just posted an edit, plz use latest. thanks
13L G40 NT Arathorn (Axis) vs JDOW (Allies +12)
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I have a request: when you are doing UK, could you post your combat move BEFORE you roll dice?
Thank you :) -
But one thing I would indeed be interested in. In case you were the Allies in that game:
Would you have waited in London with everything to make the sea lion as painful as possible or would you also have attacked Scotland and invest the last buy elsewhere and to get a decent shot to at least kill 19 ground + 1 AA?The question I had: You can make London cheap in terms of: G4 you could load more ground in order to have many survivors and low loss of air. On the other hand these units would have missed on the mainland for another round. I wasn’t sure what the better outcome was, however I thought that 19 losses are better than maybe 12-14 and one round delay. But I am not sure whether this was the right decision or not.
If I had been the Allies in that game, I would have made taking London so expensive that they would have to use EVERYTHING and even risk losing a bunch of planes. That way Russia could pose a serious threat in Europe, but as you saw now, I did not even have to bring everything in the attack, as I could send stuff toward Russia. My brother always plays the Allies, and he has NEVER lost London. Yes, I beat him by taking out Russia, but UK is always a pain in the butt the whole game. It is possible to either hold London or make it so expensive that it’s almost not worth it for Germany to do it. Sealion is a risky strategy, since you tie so many resources up transports (10 trannies could be 7 mechs and 7 tanks against Russia).
About the Scotland attack, sure it was nice for UK to kill those tanks in Scotland, but even though it was a tactical victory, you lost more than you gained strategically. Even with Russian mechs following up behind the main Russian stack, you never threatened the German stack - and now the pressure is full on Russia, with Germany not having to worry much about the West front, since USA has to spread out thin to accomplish all of what they need. Count in the fact that Italy will come flooding up the Middle East, and Russia will be struggling big time, having to fight on several fronts.
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Thanks for your replies.
About the Scotland attack, sure it was nice for UK to kill those tanks in Scotland, but even though it was a tactical victory, you lost more than you gained strategically
Does this mean you would neither have attacked nor built the Arty but max defense the round before?
Also I guess you would have repaired the factory in UK3 to build 4 extra inf as defense for the G4 attack? -
I have a request: when you are doing UK, could you post your combat move BEFORE you roll dice?
Thank you :)Not a problem, but may I ask why? (assuming there are no scramble or OOL decisions?)
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I’ll be nice ;) I just wanted to see if you would try to offload uk troops from Canada when the German sub was there ;) I am EVIL!! Lol
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No worries, I was well aware of that. And also that present US boats can’t allow offloading either.
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Good. A lot of people forget that about the US/UK combo.
When will you post?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Guam to 37 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
1 submarine moved from 101 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 bomber moved from Eastern United States to 103 Sea Zone
1 fighter moved from 91 Sea Zone to 103 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Algeria
2 infantry moved from 92 Sea Zone to Algeria
1 mech_infantry moved from 92 Sea Zone to Algeria
1 fighter moved from 91 Sea Zone to Algeria
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in 104 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 cruiser
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in 103 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 destroyer and 1 submarine
Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarine
Battle in Morocco
Battle in 37 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win, taking Morocco from Italians with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Algeria
Americans attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
Americans win, taking Algeria from Italians with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 carriers moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 104 Sea Zone to 92 Sea Zone
1 fighter moved from 103 Sea Zone to French West Africa
1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 mech_infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from 87 Sea Zone to French West Africa
4 infantry moved from Central United States to 101 Sea Zone
2 artilleries moved from Central United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
1 bomber moved from 103 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from British Columbia to Central United States
1 aaGun moved from British Columbia to Western United States
1 aaGun moved from British Columbia to Western United States
