Variance (axis) vs shin ji (allies) to the death!
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Yes. Full intercept.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 bombers and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Eastern Poland to Russia
2 armour, 12 artilleries, 27 infantry and 3 mech_infantrys moved from Belarus to Bryansk
1 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
1 armour and 1 mech_infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Smolensk
2 tactical_bombers moved from Eastern Poland to Smolensk
1 mech_infantry moved from Eastern Poland to Novgorod
Germans take Novgorod from Russians
6 mech_infantrys moved from Eastern Poland to Bryansk
5 mech_infantrys moved from Poland to Belarus
2 armour and 12 mech_infantrys moved from Germany to Baltic States
Germans take Baltic States from RussiansCombat - Germans
Battle in Smolensk
Germans attack with 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
retreated to Smolensk
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Germans attack with 2 armour, 12 artilleries, 27 infantry and 9 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 2 armour, 12 artilleries, 27 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Russians launches 2 interceptors out of Russia
1 bomber owned by the Germans lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from Russia to Belarus
2 tactical_bombers moved from Smolensk to Belarus
3 fighters and 3 tactical_bombers moved from Iraq to Greece
1 artillery and 7 infantry moved from Finland to Norway
1 artillery and 1 infantry moved from Western Germany to FrancePlace Units - Germans
3 bombers and 5 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
Forgot to move in the AA
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here.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians repair 5 damage on 5 factory_majors; Remaining resources: 31 PUs;
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 armour moved from Volgograd to Ukraine
1 mech_infantry moved from Volgograd to Ukraine
1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to Novosibirsk
1 mech_infantry moved from Volgograd to Novosibirsk
1 infantry moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
1 artillery moved from Karelia to Novgorod
1 infantry moved from Karelia to NovgorodCombat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
retreated to Novosibirsk
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantry
Battle in Novgorod
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 armour and 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Novosibirsk to Russia
1 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Russia to Tambov
1 infantry moved from Smolensk to Russia
1 armour moved from Volgograd to Caucasus
4 armour and 1 mech_infantry moved from Volgograd to Russia
2 aaGuns, 3 artilleries and 18 infantry moved from Karelia to NovgorodPlace Units - Russians
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs -
I missed your post about the AA move, but since I didn’t attack that stack it doesn’t matter. Go ahead and edit that in on the Japanese turn.
Man, you had some really good rolls on defense!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour and 7 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Timguska to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Timguska to Urals
Japanese take Urals from Russians
1 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
6 armour, 2 artilleries and 5 infantry moved from Sikang to Kazakhstan
1 infantry moved from Tsinghai to Kazakhstan
2 bombers and 6 tactical_bombers moved from Kansu to Kazakhstan
2 tactical_bombers moved from Kansu to KazakhstanCombat - Japanese
Battle in Kazakhstan
Japanese attack with 6 armour, 2 artilleries, 2 bombers, 6 infantry and 8 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 6 armour, 2 artilleries, 2 bombers, 6 infantry and 8 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Hopei to Chahar
3 mech_infantrys moved from Shantung to Chahar
3 artilleries and 7 infantry moved from Kansu to Novosibirsk
3 armour and 3 mech_infantrys moved from Hopei to Tsinghai
2 bombers and 8 tactical_bombers moved from Kazakhstan to Tsinghai
1 artillery and 3 infantry moved from Korea to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to JapanPlace Units - Japanese
3 armour and 7 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,2
Japanese collect 39 PUs (2 lost to blockades); end with 39 PUs total -
forgot those AAs again.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 6 infantry and 8 transports; Remaining resources: 0 PUs;Combat Move - Americans
7 bombers moved from Western United States to 6 Sea Zone
5 bombers moved from Philippines to 6 Sea Zone
1 destroyer moved from 22 Sea Zone to 6 Sea Zone
1 destroyer moved from 23 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
2 artilleries moved from Caroline Islands to 33 Sea Zone
4 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 6 fighters, 4 infantry, 1 submarine and 3 transports moved from 33 Sea Zone to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
2 artilleries moved from 6 Sea Zone to Korea
1 fighter moved from Midway to 6 Sea Zone
1 tactical_bomber moved from Midway to 6 Sea Zone
1 fighter moved from Burma to Eastern Persia
4 bombers moved from United Kingdom to French Equatorial Africa
1 armour, 2 infantry and 4 mech_infantrys moved from Western United States to Central United States
4 mech_infantrys moved from Central United States to Eastern United States
1 armour moved from Central United States to Eastern United States -
Will Japan scramble?
How da ya like those bombers, hey? Nice!
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Well, I’m headed to bed (odd hours, but what can ya do?).
I’ll be shocked if USSR holds, but I think I can win even if it falls at this point.
