• @Amon-Sul:

    but if you send the carrier and threat your fighters as cargo
    you say you wont attack with them than you may move them 4 more move beacuse they were cargo they didnt attack

    if the carrier was destroyed they would be to
    so the other option is risk
    but it can help a lot sometimes

    this is incorrect….this would increase the range of the fighter, which insn’t a legal move…you can’t launch the planes after the carrier has moved…


  • i think its a hole in the rules

    but maybe you are right

    this should increase fighters range for +2 which is great


  • this is incorrect….this would increase the range of the fighter, which insn’t a legal move…you can’t launch the planes after the carrier has moved…

    I have to agree with Mr. G here, you need to announce the launching of fighters before ANY movement with the AC. What you could do is not move the AC and then in the non-combat phase decide to fly the fighters their allowed four spaces.

    This is why as I stated in my previous post you need to “launch” fighters before the AC decides to move; I think they made this to address the issue of fighters not being able to get an extra two moves (as they would if you could move the AC first and then the fighters four spaces).


  • yes ,it seems so

    there would be a lot of confusion with these 2 extra moves


  • can a fighter move 4spaces, attack, and then land in a carrier occupying the Sea Zone it attacked in?

  • Moderator

    If the Carrier legallly moved their…


  • can a fighter move 4spaces, attack, and then land in a carrier occupying the Sea Zone it attacked in?

    Yes provided there was a carrier in that sea zone that could pick them up. They are not allowed to attack if there is no chance a carrier will be able to move the # of spaces to be in that SZ. The carrier does not have to attack (although it could be involved in the attack as well).


  • yes g and its because

    this last move to carrier this landing on carrier isnt exactly a move because you were in teh same sea zone

    so you made 0 move,to land to that carrier

  • '18 '17 '16 '11 Moderator

    And I think that should be the rule for islands too…if you control that island complex, leaving it to the sea zone or back should be a 0 move.

    But that’s my own opinoin.


  • yes but their is just one little problem

    what with island bases than

    i think its ok this way beacuse ,when the island bases would worth for all ,with long range aircraft you could get 8 movement with fighters which is very powerful

    and the game wouldnt be that much interesting

    but thats just my opininon

Suggested Topics

  • 9
  • 29
  • 2
  • 57
  • 6
  • 6
  • 11
  • 19
Axis & Allies Boardgaming Custom Painted Miniatures

48

Online

17.0k

Users

39.3k

Topics

1.7m

Posts