South Africa
2 infantry and 1 mech_infantry placed in Persia
2 transports placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,5,4,3,2,2,2,5,1,4,5,3,2,5,6,2,4,3,5,6,2,4,1,5,3,4,4,6,6,2,1,3,4,3,2,5,1,3,5,5,5,3,6,4,1,1,3,4,2
British collect 31 PUs (1 lost to blockades); end with 31 PUs total
Place Units - UK_Pacific
3 armour and 5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 32 PUs; end with 32 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 37 PUs
Some Units in India change ownership: 3 armour and 5 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 98 Sea Zone to 96 Sea Zone
2 fighters and 2 tactical_bombers moved from 98 Sea Zone to 96 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 transport moved from 98 Sea Zone to 81 Sea Zone
2 infantry moved from Trans-Jordan to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 96 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 96 Sea Zone
Italians win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Anglo Egyptian Sudan
Non Combat Move - Italians
2 fighters and 2 tactical_bombers moved from 96 Sea Zone to 81 Sea Zone
1 submarine and 5 transports moved from 98 Sea Zone to 81 Sea Zone
1 submarine moved from 98 Sea Zone to 81 Sea Zone
2 aaGuns moved from Trans-Jordan to 81 Sea Zone
1 artillery and 3 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Territory Summary for Italians :
Trans-Jordan : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag, 2 infantry
Northern Italy : 1 factory_major and 2 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 18 infantry
96 Sea Zone : 1 destroyer
81 Sea Zone : 2 aaGuns, 2 fighters, 2 submarines, 2 tactical_bombers and 6 transports
Production/PUs Summary :
Germans : 31 / 50
Russians : 52 / 85
Japanese : 11 / 23
Americans : 75 / 95
Chinese : 23 / 232
British : 31 / 31
UK_Pacific : 32 / 37
Italians : 10 / 10
ANZAC : 5 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 9 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3,429
Median : 4,000
Variance : 0,833
Standard Deviation : 0,913
Total rolls : 7
Italians Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3,667
Median : 4,000
Variance : 1,200
Standard Deviation : 1,095
Total rolls : 6
Americans Combat
2 was rolled 1 times
Average roll : 2,000
Median : 2,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French