1 infantry moved from Brazil to British Guiana
1 fighter moved from Algeria to 92 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from Midway to 54 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 37 Sea Zone to Siam
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Brazil to British Guiana
1 fighter moved from 54 Sea Zone to QueenslandPlace Units - Americans
2 fighters placed in Eastern United States
1 infantry placed in Central United States
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
1 airfield placed in Gibraltar
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
6 artilleries, 1 fighter and 10 infantry moved from Hunan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 6 artilleries, 1 fighter and 10 infantry
Japanese defend with 1 infantry
Chinese win, taking Kwangsi from Japanese with 6 artilleries, 1 fighter and 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
1 infantry placed in Chahar
2 infantry placed in Kwangsi
2 infantry placed in AnhweTurn Complete - Chinese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,2,3,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3,3,4,5,2
Chinese collect 12 PUs (2 lost to blockades); end with 13 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 13 to 15
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
3 artilleries moved from Eire to Scotland
1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 fighter, 2 infantry and 1 tactical_bomber moved from Persia to Iraq
1 fighter moved from India to 38 Sea Zone
1 artillery moved from India to Burma
1 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to French Indo China
1 infantry moved from Yunnan to French Indo China
1 armour moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to French Indo China
1 mech_infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 mech_infantry moved from Hopei to Kiangsu
Chinese take Kiangsu from JapaneseCombat - British
British creates battle in territory 106 Sea Zone
Battle in Scotland
British attack with 3 artilleries
Germans defend with 1 airfield and 1 infantry
British win, taking Scotland from Germans with 2 artilleries remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 38 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shan State
British attack with 1 armour, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win, taking Shan State from Japanese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in French Indo China
British attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
British win, taking French Indo China from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Iraq
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour
British win, taking Iraq from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - British
1 tactical_bomber moved from Shan State to India
1 fighter moved from 38 Sea Zone to India
1 tactical_bomber moved from Iraq to Persia
1 fighter moved from Iraq to West India
1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Tanganyika Territory to Belgian Congo
1 fighter moved from Tanganyika Territory to Kenya
2 aaGuns moved from Eire to Scotland
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from British Columbia to Western United States
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to MoroccoPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6,1,5
UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 2 infantry -
Good. A lot of people forget that about the US/UK combo.
Maybe you confused me now?^^ I assumed the US/UK combo has no influence on the sub preventing the UK transport to offload.
So: Even with US ships present in 109 the Canadian TT could not have offloaded in UK, correct? -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 factory_minor and 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Poland to Baltic States
Italians take Baltic States from Russians
1 infantry moved from Poland to Eastern Poland
Italians take Eastern Poland from Russians
1 mech_infantry moved from Tunisia to Libya
1 mech_infantry moved from Libya to Tobruk
1 infantry moved from French Central Africa to French Equatorial Africa
1 artillery moved from Nigeria to French Equatorial Africa
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
1 destroyer moved from 97 Sea Zone to 81 Sea Zone
2 bombers moved from Slovakia Hungary to 114 Sea ZoneCombat - Italians
Battle in 114 Sea Zone
Italians attack with 2 bombers
Russians defend with 1 cruiser
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 cruiser
Casualties for Italians: 1 bomberNon Combat Move - Italians
1 bomber moved from 114 Sea Zone to Southern Italy
3 fighters moved from Southern Italy to Egypt
2 infantry moved from 81 Sea Zone to Egypt
1 artillery and 3 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Northern Italy to Southern Italy
1 aaGun and 1 infantry moved from Slovakia Hungary to Eastern Poland
1 aaGun and 1 infantry moved from Poland to Eastern PolandPlace Units - Italians
1 factory_minor placed in Egypt
1 artillery and 2 infantry placed in Southern Italy
6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in Malaya
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine and 1 transport
