13L G40 Vold (axis) vs Soulblighter (Allies +7)

  • '13

    Are you really asking me to provide you with information on how to defend against me?  :mrgreen:

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 armour, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Egypt to Alexandria
                2 infantry moved from Egypt to Trans-Jordan
                2 fighters and 1 tactical_bomber moved from Egypt to Alexandria
                4 fighters moved from Egypt to Trans-Jordan
                1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                1 armour moved from Anglo Egyptian Sudan to Kenya
                      Italians take Kenya from British
                1 armour moved from Kenya to Belgian Congo
                      Italians take Belgian Congo from British

    Combat - Italians
                Battle in Alexandria
                    Italians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    French defend with 1 infantry
                    Italians win, taking Alexandria from British with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Trans-Jordan
                    Italians attack with 4 fighters and 2 infantry
                    British defend with 2 infantry
                    Italians win, taking Trans-Jordan from British with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Italians
                4 fighters moved from Trans-Jordan to Egypt
                2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
                1 mech_infantry moved from Egypt to Saudi Arabia
                      Italians take Saudi Arabia from Neutral_True
                1 mech_infantry moved from Egypt to Belgian Congo
                1 destroyer moved from 93 Sea Zone to 95 Sea Zone

    Place Units - Italians
                1 armour, 1 infantry and 1 mech_infantry placed in Egypt
                1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
                Italians collect 23 PUs (1 lost to blockades); end with 23 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                4 fighters moved from 33 Sea Zone to 55 Sea Zone
                1 destroyer moved from 62 Sea Zone to 55 Sea Zone

    Combat - ANZAC
                Battle in 55 Sea Zone
                    ANZAC attack with 1 destroyer and 4 fighters
                    Japanese defend with 1 battleship and 1 cruiser
                        ANZAC roll dice for 1 destroyer and 4 fighters in 55 Sea Zone, round 2 :  3/5 hits
                        Japanese roll dice for 1 battleship and 1 cruiser in 55 Sea Zone, round 2 :  0/2 hits
                        1 cruiser owned by the Japanese and 1 battleship owned by the Japanese lost in 55 Sea Zone
                    ANZAC win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 32
                    Casualties for Japanese: 1 battleship and 1 cruiser

    Non Combat Move - ANZAC
                4 fighters moved from 55 Sea Zone to 54 Sea Zone
                2 carriers moved from 33 Sea Zone to 54 Sea Zone
                2 fighters moved from Persia to Russia

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Britain : 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 8 infantry
        54 Sea Zone : 2 carriers and 4 fighters
        55 Sea Zone : 1 destroyer
        62 Sea Zone : 1 destroyer, 1 submarine and 1 transport
        Russia : 2 fighters

    Production/PUs Summary :

    Germans : 50 / 60
        Russians : 20 / 23
        Japanese : 70 / 77
        Americans : 56 / 71
        Chinese : 4 / 4
        British : 26 / 29
        UK_Pacific : 5 / 7
        Italians : 24 / 28
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3,143
            Median : 3,000
            Variance : 0,833
            Standard Deviation : 0,913
            Total rolls : 7

    Japanese Combat
                5 was rolled 2 times
            Average roll : 5,000
            Median : 5,000
            Variance : 4,000
            Standard Deviation : 2,000
            Total rolls : 2

    ANZAC Combat
                1 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2,400
            Median : 3,000
            Variance : 2,250
            Standard Deviation : 1,500
            Total rolls : 5


  • @Vold:

    Are you really asking me to provide you with information on how to defend against me?   :mrgreen:

    I am still learning the game and sometimes it helps knowing all the rules. I am just asking if my interpretation that putting up that destroyer blockade will help as otherwise I would have moved differently.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Tobruk to Libya
                1 fighter moved from Persia to Russia
                1 destroyer moved from 104 Sea Zone to 119 Sea Zone
                1 cruiser moved from 104 Sea Zone to 110 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Tobruk : 1 flag
        Libya : 1 flag, 1 infantry
        Ethiopia : 1 flag
        Russia : 1 fighter
        119 Sea Zone : 1 destroyer
        109 Sea Zone : 1 flag
        110 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 50 / 60
        Russians : 20 / 23
        Japanese : 70 / 77
        Americans : 56 / 71
        Chinese : 4 / 4
        British : 26 / 29
        UK_Pacific : 5 / 7
        Italians : 24 / 28
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3,143
            Median : 3,000
            Variance : 0,833
            Standard Deviation : 0,913
            Total rolls : 7

