No scrambles, let’s have some fun!
13L G40 wheatbeer (Axis) vs hobo (Allies +12) take 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 artilleries and 9 infantry moved from Jehol to ManchuriaCombat - Chinese
Battle in Manchuria
Chinese attack with 4 artilleries and 9 infantry
Japanese defend with 3 artilleries and 1 factory_minor
Chinese win, taking Manchuria from Japanese with 4 artilleries and 7 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 artilleries
Casualties for Chinese: 2 infantry
Trigger Chinese Destroy Factories Manchuria Chinese: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Chinese
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kiangsu to AnhwePlace Units - Chinese
2 artilleries and 6 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - British
5 fighters and 1 tactical_bomber moved from Southern France to 95 Sea Zone
1 bomber moved from Anglo Egyptian Sudan to 95 Sea Zone
1 artillery and 2 infantry moved from Eastern Persia to Persia -
ok gave you higher end of 4 fighters knowing your luck :lol:
scramble orders for italy
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actually slight change to uk’s builds. take out 1 infantry and add 1 artillery, so 3 ipcs left instead of four. I will edit later.
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I use my own methods when calculating leftovers and not win %.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 1 bomber and 4 infantry; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber and 1 mech_infantry; Remaining resources: 3 PUs;Combat Move - British
5 fighters and 1 tactical_bomber moved from Southern France to 95 Sea Zone
1 bomber moved from Anglo Egyptian Sudan to 95 Sea Zone
1 artillery and 2 infantry moved from Eastern Persia to PersiaCombat - British
Battle in Persia
British attack with 1 artillery and 2 infantry
Japanese defend with 2 artilleries and 1 infantry
1 artillery owned by the British retreated to Eastern Persia
Japanese win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in 95 Sea Zone
British attack with 1 bomber, 5 fighters and 1 tactical_bomber
Italians defend with 1 battleship
British win with 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Italians: 1 battleshipNon Combat Move - British
1 bomber, 5 fighters and 1 tactical_bomber moved from 95 Sea Zone to Algeria
1 tactical_bomber moved from 81 Sea Zone to Algeria
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 artilleries and 6 infantry moved from Normandy Bordeaux to Southern France
1 aaGun, 1 artillery and 6 infantry moved from Southern France to Northern Italy
2 artilleries moved from United Kingdom to 110 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 6 infantry, 2 tactical_bombers and 4 transports moved from 110 Sea Zone to 92 Sea Zone
2 artilleries and 6 infantry moved from 92 Sea Zone to Algeria
1 aaGun, 2 artilleries and 10 infantry moved from West India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 transport moved from 72 Sea Zone to 71 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Shan State to YunnanPlace Units - British
1 artillery, 1 bomber and 1 infantry placed in Union of South Africa
3 infantry placed in Normandy BordeauxTurn Complete - British
British collect 31 PUs; end with 36 PUs totalPlace Units - UK_Pacific
1 bomber and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 1 bomber and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Normandy Bordeaux: 1 infantry
EDIT: Adding units owned by British to Normandy Bordeaux: 1 artillery
EDIT: Changing PUs for British from 36 to 35
EDIT: Turning off Edit Mode -
I’m not sure what how I would use the win % since that says nothing about survivors.
I am using the graph which displays the probability of each outcome ranging from no casualties to complete annihilation (can be displayed as a pie or bar graph … pie’s easier to read for me).
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Tambov to Caucasus
Italians take Caucasus from Russians
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Russians
1 armour and 1 artillery moved from France to Western Germany
1 bomber moved from Southern Italy to Western GermanyCombat - Italians
Battle in Western Germany
Italians attack with 1 armour, 1 artillery and 1 bomber
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 bomber in Western Germany, round 2 : 2/3 hits
Americans roll dice for 1 infantry in Western Germany, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Western Germany
Italians win, taking Western Germany from Americans with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from Southern Italy to Egypt
4 fighters moved from France to Egypt
1 bomber moved from Western Germany to Southern ItalyPlace Units - Italians
1 submarine placed in 98 Sea Zone
1 armour and 1 infantry placed in Egypt
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 19 PUsProduction/PUs Summary :
Germans : 51 / 107
Russians : 16 / 0
Japanese : 13 / 10
Americans : 79 / 109
Chinese : 23 / 29
British : 31 / 35
UK_Pacific : 18 / 26
Italians : 15 / 19
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 transports; Remaining resources: 3 PUs;Combat Move - ANZAC
2 infantry moved from Hainan to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to FormosaCombat - ANZAC
Battle in FormosaNon Combat Move - ANZAC
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
1 bomber moved from New South Wales to Shan State
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 38 Sea Zone to 79 Sea Zone
2 fighters moved from Szechwan to Volgograd
1 fighter moved from Western Australia to 38 Sea ZonePlace Units - ANZAC
3 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptCombat - French
Battle in Egypt
French attack with 1 infantry
Japanese defend with 3 bombers, 1 fighter and 1 tactical_bomber; Germans defend with 1 artillery; Italians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour, 13 infantry and 2 mech_infantrys
Italians win with 1 aaGun, 1 armour, 2 artilleries, 3 bombers, 6 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for French: 1 infantryNon Combat Move - French
Turn Complete - French
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I’m not sure what how I would use the win % since that says nothing about survivors.