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:-D LOL
no scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 6 infantry and 8 transports; Remaining resources: 0 PUs;Combat Move - Americans
7 bombers moved from Western United States to 6 Sea Zone
5 bombers moved from Philippines to 6 Sea Zone
1 destroyer moved from 22 Sea Zone to 6 Sea Zone
1 destroyer moved from 23 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
2 artilleries moved from Caroline Islands to 33 Sea Zone
4 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 6 fighters, 4 infantry, 1 submarine and 3 transports moved from 33 Sea Zone to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
2 artilleries moved from 6 Sea Zone to Korea
1 fighter moved from Midway to 6 Sea Zone
1 tactical_bomber moved from Midway to 6 Sea Zone
1 fighter moved from Burma to Eastern Persia
4 bombers moved from United Kingdom to French Equatorial Africa
1 armour, 2 infantry and 4 mech_infantrys moved from Western United States to Central United States
4 mech_infantrys moved from Central United States to Eastern United States
1 armour moved from Central United States to Eastern United StatesCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 battleship, 12 bombers, 3 carriers, 3 cruisers, 3 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 3 transports
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 2 submarines and 3 transports
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Units damaged: 1 battleship owned by the Americans and 3 carriers owned by the Americans
Americans win with 12 bombers, 4 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 59
Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 2 submarines and 3 transports
Casualties for Americans: 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 3 fighters and 2 submarines
Battle in KoreaNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters could not land in 6 Sea Zone and were removed
12 bombers moved from 6 Sea Zone to Kiangsu
1 tactical_bomber moved from 6 Sea Zone to Kiangsu
1 fighter moved from 6 Sea Zone to KiangsuPlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 battleship and 2 cruisers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
8 transports placed in 101 Sea Zone
1 artillery and 6 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
7 artilleries and 9 infantry moved from Kiangsi to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Hunan to Anhwe
1 fighter moved from Kwangsi to SzechwanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Combat Move - British
2 artilleries moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to French Equatorial Africa
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
3 artilleries and 10 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 transport moved from 19 Sea Zone to 36 Sea ZoneCombat - British
Battle in Normandy BordeauxNon Combat Move - British
3 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
8 infantry moved from West India to Eastern Persia
1 armour and 6 mech_infantrys moved from India to Eastern Persia
3 aaGuns moved from Szechwan to Sikang
7 infantry moved from Yunnan to Szechwan
1 battleship, 1 cruiser and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 destroyer and 1 transport moved from 78 Sea Zone to 39 Sea Zone
2 fighters and 1 tactical_bomber moved from Kiangsi to IndiaPlace Units - British
6 infantry placed in United Kingdom
2 transports placed in 109 Sea ZoneTurn Complete - British
British collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Place Units - UK_Pacific
3 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 3 armour and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 aaGun, 1 airfield, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 artillery and 2 infantry moved from France to Normandy BordeauxCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber and 1 infantry
British defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Union of South Africa
Battle in Normandy Bordeaux
Italians attack with 2 artilleries and 2 infantry
British defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
2 artilleries owned by the Italians and 2 infantry owned by the Italians retreated to France
British win, taking Union of South Africa from British with 2 artilleries remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Italians
2 infantry moved from Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
1 bomber moved from Anglo Egyptian Sudan to Egypt
2 artilleries and 2 infantry moved from Trans-Jordan to Egypt
1 armour moved from Trans-Jordan to Egypt
1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports moved from 81 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to FrancePlace Units - Italians
1 airfield placed in Greece
1 aaGun, 1 artillery and 1 infantry placed in Egypt
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from JapaneseCombat - ANZAC
Trigger Chinese Destroy Factories Shantung ANZAC: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - ANZAC
2 artilleries moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 artilleries moved from 42 Sea Zone to Java
1 transport moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from Hunan to Kweichow
3 fighters moved from Yunnan to Eastern Persia
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
3 transports moved from 62 Sea Zone to 54 Sea Zone
2 artilleries moved from Queensland to 54 Sea Zone
4 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 54 Sea Zone to 42 Sea Zone
2 artilleries moved from 42 Sea Zone to Java
4 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 factory_minor placed in Queensland
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Combat Move - French
Combat - French
Non Combat Move - French
1 infantry moved from Alexandria to Tobruk
2 infantry moved from Libya to Tobruk
1 fighter moved from Cyprus to Caucasus
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 37 Sea Zone to 39 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 7 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber, 5 mech_infantrys and 2 tactical_bombers moved from Belarus to Russia
3 fighters and 3 tactical_bombers moved from Greece to Russia
2 armour and 12 mech_infantrys moved from Baltic States to Archangel
Germans take Archangel from Russians
1 artillery and 7 infantry moved from Norway to Finland
3 bombers moved from Western Germany to Russia
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
2 armour and 2 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
1 armour, 12 artilleries, 27 infantry and 9 mech_infantrys moved from Bryansk to RussiaCombat - Germans
Battle in Russia
Germans attack with 2 armour, 12 artilleries, 4 bombers, 3 fighters, 27 infantry, 14 mech_infantrys and 5 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 4 armour, 3 artilleries, 1 factory_major, 2 fighters, 41 infantry, 1 mech_infantry and 1 tactical_bomber
Germans captures 32PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 armour, 2 artilleries, 4 bombers, 1 fighter, 3 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Germans: 10 artilleries, 2 fighters, 27 infantry and 11 mech_infantrys
Casualties for Russians: 2 aaGuns, 4 armour, 3 artilleries, 2 fighters, 41 infantry, 1 mech_infantry and 1 tactical_bomber
Battle in Normandy Bordeaux
Germans attack with 2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
French defend with 2 infantry; British defend with 2 artilleries, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from British with 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for French: 2 infantry
Casualties for British: 2 artilleries
Battle in Finland
Germans attack with 1 artillery and 7 infantry
Russians defend with 1 infantry
Germans win, taking Finland from Russians with 1 artillery and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
5 aaGuns moved from Bryansk to Russia
4 bombers, 1 fighter and 5 tactical_bombers moved from Russia to Bryansk
1 aaGun moved from Belarus to BryanskPlace Units - Germans
10 mech_infantrys placed in Germany
7 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 aaGun
EDIT: Adding units owned by Germans to Archangel: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Russia: 5 aaGuns
EDIT: Adding units owned by Germans to Bryansk: 5 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 54 PUs; end with 86 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 96 PUs