    Japanese Combat
                5 was rolled 2 times
            Average roll : 5,000
            Median : 5,000
            Variance : 4,000
            Standard Deviation : 2,000
            Total rolls : 2

    ANZAC Combat
                1 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2,400
            Median : 3,000
            Variance : 2,250
            Standard Deviation : 1,500
            Total rolls : 5

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 bomber, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Novgorod to Vologda
                      Germans take Vologda from Russians
                8 armour and 10 mech_infantrys moved from Smolensk to Vologda
                1 mech_infantry moved from Novgorod to Belarus
                1 armour moved from Novgorod to Vologda
                1 mech_infantry moved from Eastern Poland to Ukraine
                2 bombers moved from Novgorod to Ukraine
                1 submarine moved from 112 Sea Zone to 119 Sea Zone
                1 destroyer moved from 112 Sea Zone to 119 Sea Zone
                1 tactical_bomber moved from Novgorod to Belarus
                1 bomber moved from Novgorod to Belarus
                1 bomber moved from Novgorod to Turkey

    Combat - Germans
                Strategic bombing raid in Turkey
                    1 bomber killed by AA
                    Bombing raid in Turkey causes 0 damage total.
                Battle in Belarus
                    Germans attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 armour
                    Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 armour
                Battle in Ukraine
                    Germans attack with 2 bombers and 1 mech_infantry
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Ukraine from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 119 Sea Zone
                    Germans attack with 1 destroyer and 1 submarine
                    French defend with 1 destroyer
                    Germans win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer

    Non Combat Move - Germans
                2 artilleries and 2 infantry moved from Western Germany to France
                1 carrier, 1 tactical_bomber and 2 transports moved from 112 Sea Zone to 113 Sea Zone
                3 mech_infantrys moved from Eastern Poland to Romania
                2 bombers moved from Ukraine to Novgorod
                1 bomber and 1 tactical_bomber moved from Belarus to Novgorod
                2 aaGuns moved from Smolensk to Vologda
                3 mech_infantrys moved from Germany to Eastern Poland
                4 mech_infantrys moved from Germany to Romania
                3 artilleries, 2 fighters and 6 infantry moved from Bulgaria to Greece
                3 mech_infantrys moved from Romania to Bulgaria
                1 tactical_bomber moved from Novgorod to Eastern Poland
                1 fighter moved from Greece to Eastern Poland
                1 fighter moved from Greece to Western Germany

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Novgorod
                1 armour and 2 infantry placed in France
                1 fighter and 3 mech_infantrys placed in Western Germany
                Germans undo move 2.
                1 armour, 1 bomber and 2 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Germany: 6 infantry
                EDIT: Removing units owned by Germans from Sweden: 6 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4,1,4,2,3,2,4,4,4,5,3,3,5
                Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

  • '13

    No worries, I was just ribbin’ ya.  You’ll find rule help all day here.

    When in doubt just play it out locally and see what the results can be.

    V


  • Russia is turning out to be quite the blood bath :evil:. You can still retreat :evil:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 7 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 infantry moved from Rostov to Ukraine
                1 infantry moved from Western Ukraine to Ukraine
                1 infantry moved from Bryansk to Ukraine
                2 armour, 4 artilleries, 3 fighters, 17 infantry and 1 tactical_bomber moved from Russia to Vologda