I am using the graph which displays the probability of each outcome ranging from no casualties to complete annihilation (can be displayed as a pie or bar graph … pie’s easier to read for me).
Can you explain how you get these charts? Is this a function of the battle calculator in tripleA?
Cheers! -
JDOW,
If you have any questions the following doesn’t address, shoot me a PM.1. Go to http://www.dskelly.com/misc/aa/aasim.html
2. Switch the rule set box at the top from 50th Anniversary Rules to 1940 A3 Rules (combat values identical to Rev 2)
3. Select the correct Battle Type (land, sea, amphibious assault)
4. Type the number of each unit present, you can leave blank for zero
5. Above the units types is row labelled Order of Loss. The bolded letter within each unit type is the code you need to enter (for example: e = carrier). Left to right equals first to last.
6. Click Run Sim in the bottom left (this will give you some basic win % and IPC info)
7. For expected casualties, click the Pie button after you click Run Sim. This will show the probability of each outcome (i.e. the % chance to survive with so many of each unit type), 1 graph for attackers and 1 graph for defenders.Notes:
If you leave OOL blank dskelly will pick a default OOL. Their default OOL for sea battles is not the same as max defense or max offense, so in most cases where major fleets collide, I recommend manually entering OOL.
I believe that dskelly automatically damages capitol ships first no matter what OOL you enter, so the OOL for capitol ships simply tells the program at what point you would like them to sink.
If you check the must take territory box, it will assume that you save your last land unit as your last casualty.
These values are only accurate for battles fought to the death. -
I lost 16 more planes than I expected, and survived with a single tank in Stalingrad (curious what your system estimates?)
Need OOL for NITA, German strafe going poor as well at 2 opening hits :lol:
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There’s a chance I’ll risk round 2 if you want to give that OOL too.
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default but kill americans first
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hey, you won with the tank! that’s all that might matter! :lol:
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So, UK aa first, Americans, remaining UK?
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For expediency, I am going to go with that. If I’m wrong you can always swap the aa gun back.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 7 armour, 3 artilleries, 1 factory_upgrade, 2 fighters and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Southern Italy to Northern Italy
1 armour, 5 artilleries, 10 infantry and 2 mech_infantrys moved from France to Northern Italy
3 mech_infantrys moved from Denmark to Northern Italy
2 fighters moved from Ukraine to Volgograd
3 tactical_bombers moved from Ukraine to Volgograd
2 bombers moved from Ukraine to Volgograd
1 armour moved from Tambov to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
17 armour, 22 artilleries, 5 fighters, 21 infantry, 20 mech_infantrys and 8 tactical_bombers moved from Tambov to Volgograd
1 infantry moved from Russia to Vologda
Germans take Vologda from RussiansCombat - Germans
Battle in Volgograd
Germans attack with 18 armour, 22 artilleries, 2 bombers, 7 fighters, 21 infantry, 20 mech_infantrys and 11 tactical_bombers
ANZAC defend with 2 fighters; Russians defend with 3 aaGuns, 1 armour, 9 artilleries, 1 factory_minor, 68 infantry and 5 mech_infantrys; Americans defend with 6 fighters and 4 tactical_bombers
AA fire in Volgograd : 2/9 hits
2 fighters owned by the Germans lost in Volgograd
Germans roll dice for 18 armour, 22 artilleries, 2 bombers, 5 fighters, 21 infantry, 20 mech_infantrys and 11 tactical_bombers in Volgograd, round 2 : 31/99 hits
Russians roll dice for 3 aaGuns, 1 armour, 9 artilleries, 8 fighters, 68 infantry, 5 mech_infantrys and 4 tactical_bombers in Volgograd, round 2 : 33/95 hits
28 infantry owned by the Russians , 21 infantry owned by the Germans , 12 mech_infantrys owned by the Germans and 3 aaGuns owned by the Russians lost in Volgograd
Germans roll dice for 18 armour, 22 artilleries, 2 bombers, 5 fighters, 8 mech_infantrys and 11 tactical_bombers in Volgograd, round 3 : 26/66 hits
Russians roll dice for 1 armour, 9 artilleries, 8 fighters, 40 infantry, 5 mech_infantrys and 4 tactical_bombers in Volgograd, round 3 : 24/67 hits
26 infantry owned by the Russians , 16 artilleries owned by the Germans and 8 mech_infantrys owned by the Germans lost in Volgograd
Germans roll dice for 18 armour, 6 artilleries, 2 bombers, 5 fighters and 11 tactical_bombers in Volgograd, round 4 : 18/42 hits