ANZAC win, taking Malaya from Japanese, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transportNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from South Australia to New South Wales
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
1 infantry moved from Syria to Trans-Jordan
French take Trans-Jordan from Italians
1 cruiser moved from 80 Sea Zone to 81 Sea ZoneCombat - French
Battle in 81 Sea Zone
French attack with 1 cruiser
Italians defend with 1 destroyer and 1 transport
Italians win with 1 transport remaining. Battle score for attacker is -4
Casualties for French: 1 cruiser
Casualties for Italians: 1 destroyerNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 109 Sea Zone to 116 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 115 Sea Zone
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
2 bombers moved from Western Germany to Finland
1 bomber moved from Western Germany to Romania
2 infantry moved from Slovakia Hungary to Romania
1 armour moved from Slovakia Hungary to Romania
1 mech_infantry moved from Germany to Romania
5 artilleries and 5 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
4 artilleries, 4 infantry and 4 transports moved from 113 Sea Zone to 115 Sea Zone
4 artilleries and 4 infantry moved from 115 Sea Zone to Vyborg
1 fighter and 2 tactical_bombers moved from Northern Italy to Romania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 109 Sea Zone to 116 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 115 Sea Zone
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
2 bombers moved from Western Germany to Finland
1 bomber moved from Western Germany to Romania
2 infantry moved from Slovakia Hungary to Romania
1 armour moved from Slovakia Hungary to Romania
1 mech_infantry moved from Germany to Romania
5 artilleries and 5 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
4 artilleries, 4 infantry and 4 transports moved from 113 Sea Zone to 115 Sea Zone
4 artilleries and 4 infantry moved from 115 Sea Zone to Vyborg
1 fighter and 2 tactical_bombers moved from Northern Italy to RomaniaCombat - Germans
Battle in 115 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 6 transports
Russians defend with 1 submarine
Germans win with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 6 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Novgorod
Battle in Vyborg
Battle in Finland
Germans attack with 1 artillery, 2 bombers and 1 infantry
Russians defend with 1 artillery
Germans win, taking Novgorod from Russians, taking Vyborg from Russians, taking Finland from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Romania
Germans attack with 1 armour, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 2 artilleries and 1 infantry
Germans win, taking Romania from Russians with 1 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 1 infantryNon Combat Move - Germans
1 bomber moved from Romania to Germany
9 armour moved from Germany to Eastern Poland
4 aaGuns, 3 armour, 13 artilleries and 19 infantry moved from Slovakia Hungary to Eastern Poland
1 carrier moved from 113 Sea Zone to 115 Sea Zone
2 bombers moved from Finland to Germany
2 tactical_bombers moved from Northern Italy to Southern Italy
4 mech_infantrys moved from Western Germany to Southern Italy
2 mech_infantrys moved from Northern Italy to Southern Italy
1 fighter and 2 tactical_bombers moved from Romania to GermanyPlace Units - Germans
4 artilleries and 6 infantry placed in Germany
4 infantry and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Germans collect 49 PUs (4 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 8 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Karelia to Novgorod
2 infantry moved from Belarus to Novgorod
1 tactical_bomber moved from Karelia to Novgorod
1 bomber moved from Caucasus to Novgorod
1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from JapaneseCombat - Russians
Battle in Novgorod
Russians attack with 1 bomber, 3 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Rostov to Russia
1 fighter moved from Caucasus to Russia
2 armour and 11 mech_infantrys moved from Bryansk to Russia
1 aaGun and 8 infantry moved from Western Ukraine to Bryansk
5 artilleries moved from Ukraine to Bryansk
3 aaGuns, 5 artilleries and 16 infantry moved from Belarus to Bryansk
1 bomber moved from Novgorod to Bryansk
1 tactical_bomber moved from Novgorod to Russia
2 mech_infantrys moved from Caucasus to Rostov
3 mech_infantrys moved from Volgograd to Rostov
1 infantry moved from Tambov to Bryansk
1 infantry moved from Samara to Tambov
1 infantry moved from Vologda to Smolensk
3 infantry moved from Timguska to Novosibirsk
2 aaGuns and 15 infantry moved from Yenisey to Timguska
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Volgograd to RostovPlace Units - Russians
1 infantry placed in Volgograd
8 artilleries, 1 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total -
Little NCM edit
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Hey Ara, how is it going? Preparations going crazy? Already nervous? :wink: Still time to change your mind :lol: j/k
just to let you know. In case you cannot do the next move within the next 4-5 hours you don’t need to rush as I am traveling tomorrow almost all day and not sure whether I am in the condition to do the move tomorrow evening (which is 26-30h from now).
Cheers!