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 3 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 3 infantry in Ukraine, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Ukraine, round 2 :  0/1 hits
                        Russians roll dice for 3 infantry in Ukraine, round 3 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Ukraine, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Vologda
                    Russians attack with 2 armour, 4 artilleries, 3 fighters, 17 infantry and 1 tactical_bomber
                    Germans defend with 2 aaGuns, 9 armour and 11 mech_infantrys
                        AA fire in Vologda :  1/4 hits
                        1 fighter owned by the Russians lost in Vologda
                        Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 17 infantry and 1 tactical_bomber in Vologda, round 2 :  9/26 hits
                        Germans roll dice for 2 aaGuns, 9 armour and 11 mech_infantrys in Vologda, round 2 :  10/20 hits
                        10 infantry owned by the Russians , 2 aaGuns owned by the Germans and 7 mech_infantrys owned by the Germans lost in Vologda
                        Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber in Vologda, round 3 :  7/16 hits
                        Germans roll dice for 9 armour and 4 mech_infantrys in Vologda, round 3 :  6/13 hits
                        6 infantry owned by the Russians , 3 armour owned by the Germans and 4 mech_infantrys owned by the Germans lost in Vologda
                        Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 4 :  5/10 hits
                        Germans roll dice for 6 armour in Vologda, round 4 :  2/6 hits
                        1 infantry owned by the Russians , 5 armour owned by the Germans and 1 artillery owned by the Russians lost in Vologda
                        Russians roll dice for 2 armour, 3 artilleries, 2 fighters and 1 tactical_bomber in Vologda, round 5 :  3/8 hits
                        Germans roll dice for 1 armour in Vologda, round 5 :  1/1 hits
                        1 armour owned by the Germans and 1 artillery owned by the Russians lost in Vologda
                    Russians win, taking Vologda from Germans with 2 armour, 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 39
                    Casualties for Germans: 2 aaGuns, 9 armour and 11 mech_infantrys
                    Casualties for Russians: 2 artilleries, 1 fighter and 17 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Vologda to Russia
                2 aaGuns moved from Russia to Vologda
                2 aaGuns moved from Russia to Vologda
                1 infantry moved from Kazakhstan to Sikang
                1 infantry moved from Tambov to Russia
                1 artillery moved from Volgograd to Tambov

    Place Units - Russians
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 22 PUs total

    Territory Summary for Russians :

    Sikang : 1 infantry
        Olgiy : 1 flag
        Tsagaan Olom : 1 flag
        Russia : 1 airfield, 1 factory_major, 2 fighters, 8 infantry and 1 tactical_bomber
        Tambov : 1 artillery
        Ukraine : 1 factory_minor and 3 infantry
        Vologda : 4 aaGuns, 2 armour and 2 artilleries
        Volgograd : 1 factory_minor and 2 infantry

    Production/PUs Summary :

    Germans : 50 / 61
        Russians : 20 / 22
        Japanese : 70 / 77
        Americans : 56 / 71
        Chinese : 4 / 4
        British : 26 / 29
        UK_Pacific : 5 / 7
        Italians : 24 / 28
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0

    Dice Statistics:

    Total
                1 was rolled 20 times
                2 was rolled 23 times
                3 was rolled 25 times
                4 was rolled 12 times
                5 was rolled 19 times
                6 was rolled 13 times
            Average roll : 3,232
            Median : 3,000
            Variance : 1,261
            Standard Deviation : 1,123
            Total rolls : 112

    Germans Combat
                1 was rolled 5 times
                2 was rolled 14 times
                3 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 10 times
                6 was rolled 7 times
            Average roll : 3,478
            Median : 3,000
            Variance : 1,556
            Standard Deviation : 1,247
            Total rolls : 46

    Russians Combat
                1 was rolled 15 times
                2 was rolled 9 times
                3 was rolled 20 times
                4 was rolled 7 times
                5 was rolled 9 times
                6 was rolled 6 times
            Average roll : 3,061
            Median : 3,000
            Variance : 2,246
            Standard Deviation : 1,499
            Total rolls : 66

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 2 armour, 6 destroyers and 4 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from Shantung to Hopei
                      Japanese take Hopei from Chinese
                1 mech_infantry moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese
                1 mech_infantry moved from Suiyuyan to Shensi
                1 mech_infantry moved from Kweichow to Szechwan
                2 fighters and 2 tactical_bombers moved from Yunnan to Szechwan
                1 mech_infantry moved from Dzavhan to Suiyuyan
                1 infantry moved from Suiyuyan to Shensi
                1 fighter moved from Yunnan to India
                1 submarine moved from 37 Sea Zone to 79 Sea Zone
                1 bomber moved from Kwangsi to 79 Sea Zone
                1 fighter and 2 tactical_bombers moved from Kwangsi to India
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 destroyer moved from 47 Sea Zone to 46 Sea Zone
                1 destroyer moved from 35 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
                1 destroyer moved from 23 Sea Zone to 34 Sea Zone
                1 armour moved from Urals to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 mech_infantry moved from Timguska to Novosibirsk
                1 armour and 1 mech_infantry moved from Novosibirsk to Kazakhstan
                      Japanese take Kazakhstan from Russians