Russians roll dice for 1 armour, 9 artilleries, 8 fighters, 14 infantry, 5 mech_infantrys and 4 tactical_bombers in Volgograd, round 4 : 16/41 hits
14 infantry owned by the Russians , 10 armour owned by the Germans , 4 mech_infantrys owned by the Russians and 6 artilleries owned by the Germans lost in Volgograd
Germans roll dice for 8 armour, 2 bombers, 5 fighters and 11 tactical_bombers in Volgograd, round 5 : 13/26 hits
Russians roll dice for 1 armour, 9 artilleries, 8 fighters, 1 mech_infantry and 4 tactical_bombers in Volgograd, round 5 : 15/23 hits
1 armour owned by the Russians , 3 tactical_bombers owned by the Germans , 7 armour owned by the Germans , 9 artilleries owned by the Russians , 1 mech_infantry owned by the Russians , 2 tactical_bombers owned by the Americans and 5 fighters owned by the Germans lost in Volgograd
Germans roll dice for 1 armour, 2 bombers and 8 tactical_bombers in Volgograd, round 6 : 5/11 hits
Russians roll dice for 8 fighters and 2 tactical_bombers in Volgograd, round 6 : 6/10 hits
3 fighters owned by the Americans , 6 tactical_bombers owned by the Germans and 2 tactical_bombers owned by the Americans lost in Volgograd
Germans roll dice for 1 armour, 2 bombers and 2 tactical_bombers in Volgograd, round 7 : 4/5 hits
Russians roll dice for 5 fighters in Volgograd, round 7 : 4/5 hits
3 fighters owned by the Americans , 2 bombers owned by the Germans , 2 tactical_bombers owned by the Germans and 1 fighter owned by the ANZAC lost in Volgograd
Germans roll dice for 1 armour in Volgograd, round 8 : 0/1 hits
Russians roll dice for 1 fighter in Volgograd, round 8 : 0/1 hits
Germans roll dice for 1 armour in Volgograd, round 9 : 1/1 hits
Russians roll dice for 1 fighter in Volgograd, round 9 : 0/1 hits
1 fighter owned by the ANZAC lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is -143
Casualties for ANZAC: 2 fighters
Casualties for Germans: 17 armour, 22 artilleries, 2 bombers, 7 fighters, 21 infantry, 20 mech_infantrys and 11 tactical_bombers
Casualties for Russians: 3 aaGuns, 1 armour, 9 artilleries, 68 infantry and 5 mech_infantrys
Casualties for Americans: 6 fighters and 4 tactical_bombers
Battle in Northern Italy
Germans attack with 1 armour, 5 artilleries, 12 infantry and 5 mech_infantrys
British defend with 1 aaGun, 1 artillery and 6 infantry; Americans defend with 1 factory_minor, 4 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 5 artilleries, 12 infantry and 5 mech_infantrys in Northern Italy, round 2 : 2/23 hits
Americans roll dice for 1 aaGun, 1 artillery, 10 infantry and 1 mech_infantry in Northern Italy, round 2 : 1/12 hits
1 infantry owned by the Germans , 1 infantry owned by the Americans and 1 aaGun owned by the British lost in Northern Italy
Germans roll dice for 1 armour, 5 artilleries, 11 infantry and 5 mech_infantrys in Northern Italy, round 3 : 5/22 hits
Americans roll dice for 1 artillery, 9 infantry and 1 mech_infantry in Northern Italy, round 3 : 4/11 hits
1 infantry owned by the British , 1 mech_infantry owned by the Americans , 4 infantry owned by the Germans and 3 infantry owned by the Americans lost in Northern Italy
7 infantry owned by the Germans , 1 armour owned by the Germans , 5 mech_infantrys owned by the Germans and 5 artilleries owned by the Germans retreated to Southern Italy
Americans win with 1 artillery and 5 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 5 infantry
Casualties for British: 1 aaGun and 1 infantry
Casualties for Americans: 4 infantry and 1 mech_infantryNon Combat Move - Germans
2 fighters moved from Ukraine to Southern Italy
1 aaGun moved from France to Western Germany
1 aaGun, 2 artilleries and 8 infantry moved from Denmark to Western Germany
1 artillery and 7 infantry moved from Germany to Western Germany
1 aaGun moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Karelia to Finland
1 aaGun moved from Karelia to Finland
1 infantry moved from Karelia to Finland
1 infantry moved from Karelia to Finland
1 aaGun and 2 infantry moved from Karelia to NovgorodPlace Units - Germans
Units in Western Germany being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Western Germany
7 armour and 3 mech_infantrys placed in Germany
2 fighters placed in Ukraine
Germans undo move 1.
3 artilleries placed in Western Germany
Units in Western Germany being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Western GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 56 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUsProduction/PUs Summary :
Germans : 55 / 81
Russians : 12 / 0
Japanese : 12 / 10
Americans : 79 / 109
Chinese : 23 / 29
British : 31 / 35
UK_Pacific : 18 / 26
Italians : 15 / 19
ANZAC : 15 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