    Combat - Japanese
                Battle in India
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 1 airfield, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
                    Japanese captures 7PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 79 Sea Zone
                    Japanese attack with 1 bomber and 1 submarine
                    British defend with 1 cruiser
                    Japanese win, taking 79 Sea Zone from UK_Pacific with 1 bomber and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                Battle in 46 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 submarine
                    Americans win with no units remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 34 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 submarine
                    Americans win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 destroyer
                Battle in 55 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Szechwan
                    Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Szechwan to Burma
                1 armour moved from Kweichow to Burma
                3 artilleries and 3 infantry moved from Shan State to Burma
                1 bomber moved from 79 Sea Zone to Saudi Arabia
                1 destroyer moved from 22 Sea Zone to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
                1 cruiser moved from 37 Sea Zone to 56 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                3 infantry moved from Japan to 6 Sea Zone
                4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                8 submarines moved from 6 Sea Zone to 36 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 21 Sea Zone to 45 Sea Zone
                4 infantry moved from 36 Sea Zone to Kwangsi
                2 fighters and 2 tactical_bombers moved from India to Burma

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 armour and 2 mech_infantrys placed in Manchuria
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Hunan: 1 armour and 1 mech_infantry
                EDIT: Removing units owned by Japanese from Shantung: 1 armour and 1 mech_infantry
                EDIT: Turning off Edit Mode
                6 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 77 PUs; end with 85 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 95 PUs


  • I have a problem I attacked a sea area and in my testing in a local game I could move the attacking airplane as cargo, but now it won’t let me.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 airfield, 1 destroyer, 3 fighters and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 9 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 9 infantry and 5 transports moved from 101 Sea Zone to 104 Sea Zone
                1 artillery and 9 infantry moved from 104 Sea Zone to Spain
                1 tactical_bomber moved from 110 Sea Zone to Spain
                1 tactical_bomber moved from Gibraltar to Spain
                2 fighters moved from 110 Sea Zone to Spain
                2 submarines moved from 110 Sea Zone to 119 Sea Zone
                1 destroyer moved from 110 Sea Zone to 119 Sea Zone
                1 fighter moved from 110 Sea Zone to 119 Sea Zone
                1 submarine moved from 26 Sea Zone to 46 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 submarine moved from 34 Sea Zone to 45 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to 46 Sea Zone
                3 fighters moved from 54 Sea Zone to 45 Sea Zone
                3 fighters and 1 tactical_bomber moved from 99 Sea Zone to Trans-Jordan
                2 mech_infantrys moved from Turkey to Trans-Jordan

    Combat - Americans
                Battle in Spain
                    Americans attack with 1 artillery, 2 fighters, 9 infantry and 2 tactical_bombers
                    Neutral_True defend with 6 infantry
                        Americans roll dice for 1 artillery, 2 fighters, 9 infantry and 2 tactical_bombers in Spain, round 2 :  6/14 hits
                        Neutral_True roll dice for 6 infantry in Spain, round 2 :  4/6 hits
                        4 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                    Americans win, taking Spain from Neutral_True with 1 artillery, 2 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 6 infantry
                    Casualties for Americans: 4 infantry
                Battle in Trans-Jordan
                    Americans attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Italians defend with 2 infantry
                        Americans roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 :  5/6 hits
                        Italians roll dice for 2 infantry in Trans-Jordan, round 2 :  1/2 hits
                        1 mech_infantry owned by the Americans and 2 infantry owned by the Italians lost in Trans-Jordan
                    Americans win, taking Trans-Jordan from Italians with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in 119 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 2 submarines
                    Germans defend with 1 destroyer and 1 submarine
                        Americans roll dice for 2 submarines in 119 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 submarine in 119 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 destroyer in 119 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 119 Sea Zone
                        Americans roll dice for 2 submarines in 119 Sea Zone, round 3 :  1/2 hits
                        Germans roll dice for 1 destroyer in 119 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 119 Sea Zone
                    Americans win, taking 119 Sea Zone from Germans with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 submarine
                Battle in 45 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters in 45 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 45 Sea Zone
                    Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 46 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 55 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                3 fighters and 1 tactical_bomber moved from Trans-Jordan to Turkey
                2 fighters and 2 tactical_bombers moved from Spain to 104 Sea Zone
                2 destroyers moved from 91 Sea Zone to 104 Sea Zone
                2 carriers moved from 110 Sea Zone to 104 Sea Zone
                4 destroyers moved from 110 Sea Zone to 104 Sea Zone
                1 fighter moved from 119 Sea Zone to United Kingdom
                2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 55 Sea Zone
                1 carrier and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
                2 fighters moved from 55 Sea Zone to 42 Sea Zone
                3 carriers moved from 55 Sea Zone to 42 Sea Zone
                4 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 55 Sea Zone to 42 Sea Zone
                1 battleship and 1 cruiser moved from 55 Sea Zone to 42 Sea Zone
                1 submarine moved from 55 Sea Zone to 42 Sea Zone
                3 fighters moved from 45 Sea Zone to 42 Sea Zone
                2 fighters moved from 46 Sea Zone to 42 Sea Zone
                3 destroyers moved from 26 Sea Zone to 54 Sea Zone

    Place Units - Americans
                1 destroyer and 3 submarines placed in 10 Sea Zone
                1 airfield and 3 fighters placed in Turkey

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        42 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 7 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports
        46 Sea Zone : 1 submarine
        45 Sea Zone : 1 submarine
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 flag, 1 destroyer and 3 submarines
        8 Sea Zone : 1 submarine
        54 Sea Zone : 3 destroyers
        55 Sea Zone : 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Trans-Jordan : 1 mech_infantry
        United Kingdom : 1 fighter
        Algeria : 1 flag
        Syria : 1 flag
        119 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        Turkey : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 6 fighters, 2 infantry and 1 tactical_bomber
        104 Sea Zone : 2 carriers, 6 destroyers, 2 fighters, 2 tactical_bombers and 5 transports
        99 Sea Zone : 1 battleship, 2 carriers, 3 cruisers, 2 destroyers and 4 transports
        Brazil : 1 flag, 1 infantry
        Spain : 1 flag, 1 artillery and 5 infantry
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 50 / 61
        Russians : 18 / 22
        Japanese : 77 / 95
        Americans : 58 / 73
        Chinese : 2 / 4
        British : 27 / 29
        UK_Pacific : 2 / 0
        Italians : 23 / 28
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 9 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 50 / 61
        Russians : 18 / 22
        Japanese : 77 / 95
        Americans : 58 / 73
        Chinese : 2 / 3
        British : 27 / 29
        UK_Pacific : 2 / 0
        Italians : 23 / 28
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 9 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - British
                British buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 104 Sea Zone
                3 artilleries and 3 infantry moved from 104 Sea Zone to Portugal
                1 armour moved from Gibraltar to Portugal
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Saudi Arabia
                2 infantry moved from Persia to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Saudi Arabia
                2 infantry moved from West India to India
                5 fighters and 2 tactical_bombers moved from Persia to Saudi Arabia
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                3 bombers moved from Persia to Afghanistan
                1 bomber moved from Persia to India
                1 artillery moved from West India to Afghanistan
                3 infantry moved from West India to Afghanistan
                1 infantry moved from West India to Afghanistan

    Combat - British
                Battle in Saudi Arabia
                    British attack with 1 artillery, 5 fighters, 3 infantry and 2 tactical_bombers
                    Japanese defend with 1 bomber; Italians defend with 2 infantry and 1 mech_infantry
                        British roll dice for 1 battleship in Saudi Arabia, round 2 :  1/1 hits
                        British roll dice for 1 artillery, 5 fighters, 3 infantry and 2 tactical_bombers in Saudi Arabia, round 2 :  4/11 hits
                        Italians roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Saudi Arabia, round 2 :  1/4 hits
                        1 infantry owned by the British , 1 mech_infantry owned by the Italians , 1 bomber owned by the Japanese and 2 infantry owned by the Italians lost in Saudi Arabia
                    British win, taking Saudi Arabia from Italians with 1 artillery, 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 19
                    Casualties for Japanese: 1 bomber
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 infantry and 1 mech_infantry
                Battle in India
                    British attack with 1 bomber and 2 infantry
                    Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                        British roll dice for 1 bomber and 2 infantry in India, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in India, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in India
                    British win, taking India from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Afghanistan
                    British attack with 1 artillery, 3 bombers and 4 infantry
                    Neutral_True defend with 4 infantry
                        British roll dice for 1 artillery, 3 bombers and 4 infantry in Afghanistan, round 2 :  6/8 hits
                        Neutral_True roll dice for 4 infantry in Afghanistan, round 2 :  3/4 hits
                        3 infantry owned by the British and 4 infantry owned by the Neutral_True lost in Afghanistan
                    British win, taking Afghanistan from Neutral_True with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 3 infantry
                    Casualties for Neutral_True: 4 infantry
                Battle in Portugal
                    British attack with 1 armour, 3 artilleries and 3 infantry
                    Neutral_True defend with 2 infantry
                        British roll dice for 1 armour, 3 artilleries and 3 infantry in Portugal, round 2 :  3/7 hits
                        Neutral_True roll dice for 2 infantry in Portugal, round 2 :  0/2 hits
                        2 infantry owned by the Neutral_True lost in Portugal
                    British win, taking Portugal from Neutral_True with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 2 infantry

    Non Combat Move - British
                1 artillery and 2 infantry moved from Gibraltar to Spain
                5 aaGuns, 3 artilleries, 9 infantry and 1 mech_infantry moved from Scotland to United Kingdom
                3 artilleries and 3 infantry moved from Iraq to Turkey
                5 fighters and 2 tactical_bombers moved from Saudi Arabia to Turkey
                3 bombers moved from Afghanistan to Persia
                1 infantry moved from Persia to Eastern Persia
                1 bomber moved from India to Persia
                1 aaGun moved from West India to Afghanistan
                1 aaGun moved from West India to Afghanistan

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                1 artillery and 2 infantry placed in Union of South Africa
                3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total

    Territory Summary for British, UK_Pacific :

    Sikang : 1 aaGun and 1 infantry
        India : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
        West India : 1 aaGun, 1 artillery and 2 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
        Portugal : 1 flag, 1 armour, 3 artilleries and 3 infantry
        Afghanistan : 1 flag, 2 aaGuns, 1 artillery and 1 infantry
        80 Sea Zone : 1 battleship and 2 transports
        Turkey : 3 artilleries, 5 fighters, 3 infantry and 2 tactical_bombers
        104 Sea Zone : 3 transports
        Saudi Arabia : 1 flag, 1 artillery and 2 infantry
        106 Sea Zone : 1 flag
        Iraq : 1 flag
        Eastern Persia : 1 flag, 1 infantry
        71 Sea Zone : 1 transport
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 airfield, 1 artillery, 4 bombers, 1 factory_minor and 2 infantry
        Spain : 1 artillery and 2 infantry

    Production/PUs Summary :

    Germans : 50 / 61
        Russians : 18 / 22
        Japanese : 74 / 95
        Americans : 58 / 73
        Chinese : 2 / 3
        British : 30 / 30
        UK_Pacific : 5 / 5
        Italians : 21 / 28
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 8 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 10 times
                3 was rolled 7 times
                4 was rolled 4 times
                5 was rolled 8 times
                6 was rolled 5 times
            Average roll : 3,268
            Median : 3,000
            Variance : 0,675
            Standard Deviation : 0,822
            Total rolls : 41

    Japanese Combat
                5 was rolled 1 times
            Average roll : 5,000
            Median : 5,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 5 times
                2 was rolled 8 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3,233
            Median : 3,000
            Variance : 0,483
            Standard Deviation : 0,695
            Total rolls : 30

    Neutral_True Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,333
            Median : 3,000
            Variance : 0,400
            Standard Deviation : 0,632
            Total rolls : 6

    Italians Combat
                1 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3,000
            Median : 3,000
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 4

  • '13

    Scramble Turkey?


  • What are you buying?

  • '13

    4 inf 4 art, its in the file


  • I have no clue as where to look in the file. I am leaning towards scrambling, but only if you roll on the forum (which seems to be possible). The reason I feel this, is because its a high variance battle and the forum dice roller is a bit more fair from what I read anyways. Al tho I guess in this case it would end up badly for me for some reason.

  • '13

    check ‘game’ and ‘show history’.  It shows every step of the game.

  • '13

    and no - I roll in game unless there is a compelling reason otherwise.

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